Halil Berau LV.23 Let’s play Blackout!
Jan 30, 2019, 11:08 AM 488 read

The Evolution of League Play

Call of Duty: General - The Evolution of League Play   image 1

Treyarch is fundamentally changing the way we approach league play based on community feedback. Describes how Black Ops 4's competitive offerings can be improved over previous iterations of league play. Black Ops 2's league play was the most popular, so it's considered a standard. The new feature to change is the next.   - At roughly one-month intervals, League Play seasons were too long, resulting in a high volume of inactive players and “dead ladders”, watering down the feeling of competition.   - Players who missed out on significant portions of seasons felt like there was no way for them to catch up to other players in their ladders, leading many to stop playing and thus exacerbating the “dead ladder” problem.   - League Play is a lower-population playlist relative to the rest of Multiplayer, and it’s the only portion of Multiplayer that relies on skill-based matchmaking. As such, time to find matches can be lengthy with the League Play population subdivided by skill ranges.   - Ladder groupings were too large, leaving many participants feeling disconnected from most of the players they were competing with for position. - League Play Division ranks were directly tied to each player’s skill rating under the hood, which meant that most players “settled” into a rank early on, and it was frustrating not being able to change that skill rating over time.   - Running League Play events more frequently and in shorter duration makes ladders feel like meaningful competitions with constant movement against a smaller pool of competitors.   - Events are condensed and timed to drive the highest player counts and achieve healthy matchmaking with faster time to find matches.   - Shorter-duration events more closely match how pros compete in weekend tournaments, like 2Ks. Our intent is for events in the World League Hub to feel closer to how the pros compete.   - Ladder competition will feel familiar – climb the ladder by winning ladder points, but lose ladder points and you may drop position. The goal with each League Play event is always to end as high on the ladder as possible.   - Over the course of your competitive career, you’ll advance a permanent rank that reflects your performance across all events. Performing better in events and participating more often will result in faster rank progression.   - Final placement in ladders determines how you advance your overall rank, giving ladder events a competitive tournament feel with the most credit given for reaching 1st Place and winning a League Play event.   - Place 1st in a League Play event, and your rank will be upgraded to permanently reflect your victory. Further upgrades are possible for multiple 1st Place finishes over time, and a streak indicator that is displayed when you place 1st in back-to-back events.   - Matchmaking in the World League Hub will always be prioritized by skill, so competitors will always feel competitive at their skill level.   #News #LeaguePlay  

Comment 2

  • Frank Parker LV.2 Lurker Jan 30, 2019, 11:43 AM

  • Frank Parker LV.2 Lurker Jan 30, 2019, 11:43 AM

    I win

1
Home