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So You Want to Be a Caster DPS in FFXIV – Job Picking Guide

This article originally appeared on MmoGah.
Related link: https://www.mmogah.com/news/ffxiv/so-you-want-to-be-a-caster-dps-in-ffxiv-job-picking-guide
 
There are many jobs in Final Fantasy XIV, and it's hard for new players to pick jobs when they don't know the jobs. The jobs are in three roles, Tank, Healer, and DPS, and DPS includes Melee and Caster. Today, let's compare the three Caster DPS to help you pick the one you would enjoy.
 
 
 
Job picking is very important for new players because this depends on whether the new players keep playing or quit after trying. While talking about quitting, I suggest those who want to quit the game try all the roles before leaving. Like Healer, Tank, Melee DPS, Caster DPS, Crafting, Fishing, Gathering, PvP, and House decorating (You can buy some cheap FFXIV Gil to buy a House, an Apartment, or a Private Chamber and decorate it the way you want), etc. You might find something you enjoy eventually.
Buy FFXIV Gil link: https://www.mmogah.com/ffxiv-gil
Housing options: https://www.mmogah.com/news/ffxiv/you-might-not-need-a-house-in-ffxiv
 
 
 
All Caster DPS in FFXIV
 
Caster DPS includes Black Mage, Summoner, Red Mage, and Blue Mage, but Blue Mage is a limited job that plays and levels very differently from the rest, so we will discuss the other three Caster DPS.
 
 
 
Players can unlock Summoner and Black Mage immediately on a new character.
 
Summoner's starting class is Arcanist.
 
Black Mage's starting class is Thaumaturge.
 
Players can unlock Red Mage by leveling any other job to level 50 and having the Stormblood expansion.
 
 
 
Summoner is the easiest job to play, and Black Mage is not just the most difficult Caster but the most challenging job in the entire game. Summoner is by far the most popular job, followed by Red Mage and Black Mage.
 
 
 
Players' numbers are often closely tied to difficulty, as many players prefer to play a job that doesn't overwhelm them when playing through difficult content, so this doesn't necessarily reflect how well-designed or fun a job is.
 
 
 
FFXIV Summoner
 
Summoner starts the game as the Arcanist, and Arcanist can also turn into Scholar, which means you can level a Summoner and a Scholar at the same time when you choose to start with Arcanist.
 
 
 
Summoners wield a book as their main weapon, and their playstyle revolves around an easy-to-follow rotation that cycles through various summoned creatures. You can think of each summoned creature as unlocking new abilities.
 
 
 
The rotation is straightforward once you understand what abilities the buttons on your Hotbar change into, and everything aligns perfectly with party buff windows and even certain raid mechanics. During the rotation, Summoners cycle through the two demi summons, Bahamut and Phoenix. Both summonses allow the caster temporary access to new abilities, which have to use before the timer runs out. After that, players can access the smaller arcanum summons: Ifrit, Titan, and Garuda. Each of these summonses unlocks different abilities, much like Bahamut and Phoenix did, except they are not on the timer.
 
 
 
The Summoner can freely choose between the summons depending on movement requirements, and it's supposed to use each one of them, including their abilities, before the next demi summon one minute later.
 
 
 
Titan unlocks an easy combo with no hard casts that you need to stand still for.
 
Garuda has five casts with a shortened recast time and one long cast that deals area of effect damage.
 
 
 
Ifrit has two hard casts and a dash, followed by the Summoner slapping the enemy with their book.
 
 
 
The job can be a little confusing initially because these abilities only appear on your Hotbar after using their respective summon.
 
 
 
Summoner has the fewest hard casts out of any Caster, allowing plenty of movement to dodge mechanics. One of the primary reasons to bring Casters to a party is their utility. Summoners have the ability Resurrection to revive a dead party member, and this can help healers maintain their MP balance and also provides an additional safety net for the party.
 
 
 
Another side of Summoner's utility is often overlooked by experienced players, which is their healing power, using the demi-summoned Phoenix grand surrounding healing effect for all nearby party members as well as a single target heal.
 
 
 
Healing is a standard benefit of Summoner, making it the highest healing DPS job in the game, and it can be helpful in all kinds of content, from solo to raiding. The job also has access to a party-wide damage buff called Searing Light, which can use every two minutes.
 
 
 
FFXIV Red Mage
 
Red Mage is one of the unique jobs, and it is fun to learn. As a Red Mage, thematically, you're balancing black and white magic.
 
 
 
The weapon for Red Mage is a rapier, which can use as both a Melee weapon and a Caster weapon. The job's gameplay revolves around balancing black and white Mana on the balance gauge by using spells of the respective kind. Using set spells, you accumulate each resource before spending it on a hard-hitting melee finisher combo.
 
 
 
Balancing black and white Mana is important when playing Red Mage because if either one becomes far more dominant, the other will accumulate much slower, resulting in a damage loss. That means the job has to pay more attention to resource management than Summoner, which adds another level of complexity.
 
 
 
Another unique aspect of Red Mage is the trait called Dualcast. When you are under the effect, your next spell will require no time to cast. To play Red Mage optimally, you will want to use a short cast to get the Dualcast, followed by a long cast to instantly cast it instead, and this gives Red Mage a unique feeling of a one-two punch mage. It also means that Red Mage has a high amount of movement available because they have two and a half seconds of movement after each full cast.
 
 
 
Once a Red Mage has accumulated enough black and white magic, they can spend it on the three-hit melee combo, followed by three instant casts at the highest level. There's plenty of wiggle room when the Red Mage uses this to avoid downtime during heavy movement mechanics. Additionally, with a little practice, it is possible to fit one melee finish or combo into the buff window, allowing more advanced players to do more damage, but it comes with added difficulties. However, not all Red Mage's spells align as neatly as those of Summoner's. With each two-minute window being slightly different, it requires more focus on the resources and cooldowns to maximize the job's damage potential.
 
 
 
Summoner's rotation falls in place naturally, but Red Mage requires a bit of work to keep everything aligned. The job has plenty of utility that every party would want. First of all, Red Mage has the ability for healing, which is a single target heal called Vercure that can use to save yourself or others in clutch situations. The job also has access to a resurrection ability called Verraise, available at level 64. While under the Dualcast effect, Red Mage can cast instant resurrections, which leads to Red Mage being able to revive players much more quickly than any other job, including Healers. Because of this, Red Mage is often jokingly referred to as Res Mage.
 
 
 
Like Summoner, Red Mage also has access to a party-wide damage buff called Embolden, which should be used on cooldown to improve the party's damage.
 
 
 
Lastly, Red Mage has access to Magick Barrier, a party-wide magic damage mitigation ability that also applies a healing increase buff, which can be helpful to minimize the impact of party-wide magic damage.
 
 
 
FFXIV Black Mage
 
Black Mage is what the game director Yoshida and South plays, and it's also the most challenging job in the game.
 
 
 
Black Mage uses a staff as its weapon, and unlike Summoner and Red Mage, it offers only pure destructive magic with no unique party utility at all, but it has the highest personal damage potential in the game.
 
 
 
Black Mage cycles through two states called Astral Fire and Umbral Ice, using abilities of the respective kind, either fire or ice, and each state lasts 15 seconds.
 
 
 
During Astral Fire, it can increase the damage of various fire abilities, which is when Black Mage deals most of its damage and expands all of its MP. On the other hand, Black Mage rapidly regenerates MP during Umbral Ice, leading to a playstyle where playing the job requires jumping between Astral Fire and Umbral Ice.
 
 
 
Compared to Summoner and Red Mage, Black Mage only has a few instant cast opportunities. So, players must plan around more carefully to avoid movement mechanics.
 
 
 
Having long cast times means Black Mage would love to stand still permanently if the mechanics permitted, but they're rarely able to do so. This problem is aggravated by the job's personal damage buff called Ley Lines, which creates a small circle. The Black Mage gains a substantial spell cast and reduces recast time inside it, and the field is immovable. As such, the Black Mage needs to plan the time of its use and the placement very carefully or risk being forced to move outside of it at a big damage loss.
 
 
 
These factors all make Black Mage fairly reliant on good positioning and knowledge of mechanics to plan the encounter out for optimal damage.
 
 
 
Using abilities such as Triplecast allows the instant casting three abilities in a row. The roll-action Swiftcast allows the immediate cast of the next spell, and the instant cast ability Xenoglossy allows Black Mage to move around way more than in previous expansions.
 
 
 
Black Mage also has access to the strongest movement ability called Aetherial Manipulation, which allows them to move to a target party member's side instantly, and the recast time is only 10 seconds short.
 
 
 
However, the base level of Black Mage is quite accessible. Beginner players shouldn't worry too much because there are no damage checks to be found anywhere, and the job is exceptionally hard to optimize. This is no concern to anyone while leveling.
 
 
 
Black Mage performs perfectly inside most content when simply following the standard rotation, and its skill expression is something that many players find intriguing. It's actually a good design.
 
 
 
It's a very slow start, but once abilities like Xenoglossy, Triplecast, and Astral Fire are available, Black Mage starts to shine. It's one of the most well-designed and fun jobs in the game.
 
 
 
Summary
 
With some broad knowledge of all the DPS Casters, we will move to the last part, a small summary of the jobs and who I recommend them to.
 
 
 
Summoner is amazing as a beginner job, not just as your first Caster but as your first job in the entire game. Its simple rotation lets Summoners get a grip on fight mechanics without worrying too much about the rotation.
 
 
 
Red Mage is a Caster with a unique design compared to the Casters we are used to from other games. It's slightly more difficult than Summoner and offers some additional optimization options while providing a similar utility with a focus on reviving party members.
 
 
 
Red Mage is a common choice for experienced players when learning new fights. For this reason, it is more flexible than Summoner and probably the better option in raids.
 
 
 
Black Mage is a job for anyone looking for a challenge. It offers more skill expression opportunities than any other job in the game. However, the base level of the job isn't impossible for beginner players to get grips with, and because of that, you shouldn't feel intimidated to try the job if you like the theme, but be prepared for a challenge and a slow start.
 
 
 
Actually, the best Caster DPS in the game is the one that you enjoy the most. If you play a class that you enjoy, you are going to be more willing and able to become better at it. A good player who enjoys their job is going to do far better.
 
 
 
Thank you for reading. I hope you find a suitable Caster DPS and enjoy playing Final Fantasy XIV.

Final Blade | English Nov 20, 2022, 12:50 AM
0 0

So You Want to Be a Caster DPS in FFXIV – Job Picking Guide

This article originally appeared on MmoGah.
Related link: https://www.mmogah.com/news/ffxiv/so-you-want-to-be-a-caster-dps-in-ffxiv-job-picking-guide
 
There are many jobs in Final Fantasy XIV, and it's hard for new players to pick jobs when they don't know the jobs. The jobs are in three roles, Tank, Healer, and DPS, and DPS includes Melee and Caster. Today, let's compare the three Caster DPS to help you pick the one you would enjoy.
 
 
 
Job picking is very important for new players because this depends on whether the new players keep playing or quit after trying. While talking about quitting, I suggest those who want to quit the game try all the roles before leaving. Like Healer, Tank, Melee DPS, Caster DPS, Crafting, Fishing, Gathering, PvP, and House decorating (You can buy some cheap FFXIV Gil to buy a House, an Apartment, or a Private Chamber and decorate it the way you want), etc. You might find something you enjoy eventually.
Buy FFXIV Gil link: https://www.mmogah.com/ffxiv-gil
Housing options: https://www.mmogah.com/news/ffxiv/you-might-not-need-a-house-in-ffxiv
 
 
 
All Caster DPS in FFXIV
 
Caster DPS includes Black Mage, Summoner, Red Mage, and Blue Mage, but Blue Mage is a limited job that plays and levels very differently from the rest, so we will discuss the other three Caster DPS.
 
 
 
Players can unlock Summoner and Black Mage immediately on a new character.
 
Summoner's starting class is Arcanist.
 
Black Mage's starting class is Thaumaturge.
 
Players can unlock Red Mage by leveling any other job to level 50 and having the Stormblood expansion.
 
 
 
Summoner is the easiest job to play, and Black Mage is not just the most difficult Caster but the most challenging job in the entire game. Summoner is by far the most popular job, followed by Red Mage and Black Mage.
 
 
 
Players' numbers are often closely tied to difficulty, as many players prefer to play a job that doesn't overwhelm them when playing through difficult content, so this doesn't necessarily reflect how well-designed or fun a job is.
 
 
 
FFXIV Summoner
 
Summoner starts the game as the Arcanist, and Arcanist can also turn into Scholar, which means you can level a Summoner and a Scholar at the same time when you choose to start with Arcanist.
 
 
 
Summoners wield a book as their main weapon, and their playstyle revolves around an easy-to-follow rotation that cycles through various summoned creatures. You can think of each summoned creature as unlocking new abilities.
 
 
 
The rotation is straightforward once you understand what abilities the buttons on your Hotbar change into, and everything aligns perfectly with party buff windows and even certain raid mechanics. During the rotation, Summoners cycle through the two demi summons, Bahamut and Phoenix. Both summonses allow the caster temporary access to new abilities, which have to use before the timer runs out. After that, players can access the smaller arcanum summons: Ifrit, Titan, and Garuda. Each of these summonses unlocks different abilities, much like Bahamut and Phoenix did, except they are not on the timer.
 
 
 
The Summoner can freely choose between the summons depending on movement requirements, and it's supposed to use each one of them, including their abilities, before the next demi summon one minute later.
 
 
 
Titan unlocks an easy combo with no hard casts that you need to stand still for.
 
Garuda has five casts with a shortened recast time and one long cast that deals area of effect damage.
 
 
 
Ifrit has two hard casts and a dash, followed by the Summoner slapping the enemy with their book.
 
 
 
The job can be a little confusing initially because these abilities only appear on your Hotbar after using their respective summon.
 
 
 
Summoner has the fewest hard casts out of any Caster, allowing plenty of movement to dodge mechanics. One of the primary reasons to bring Casters to a party is their utility. Summoners have the ability Resurrection to revive a dead party member, and this can help healers maintain their MP balance and also provides an additional safety net for the party.
 
 
 
Another side of Summoner's utility is often overlooked by experienced players, which is their healing power, using the demi-summoned Phoenix grand surrounding healing effect for all nearby party members as well as a single target heal.
 
 
 
Healing is a standard benefit of Summoner, making it the highest healing DPS job in the game, and it can be helpful in all kinds of content, from solo to raiding. The job also has access to a party-wide damage buff called Searing Light, which can use every two minutes.
 
 
 
FFXIV Red Mage
 
Red Mage is one of the unique jobs, and it is fun to learn. As a Red Mage, thematically, you're balancing black and white magic.
 
 
 
The weapon for Red Mage is a rapier, which can use as both a Melee weapon and a Caster weapon. The job's gameplay revolves around balancing black and white Mana on the balance gauge by using spells of the respective kind. Using set spells, you accumulate each resource before spending it on a hard-hitting melee finisher combo.
 
 
 
Balancing black and white Mana is important when playing Red Mage because if either one becomes far more dominant, the other will accumulate much slower, resulting in a damage loss. That means the job has to pay more attention to resource management than Summoner, which adds another level of complexity.
 
 
 
Another unique aspect of Red Mage is the trait called Dualcast. When you are under the effect, your next spell will require no time to cast. To play Red Mage optimally, you will want to use a short cast to get the Dualcast, followed by a long cast to instantly cast it instead, and this gives Red Mage a unique feeling of a one-two punch mage. It also means that Red Mage has a high amount of movement available because they have two and a half seconds of movement after each full cast.
 
 
 
Once a Red Mage has accumulated enough black and white magic, they can spend it on the three-hit melee combo, followed by three instant casts at the highest level. There's plenty of wiggle room when the Red Mage uses this to avoid downtime during heavy movement mechanics. Additionally, with a little practice, it is possible to fit one melee finish or combo into the buff window, allowing more advanced players to do more damage, but it comes with added difficulties. However, not all Red Mage's spells align as neatly as those of Summoner's. With each two-minute window being slightly different, it requires more focus on the resources and cooldowns to maximize the job's damage potential.
 
 
 
Summoner's rotation falls in place naturally, but Red Mage requires a bit of work to keep everything aligned. The job has plenty of utility that every party would want. First of all, Red Mage has the ability for healing, which is a single target heal called Vercure that can use to save yourself or others in clutch situations. The job also has access to a resurrection ability called Verraise, available at level 64. While under the Dualcast effect, Red Mage can cast instant resurrections, which leads to Red Mage being able to revive players much more quickly than any other job, including Healers. Because of this, Red Mage is often jokingly referred to as Res Mage.
 
 
 
Like Summoner, Red Mage also has access to a party-wide damage buff called Embolden, which should be used on cooldown to improve the party's damage.
 
 
 
Lastly, Red Mage has access to Magick Barrier, a party-wide magic damage mitigation ability that also applies a healing increase buff, which can be helpful to minimize the impact of party-wide magic damage.
 
 
 
FFXIV Black Mage
 
Black Mage is what the game director Yoshida and South plays, and it's also the most challenging job in the game.
 
 
 
Black Mage uses a staff as its weapon, and unlike Summoner and Red Mage, it offers only pure destructive magic with no unique party utility at all, but it has the highest personal damage potential in the game.
 
 
 
Black Mage cycles through two states called Astral Fire and Umbral Ice, using abilities of the respective kind, either fire or ice, and each state lasts 15 seconds.
 
 
 
During Astral Fire, it can increase the damage of various fire abilities, which is when Black Mage deals most of its damage and expands all of its MP. On the other hand, Black Mage rapidly regenerates MP during Umbral Ice, leading to a playstyle where playing the job requires jumping between Astral Fire and Umbral Ice.
 
 
 
Compared to Summoner and Red Mage, Black Mage only has a few instant cast opportunities. So, players must plan around more carefully to avoid movement mechanics.
 
 
 
Having long cast times means Black Mage would love to stand still permanently if the mechanics permitted, but they're rarely able to do so. This problem is aggravated by the job's personal damage buff called Ley Lines, which creates a small circle. The Black Mage gains a substantial spell cast and reduces recast time inside it, and the field is immovable. As such, the Black Mage needs to plan the time of its use and the placement very carefully or risk being forced to move outside of it at a big damage loss.
 
 
 
These factors all make Black Mage fairly reliant on good positioning and knowledge of mechanics to plan the encounter out for optimal damage.
 
 
 
Using abilities such as Triplecast allows the instant casting three abilities in a row. The roll-action Swiftcast allows the immediate cast of the next spell, and the instant cast ability Xenoglossy allows Black Mage to move around way more than in previous expansions.
 
 
 
Black Mage also has access to the strongest movement ability called Aetherial Manipulation, which allows them to move to a target party member's side instantly, and the recast time is only 10 seconds short.
 
 
 
However, the base level of Black Mage is quite accessible. Beginner players shouldn't worry too much because there are no damage checks to be found anywhere, and the job is exceptionally hard to optimize. This is no concern to anyone while leveling.
 
 
 
Black Mage performs perfectly inside most content when simply following the standard rotation, and its skill expression is something that many players find intriguing. It's actually a good design.
 
 
 
It's a very slow start, but once abilities like Xenoglossy, Triplecast, and Astral Fire are available, Black Mage starts to shine. It's one of the most well-designed and fun jobs in the game.
 
 
 
Summary
 
With some broad knowledge of all the DPS Casters, we will move to the last part, a small summary of the jobs and who I recommend them to.
 
 
 
Summoner is amazing as a beginner job, not just as your first Caster but as your first job in the entire game. Its simple rotation lets Summoners get a grip on fight mechanics without worrying too much about the rotation.
 
 
 
Red Mage is a Caster with a unique design compared to the Casters we are used to from other games. It's slightly more difficult than Summoner and offers some additional optimization options while providing a similar utility with a focus on reviving party members.
 
 
 
Red Mage is a common choice for experienced players when learning new fights. For this reason, it is more flexible than Summoner and probably the better option in raids.
 
 
 
Black Mage is a job for anyone looking for a challenge. It offers more skill expression opportunities than any other job in the game. However, the base level of the job isn't impossible for beginner players to get grips with, and because of that, you shouldn't feel intimidated to try the job if you like the theme, but be prepared for a challenge and a slow start.
 
 
 
Actually, the best Caster DPS in the game is the one that you enjoy the most. If you play a class that you enjoy, you are going to be more willing and able to become better at it. A good player who enjoys their job is going to do far better.
 
 
 
Thank you for reading. I hope you find a suitable Caster DPS and enjoy playing Final Fantasy XIV.

Final Blade | English Nov 20, 2022, 12:50 AM
0 0

You Might Not Need a House in FFXIV

This article originally appeared on MmoGah.
Related link: https://www.mmogah.com/news/ffxiv/you-might-not-need-a-house-in-ffxiv
 
Players in Final Fantasy XIV can all be landowners, but there are also downsides to being a homeowner, and it might not be for everyone. Before spending your precious Gil on the house, let's see what you should consider.
 
Housing Option one - Apartments
To buy an Apartment, you must be at least level 50 in one class and at least Second Lieutenant in your Grand Company. After that, you can travel to any Apartment building (There is one in every residential and every subdivision) and purchase one from the Apartment Caretaker.
 
Unlike houses, it isn't subject to auto-demolition, so it's yours regardless of how much time you spend away from the game.
 
For players who like to take breaks from the game, an apartment is better than a house and is also cheaper.
 
Apartment Details:
Cost: 500,000 Gil
Furniture: 100 pieces indoors, no outside furniture allowed.
Vendors: 4
Flower Pots are allowed.
Chocobo Stable is available.
Teleportation is available.
Orchestrion, Armoire, Crystal Bell, and Summoning Bell are allowed in your apartment.
It can unlock to have visitors.
No Auto-Demolition.
Players are allowed one apartment per character.
 
Housing Option two - Free Company Private Chamber
For this, you need to be a member of a Free Company (FC), and you also need to be at least level 50 in one class and at least Second Lieutenant in your Grand Company.
 
To get a Private Chamber, you must travel inside your FC Estate and interact with the door to select 'Purchase Private Chambers.'
 
It doesn't auto-demolish, though you would need to vacate your chambers before you would be able to leave your FC. If you are in a good FC that you will be in for quite some time, the soft coat will make this worth it.
 
Free Company Private Chamber Details:
Cost:300,000 Gil
Furniture: 100 pieces indoors, no outside furniture allowed.
Vendors: 4
Flower Pots are allowed.
Chocobo Stable is available (If your FC puts one on the property).
Teleportation is available (If your FC puts an Aetheryte on the property).
Orchestrion, Armoire, Crystal Bell, and Summoning Bell are allowed inside your Private Chamber.
It can unlock to have visitors.
No Auto-Demolition.
 
Housing Option Three - Estate
The third option is a house with three sizes: small, medium, and large. If you want a large house but don't have that much Gil, you can buy some cheap Gil to buy the house Related link: https://www.mmogah.com/ffxiv-gil. The current Gil price is about 50 USD for 50M Gil, which is definitely worth it.
 
If you don't want to buy Gil or don't have that much of Gil and also want to buy a house, then the small ones will work just fine, and the price is about 3M. It's affordable for most players, and some luck on the lottery.
 
Houses are generally subject to an auto-demolition timer which may be reinstituted at any time, which means that after 45 days of inactivity (not entering your house), it would be demolished to allow an active player to claim the plot. You can claim any removable items and 80% of your house's value within 35 days of demolition, so this is a commitment if you are someone who often takes long breaks from the game.
 
You need all the same requirements as the other two options to purchase a house. You also need to purchase a Housing Permit to put a house on your plot.
 
Small house details:
Cost: 3,000,000+ Gil and 450,000 Gil Housing Permit.
Furniture: 200 pieces indoors and 20 pieces outdoors.
Vendors: 6
Flower Pots are allowed.
Garden Patch: 1 (up to 8 beds).
Chocobo Stable is available.
Orchestrion, Armoire, Crystal Bell, and Summoning Bell are all allowed.
It can unlock to have visitors and can have up to three friends as Tenants with the Estate Sharing program.
 
A house is lovely, but it's lonely if you are not actively having people over or hosting events there. You run in, look around the place, maybe interact with your NPCs, and then leave. Think through before buying a house, and commit to going there once in a while, and maybe an Apartment or a Private Chamber is more suitable for you.
 
Thank you for reading, and I hope you can have the dream Apartment, Private Chamber, or House in FFXIV.

Final Blade | English Nov 13, 2022, 11:12 PM
0 0

How to Become a Hardcore Raider in FFXIV

This article originally appeared on MmoGah.
Related link: https://www.mmogah.com/news/ffxiv/how-to-become-a-hardcore-raider-in-ffxiv
 
Final Fantasy XIV has been one of the biggest MMORPGs for over a decade, and the growing player base doesn't seem to decline anytime soon. With news of more server expansions, the game is only expected to grow even bigger in the coming years. And you might also be one of the millions of players that actively enjoy it. But have you tried the hard content? Or are you afraid of trying them?
 
Final Fantasy XIV is actually an easy game, and anyone can clear any content in this game, no matter if you are crafting main or gathering main. You can all clear this, and the big secret to clearing any kind of content is to invest an enormous amount of time into whatever you are trying to clear.
 
When you see other raiders are better than you, that just means they have put in more time, and that's the biggest difference. When it comes to rotations, openers, optimization, and other overall general knowledge of the game, they have done their due time for all of that.
Related link: https://www.reddit.com/r/ffxiv/comments/pi5ne3/can_someone_explain_what_a_rotation_is/
https://www.fandomspot.com/ffxiv-opener/
 
Just like in most things in life, FFXIV also requires players to get seasoned to become good at it. If you put in the hours to try out the hard ones, you will eventually definitely get good at it. If you want to take a shortcut to achieve that status, buying Power Leveling or Gil is always an option. Find the best FFXIV Gil deals here.
Related link: https://www.mmogah.com/ffxiv-power-leveling
https://www.mmogah.com/ffxiv-gil
 
Who is Considered a Good FFXIV Player?
Practice makes perfect, but what exactly differentiates a good or veteran player from a casual newbie? Completing the game's hardest content usually puts you on the top, and knowing how to beat them means that you have a fair knowledge of the game's mechanics and stats. It's OK to be a casual player in FFXIV, but it is even better to be good at all of them.
 
How to Get Good in FFXIV?
It might be a lot to take in at first, but once you start getting familiar with them one by one, you will notice that these mechanics seem to borrow from one another. Knowing what roles to play and what to do in certain scenarios is also a characteristic of a good FFXIV player.
The first step in getting there is to make a goal, find a dungeon, trial, or anything that is hard to clear for you.
 
The next step is preparing for it. Get comfortable with your job and skills, and research the fight to get familiar with it. Then queue up or find friends to challenge it together. Also, learn from your mistakes, and don't give up just after a few wipes.
 
The final step is always to push yourself. If you are currently a casual FFXIV player and want to get good, you should try aiming for harder levels. You don't need to start with extreme difficulty content but gradually push yourself to become comfortable with them. Joining extreme parties and completing current-day content is a great way to push yourself to become good.
 
Does it Really Matter?
Does being a hardcore raider in FFXIV actually matter, one might ask. The answer depends on your dedication to the game. As long as you are having fun playing the game, that is all that matters.
 
Thank you for reading, and have fun playing Final Fantasy XIV.

Final Blade | English Nov 5, 2022, 12:22 AM
0 0

A Beginner's Guide to the Exciting World of FFXIV

This article originally appeared on MmoGah.
Link: https://www.mmogah.com/news/ffxiv/a-beginner-s-guide-to-the-exciting-world-of-ffxiv
 
Final Fantasy XIV is one of the most popular online games in the world. You're probably wondering where to start. What class should you choose? What are the best starter tips? How to be rich in FFXIV?
Related Link: https://www.mmogah.com/ffxiv-gil
 
 
 
Don't worry. We are here to help. This post will give you a beginner's guide to FFXIV, including all the information you need to get started.
 
 
 
 
 
What is FFXIV
FFXIV is an online role-playing game that lets you adventure with your friends.
 
 
 
There are currently five expansions: A Realm Reborn (Level 1-50), Heavensward (Level 50-60), Stormblood (Level 60-70), Shadowbringers (Level 70-80), and the recent expansion Endwalker (Level 80-90).
 
 
 
The world of FFXIV is incredibly detailed and beautiful, and it's a lot of fun to explore. You can play in various races and classes, and there are plenty of quests and dungeons to keep you busy. There are also relaxing things to do, like Gathering, Crafting, Fishing, playing Mini games, building your own Island Sanctuary, finding cute outfits, farming Mounts and Minions, and so many more. The community is also friendly, so you'll make plenty of new friends along the way.
 
 
 
What Makes FFXIV the Best Online Game for Beginners
After all, there are plenty of great games that new players could choose from. But here we list a few reasons why we think FFXIV is a perfect choice.
 
 
 
First of all, the world of FFXIV is wonderful. It's one of the most visually stunning games out there, and that's definitely something that new players will appreciate.
 
 
 
Second, FFXIV is highly convenient to play. Everything can be done on one character, making it much easy to play everything the game offers.
 
 
 
Third, the community in FFXIV is famously friendly and welcoming. Beginners will feel right at home in this game world.
 
 
 
So if you're looking for an immersive and rewarding online gaming experience, we highly recommend giving FFXIV a try.
 
 
 
 
 
How to Get Started With FFXIV
So you're thinking about giving Final Fantasy XIV a try? That's great! The game is fun, and there's a lot to see and do. Here are a few tips on how to get started.
 
 
 
It is better to play the Free Trial version first because this way can save some money on the monthly fees. It is free up to level 60 for all playable jobs with no restriction on playtime.
 
 
 
• Create a Square Enix account.
 
• Install the Free Trial.
 
• Log in to your Square Enix account and create your character.
 
• Choose a Preferred World* if possible to gain double EXP.
 
• Start playing! The world of Eorzea is waiting for you.
 
 
 
Read more about the Rules and Restrictions for Free Trial.
 
 
 
You can Upgrade Your Free Trial to the Full Version at any time and keep your levels and everything.
 
 
 
 
 
Tips and Tricks for Beginner FFXIV Players
• Read everything carefully. As for abilities, stories, hints, etc.
 
• Watch the Official Starter Guide Series. Link: https://www.mmogah.com/news/ffxiv/final-fantasy-xiv-beginners-official-starter-guide-series
 
• Familiarize yourself with the controls.
 
• Utilize the help menu.
 
• Join a party. One of the best ways to enjoy and understand the game is by playing with others.
 
• Use macros. Macros allow you to program specific commands into one keystroke, making life much easier in-game.
 
• Take your time. Play at your own pace, and don't get frustrated if you don't immediately become an expert player.
 
 
 
Mentor System and Novice Network
Mentor System is designed for veteran players to help new adventurers using Novice Network. New adventurers must receive an invitation from mentors to access the Novice Network, but don't worry because you will receive the invitation soon enough. Then you can seek out these experienced players for answers to common questions and assistance in clearing content. Take advantage of the EXP boost gained while adventuring with mentors!
 
 
 
How to be Rich in FFXIV
To be rich in FFXIV means having enough Gil to buy anything you want and having the best gear to go in Dungeons or Raids.
 
 
 
There are mainly two ways to be rich. One is earning Gil by yourself, which is farming, crafting, and selling. Another way is directly to buy the amount of Gil you need and be rich instantly, but you can only buy Gil after upgrading your account to the full version. Otherwise, you can't trade or receive emails, so you can't get Gil from others.
 
 
 
To quickly catch up to the latest content, you can buy Power Leveling (Job Boost) at MmoGah, and they will manually level your character to the level you want, and they also provide safe and cheap FFXIV Gil, helping you to be rich in-game instantly.
Related Link: https://www.mmogah.com/ffxiv-power-leveling
 
 
 
There are three methods to receive Gil from MmoGah, face-to-face trade, through Mannequin, or through the Market Board. You can choose freely from the three ways.
 
 
 
Now that you know about FFXIV, it's time to start playing! And remember that it's never too late to join the adventure!

Final Blade | English Oct 14, 2022, 05:16 PM
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Final Fantasy XIV Beginners Guide – How to Start a Free Company

This article originally appeared on MmoGah.
Related Link: https://www.mmogah.com/news/ffxiv/final-fantasy-xiv-beginners-guide-how-to-start-a-free-company
 
With Final Fantasy XIV being the most popular MMO in the current gaming landscape, there are plenty of chances for socialization and player interaction. From raids and dungeons to Fates and even the Triple Triad Trial, you'll no doubt meet numerous friends and like-minded players as you embark on your journey. However, you may want to form a stable group to collaborate, explore and battle with. In that case, it's time to start your Free Company (FC).
 
 
 
Reasons for Starting Your Own Free Company
Free companies are Final Fantasy XIV's alternative to guilds in other MMOs. They are an organized community that allows you to gather your friends from the same data center under one organization. Through this system, you can organize events, parties, raid runs, dungeon runs, farming rushes, and even buy in-game housing to make a base of operations!
 
 
 
The main question is:
 
Why would I want to start my own FC instead of simply coordinating coop? And will it help me to earn gil and experience?
 
 
 
● A shared chest across accounts where FC members can share items, equipment, and gil.
 
● Extra experience points overall, with further bonuses for group activities and dungeon runs.
 
● A custom emblem made specifically for the FC that you can equip on your gear!
 
● Your estate where you can build and expand to your heart's content!
 
● Easier ways to collaborate and communicate with your guild members
 
● Earn plenty of gil as a group and rise the world's ever-changing economy
 
 
 
Luckily, you can still coordinate over Discord if these benefits don't appeal to you! If they do, however, we'll get into the process of starting.
 
 
 
How to Start a Free Company in FFXIV
To start your own FC, you'll have to be at least level 25 with any class of your choice. In addition, you must be past the story quest that allows you to choose a Grand Company. It doesn't matter what Grand Company you select; the FC can be made up of any combination of members from them. In addition, it's best to have a fair amount of gil set aside (presumedly split amongst the founding members of your FC.) For great prices on FFXIV gil, our online store has you covered.
Related Link: https://www.mmogah.com/ffxiv-gil
 
 
 
The last and perhaps most strenuous task is to submit an application for your FC. It would be best if you had the company name, a tagline, and three signatures from interested members. These applications can be retrieved from the Grand Company Leader NPC in your Grand Company's home area. This process can take a while, a few days at most, so sit tight, chill with some friends, and listen to one of the always-present bard bands in Limsa Lominsa while you wait. In the meantime, you can get outside tools ready, such as making an FC discord to send text, chat, and important images outside the game's systems.
 
 
 
Hopefully, with enough time and luck, the application can be approved. Congratulations! You now have your own FC established!
 
 
 
How to Build Your Free Company
The first step in starting your FC is to gather any members you can think of to start the initial process. Your group will eventually grow in size, so this step isn't too vital. Make sure that anybody you want for important initial discussions is there, including current friends who are already playing with you, online friends, and people interested in the game you want to guide for the first time. Any player can join an FC regardless of level, Grand Company, or class.
 
 
 
Next, establish your FC crest. Upon reaching rank 2, an FC can create its own unique company crest. Although an aesthetic decision may come off as something auxiliary or unneeded, this has more sway over your emotions than you might think. This crest not only represents the company you have formed but will also represent your friends, other free companies, and any newcomers. You want it to be awesome, so have a big discussion about what that crest will be and if the chosen idea has longevity. Often inside jokes or nostalgic moments can give great inspiration for your crest.
 
 
 
Suppose you haven't already established a Discord server. Although one of the perks of running an FC is the ability to accomplish most of the social heavy lifting in-game, Discord presents its benefits on top of that. You can share detailed maps and guides for raids, send text windows and compare character stats in an immediate format. Pins can be used to store more important information, and having multiple text chat categories helps with organization.
 
 
 
Now the real fun begins! After establishing the basics, your FC can start delving into more difficult high-level content and other endgame activities. Not only will this net your group extra experience points but specialized FC Experience Points. These bonus points are awarded for participating in the previously mentioned raids and dungeons, along with crafting, treasure hunts, and Grand Company Leves.
 
 
 
There's also a plethora of guild-related activities that are a joy to host! For instance, you can throw a fashion contest to show off your gathered gear or have a fun casino game night to relax and enjoy time with your group. These fun events always raise morale and companionship amongst your comrades and are a great way to get new members up to speed.
 
 
 
How to Get New Free Company Members
Getting new members, luckily, is easier than starting the guild itself. One of the easiest ways is to advertise within the text chat system, make a short text ad for your FC and yell it around populated areas and zones. This is also a great way to recruit starting players, as they will most likely gravitate towards the FC that sounds most interesting to them.
 
 
 
You can also take your group out for tours around the world. This allows you to show your group and their accomplishments in a way that will attract interest and conversation from other players. If you have a few Bards at the party, they can even supply music for the festivities! For a truly showy entrance, throwing a small parade can make an impression (although it's best to save this idea for larger companies!) This can be compounded during seasonal events, where plenty of players will be in public spaces.
 
 
 
Lastly, throwing a party at your base and putting public invites out is a great way to socialize online and tell people about your guild and what you represent. Holiday parties are a great way to get visitors as they crawl from guild to guild! If you have a good enough group and enough confidence to spare, people will flock to your guild, and you'll soon have a budding online community to call your own.
 
 
 
Free Company Housing & How to Earn Gil
One of the major goals of many free companies is the eventual purchasing of a base of operations. This will be your central hub for your entire group. There are many additions you can make to your home. Some of these include crafting areas and schematic boards, along with plenty of decoration options. Unfortunately, housing is extremely expensive. A small house will run you about four million gil, with a medium costing around 17 million to the largest possible base being a whopping 40 million gil. Earning gil as a group is much easier than doing it alone.
 
 
 
● Replaying dungeons will give you plenty of gil from boss kills.
 
● High-level fates are a quick way to earn plenty of gil from a slew of enemies. Send groups to multiple different fates across the world to efficiently speed up the process.
 
● Finishing a raid will ALWAYS get you plenty of gil, along with strong, rare weapon drops.
 
● If you want to accelerate the process, you can always head to our store for the most affordable purchasable gil bundles on the internet.
 
 
 
And there you have it! Now you have the knowledge to successfully start, run and maintain your guild and its momentum. It may seem intimidating, and it can be at times! There are a lot of unpredictable factors when it comes to a massive online community like the one in Final Fantasy XIV. Luckily, that massive community is also one of the friendliest around. Whether it's tense battles against raid bosses or relaxing times playing Triple Triad and exploring the world, you can be sure that every bit of effort you put into this will be worth it to you and your friends.
 
 
 
The joy of being part of an FC is being able to reach out to a close-knit collection of like-minded adventurers to explore the world of Eorzea in a collaborative, creative gameplay environment. It is a great way to experience Final Fantasy XIV to its fullest and may even make you grow closer to new and old friends.

Final Blade | English Oct 6, 2022, 11:42 PM
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Final Fantasy XIV Minion Guide – Patch 6.2 Minions and How to Get Them

This post originally appeared on MmoGah.
Link: https://www.mmogah.com/news/ffxiv/final-fantasy-xiv-minion-guide-patch-6-2-minions-and-how-to-get-them
 
With each update, Final Fantasy XIV is receiving some amazing new content and Minions. There are new locations and new functionalities that developers put up in patch 6.2 Endwalker for Minion collectors and players who are interested in getting them. Here we have a guide about where and how to get them.
 
 
Minions in FFXIV
In case you are new to the game and unsure about the Minions, we will discuss it first. Minions are referred to as pets and don't have any function in the gameplay. Some Minions respond to some emotes and only stick to their owners.
 
To summon the Minions, you can open your Minion Guide found under Character in the main menu or drag the icon and set it on one of your hotbars. When you want that Minion out on your side, you can press or click it like an ability.
 
You need to know that you can't call multiple Minions at a time. When you summon another Minion while you already have one, the former one will disappear.
 
Wind-up Scarmiglione in FFXIV
The first one we have here in our Guide is the Scarmiglione, which you can obtain through the Fell Court of Troia dungeon and only drops from the final chest. It is a rare drop in comparison to most other Minions.
 
On the other hand, if you are not in the mood to do some RNG (Random Number Generator) game, you can get this Minion from the Market Board (MB) to make things easier when you have enough Gil. If you can't afford it, you can buy safe and cheap Gil in FFXIV at MmoGah with fast delivery, then purchase the Minions you want from the MB.
Related link: https://www.mmogah.com/ffxiv-gil
 
 
Wind-up Erichthonios in FFXIV
Next up in our Guide is Erichthonios from Abyssos: The Eighth Circle, or Abyssos: The Eighth Circle (Savage), a level 90 raid introduced in patch 6.2 with Endwalker. This Minion is Unsellable Market Prohibited, so you can only acquire it from the raid. There is no shortcut.
 
Pterosquirrel in FFXIV
Another new Minion included in Patch 6.2 is Pterosquirrel. There are two ways to get this Minion. One is to spend 400 Faux Leaves to exchange with the Faux Commander, which you can find in Idyllshire at X:5.7 Y:6.1.
 
You can earn Faux Leaves by playing the Faux Hollows Unreal Trials once a week, so using this way will take some time to get the Minion.
 
Another way to get the Minion is by purchasing it from the MB. Since it is tradeable, you can sell it, too, if you want to make some Gil in FFXIV.
 
This Minion is adorable. When you use the pat emote, it will jump and fly. When you use the handover emote, it will feed from your hand and can stand on your shoulder when you use the emote beckon.
 
Felicitous Fuzzball in FFXIV
Another Minion in FFXIV Patch 6.2 is Felicitous Fuzzball. It is a Minion from your Island Sanctuary. You can use 4k Seafarer's Cowries to exchange it, but if you haven't done with your Island yet, do not exchange it. You need those blue currencies to upgrade your Island first, then exchange Minions, Glamours, or any other things they offer.
 
This Minion is untradeable, so you have to earn it by yourself.
 
Clockwork Cerulean Chaser and Clockwork Crimson Chaser in FFXIV
Lastly, we have two Minions from the PvP series. You have to be at level 15 and Level 16 in the PvP series to get them, and these are time sensitive, meaning you can only get them during PvP series 2, which is before patch 6.3.
 
If you want them, starting grinding your Crystalline ranks before patch 6.2 ends is a good idea.
 
Well, that's all to the Minions in FFXIV Patch 6.2. If you want to have new cute buddies while traveling the world of Eorzea, make sure to check this Guide.
 
Thank you for reading, and enjoy playing Final Fantasy XIV.

Final Fantasy XIV Minion Guide – Patch 6.2 Minions and How to Get Them +2
Final Blade | English Sep 26, 2022, 08:40 PM
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Final Fantasy XIV Patch 6.2 – Amazing Tradeable Weapons and How to Get Them

This post originally appeared on MmoGah.
The link: https://www.mmogah.com/news/ffxiv/final-fantasy-xiv-patch-6-2-amazing-tradeable-weapons-and-how-to-get-them
 
Final Fantasy XIV always gives its players unexpected surprises with new updates. There are always fantastic new stories, new dungeons, new mounts, new minions, new gears, new glamours, and many other new things. In patch 6.2, stunning new weapons were added, which really caught my eye.
 
 
 
FFXIV Fae's Crown - Titania Weapons
The Titania weapons are designed based on butterflies, and butterflies are the most beautiful insects, so the weapons are incredibly beautiful. They have glowing rainbow lights surrounding them, butterflies flying around, bubbles popping out, and the color changes every time you draw them. All the effects are fascinating!
 
 
 
 
Everyone deserves to have them, and if you don't have them because you don't have time to farm the materials or don't have the crafting jobs to craft them, don't worry because MmoGah can help you with that. We provide cheap and safe in-game currency Gil with fast delivery so that you can buy the weapons on the MB.
The link:https://www.mmogah.com/ffxiv-gil
 
 
 
But it is too bad that Sage and Reaper don't have these beautiful weapons because they don't have the base weapons from Titania, and they didn't exist when the extreme Titania weapons were added, but still, I hope all jobs can have these weapons later.
 
 
 
 
How to Craft Titania Weapons
Other than buying the weapons on MB, players can also craft them, but there are three requirements:
 
1. Must be at least level 80 on the appropriate Disciple of the Hand
 
2. Must be a Specialist for the appropriate Disciple of the Hand
 
3. Must have Master Recipes VII (7) unlocked for the appropriate Disciple of the Hand
 
 
 
Different weapons require different materials, but all weapons require one Dancing Wing and 8 Kingcraft Demimateria, and other materials depend on the weapons.
 
 
 
Dancing Wing: It is a rare drop from The Dancing Plague (Extreme), a Level 80 trail, and most players are level 90 now, so defeating the Titania is easy and quick, but getting the drop depends on your luck. You can also buy it from the MB.
 
 
 
Kingcraft Demimateria: It can be exchanged for 25 White Crafter's Scrips each, and it also can be bought from the MB.
 
 
 
 
Recipes to craft Titania Weapons
Alchemist
 
The Fae's Crown Grimoire – (Summoner)
 
3 Chalicotherium Leather
 
2 Sandalwood Lumber
 
1 Enchanted Dimythrite Ink
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Codex – (Scholar)
 
2 Chalicotherium Leather
 
3 Sandalwood Lumber
 
1 Enchanted Dimythrite Ink
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
Armorer (Blacksmith can also craft this one)
 
The Fae's Crown Paladin Arms – (Paladin)
 
3 Tungsten Steel Ingot
 
2 Prismatic Ingot
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
Blacksmith
 
The Fae's Crown Axe – (Warrior)
 
3 Tungsten Steel Ingot
 
2 Prismatic Ingot
 
1 Dwarven Mythril Ingot
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Guillotine – (Dark Knight)
 
4 Tungsten Steel Ingot
 
1 Prismatic Ingot
 
1 Dwarven Mythril Nugget
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Manatrigger – (Gunbreaker)
 
4 Tungsten Steel Ingot
 
1 Prismatic Ingot
 
1 Dwarven Mythril Ingot
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Claws – (Monk)
 
4 Tungsten Steel Ingot
 
1 Chalicotherium Leather
 
1 Dwarven Mythril Ingot
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Katana – (Samurai)
 
4 Tungsten Steel Ingot
 
1 Ethereal Silk
 
1 Dwarven Mythril Ingot
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Cleavers – (Ninja)
 
3 Tungsten Steel Ingot
 
2 Prismatic Ingot
 
1 Dwarven Mythril Ingot
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae’s Crown Handgonne – (Machinist)
 
3 Tungsten Steel Ingot
 
2 Prismatic Ingot
 
2 Crimson Firesand
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Tathlums – (Dancer)
 
4 Tungsten Steel Ingot
 
1 Chalicotherium Leather
 
1 Dwarven Mythril Nugget
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Paladin Arms – (Paladin)
 
3 Tungsten Steel Ingot
 
2 Prismatic Ingot
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
Carpenter
 
The Fae's Crown Spear – (Dragoon)
 
3 Sandalwood Lumber
 
2 Tungsten Steel Ingot
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Longbow – (Bard)
 
4 Sandalwood Lumber
 
1 Prismatic Ingot
 
1 Dwarven Mythril Nugget
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Rod – (Black Mage)
 
3 Sandalwood Lumber
 
2 Tungsten Steel Ingot
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Cane – (White Mage)
 
3 Sandalwood Lumber
 
2 Prismatic Ingot
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
Goldsmith
 
The Fae's Crown Rapier – (Red Mage)
 
4 Prismatic Ingot
 
1 Sandalwood Lumber
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
The Fae's Crown Star Globe – (Astrologian)
 
4 Prismatic Ingot
 
1 Tungsten Steel Ingot
 
1 Onyx
 
1 Dancing Wing
 
8 Kingcraft Demimateria
 
 
 
Gathering all the materials will take a long while if you have all jobs at level 90 and want to get all the Titania weapons. When you get tired of farming, you can choose to buy the materials or weapons at any time because MmoGah is ways there to support players with FFXIV Gil.
 
 
 
Thank you for reading, and enjoy playing Final Fantasy XIV.

Final Fantasy XIV Patch 6.2 – Amazing Tradeable Weapons and How to Get Them +2
Final Blade | English Sep 8, 2022, 09:41 PM
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Can You Send Gil or items to Alts in Final Fantasy XIV

This post originally appeared on MmoGah.
https://www.mmogah.com/news/ffxiv/can-you-send-gil-or-items-to-alts-in-final-fantasy-xiv
 
 
In Final Fantasy XIV, players can play all jobs on one character, but some players find that playing more characters suits them better. In this case, transferring Final Fantasy 14 Gil, gear, or materials between characters on the same account can be difficult.
Related Link:https://www.mmogah.com/ffxiv-gil
 
 
Some players may wonder why to make more characters when you can do everything on one. Well, they have their reasons to do so.
 
 
 
 
 
 
Reasons Why People Make Alts in FFXIV
People make alts when they want to know all three starting stories in each city. For this reason, players need to make three characters and choose classes from each city.
People make alts to meet more friends. For this reason, players might make two or more characters on different worlds or data centers to make more friends while playing.
People make alts when they want to play with their friends in a different data center.
People make alts when their kids want to try this game. If your kid wants to try and play this game in their free time, then to save money with CDkeys and the monthly fees, you could let them play on your account but with different characters.
People make alts when they want to play different races and don't want to spend money to buy Fantasia.
People make alts when they want the 1M FFXIV Gil bonus for making characters on new worlds.
Related Link:https://na.finalfantasyxiv.com/lodestone/topics/detail/6efae338700231eba989c1741ba5eae28d897338
There might be more reasons than I have listed. Are you an alt player? What's your reason for doing so?
 
 
 
 
 
 
Ways to Transfer Things between Characters on the Same Account
Since you can't directly mail FFXIV Gil or items to your alts because you can only send mail to players that are on your friend list, and you can only add an online friend, you can't add your alt as a friend because they can't be online at the same time.
 
 
To transfer things to alts you can use the methods below:
 
Pester a friend. You can trade with a trusted friend on your main character, then log on to your alt to trade with your friend, which is fine if you only have to trade one or two times. However, it gets annoying if you need to give more stuff to your alts a bit more often.
Through Market Board (MB).
A: Transfer Gil to your alt. You can sell an item for a high price on the MB using your alt, then use your main to buy it. By using this way, each character will lose 5% of MB fee.
 
B: Transfer items to your alt. You can put the items on MB for 1 Gil, then quickly log on your alt to buy it. By selling for 1 Gil, you will not lose a 5% fee. You can also sell at regular prices but lose a 5% fee.
 
Through Free Company (FC). Your main and alt have to be in the same FC, and both have the permission to put and take Gil and items.
Link about Free Company (FC): https://ffxiv.consolegameswiki.com/wiki/Free_Company
To save all the trouble, you can buy FFXIV Gil with your alt on MmoGah, which is easier and faster than the ways above. Then use the Gil to buy whatever your alt needs.
 
 
 
 
 
Do you want to make an alt character after reading this? If you already have alts, I hope this can help you. Thank you for reading, and enjoy playing Final Fantasy XIV.

Can You Send Gil or items to Alts in Final Fantasy XIV +4
Final Blade | English Jul 11, 2022, 12:30 AM
0 0

New Optional Items in Final Fantasy XIV

This post originally appeared on MmoGah.
Related link:https://www.mmogah.com/news/ffxiv/new-optional-items-in-final-fantasy-xiv
 
Two new optional items were added to the Final Fantasy XIV Online Store on Thursday, June 30, which are a dog mount and a set of glamour.
 
The mount is a cute, fat, and funny dog called Megashiba. The glamour is called Street Attire.
 
The mount costs 24 USD, and the glamour costs 22 USD. To buy both of them, you need to spend 46 USD, but they are definitely worth it, but do you know what is even more worth than that?
 
Well, it’s Final Fantasy XIV Gil. With 46 USD, you could buy more than 50M FFXIV Gil. Isn’t it worth it? With 50M, you could buy a lot of stuff in the game, such as a large house, pretty glamours, cute minions, materials, etc.
Buy FFXIV Gil link:https://www.mmogah.com/ffxiv-gil
 
 
The Detail of the Dog
The dog has three actions: Bark, Wag, and Whimper.
Bark: One-time bark.
Wag: Two-time barks and jumps around, also wags the tail.
Whimper: A sad face and sound with your character’s pat, the Whimper makes you want to love it even more. It is so adorable.
 
Different body sizes of character will get different sizes of the mount.
 
 
If your character is a cat, your tail could look a bit weird. Other than that are all perfect.
 
 
The Detail of the Glamour
Set includes:
-Street Cap x1
-Street Jacket x1
-Street Top x1
-Street Handwear x1
-Street Cargo Trousers x1
-Street High-top Shoes x1
 
There are two types of tops, and whether your character is male or female, you can wear any of them.
 
 
Do you like the new optional items? Did you buy them?
 
Thank you for reading, and enjoy playing Final Fantasy XIV.

New Optional Items in Final Fantasy XIV +2
4Story - Age of Heroes Jul 5, 2022, 03:09 PM
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