Level 7
1,397/1,500 7,818 11

T10 Fire Heide

IGN: Asian
Server: Global
Player ID: 10000803088

T10 Fire Heide
HEIR OF LIGHT Jun 3, 2021, 03:53 PM
0 0

Omen/Heide 15

IGN: Asian
Server: Global
Player ID: 10000803088

Omen/Heide 15
HEIR OF LIGHT May 7, 2020, 07:44 AM
0 0

F13-15 Omen and Heide Guide

Tank choice: Choose your highest transcendence tank (needs to be at least T7 or T8 for omen 15) and build them on full def gear. This will mitigate damage from AOE. The absolute best tank for this scenario is one that limits amount of damage at once. Alternatively, you can bring your highest def based dps to use as a mini tank for AOE while your HP based tank (if you cannot afford building a def tank) can tank for you.

DPS choice:
DPS based on max HP will deal the most damage here with the lowest transcendence. You could also bring a dotter, boss targets supports with its active skills so they need to be very bulky to survive. A good choice would be a T7+ laura, since she dots, deals dmg on max HP, and is considered a DPS and dodges the active skill hits.

Healer: Any healer will work, but a healer with DoT may work better if you dont already have good DPS

Support: not recommended unless they are high transcendence (T7 or T8+) These will get one shot by omen 14 or 15 if not sufficiently bulky.

Tank Choice: Any tank that has a non pvp passive and high trans.

DPS choice: any crit DPS will work, just make sure they are sufficiently high trans

Healer: Any healer, ones that give shields or def buff are good for survival

Support: Any defensive support is usually good.

IGN: Asian
Server: Global
Player ID: 10000803088

HEIR OF LIGHT May 1, 2020, 09:02 AM
0 2

An analysis of upcoming update, thoughts/opinions

Hi everyone, I would like to clear up some things about this update, as well as provide some data that might be useful and some of my personal views on this update. Contrary to the beliefs of some individuals, I am NOT associated with the dev team, I am just an active community member who wants to improve the game just as much as you do. As for the trolls who so vehemently hate me for some reason all I have to say is your posts make good screenshot material for memes in my guild discord xD.
According to the table given by devs (subject to change... I hope for the lower end), it seems to increase by 100 exp between each transcendence level, starting at 100 for T1. If the current trend continues, in order to T10 a single servant it will take 17500 exp, in other words 35 copies (not including initial copy of servant).
T0 to T1 = 100
T1 to T2 = 200
T2 to T3 = 400
T3 to T4 = 700
T4 to T5 = 1100
T5 to T6 = 1600
T6 to T7 = 2200
T7 to T8 = 2900
T8 to T9 = 3700
T9 to T10 = 4600
Keep in mind that this is for (presumably) unfarmable servants. This is because as shown in the collaboration preview/pre-reg link, a T5 to T6 Fire Ankou (farmable) required 1800 exp as opposed to 1600. In one of the dev notes, it was said that there will be differences in exp requirements for farmables vs. unfarmables. As a result, since Ankou is a farmable, and has a higher exp requirement, we can (somewhat) safely assume the original table given is for unfarmables or perhaps collab servants.
Using the table given to us in dev note, it takes 2.3 days to farm a servant (216 shards per day) WITH all-in-one (AiO) pack. I am going to assume this represents ONE region of the four regions total. Since AiO gives double shards, one can assume that as a F2P or a non-double shard pack user will take 4.6 days to farm a servant. In order to FULLY T10 an RGB unfarmable servant as a NON-DOUBLE SHARD player (F2P or low spender) using ONE region WITHOUT farming for shards outside of purification ground, it will take 162 days.
The devs said something about utilizing karats to unlock 2nd region and possibly 3rd region. I am assuming it is possible to unlock 3 regions with KARATS ALONE. If we pay the price of karats, it will take 81 days to farm a unit to T10 with 2 regions and 54 days to farm with 3 regions. Keep in mind that it will STILL take 162 days to farm a T10, but you get multiple at the same time as opposed to one.
To put that into perspective, the average time it takes to get enough supremes to A5 a nat5 unit is around 47 days assuming there are no events or freebies given out, only the daily supremes from F11 and F12 along with the ones you get from daily quest.
Please keep in mind this does NOT include farming normally in sanctuary or explore, or mass invasion which will ultimately lower time needed to farm till T10.
TLDR: 1 region F2P = 162 days to T10 RGB
2 region F2P = 81 days to T10 RGB
3 region F2P = 54 days to T10 RGB
Awaken 5 F2P = 47 days
In my opinion, if the karat cost of maintaining 3 regions is not super high, I definitely think this is not a bad update for RGB Nat5 farming. 54 days to T10 an RGB solely on purification ground seems okay, since it is offline farming, something you accumulate passively.
As for the LD farming game however... things are looking bad.
In order to have access to offline LD shard farming, you need to unlock 3rd region, which will already cost you a fair amount I'd imagine in either mileage or karat value. Doing the math, as a non-double shard pack player, it will take a whopping 814 days to T10 an unfarmable LD using passive offline farming... WTF? This is longer than the entire game's lifetime TO THIS POINT. Since you cannot "farm" LD unfarmables (I am disregarding fusion system for right now) this is just... hilariously bad. Honestly, what is the point of even farming an LD in the 3rd region, it is way more profitable to farm for RGB instead...
TLDR: F2P = 814 days to T10 LD
Okay...moving on to topic of collab servants. As we all know, collab servants, both RGB and LD are paywalled in the 4th region, requiring AiO to unlock (assuming you have already permanently unlocked the 2nd and 3rd regions with mileage). This is just very, very disappointing. A good majority of people who currently own RGB A5T5 collab servants got them either through completely F2P methods or relatively small amounts spent (including me). After this update, this literally makes these servants useless in the end-game if you don't fork out the 89.99 per month payment to farm for them.
Now, you may say "But they are still farmable via universal shards or tower invasion shards". This is a bad argument. There is no way ANYONE will collect 15000 universal shards or tower invasion shards in any timely manner. In addition, these collab servants, although are undoubtedly strong due to lack of passive blocks, are just slightly stronger than normal unfarmables in terms of their passives and abilities. Definitely not strong enough to put them in the same category as a paywalled AiO pack. As for the LD unfarmables, honestly, same thing. There are a few players that I know (Apofic and Italscal) that basically halted all other progress on their account for like half a year to T5 an LD collab servant. Now, being forced to buy AiO to even think about using them in end-game PvP is just depressing.
TLDR: Collab servants paywalled, sad and unfair.
Who is affected by this update?
Two types are affected: competitive, low spending/F2P players (mostly veteran F2P) and AiO users.
*F2P/low spending is categorized as under $20 per month (1 repeat pack and maybe one mission pack per month)
F2P/low spending competitive players are affected negatively, even more so if you relied on previous collab servants or are currently trying to keep high ranking in competition.
Whales/AiO players are undoubtedly affected positively. The speed at which they accumulate copies is doubled, making the gap between them and low spenders much, much wider than before.
Players in early-game and mid-game, mostly unaffected, but if they are casual players (those who don't care much about rank), this update is POSITIVE for them. This is because they are already too far behind the veterans and whales so it is unlikely they were going to bridge the gap any time soon. This update will just make farming for copies faster than before, albeit having a higher ceiling.
Since it seems like the devs are intent on creating a larger gap between F2P and AiO pack users, a good compromise is to make all servants farmable, (same trans requirements as each of the 4 regions however to keep balance) and karats can be used to add more regions to farm with (up to 3) and AiO pack users can pay for a 4th region. This will keep any and all servants farmable to even F2P, and any money will only have the effect of SPEEDING up progress, instead of unlocking a paywalled portion of servants.
Trans 10 is a bad idea that really throws people who grinded for T5 units (LD and collab) under the bus. Obviously they aren't going to revert changes, even if there is massive backlash, but the least they can do is make it an easier transition. Please release T6 to T10 in 1 month intervals or something to ease everyone into the system.
A customizable skill tree, even if it was even more material intensive than trans system would have been a much more exciting and cool feature. I don't think anyone would have complained at all if such a system was brought up instead of T10.
In the future, when making extremely game-changing balance updates, please consider the repercussions of doing so more carefully, and also remember that HoL USED TO be the most F2P gacha game out there. I really want the game to go back to the way it was, a refreshingly F2P friendly gacha game in comparison to the money pits of others.

HEIR OF LIGHT Feb 15, 2020, 04:10 PM
4 6

Boss Invasion Advanced Tips 2

Now that the content had been out for a while, I have some advanced tips for those who want to clear F4 and above. I am going to assume you know the general gist of what type of tanks and DPS you want to bring as as well as spd down, def ignore potentials and etc.

1. Look at each of the phases in the start screen. Notice how in the 1st and 3rd phase Ignis is a tank? If you want to deal more damage, get increased dmg to tank in pvp potentials for your ignore def and atk DPS. As for the 2nd phase, she is a melee DPS. Go and add increased dmg to DPS potential on your def DPS.

2. If you have a really well built ignore def unit, you can try to kill her 1st phase manually before her ult counter reaches zero! This way you don't necessarily need to build a super high HP tank to survive the ignore def ult skill she pulls out in phase 1.

3. AOE atk based DPS honestly aren't needed that much for phase 3 despite there being minion mobs. A single target DPS will work fine if your Def DPS is tanky enough.

4. In the case where you may need emergency heal before the boss uses their big skill, use a healer with overheal shield potential. This could potentially help you tank that damage because this type of shield is typically very strong, especially when you bring water heylel with you.

Alright good luck, I try to not be too cliche about it compared to other posts...

IGN: Asian
Server: Global
Player ID: 10000803088

HEIR OF LIGHT Feb 8, 2020, 02:10 AM
3 0

In-Depth Tips for Party Raid

1. The recommended tank def shown on each floor does not necessarily have to be followed exactly (can be under slightly), however just know that anything under the tank def recommended will likely be inconsistent, and bound to fail on occasion. As a result, try to reach that threshold.
2. Have at least 3 DPS, spd-based, def-based, and atk-based (preferably AOE-atk). These types of DPS deal much more damage in certain phases of the boss, allowing for quicker clear times.
3. In order to maximize efficiency, bring healers/supports that combo into your DPS. These healers/supports should in total have a def-break on combo skill, have some sort of enemy buff removal skill on combo skill (or a DPS such as Water Blav has to be present), and there should be a team cleanse upon combo skill as well. As long as you have all three of these skills, party raid will be very fast.
4. Try to keep your DPS at either neutral or strong element to the enemy. Unless you have a weak-element tank on one of your teams, never bring a DPS at an element disadvantage (except maybe a really good def-DPS). These DPS will pull aggro onto themselves, and more often than not the boss will just 1-shot them.
5. "World Raid" potentials will help in either increasing damage to the boss or decreasing damage received from the boss. Make use of them!
6. Things NOT to bring: DPS based on ignore def, enemy max HP. A high HP, low defense tank.
IGN: Asian
Server: Global
Player ID: 10000803088

HEIR OF LIGHT Dec 23, 2019, 04:58 AM
0 0

Boss Invasion Tips

Hey all, as content is fairly new, I'm am still unsure of exact mechanics of boss invasion. However, here are some tips to get a faster time or to clear the floor. Keep in mind that early or mid-game players may be unable to clear floors due to lack of diversity in your units built.

1. Bring all specified recommended/required DPS. This includes Ignore-Def based DPS, Def-based DPS, and attack based DPS. DEF BASED IS A MUST, you will likely be unable to win without one.

In the 3 phases, 1st phase will be weak to ignore def, 2nd is weak to def, and 3rd is weak to attack.

2. Build your two tanks in high HP with as much def-ignore resist potentials as possible (typical PvP tank build). This will hopefully help resist ignore def damage from boss and mitigate AOE damage dealt to supporting servants.

3. Get as many speed reduction potentials as possible. I am still unsure of how this affects the boss (I presume it slows her down) but it makes a huge difference.

4. Do NOT bring Max HP and spd based DPS. They are pretty ineffective.

5. Raid potentials will NOT work against this boss.

6. Shields and any damage reduction skills for the whole team are very effective in reducing damage dealt via AOE.

Good Luck!

IGN: Asian
Server: Global (US)

HEIR OF LIGHT Oct 3, 2019, 03:02 PM
2 2

Advanced Tips :)

1. Having a problem surviving Omen's AOE skill? Use a def-based tank for Omen. Omen's AOE attack hits everyone with the same damage regardless of def value. This damage is based off of who takes the least damage, in which case a high def tank will excel. Do not use a high HP tank for Omen because her AOE will deal massive damage to everyone.

2. Can't get very far in campaign or abaddon? Try using "skill-canceling". If you time it correctly, you can animation cancel any move from an enemy boss in PvE (except for statue catastrophe skill). In order to do this, turn off Auto mode, and the moment the enemy uses a skill, proc your combo skill. Make sure that it is immediately following the enemy skill or else it will not cancel. This strat will allow you to bypass many high damage skills from bosses ;)

3. Having a hard time getting to CP requirements for awakening dungeons? Put some resistance boots on your characters. They give a huge CP boost in comparison to other stats.

4. Is this servant good? Check out the community driven tier list linked in the official Heir of Light Discord! The ratings are quite reputable since they come from top players and veterans!

5. What should I fuse, and what should I not fuse? From experience, NEVER fuse any 5 star characters unless they are natural 5 stars or LD nat4s. Fusing 5 star nat3s is an absolute waste of supremes. It is much more worth to keep to as evolve fodder or even use them as enhance fodder.

IGN: Asian
Server: Global

HEIR OF LIGHT Sep 21, 2019, 06:59 AM
1 0