Too many stupid fucking balance issues with this game to count.
Everytime I play this game and something absolutely retarded happens I immediately tucking surrender. Example. One lightning s2 makes keras angle only fire backwards. ONE FUCKING ATTACK AND KERAS IS ABSOLUTELY FUCKING USELESS.
Hi tami. Iceball SS and keras SS are complete SHIT and need to be completely redone.
Both these mobiles have glaring weakness.
KERAS TRASH SS CANT FKING KILL ANYTHING. Ignore this mobile. And best it with ss as keras will dO complete ASS damage.
Iceball weakness. Completely ignore iceball and land on small land or on top of a hill. S2 and ss become useless and s1 does COMPLETE SHIT DAMAGE.
THESE MOBILES LACK ANY ABILITY TO FINISH A GAME. SIMPLY IGNORE THEM AND YOU CAN WIN AGAINST THEM ANY GAME.
The developers don't seem to understand. Keras and deadbeat are not bad because they do low damage. Keras is bad because his SS is complete fucking trash. And and dronebeat is useless for many reasons. #1 the reticle on shot 2 does not accurately predict which direction the middle will turn after completing the half circleUPDATE 2021-09-27 8
Hi Tami. New mobiles are underpowered and@extremely weak on their own.
Iceball can't kill with shot 2 or ss. Shot 1 doesn't set up for shot 2 or ss.
He is beaten by simply ignoring him and@landing your third mobile on small land or on top of a hill.
I love doing 300 damage with ss. Only for the@opponent to live at 1hp and kill me in one shot with ss that does actual damage. Iceball does not have a win condition.
Shot one is useless. Shot 2 requires godly setup and is unrewarding even with perfect shots. Ss is useless. CAnt kill requires set up and is all around pointless
The initial part of each shot of keras should target the ground before exploding.
Keras SS is VERY weak. All rounds should do ground damage.
All new mobiles are@outclassed by all other mobiles that have high damage ss.
The new mobiles cannot compete with the likes of malite. Slam. Turtle. Goss. Armor.
Please delete these mobiles and start from scratch. I don't want you to think a measles 2% damage buff would make these mobiles playable
Photon is TRASH. And don't seem to understand why.
All.scenarios which photon is USELESS.
Maps with obstacles
Maps with tornados
Long distance maps
CAnt shoot if an enemy or@totem is touching you
Reacts poorly to wind. Especially upwind.
No back shot.
Weak to ground damage
CAnt shoot out holes
EASILY COMPLETELY useless if the enemy lands near you
Low@damage and too much spread on ss
Weak the already strongest mobiles in the game
Ss is unesable if the opponent lands near you with third mobile.
Unable to hit enemies when you are on an incline
Trajectory of attack hits obstacle in every map that has one.
Unpredictability of wind on attacks due to the fact that to hit anyone requires full power shots on every map
Trajectory of attack almost always goes through debuff cloud
I'm just going to come out and say it. Whoever comes up with these updates.. needs to actually play the game.. and understand that plus 5hp and plus 20 hp doesn't help balance the game AT ALL.
who tf cares if nak gets plus 5 hp when it doesn't even get a single turn because the opponent went first and killed your mobile with 400 lightning/thor damage before you even get a turn.
You need to fix actual balance issues with the game. Photon is still utter trash. Lightning clouds are imbalanced in a game where there is a first and second turn.evetything does wayyyy too much damage
What are talking about? I frog had amazing use of dual plus item. You can hit two different tanks at the same time.
Frog is easy to aim. Has high health.. and has the advantage of shots not being blocked on enemies around hills.
Frog does not need to do 280 damage on such easily aimed shot.
This is stupid. Desto is fucking garbage and weak. Desto shot 1 does so little damage for how precise you need to be.n there's absolutely ZERO REASONS TO PLAY THIS MOBILE.
FROG DOES TOO MUCH FUCKING DAMAGE.
MALIYE IS TOO POWERFUL IN THE THIRD TANK PICK. PLEASE BALANCE YOUR GODDAMN GAME PROPERLY
No. Instead of gaining damage before hitting ground. It now transforms under ground. This is bad at least three reasons.
You can no longer deal heavy damage when enemy is on thin strip of land.
Every time uses shot 2 it makes a hole. Nak DOES NOT DO WELL AGAINST ENEMIES IN A HOLE.
number 3. Everytime nak shoots. It makes a hole. Meaning.. SHOT 2 will ONLY TRANSFORM 1 TIME BECAUSE AFTER THE OPPONENT IS IN A HOLE. THE DHOT ISNT IN THE GROUND LONG ENOUGH TO TRANSFORM.
combining blank shot two to put enemy on thin strip of land and transforming shot in mid air with a@direct hit@could easily do 350dmg. Now that does work. And the@damage@from the transformer shot is pretty shit considering the disadvantages they just gave this mobile.
Im FUCKING PISSED THEY CHANGED IT. PROBABLY HECAUSE THEY REALLY HAVE A 5 YEAR MAKING THE CHANGE DECISIONS.
This update for NAk is FUCKING USELESS. There isn't a single map in the game where nak has the land space available to do this.
On top of that.. NAK MAKING BIGGER HOLES IS BAD! AFTER ONE SHOT THR@OPPONENT CAN SIMPLY MOVE TO THE OTHER SIDE OF THE WHOLE AMD NAK CANT HIT THEM AGAIN.
THE DEVELOPERS NEED TO ACTUALLY PLAY THE DAMN GAME BECAUSE THRY DONT UNDERSTAND HOW THEIR MOBILES WORK IN REAL MATCHES
Phantom is steaming hot TRASH.
Too many obstacles in levels. Often have no shot.
Tornado..completely shuts down phantom.
Maps with Multiple levels.. phantom can't do fuck thing.
The opponent lands on top of phantom..phantom can't shoot.
Phantom gets put in a hole.n phantom can't shoot. Or can't backshot. Garbage.
IF YOURE GOING TO MAKE A MOBILE WITH SOOOOO MANY FUCKING DISADVANTAGES.. THAT MOBILE BETTER DO VERY HIGH DAMAGE.
please delete phantom from the game. The idea was cool. But ultimately I can tell the developers don't even play their own game. And phantom wasn't tested before release.
It messes with the randomness of the shot.
The reason why you don't notice is because mobiles that use low angle shots or low powered shots don't really care about this stat.
Also mobiles with tracking.. or mobiles that utilize holes. Like grub. Slam or the raons.
It's honestly a useless debuff unless you play against an arrow that likes to do full power shots with attack1.
Smh you don't understand Octor problem.
There are two ways to win this game.
Damage. And bunge.
Octor doesn't do either.
Octor doesn't synergies with itself.
Shot one missed slightly. And now shot two is impossible to hit a good shot and do more than 60 damage.
Buff dissappears so there's literally no reason to use shot 2 because you have to keep reapplying debuff.
The avatar YUNIN is very bad for octor.
He doesn't do enough damage to stop yunin from healing MULTIPLE TIMES.
IVE PLAYED OCTOR OVer 200 games. Additional accuracy debuff won't make the mobile better.
Shot 1 does 150
Low angle mobiles or mobiles with easy aiming DO NOT CARE ABOUT ACCURACY DEBUFF.
SLAM DOES 450 damage. With thor it lightning cloud. Octor is useless vs slam.
Lightning. Malite. Turtle trico. All do 250 damage and DO NOT CARE ABOUT ACCURACY DEBUFF.
Idea for new mobiles.
Phantom - allows all parts of all shot to pass through all objects.
This would be interesting because then he could keep the lower damage. And would have very unique ability of focusing on double kill.
Octor- nothing about this has synergy.
Shot one causes land destruction....and shot 2 is VERY VERY difficult to hit nice shot if the opponent is on a hill or in a hole.
Delete octor and rename him dark frog. Make it exactly the same as frog. But instead of damage debuff give it accuracy debuff.
Desto- delete desto and just play armor.
Desto is just armor with more disadvantages and no advantages.
Need to seriously rethink slam.
Currently.. he kills EVERy mobile in the game with 2 shots.
His shot 2 does 450-550 damage with no items and a lightning cloud or thor cloud.
This makes many mobiles UNABLE TO COMPETE.
Add to the fact that slam is one of the most popular mobiles...
This heavily limits people ability to choose different strategies and different mobiles.
Slam actually HURTS YOUR ABILITY@TO MAKE MONEY. WHY WOULD ANYONE PURCHASE NEW MOBILES IF THEY CANT BEAT THE MOST POPULAR MOBILE IN THE GAME@
Thank you.. photon was struggling with low health and low damage.
Im still worried about octor playability.. I practiced with a friend.. accuracy debuff is very inneffective.
Instead of reducing accuracy.. octor shot one shot one should actually make part of the trajectory line disappear
The reason why.
Octor damage is so low.. even if the opponent misses twice and then hits..most mobiles can still outpace octor.
Or make the accuracy debuff permanent.n so you can actually use shot 2 without worrying about accuracy debuff going@away.
Thank you for clarifying my points with kindness.. sometimes I get bent out of shape over things I am passionate about.
All of your points are valid.
Accuracy debuff doesn't do enough damage.. doesn't seem to effect the shot in low wind.. and isn't useful vs many mobiles [raons. Tracking mobiles. Lightning. Low angle shooters like aduka. Frog. Etc]
Phantom is VERY WEAK. But also the shot is VERY ACCURATE. And can very easily hit sky shot. The problem isn't how hard to aim it is... the shot is blocked by too many obstacles in the air.. close range shooting. And shooting from a hole.sometimes the shot requires a very low angle to hit properly..and if phantom is in a hole it can't back shoot..and can't shoot low angle to hit properly.
Death overall slightly lower damage... but any cloud of totem pushes this to above average damage. I think increasing damage on shot one.. and slightly more climbing ability to ensure he is not angle screwed easily.