RIP My Storage - MW2 Remaster, OG Ghost skin and new Operators Alex and Roman - Season 3 Leaks
Season 3 is right around the corner and with the recent update players were able to browse through the game files to find some MASSIVE leaks!
Coming throughout Season 3:
- MW 2 remake
- OG Ghost skin
- New Operators: Alex (Yes, that Alex!) and Roman
- Warzone Duos
- Warzone Quads
- HC & Realism gamemodes for BR
- Shotty Snipers gamemode for BR (snipers and shotguns only)
- High Action Gamemode for BR (Ring closes A LOT faster)
- more Warzone related playlists
- new guns
- new MP maps (MW remakes)
You thought nothing could top season 2? You thought wrong!
I am literally lost for words right now!
What do you think about the Season 3 leaks?
[PS4] Warzone PSA - Please check your settings after the update
So as it seems the update AUTOMATICALLY changed the default BR Button Layout to BUMPER PING, without actually telling you.
What this basically does is it swaps the default use of L1 and up arrow key, going along with a similar button layout used in other games like for example Apex Legends!
So with the BUMPER PING layout enabled you’ll PING using L1 (tap L1 twice to mark enemy locations) and use your TACTICAL EQUIPMENT using the UP-ARROW KEY + R1 (use the up-arrow key to swap between lethal and tactical equipment and tap R1 to use).
Of course (and I highly recommend that!) you can change the button layout back to as it used to be:
Navigate to OPTIONS -> CONTROLLER -> BR Button Layout -> Default
I just spend half a match without even knowing my button layout has changed and I just died because I pinged an enemy squad while actually wanting to flash them.
I don’t really know why they had to automatically change it, but please take the second and change your settings back to default, it will be worth it ✌🏻
WARZONE IS AWESOME - Did you know? #1
In Warzone there are tons of unmentioned mechanics for players yet to discover. While some appear obvious others are pretty much hidden until someone finds out about then. This ones for y’all who just keep dying in the Gulag!
Did you know you can spray at other spectators while in queue for the 1v1. The paint will stay and leave them exposed to your paint job during the 1v1.
While that does not affect much else of the 1v1 it certainly increases the visibility of your opponent! Check it out in the clip above!
I’m starting to evolve my little series adding a few clips here and there, lemme know if you like it!
Trucks ‘n Roses 🥀 | First Warzone Victory /w insane truck showdown feat. ArcticBravo (My POV)
In this episode,
hunted and tracked by an enemy squad with intense showdown,
2v1 sniper battle almost going south,
an insane truck showdown in the last circle,
and my first Warzone Victory!
Check out Arctic’s POV for some shotgun ASMR!
I’m dropping a LFG every now and then, so keep your eyes peeled if you want to join me in Warzone!
WallMan’s Favorite Drop Spot
My mind is telling me Stadion,
but my body, MY BODY is telling me Dam.
My favorite #WarzoneDrop is Dam and I hate myself for it.
Every damn time I die to some guy with a pistol right after closing my parachute, I keep wondering why I even had that stupid idea in the first place.
The problem is quite simple: Dam is a hell of a hotspot! 80% of times you’ll be engaged in a fight with at least two different teams within the first few minutes, but in the rare occasion of the other 20% you’ll be completely alone.
Dam offers TONS of powerful gear, plus about 2-3 missions in proximity.
After looting Dam you’ll have two powerful locations in your proximity, Airport and Military Base, which can give your team the game-winning advantage!
I highly recommend dropping at Dam when you see the zone closing southwards.
Or you’re like me and drop at Dam anyway no matter what.
2-Man-Squad | Best Ranking so far feat. ArcticBravo
In this episode: Escaping the Gulag literally just in time,
standing against all odds with nothing but a pistol to defend,
cornered in a building with the gas closing in on us,
and a opponent that would survive a full mag in the head no matter what.
Best Result so far.
What was your best result? Did you already get that sweet Warzone Victory?
GAMES ARE AWESOME #26 - That’s one less loose end to care about
Makarov is probably the most memorable antagonist of the Call of Duty franchise.
As learned later he pulled the strings of many events in MW1 even before his inital introduction in Modern Warfare 2, but that’s not where it ends!
Did you know that Makarov was the one behind the bombing of Piccadilly Circus that took place in MW 2019?
In MW2’s infamous campain mission "Loose Ends" where Ghost and Roach infiltrate Makarov’s Estate you can find a newspaper article reporting of said bombing stating that Makarov was behind all that.
Originally Al Qatala was believed to be behind said bombing, however with Al Qatala’s link to the Ultranationalists in Verdansk it is possible that Makarov was secretly behind the attack on Picadilly Circus.
Also taking a look at the timeline it all makes sense.
With MW2’s story taking place in 2021 it is reasonable that by then newspapers have gathered enough intel about the occurrences in MW19 which of course takes place two years earlier.
That’s one less loose end to care about.
There’s just one question that remains: With the proof that Makarov secretly pulled the strings in MW 19, do you think he will return as antagonist in the future of the Modern Warfare reboot?
GAMES ARE AWESOME - Did you know? #25
Mafia 3 received a ton of mixed receptions, most of which are about the many hilarious and frustrating glitches in the game.
However if you are able to overlook the technical issues you’ll find a game that deals with the topic of racism in the most brilliant way - not only in the story but also in the gameplay!
Did you know that in Mafia III police response and behavior will differ according to what district you are in?
In more noble, white districts police will be more suspicious to the protagonist, a black male.
Commiting a crime will have the police arrive quicker and bigger in number, wheras in more remote, black districts the police will take longer to respond.
For those of you who seek a fantastic story, without caring to much about graphical issues I‘d like to enthrust this game to you, as provides for a tense story full of darkness and racism in the 70s.
Your Opinion on Open Wheel Races?
Open Wheel Races are both hella fun, and god damn frustrating.
I really love the feeling you have while racing!
In my opinion they simulated the feel of a F1 car absolutely fantastic, but let’s talk about the entire downside of that mode: The overall non-existant damage endurance and the usual chaos in the pursuit for first place, which makes this mode really hilarious at first, but the more you play it the more you start hating it.
GAMES ARE AWESOME - Did you know? #24
Every GTA player can relate to this.
Imagine you’ve spend the last couple of hours searching for that one super rare car that is spawning so sparingly, however as soon as you find and drive it you notice that suddenly this car is spawning all over the place.
Did you know that this is not a coincidence and that there are actually practical and technical reasons behind that phenomenon?
The speculations about this weird phenomenon go far and wide however can be broken down into two reasonable approaches as to why this happens.
The first one is more of a practical approach, according to which the spawn rate of the player’s car is increased so incase you wreck your ride you’ll easily find replacement without having to go on a hourlong search again.
The second one tries to involve the technical aspect of the game:
In the past the biggest issue the devs of GTA probably had was rendering a realistic looking traffic without risking the game not running smooth.
On PC that was not much of a problem however on consoles this certainly was!
One way to prevent frame drops while similating traffic was to take the car model that was already rendered (e.g. the car the player was currently driving) and simply multiply it, so traffic could be simulated without having to render numerous car models and risking frame drops!
Ingenious isn’t it?
Have you encountered this phenomenon already?
What do you think is the reason behind it?
Mixing Blueprints with Gold Camo #2
As I found out mixing gold camos with weapon blueprints will sometimes result in unique paintjobs that look quite different from the default version
Checkout the previous post to see what the RAM‘s gold camo looks like mixed with the Corrupter Blueprint:
Today I unlocked my second Marksman Rifle gold camo for the Kar 98k and I tried mixing it with the Long Arm Blueprint. The result blew my mind!
Default Kar 98k Gold Camo:
Default Long Arm Blueprint:
Now look at this beauty:
Honestly I was absolutely shocked by how different the camo looked.
What do you think?
Pro Tip: If the blue print gives your sights a different color then your gold camo paintjob will paint them in gold as well.
Your favorite Marksman Rifle?
What‘s up, everyone?
Season 2 left a hell of an impression on me so far!
A huge part of that come from the fact that I regained my love for MMRs thanks to Rust!
When playing on Rust again it was as if somebody flipped a switch in my head and henceforth I couldn‘t help but go with a MMR in every single game, and not just on Rust but on all maps.
Right now it just feels absurd that I wasted my time playing MW with any other gun than a Marksman Rifle, it‘s crazy I know.
So I thought why not leave an opinion on every of the three MMRs and maybe rank them from least to most favorite, so without further ado let‘s get 360 no scoped!
The EBR-14 is possibly the most hybrid of the MMRs. With it’s quick firerate it can pretty well compete with ARs like the FAL, in fact I found the EBR to have more similarities with an AR than a MMR. It is also a true hip fire hero if you are down for that.
As for the TTK it‘s the slowest of the MMRs but also the most reliable - Headshots are always oneshots and the rest is always a two shot!
Not my favorite, but still very lovely at times.
The Kar 98k
The Kar 98k is a true beast of a weapon, there appears to be nothing else that could beat it in terms of bullet velocity and damage, even without any barrel attachments.
However all that doesn‘t come without a price!
It has the slowest of all ADS speeds in the class, which can be fixed with the right attachments of course, however you really need to have a few aiming stability and recoil control attachments if you want to have even a slight bit of fun.
Also the guns slow fire rate makes it really hard to compete in CQC.
It‘s not easy to find the middle way with this weapon however it is definitely possible. A deserved second place!
The Mk2 Carabine
The Mk2 Carabine defines the middle way between the EBR and the Kar.
It has a solid fire rate and deals solid damage.
It has the fastest ADS and reload times which makes it not only a quick scope champ but also a forgiving companion in case you miss a shot or two.
It can be customized is any way posdible: High Damage and bullet velocity, low recoil, quick ADS speed, anything is possible with this masterpiece of a weapon!
Now it‘s down to you! What is you favorite MMR?
Do you agree with my list?
Leave a comment and vote in the poll!
Battle Royale coming in Season 2?!
Oh boy, had you asked just a day ago I would’ve firmly told you Battle Royale was not coming in season 2, but the last seconds of this video speak for their own!
What do you think - will be see a Battle Royale mode in Season 2?
Credit: NoahJ456 on Youtube
A section labeled as 'classified' has appeared in the main menu!
GAMES ARE AWESOME - Did you know? #23
The force is strong with you, dovahkiin!
Did you know that in the Elder Scrolls V: Skyrim you can find a reference to the Star Wars saga?
Inside Bleakcoast cave you can find a Skyrim interpretation of the scene from Star Wars Ep. 5: The Empire Strikes Back, where Luke is caught inside a Wampa Cave hanging upside down from the ceiling.
While in the movie Luke gets away with his life, the guy in this easter egg was not that lucky. All you’ll find is a sceleton hanging down from the ceiling, in place of Luke’s lightsaber you’ll find the 'Steel Greatsword of Wariness', which is glowing in a green color - just like Luke’s lightsaber!
My Opinion on the MW Shop
Just recently I learned that during the first 3 months Mondern Warfare already earned more income through micro transactions than Treyarch’s Black Ops 4 did to this very day, which is particularly pleasing to hear.
Yet from my part I have to admit I didn’t spend a coin on the ingame shop so far.
This is actually strange, because on games with a similar ingame shop, like on R6: Siege, for example I remember spending amounts like 50€ on cosmetics - on a single operator!
And that’s more or less usually the case, especially when I know that I support the amazing work of the developers with my money.
So what bothered me about the shop items in MW?
In Modern Warfare you get a bunch of operators you can choose to play - and to customize, yet all of them lack on importance to me.
What I mean by that is neither there was a grind behind unlocking them that somehow added a value to the OP nor they were characters that I knew from the storymode.
It’s not a surprise that my most favorite operator is Kreuger, since he was the only op that required at least some amount of skill to unlock, but to this present day I’m still waiting for a cool Kreuger skin...
However this will change with season 2!
Ghost is a character I care about and I will definitely look forward on customizing and spending money on cosmetics for his characters, but for the rest I’m pretty sure I’ll never waste any credits!
The next big thing in the shop are weapon blueprints.
For the most part those were looking well worked out and beautifully crested, however taking a glance at the shop you’ll see mostly golden guns. Gold is a cool color, I know, but why should I spend money on a golden gun when I could just unlock the regular gold camo instead.?
For the other part the blueprints in the shop were just cringy. Yes Tacticolor and Mwah-bundle I’m talking about you!
Weapon blueprints in the shop should be something special, something you don’t get ingame through the missions or the Battle Pass!
What’s your opinion about weapon blueprints in the shop? Do you actually have any favorites?
The next thing I feel need to be addressed are calling cards and emblems.
In my opinion they are completely out of place in the shop but I understand that to some extent the shoo requires filler content to justify the pricing on the bundle.
So my suggestion: A bundle with a bunch of calling cards and/or emblems.
Calling cards and emblems to me are the best way to customize your account so I’d really like to see more of them and if they are animated and well done I’m absolutely willing to spend money on them!
So these are the three things that bothered me the most about the shop.
Some of them might be improved in season 2 but some might remain.
Is there something that you feel need to be addressed?
What’s your opinion about the shop?
Games Are Awesome - Did you know? #22
Delays of release dates may have various reasons. Last minute polishing, bug fixes, and so on.
Well, the release of Halo 2 had to be delayed for rather uncommon reasons.
Did you know the PC release of Halo 2 had to be delayed because one of the developers hid a pic of his backpart in the game files?
Otherwise known as Error .ass!
I‘ve become the very thing I‘ve sworn to destroy
So yeah I spend the last two days grinding this boy up to gold cameo.
And not only that but I‘ve also equiped full ADS speed equipments.
...and not only that but I also equiped the VKL 3.0X optic.
I guess I‘m officially a sweat now!
but I‘ve never had such tense games in my life, tho!
Gold cameo count:
Metro: Exodus Rant! [Spoilers!]
This post contains spoilers for the outcomes of the respective levels as well as the ending of Metro Exodus!
Over the time I’ve developed a weird relationship with Metro Exodus. One side of me loves the progress the game has made from its humble beginnings in Metro 2033 to the absolutely stunning open worlds in Metro Exodus but my other side despites the fact that the ending where Artyom dies is actually a thing.
Artyom is one of the characters that accompanied me through almost one entire decade of my life, he grew to become (one of) the most relatable characters I’ve ever had the pleasure of playing as in my years of gaming.
I was there on the very beginning of the Metro franchise, back then on Xbox 360 still, then on PS4 I was allowed to reexperience Artyom’s story in a beautifully looking completely new way.
But only when I started reading the books by Dmitri Glukovsky I started realizing what a beautifully written, relatable and encouraging character Artyom was. Despite his vague appearance ingame he has become an inspiration for my own life!
Experiencing Metro Exodus’s ending was as if somebody ripped of a part of my soul.
Admittedly Artyom’s death is part of the "bad" ending of the game, with the games moral system Artyom will very much be alive if the player manages to achieve the good ending, yet this moral system has proven to become so much of a frustration that even after multiple playthroughs the bad ending seemed to be the only ending I could achieve.
So after some research I managed to find out how you were supposed to play the game to achieve the good ending.....
As in every level in Volga there are enemies you are supposed to kill and enemies you are not supossed to kill.
In the Volga level the bandits are the ones you a free to kill while you have to spare the cultists of Siltantius as well as the villagers in order to achieve the good outcome for the level.
The ridiculous thing is that in two of the three main quests in this level you are tasked with getting past a supremacy of cultists (the ones you mustn’t kill) so you are basically given two options:
1. Ignore the game’s emphasis on stealth and exploration and take to your heels.
2. Set the game on the easiest difficulty and sneak past the enemies in the least frustrating way.
Although these two main quests were pretty frustrating I still ended up enjoying the level as it is super easy to avoid confrontation with the cultists and therefore achieve the good outcome!
The Caspian Sea
Oh boy. The Caspian Sea was a pain in the neck!
This time there is only one enemy party. The slave holders, which you are free to kill, however to achieve the
good ending for this level you have to free the slaves in ALL sidequests as well as in the main quests.
But well, sometimes the slaves do also try to kill you as they are forced to do so by their owners. In any case if you either fail to free all slaves or kill any slaves even though they try to kill you in the first place, you won’t achieve the good ending.
The absolutely frustrating part of this level is that slaves are hidden literally anywhere and if you miss freeing one slave in one of the unrepeatable main quest, well, your misfortune, you won’t achieve the good outcome.
This time there are two enemy parties and one goddamn mutated bear!
Your squadmate Alyosha fell in love with a local girl so he tasks you with neither killing nor harming any of the opposing parties.
What that means is: No pistol kills, and no non-leathal knock outs either...
God damn it! At this point I didn’t know what to do....
Enemies were everywhere so I had no other choice than to keep as close to the edge of the map as possible to circumvent any trouble.
I actively did not play the game, I actively did not explore the map...
Yet unfortunately the unlinear level design didn’t allow that either, at some point I was forced to climb to the top of a treehouse in order to take the only possible path to the next part of the level.
So once again:
Step one: Save game,
step two: set game to lowest difficulty,
step three: kill everyone,
step four: figure out where to go
step five: reload save point and just run.
It’s amazing how the game actively forced me to not enjoy the game, to not explore and to potentially not find any cool equipment that was hidden somewhere...all that just for the good ending.
But here I am after saving all three squadmates and therefore achieving the good outcome on all three levels I finally was rewarded with Artyom surviving at the end. Well finally I’m happy - frustrated but happy!
I’ve never seen such a frustrating moral system and I was especially surprised since I considered the moral systems in the predecessor far better, more forgiving and more entertaining!