How to win at Gulag in Warzone
Oftentimes, we would not be able to survive until the last man standing in the last circle without entering the Gulag at least once or twice. Over the past month that I have played in Warzone, the Gulag is something that I try to avoid the most that I can, but end up getting there anyway. Out of the 14 times that I have been in it, I have won the last 12 in a row. Here is how:
First, know that your enemy only has three options of direction: the center of the gulag, the left, or the right. Now, it is imperative that before it becomes a skill-based one v. one, that it is a game of chance that you guess the right direction of the opposing player. The chances of you going right and the enemy doing the same is around 1/9, or 11%. However, the chances of you going to the center and encountering them are much higher, since the left or right side of the Gulag won’t be that far off. To reduce the probability of going in the direction opposite of your enemy, use the tactical and lethal explosives you have.
Usually, with a flashbang, I would head dead on the center, with maximum possible cover, and throw the flashbang at either the left or right side. If I see a marker on the left side, I know they are around that area. After that, I simply rush and go for the kill. If I do not see a marker, that tells me one of three things: 1) they are at the center as well, or 2) they are on my right. At this point, I run towards either the center or the right, knowing that there are a 50/50 chances that they would be there, camping in a corner for cover. Before engaging, it is important to always have your finger on the trigger, ready for a 1v1. Most of the time, I throw a preliminary grenade or whatever lethal explosive I have just to make sure that I am guessing the direction right. If I still do not see a marker, I head over in that direction anyway, knowing they are either camping in the center or that I barely got them.
With this, I usually rush to their base, and before I know it, we are facing each other. At this point, everything is based on skill and aim. It is imperative to get the first hit, though. If you do get the first hit, then it tells the enemy 1) you figured out their location and 2) you have the upper hand. When a player has those two, it is almost guaranteed they win at the Gulag. This, so far, has been my experience. Rather than waiting at base for them to come, and guessing with a ⅓ chance is much less likely to succeed rather than you simply going for it and using your explosives as direction markers.
Do you agree with what I said? Let me know in the comments below!
Why Warzone’s Map needs to be smaller
Whether I'm dashing away from the gas or sniping at a moving vehicle, I have loved playing Warzone so far. Still, I have noticed one flaw that often goes unrecognized: Warzone's map is too big.
Currently, in Warzone, there are 150 players. It is understandable that a map would be huge to hold such an amount of people given the fact as well that we are able to use vehicles like ATV or even a helicopter. However, given the small size of each player, as well as the massive landmass of its mountains, player distribution, it is way too difficult to be in an aggressive mindset. Even if you do try and land at a place like Verdansk Stadium, the nearest enemy you can find is most likely a scope away. Further, it is very hard to spot them unless you take them out first. Rather than playing on the skill, one gains an immediate advantage if they get the first hit and take their enemy by surprise.
I have played so many games, and have still probably not even covered 10% of the entire map. There are floors and buildings and ladders I still have to climb, and I have played this game way past the midnight clock too often.
With a map this large, it is hard to cover a lot of ground and see a lot of enemies. In fact, when I got killed in the game and ranked 120th, a stunning 25 minutes had already passed due to its slow pace. If we were to decrease the map size by 15-20%, although minimal, that would make a huge difference in gameplay.
With more condensation, the battle royale style game will be more fast-paced and exciting to play. Further, there will be more close-combat calls in the game that calls for more skills from the players themselves. In a large map like Warzone, I cannot count how many times I have been sniped off by a camper between trees or been waited for at the edge of the circle after making it through in a span of seconds. If the map were reduced, there would be fewer sites for campers that stay in one building the entire game and wait for their kill like vultures.
Finally, Warzone will be much more entertaining in a fast-paced setting. Although I would not like to see that much of a reduction, a decent downsize in some parts of the map would increase pace, intensity, and action.
Do you agree with what I said? Let me know in the comments below!
What is the mission on Verdansk in Call of Duty: Warzone?
Battle Royale games are an incredibly unique genre. Originally, these games seemed as if they were just multiplayer games, lacking a deeper meaning or sometimes even a basic story. Then, all of a sudden, the genre flipped on its’ head! Now, Battle Royale developers tell us “our game is deep with lore and has an ever unfolding plot.” For some of us, this switch has been jarring, but it is what it is. The question then becomes: "what will drive Warzone's plot?" Well, let's consider some options.
Intel collection after a virus
Topical right? Things on Verdansk are awfully ominous. We have nearly untouched cities surrounded by various disaster zone type areas dealing with things like derailed trains and airplanes all over the place. So what’s the deal? The hospitals are all dark for the most part, the ER rooms are messy as hell. We’re being sent in by our fantastically useless dispatcher who decides to tell us we’re getting our ass kicked and not what the hell we are doing here or why we are being gassed after a certain amount of time. It seems the mission is get in and get out. Maybe what we’re getting out with is a video feed of the island. Our dispatcher seems to be watching our every move, so maybe he’s catching a live feed of everything but needs the physical copy of it all before the mission is completed. Maybe this is a long dead island and we’re being sent in to figure out what happened in the world before we got there. Or maybe...
This is a simulation
Cliché? Yes? Probable? Also yes! There are so many signs that what we’re experiencing on Verdansk is a simulation. For one, we have our dispatcher, who acts less like this is a serious mission and more like he’s commentating on a pickup game of basketball. Captain smartass who I assume is in charge of this suicide mission also gives seems to be the one in charge of giving us our loadout drops as well. So is he our sponsor a la the Hunger Games? Or is this something else? Is he putting in different items onto the island for his own entertainment? Think about the cash. Why is it there? Why is it in random chests strewn about? Plus, as long as you’ve played Call of Duty (14 years for me) have you ever seen anything as cartoony looking as the pickups in Warzone? I know that it’s just trying to be familiar to Battle Royale fans, but maybe there’s a purpose behind the pickups being all colorful and flashy.
The other thing that seems to confirm this is a simulation is the Gulag. What the hell is going on there? So you die, then you’re captured by…..no clue. Then you fight to end up back in the plane again dropping? I mean…what?
I’ll buy into the self revives and teammate revives, sure that’s standard, but the second lives? That needs to be explained. Is there anything clearer than this is not real than you reviving and transporting back into a plane? I say no, no there is not.
This is enemy territory that has been designated a battleground
So, this gulag, we’re clearly being brought somewhere by someone, so who is it and where are we going? Well, form what I can tell, it seems we are being locked in the Prison Complex located at the bottom left corner of the map. But who is taking us there? Well maybe this is just an island that’s been fully evacuated in order to have a place for a war to be carried out and the people taking us away are from the enemy force. Maybe that means the green gas coming for us is from that same force. But why would they be attacking us if we’re all already fighting each other? Well, what if each team is from a different country or faction? That would actually explain what’s happening, each faction has been sent here to fight for their people in a very Hunger Games like scenario, it would explain why we’re all dropping from the same plane an why we’re all hearing from the same guy. Maybe the dispatcher is in charge of this slaughter and he’s the one triggering the gas, taunting us to try and escape when he knows we likely won’t.
This is Purgatory, the Helicopter is the passage to heaven, the gas is hell.
Stick with me here. A lot on Verdansk is very strange, we’ve got that. Our mission is unclear, our equipment is dog shit, and our only objective is to survive and escape to the other side.
Now who else joins us in this purgatory? Soldiers, just like us in every way. Fighting for the chance to escape on that magical helicopter that rescue us from this place literally becoming hell. That helicopter is rapture for all intents and purposes and it starts to make more sense when you see all the areas presented to us on Verdansk. It seems like an amalgamation of every single thing you can experience on this earth. Giant cities, lush forests, amazing mountain tops, cabins, stadiums, bungalows, tents, military compounds etc. It’s meant to feel like places we’ve been and places we might’ve known. That’s the key to this theory. For a soldier being stuck in a constant state of battle must very well be its’ own form of hell and if you lose the match, that’s where you stay as the green gas takes keeps you in that hell.
Call of Duty: Warzone has become quite the surprise treat for us gamers stuck in quarantine around the world. It’s background, lore and purpose is plenty fun to speculate about and I’m hoping Activision sees this interest and begins to expand upon it because the first REAL feeling Battle Royale deserves it.
So what do you think? Is it a simulation? A war zone? (oh….I didn’t think about that) A contest to see who gets to try the new Ben and Jerry’s Flavor? A bunch of absentee fathers trying to escape paying for child support? Let’s talk about it in the comments below!
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Introduction of the Season Pass III for modern warfare.
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K!ING| Regiment Call Of Duty Modern Warfare
Hello everyone, I just wanted to tell everyone about the up and coming Call Of Duty Modern Warfare Regiment known as K!NG, we strive for only the best players and this is why we have test matches to see whether you have the skill to be among our ranks. If you feel like this could be you contact us we have an Instagram account (https://www.instagram.com/king_clan_101/), a Facebook account (https://www.facebook.com/KING-Clan-106285634375825/?view_public_for=106285634375825) and a youtube channel (https://www.youtube.com/channel/UCWb31dk8Iy7eUUXRuecizLw).
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How a below average team won their first match of Warzone
I have a confession. I don’t like First Person Shooters. I never have, they all feel very same-sy to me, and it always seems like I’m just playing the same game with a different skin on it. Any time I play an RPG with an option for a third person view, I take it. I tend to stay away from FPS games. Call of Duty is my one exception. This series IS the FPS genre. That being said, I’m not that great at it. I have about a 1:1 kill ratio to my name and although I’ve had a game in multiplayer with 37 kills (humble brag) , I’ve had countless games with 4 kills and 16 deaths that make me contemplate eating my controller.
So Warzone releases and I gather my team together. Who is my team you ask? Two lifelong friends, one who plays literally nothing but sports games 99 percent of his gaming time and the other who I’ve had to bribe to play The Witcher 3 and plays nothing but sports games as well. Then you have me, an avid RPG fan who has rediscovered his terrible college addiction during this quarantine in the form of Call of Duty: Modern Warfare. That isn’t exactly the A team you want, It’s more like the C+ team. But we decided to throw our hats into the battle anyway and enter the 150 player gauntlet of pros, newbs, old, young, men, women, current military, ex military, two legged people, 8 legged people (don’t discount the octopus gaming community) and everyone in between.
We began pretty terribly, zero knowledge of the map, or what strategies we weren’t going to use didn’t help much either. We were constantly separated to begin games and had some terrible games in the early going. Soon, we came across our first major hurdle, only two of us had Call of Duty: Modern Warfare, meaning one of us had no ability to get their ideal loadout. To say this is a disadvantage is an understatement because once you get your loadouts, the game changes. It becomes less avoid all conflict and switches to I will destroy anyone in my path. Despite this, we had some solid finishes. We would become pretty successful scavengers and found several great places that would fit as a spot for a final stand. Camping was not an option, but we knew how to fortify a place once we got there. We achieved top 5 multiple times and then yesterday, we began the day with a 3rd place finish that was so brutal in its’ ending, we recounted the events that led to our demise at least 10 times in the following games.
You see we had all three players alive, stacked with legendary weapons and we found ourselves in the middle of the final circle, sacred ground indeed. The problem was this god damn circle decided to be in this weird ass structure with literally nowhere to take cover and the following sequence happened. We had two guys covering one side and one covering the other, then all of a sudden, “Shit, they’re behind me, I’m dead.” I had no idea where behind him actually was, so I spun in circle and started running to try and dodge whatever nightmare that was coming for us. Then, a Flashbang I hear “Can’t see shit what the hell.” Dead. I’m blinded too and come out of my flashbang daze just in time to get sniped from god knows where. That was it, we watched the match finish out with a demonic determination to get back to this spot and not mess it up. We would indeed return to this same situation once again.
Just four games later, after an incredibly poor start that started with one of us dying immediately, we managed to get a vehicle and stock up on some prime equipment. Then our resident gulag expert added to his astonishing record in there with a win despite having by far the least FPS experience out of the three of us. His trick? Don’t aim. No seriously, don’t aim, just leave the gun at default level and when the other player comes into view, just move left to right until you get a clear headshot, it sounds stupid as hell and it works. I don’t get it, but I appreciate it. Now, we’re back to three and we’ve got a car and an insane amount of good equipment, so we begin our fated match to the center of the circle, careful to stop by small houses here and there to take cover and gather money. After accumulating a decent amount, I decide to pick up a cluster strike. Now, whenever I pickup a cluster strike or precision airstrike, I NEVER get the right opportunity to use it. Players are always moving or I always resorted to normal weapons instead. Keep this in mind.
We trudge on through the bottom west portion of the map to find ourselves in a small city with tons of buildings. We immediately see our map light up with red dots, enemies are close, we go forth. We eventually come to a building that is clearly crowded with enemies and decide to go in anyway. It’s clear they’re upstairs, that’s fine, we’re going to make our home the downstairs area. A big problem arises, there are SO many rooms, it’s impossible to know which to choose. We randomly chose one in the corner that was an abandoned apartment. What a decision that turned out to be. We immediately rig the door and underneath the window sill with claymores. 20 players left, now we wait. Camping you say? No, the circle basically is telling us if you leave this area, good luck surviving. The circle begins to close and what do you know? It cuts off half the room, so one teammate scrambles to the other side to prevent suffocation. This bodes well I think, but then we were spotted. Another team was perched above us in a warehouse and then started raining bullets on us, two of us were getting lit up by snipers with little to no cover and a giant wall of green gas hell was blocking any form of escape. It was then that I noticed the little icon in the bottom right corner of my screen. Cluster Strike. Better late than never, I equip it and aim into what’s now a mixture of smoke grenades and green gas and let it lose.
The first few bombs strike and…nothing. Waste of a strike, BUT THEN the final strike hits and takes out no less than 4 players. My screen lights up with +500 and I have no idea what that means in the chaos, but I assume I at least downed a bunch of people. The rest of the players come sprinting into view of our window including one poor soul who decided to hop into our apartment and promptly got his face blown up by our shotgun happy teammate. The gas closes. The circle becomes smaller and smaller, yet we remain in place. As other players approach the window, I spray a hail of bullets outside the window hitting some people I can’t even see at this point as the gas comes closer and closer.
Then something odd happens. The game still says players are alive, and I quickly check the map. The circle is all gone. The gas surrounds us as our life bars start to drain, every curse word in existence is emitted through my headset by all three of us. Did this game just glitch us to death in our moment of glory? Then the words of relief through my headset. “Dude, we won.” As the fabled helicopter lowered to take us away to safety, I still didn’t believe it until this flashed across my screen.
Exhalation and shock all at the same time. We, a group of below average FPS gamers had just bested 147 others. That may not sound like much to the uninitiated, but trust me, when you play this game, you begin to understand how hard it really is to achieve. For years, one of my roommates would scream into his mic in the late hours of night when he won 1st place in Player Unknown’s Battlegrounds and I would respond with something along the lines of
But now I get it. It’s an achievement. It’s insanely difficult and the final moments of a game of Warzone are among the most nerve wracking and intense ones I’ve experienced in my lengthy gaming career. It’s very possible we won’t ever win another one, but for one gleaming moment in the world of Call Of Duty: Warzone, we stood alone at the top of the mountain.
How about you guys? What was your most memorable moment so far in the early days of Call of Duty Warzone? What are you looking forward to in the season 3 update this week? Let’s talk about it in the comments below.
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