Just normal RNG at work, sometimes you can have good streaks and bad streaks. Some days it'll go generally poor but the next it will seem better, but it's all within normal range of statistical noise. My damage has been consistently been falling within 340m - 400m so I think nothing has changed.WB rebalanced midway or Mercury bug? 15
Might I interject and point out that not everyone speaks English and they're not gonna stop by and say hi, and this is just one of a host of many reasons.
Incidentally Adrenaline is in one of the Discords I frequent, and no, he does not speak English. 😂 And yes he is a whale, though your 50K figure is off by a pretty large factor. Day-1 whales have been able to keep up with maxing everything while maintaining a relatively "economical" budget.
Theories are theories but we should keep such things to a minimum. I mean I've been top 3 in ragna for over a year and can do the same for WB if I got off my butt to do it. Does that make me a cheater or a staffer? 🤔
Annie is actually really hard to use in terms of being able to finish fast unless you can guarantee Bathory's debuff has a high accuracy. At least for me I am barely able to finish up at the end of 2nd fever. To do this, Annie must crit every single slide with Bathory DEF debuff on the boss.
For reference you need to hit these damage numbers:
Fever per hit - 22000+
Crit slide per hit - 64000+
Post-Annie-Drive crit slide - 96000+
If you can hit those numbers you have a decent chance. Otherwise it is better to use JCB or Siren/Abaddon. The problem with Annie is if you miss out on 2 fever KO, the team is so slow you cannot possibly get to 3rd fever quick enough.
Yes, basically if you do not have S-rank options on your attack gear, what you have to do is to wait for the boss to drive, and then for the weakness debuff to come on. During this time, your fever should be able to easily hit for 33K damage or more. By doing this, you can finish the boss off in two fevers and this will be roughly around the 2:30 - 2:40 mark.
As for me, I race the boss and fever before her drive, and I am able to fever at roughly 31K per hit. It's extremely tight in terms of total damage and the whole thing falls apart if I so much as miss a few extra crits. But if it works, this tactic gives best-case clear time of roughly 2 minutes flat.
Just going to provide a little bit of insight here. Those sub-3-minute times, they're not from being able to finish fever really fast or any kind of mods. We complete the kill in 2 fevers. That's how we get 2 minute clears.
For this specific ragna, the optimal strategy provided you have the proper gear, is to achieve fever before boss is able to drive. If you do not have enough gearing, then you would need to wait for boss weakness instead, and this is currently the gap between the top 3 and the rest of the top 10.
This guy is legit, the RNG works like that. He doesn't even have a +6 Fire Bathory because, well, that is how RNG works.
I mean when HoR first came out, I was rolling it and the game gave me +6 Eshu in around 18 rolls. And then as I was opening a few tickets for fodder, I ended up getting four BiMoa out of 6 tickets.
Just saying, RNG in DC can get real streaky... how else do you think we see these triple and quadruple pulls? Hell my RNG is streaky in the worst way, having gone 16 multis with no 5 star units. Go figure.
Disconnect Destiny Child from Google via Google Settings. I can't tell you exactly where it is because it varies by phone manufacturer, but on Samsung phones you go to Settings and then scroll down to tap on Google, then tap on Account Services, and then tap on Connected Apps. This is not the same as deleting the game, deleting it will not do anything. If you successfully do this, the next time you open DC, you will see the Google Play overlay pop out like normal and things will work.
Devs have not acknowledged this but it's a bug with DC using expired Google Play authentication tokens. Took me an hour to sort through the debug spew on my S10 to find out that this was the problem.
You do get one copy of her for free, and she changes the meta just by being in your team, so I would say there's no reason to panic over this if you can't pull her to high uncaps.
On the other hand, when the dust settles, this is better for the PvP ecosystem because we are no longer hostage to DoTs. I'm now able to run a much larger variety of team compositions in rumble without worrying about being bled to death in the first 30 seconds.