To Devs: about stamina
I would like to see the DC developers copy a game mechanism from another waifu gacha game "brave nine", used to call brown dust
it simply work like this
the stamina divided into 2 pools, a reserve pool and a priority pool
the priority pool has the cap of 394 if you are Lv.80
the reserve pool has no cap
when you use stamina, system always consume stamina from the priority pool first
when you collect stamina from mail, daily support, daily missions etc... system always put stamina into reserve pool
for an active player, it only take few mins to overflow the 394 cap, so most of time the recharge timer just idling.
this new stamina mechanism can make the recharge timer fulfill its job, recharge stamina and keep players more active during the weekdays
the pause info screen need to improve a lot
it only display 6 buffs/debuffs, that sucks, during a ragna battle most time there are more than 6 buffs/debuffs are activited for a child
the status bar is a joke, in the battle screen you can display them as a color bar for simplicity
but in pause screen I want to see actual number
I DON'T WANT TO SEE MY CHILD SKILL INFO BECAUSE I KNOWN BEFORE I ENTRE THE GOD DAMN BATTLE
instead child skill info how about display a more detail info about the boss