World Of Warcraft BFA
What do you guys think of BFA, do you like the new stuff?
I’am pretty new to WOW overall I did not play Legion and some older expansions. I’m for one Is pretty confused with some of the new stuff been reading on wowhead about BFA but I’m having a hard time to sum It down.
Do you have some ideas what me & other players should focus on do get the hang of it.
Mabye need to put in a few more hours in the game..
Hit me up & share some of your knowledge of this great game 🙏🏻
Musician Judges World of Warcraft City Music!
Ogrimmar - Ogrimmar seems to be a place of battle and war. The heavy beat of the drums and brass instruments that go along with it take over the entire piece. If I were to make a guess about the story of Ogrimmar, there's much conflict involved and potentially some devastating history behind it.
Correct! Ogrimmar has plenty of war history and there's even a raid that was made, called "Siege of Ogrimmar".
Undercity - Undercity uses vocals and string instruments beautifully. Typically you'll have a lot of mystery going on with these sorts of pieces. The beginning starts with heavy percussion instruments which, like Ogrimmar, symbolize that there was probably heavy warfare going on.
Correct once again! Undercity is quite a mysterious place when you think about it! It's all underground and quite a maze to find your way around. There's plenty of warfare in its history and I definitely think the description is spot on.
Darnassus - The brass instruments and natural sounds make me think of mother nature winning a war. It's absolutely divine to listen to the vocals, the natural ambience, and the accompanying instrumentals that go into this. My guess is that nature heavily influences this city and that there's some warfare in the history. There is a little mysterious feel but that could just be my interpretation of the piece.
Super accurate! Darnassus is pretty much an all-outdoors place except for a few little places here and there. There's plenty of nature to enjoy and the sound of nature is what you'd expect from the region when you look at it! It's heavily worn down and is in need of a makeover, which is strong evidence for the idea that there's a history of war here.
Exodar - Percussion and woodwind instruments make this place seem massive and very... open. I personally play woodwind instruments and the feeling of being released is beautiful. I felt that in this piece. There's so much space I can envision, almost like the musician is somewhere in this place, playing in isolation, making the beautiful music that I heard.
Wow! Exodar - for anyone who doesn't know - is HUGE. It's easy to get lost and absolutely BEAUTIFUL. If you're ever in game and need a place to sit around, that's the place. I personally never realized how spacious the place was until now.
Thunderbluff - Some percussion gives off the idea of war, again. But, the woodwind seems to just be keeping to the beat from the drums and it's like there's a magnificent story to tell here. I personally enjoy this for the reason that it reminds me of what you'd expect to hear from the Native tribes, except more wholesome because we're clearly using more instruments. It also seems like a really large area and there's some lore here that'd be really interesting to learn about!
Exactly! If you've ever been in Thunderbluff or the surrounding area in general, you know that it's a gigantic open area full of animals (connection to the tribe comparison) and that there's some warfare historically, but there's more storytelling than anything. The NPC's in the town also dress more Native-like than any other race which is actually an amazing comparison that was made!
Ironforge - Heavy brass makes this seem like a really successful city. There's some extreme strength here and the might is overwhelming at some points! This seems to be a more... “worked on” city? It definitely took a lot of effort to make it what it is, to put it in simpler terms.
Ironforge is an absolutely amazing city when you look at the fact that it was created by the gnomes. Everything there is made of stone and the idea of superior smelting and crafting is magnificent! Our musician knows what she's talking about!
Stormwind - First off... wow. The vocals... the percussion... the woodwind... this place is the epicenter of SOMETHING. There's war, great history, and a tremendous amount going on here. If you listen to the whole piece, there's probably a story that is being told about the uprising and the downfall (if there is any) for this city. It also feels medieval in some ways. I'm not sure exactly what gives me that feeling but I can definitely see that being a theme.
Spot on! Stormwind is the most populated city in the game for the Alliance. The medieval theme isn't bad at all. City life includes lots of varying people and apparently all of the variations in the city are audible to our musician! And yes, Stormwind is EXTREMELY important and deserves the music it has.
Silvermoon - Lots of brass makes this seem pretty big of a place. The strings make it seem elegant. By the way, Undercity's strings are very different from Silvermoon's. Undercity is more dark but there’s also more solos played in the piece. For Silvermoon, I'm hearing some vocals, brass instruments, and much more to accompany those string instruments. Everything about the piece says "BIG'' and "BEAUTIFUL". There's power in this piece, also. If I had to make a guess about something here, the people are very proud of themselves.
The comparison to Undercity is exactly right! Silvermoon and Undercity are quite literally the opposites in visuals! The place is massive (although empty these days) and the colors are very vibrant. If you've ever seen the stature of the Blood Elves, you'd assume they're the cockiest of the races. I really like the personality our musician put into describing the locations and the people she doesn't even know about!
There we go! Our musician seems to know what she's talking about! If you want more insight on what she thinks, let me know and I'll get in contact with her to do more of the wonderful pieces from around the entire game! From the sands of Tanaris to the barren ice deserts of Icecrown... even the underwater region of Vashj'ir has wonderful music to listen to. If you want her insight, she'll be happy to give it! Also, one more note from her. "I definitely recommend people listen to this music just for the sake of listening to it. There's a lot of time and work that goes into preparing these kinds of pieces. You have to match the story and that means getting the right instruments, pacing, and the right musicians to make it all happen! People should definitely listen to the music just for the sake of listening!"
So, there you have it. Enjoy!
World of Warcraft Classic Global Launch Time
North America (PT) – 3 pm August 26
North America (ET) – 6 pm August 26
Europe (CEST) – 12 am August 27
Taiwan (CST) – 6 am August 27
Korea (KST) – 7 am August 27
Australia/New Zealand (AEST) – 8 am August 27
Coordinated Universal Time (UTC) – 10 pm August 26
New Classic realms are now OPEN! Also, Blizzard has removed the limitation of the 3 Classic characters per account and you can make maximum of 50 characters in all Classic realms!
World of Warcraft Shadowlands: Death Knight Alpha Highlights
Hello, fellow undead members of the Ebon Blade! Shadowlands has finally reached an Alpha stage and we’ve received a cacophony of amazing changes coming up. Some of these changes are new, while others are returning skills from previous expansions, so today I thought I would highlight some of the coolest and most exciting upcoming changes. Blizzard confirmed that, in this current early stage of the Alpha, the classes aren’t going to be changed up too much more drastically but remember these skills may still be subject to change before going live.
The first change I’ll be showcasing is the tweak to Unholy Death Knight’s passive “Sudden Doom” skill. Currently, it will give you a chance per auto-attack to make your next Death Coil free. This allows Unholy to easily proc its Runic Corruption for quick resource generation without having to worry about spending Runic Power to do so. In the current state of the Shadowlands Alpha, Sudden Doom will now also make Epidemic free as well, which causes your spreading DoT to flare up and damage every target infected.
This change is worth highlighting because it gives Unholy the chance to splash out loads of AoE damage for free, while also triggering its resource generation at the same time, instead of having to choose between single target resources, or AoE damage. If you also select the Impending Doom talent that is currently live on Retail, you could store two charges of “Sudden Doom”, and unleash two Epidemic bursts, or one Epidemic and one Death coil, etc.
The biggest change coming for Frost Death Knights, and my personal favorite, is that they have regained the ability to wield two-handed weapons. This will most likely come with a slight slow-down to their playstyle but also be compensated with a more visceral, bone-breaking amount of damage on each strike. To go along with this change, Frost DK’s have also received a new talent, fittingly named “Hypothermic Presence”, which cuts all Runic Power costs by 35% for 8 seconds and is off the global cooldown.
Being off the GCD, as well as reducing Runic Power costs by such an amount, allows Frost Death Knights to go into a powerful burst phase, very rapidly. Combined with other existing abilities such as FrostWyrm’s fury, Frost is most definitely going to be a force to be reckoned with in Shadowlands.
And finally, we have blood. Their newest talent is called “Relish in Blood” and while Crimson Scourge is active, your next Death and Decay heals you for 24% of your attack power per Bone Shield charge and you immediately gain 10 Runic Power. Considering how rapidly Crimson Scourge proc’s in long-term battles, this will allow Blood a lot of survivability tacked on to every other usual trick they have currently on retail. This also feeds in to their Death Strikes by generating Runic Power that did not cost them a rune first.
While their passive Stamina buff has been nerfed (at the moment) from 50% to 20% more stamina, this increased healing is surely going to make up for it.
So tell me, Death Knights, which change are you most excited about using to crush the foes of the former Lich King?