oh yes it is a huge hassle! this video was the 5th take (after many many practice runs)
the healing debuff is annoying but once you get a feel for when the boss applies it, it's not so hard to play around it. this boss also has low drive dmg so really you only need the healing to deal with necrosis.
the real run killer though is cleo's focus proc! some runs i had everything line up perfect only to have cleo tap 3 times in a row with 0 focus procs.
i also lost one run when during the last fever cleo was silenced >c
after this run, now i just bring maat and be content with 2.6m runs @_@
how much are you critting, eli is a make or break in this situation, as in if she doesn't crit enough her damage is very low. sometimes (mostly) you just get unlucky runs (i've been there). pantheon's drive has a huge crit chance boost so make sure you are using that every 1st or 2nd drive.
also, do you have the demon-hunter demon carta?
when playing safe i'd go with maat too. the death heal debuff seems terrifying but it really lasts like 8 seconds at most. maat's super long heal duration will pretty much outpace it, also she can keep everyone healing while that debuff applies only to 2 childs.
the only time you really need to watch is after the boss' drive, if someone is too low i'd wait for the debuff to pass before sliding
leda should work out but her heal is a tad potent so a surprise death heal will put you in a bad spot quickly. you might have to use her drive to help the attackers recover, but vampirism tends to be useless on anyone else so i often found myself screwed anyway if chang'e/pantheon got too low.
make sure your bastet has crit equipment and using her tap only. don't use patheon's drive 3rd and make sure cleo's focus buff is up before fever. this team should be capable of 2.5m+ on manual.
you really can't expect much from auto, depending on what the AI does you could get anywhere from 1.1 to 1.7m ><
this, i mean i don't really like the loss of guaranteed childs myself but KR and JP have their own set of flaws too, lower free crystal gain, lower 5* rates. lets not even talk about that time JP forced premium summon tasks to get enough dice to reach the petite mona skin in 1 week.
the grass is always greener, right?
when looking at lv60 +6 childs they follow an average def trend by class
-tanks ~6000
-healers ~5000
-support/debuffer ~3500-4000
-attacker ~3200
i don't know where the def 'sweet spot' is but i've always done gear setup like hp heavy gear on 4000+ and def heavy gear below that.
sometimes you'll find stuff like dainty robe that is 50/50% hp and def, i'll usually put that on those with 3500.
all that aside, sometimes you need to consider the enemy context. if there is a poison/bleed/curse heavy boss, you want to go full hp gear since those types of damage ignore defense.
probably not a huge deal since you have so much child slots, but if anyone has limited space and is troubled by this i recommending uncapping 1 or 2 times like pictured to condense them. the first two uncaps are fairly cheap. the only lil sting is it takes 10k onyx to break them up >-> cus this game really needed more onyx sinks.
yeah i really like her, the double tap paired with the damage absorption buff (i just call it retaliation) can do a surprising amount of damage with proper setup and a bit of luck.
its just tricky that her taunt skill is on the tap so that you can actually get enemies to hit her. tho if the taunt was on the slide that would be pretty overpowered. then again, dana's current slide is absurd so what do i know lol
ohh that explains your drive shortage, try a run on 1x speed, you might find your dmg output triple. WB is just really weird with high speed, simply put the game just can't keep up. you can tell because most of the time there are a handful of childs idling with their skill ready but the auto is too overwhelmed to use them all quickly. to make things worse, while the auto is tripping over itself the battle timer is counting down at lightspeed.
Help with WB 13- consider dropping dana and syrinx, the others should be able to handle it
- consider adding a weak point debuffer like midas or persephone
- get freesia upgraded and on there asap
- yes debuff resist is high but its better to have the debuffs than not at all. get high agility equips on your debuffers
- consider daoine for buffing fire childs
- consider naias for her good WB drive
- tweak your drive order, fever starts at 3rd and 6th, on a fever drive use a big support or debuff drive like jupiter.
i suggest after completing a run to look at the battle stats. if you see one of your attackers is underperforming (for example doing as much damage as a support) then you might consider replacing them for something that will contribute more, like another support with atk buffs like hermes or miku.
definitely put her in, even at no uncaps her slide gives a massive atk boost to NINE childs, as well as slide skill cooldown and dmg buffs to 5 childs, it's a noticeable difference. if you're short on onyx for awakening just put her in the back line and survivability won't be an issue.
WB Adjustments 11keep in mind that its much harder to charge drive meter for this boss because she constantly applies confuse to 2-3 childs, and in auto confused childs typically don't use skills, so there is less drive charging.
and yes as senaji said fever isn't as nearly strong as you think here because it cycles all the childs instead of your highest dps, so it's far less efficient.
that said, i would say the 3 fever strategy is no good here. as for the childs you mentioned, i would use quirinus for her leader skill, but only if aren't using lisa/jupiter's leader skills. aria, while i personally think her drive meter buff has little use here, might actually have decent damage output at high uncap, she is light attribute after all. keep the fish lady, her drive is still incredibly helpful for overall dps increase.
gl^^
very cool! i think my highest was only 2.6m. curious tho, how many drives do you get in the fight? because i tried using aria for a bit and found we only reached 7 drives with and without her anyway so i think she could be replaced.. well regardless you seem to be doing something right, gj ^u^
I did it! 3 million dmg! 21assuming worst possible "luck", a single sytry will cost $176 via the lucky package, while a single sytry via mission pass is only half that. so if you just want 1 sytry for collection purposes then step 2 mission pass is the way to go. obv it sounds more ideal to buy two packages and the best outcome would be sytry+5, but the rates are just too gross for that price.
Which one do you think is better? 8