Wood World Boss Heroes
I've only got Mech Commander ignited, so I was wondering who I should ignite next?
Ayane is Bae, for sure, but I've only got her at +1.
Hel is +5, soon to be +6 when I get the unit from the shop.
Daphnis is at +4.
The new girl, Polar Pepita, looks like she's more focused on PvP. That being said, if she's gonna be in the next meta why not invest now.
Thoughts?
This World Boss HP increase is a terrible idea.
Good day folks.
I wanted to come here and absolutely unleash all of my wrath that would be enough to heat up my sweet Heph's forge. But I will opt for the more restrained approach.
This WB hp increase is giant kick in the balls of all of your players. It has achieved the following
1. Made refreshing and using tickets by watching ads and using crystals more painful, as the number of chances to use burst has decreased drastically. This makes it far less likely for players to refresh as often as not everyone is stuck to their phones all day.
Less refreshes = less revenue for you
2. By at least halving the number of bosses killed (thanks to increasing the hp by over 200%) you have at least halved the number of rewards we can get from boss kills.
The idea was probably that you will give out less rewards in bosses killed, and thus make players more likely to buy things from the shop to get ahead. When in reality, taking away rewards from players will only serve to piss them off and make them far less likely to purchase.
You did this in the last WB where you thought you could get away with nerfing the rewards and ended up angering your player base and reverting the rewards back. Oh wait that was a "mistake" so we will let that go.
Now you are trying to get away with screwing with the rewards again by increasing the boss hp.
Pissed off player base = less revenue for you
Finally, I'd just like to address the suggestion of another player who created a post on this also, of double damage weekends.
While this is a great idea, it does not fix the original problem as it makes refreshes during the week an absolutely unfun slog. The fix is not double damage weekend. The fix is to revert the boss HP.
TLDR: Pissing off your player base will not get you revenue. It will get you less. Spending players like myself who feel like Shift Up is being greedy will spend money elsewhere. I will still play DC though because the art is great (when the boobs are not the size of small planets), just won't spend as much.
Worldboss HP
Hello, once again this topic resurfaces, it's been a topic in the past and you reduced the HP for it to make more sense, now you are increasing the HP again and by a substantial amount as well...the playerbase isn't so big that the HP can get taken down easily.
the HP of the WB is too high for the proposed rewards we'll get after 200 kills. Yesterday when the event started we got 10 bosses killed, atm we're on the 26th boss. The event runs for 10 more days, if the trend continues and I'm sure it will, we'll barely even reach 200 kills.
I sure hope you have at least 2 double dmg weekends planned. In case you don't please consider introducing them, otherwise we won't reach far into this wb, thanks.
Btw if you plan an unscheduled extension of the event where we can keep buying daily mats please inform us at least 1 day beforehand, thanks.