Genshin weapon types & effect
Swords
Swords have a 5-hit basic attack sequence as well as a charged attack that differs across characters. All weapons (except bow) charged attacks will consume character stamina, so keep that in mind since dodging and sprinting also consumers stamina.
All weapons can also chain their basic attack sequence into their charge attack any time before the last attack of their basic attack sequence. Swords have relatively fast attack speeds and smaller Area of Effect coverage.
Their chain into their charged attack has relatively fast startup with little delay. Since swords have the largest current user pool, it may be a good idea to invest into swords (since you can swap weapons mid-combat meaning you have a larger pool to swap to if your primary dps dies). Overall, swords are pretty good jack of all trades weapon geared more towards single-target attacks.
Great Sword (Claymore)
Longswords have a 4-hit basic attack sequence. Their charged attack (turns your characters into a beyblade) is a spin-to-win attack where the characters swings the weapon around them, continuously draining stamina. Longswords attack relatively slowly, but have relatively wide hit coverage, especially
with their charged attacks. Charged attacks have a really lengthy start-up animation and finisher delay, leaving the character vulnerable. Longswords pack a big punch per hit as a tradeoff to their slower attacks and have good mobbing capabilities, but their vulnerability windows leave them susceptible.
Grimoires (Catalyst)
Grimoires have a 4-hit basic attack sequence. Their charged attack inflicts Area of Effect damage in an area some distance in front of them. Grimoires are somewhat weird in that they have decently fast basic attack speed, but their charged attacks have decently long start-up time as well as post cast delay.
Additionally, their basic attacks, while longer than melee weapons, don't have too much range while their charged attack is effectively mid-ranged. Grimoires are also unique in that their basic attacks inflict elemental type damage instead of physical damage.
Overall, they seem to promote a "close but not too close" type of playstyle with options for single target and Area of Effect damage. They definitely are the most all-rounder type weapon, but since its users are spellcasters you probably won't often use their innate attacks often anyways.
Bows
Bows have a 5-hit basic attack sequence. Bow are unique in that they have a TPS aiming mode; this mode can either be toggled or entered by using a charge attack. The toggle will retain the mode until you toggle again, while the charged attack will return you to normal attack mode after 1 attack.
The bow has basically no innate Area of Effect capabilities, built solely for single-target damage. The normal attack sequence is decently fast with mid-ranged capability, while the TPS mode trades off attack speed for single-hit high damage attacks and also boasts extremely long range that can extend outside of monster aggro range.
The bow also has the unique ability of converting TPS shots into elemental damage if the attack is allowed to charge for a short time; this also increases its base damage. The bow has unmatched DPS if you can land your shots in TPS mode and makes you vulnerable if enemies get close, since you can't dodge in TPS mode and there's lengthy toggle delay.
Overall, the bow is a high risk, high reward weapon and very useful for engaging enemies from a distance that might be difficult to fight in close proximity.
Spear (Polearms)
Spears have a 5-hit basic attack sequence. Their charged attack is a tunneling forward dash. Spears have similarly fast attack speeds to swords while also having a larger range similar to longswords. Their charged attacks have longer start-up and post cast delay than swords but much less than that of longswords.
Spears seems to fall into a role of disruptor rather than Area of Effect damage; their basic attack sequence ends up separating clumped enemies and their dash is not penetrating, instead of knocking enemies aside and into the air. If longswords are meant to handle a group of mobs all at once, spears are meant to separate and take them out one at a time. Overall, spears give an alternative method to handling mobs while being flexible and fast as a weapon for a single target.
Genshin Impact Tier List is Out!
https://www.youtube.com/watch?v=-PuA85bCINY&t=462s
I just found a useful video that gives us the tier list of almost all characters that are available upon release. Many new players will try "Resemara (a game term that refers to the player starting the game over and over from the very beginning until they get the characters they want in the gatcha)" and the tier list often helps them make the right choice.
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Just kidding. I didn't make the video. I just wanted to try this remark since all the streamers do it everyday hahaha~!