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How to expand on Call of Duty: Warzone- Ideas for future updates
So we’ve got our free to play superstar this year in the form of Call of Duty: Warzone. It’s brilliant, and for me and many others, the realistic approach to Battle Royale that many have been hoping for. But just as of this week, we’ve already gotten our first update to the game in the form of Battle Royale: Solos. It was a much needed feature for those who don’t always have two friends to play with or those who prefer that lone wolf experience. With this update, we know now that Activision clearly sees its’ popularity and will be sending more updates our way. So what should we possibly be looking forward to?
With the addition of Plunder, it’s obvious Activision was ready to think outside the box with the normal Battle Royale formula. While Plunder is creative-ish, it really doesn’t feel like a completed mode and that’s an issue when trying to break ground in this genre. Instead of a random money chase, how about the same Battle Royale formula that revolves around a mission? How about a scavenger hunt? A 150 player scavenger hunt where each squad is given a particular trail of breadcrumbs to follow. They wouldn’t need to place markers to show the areas either, how about instead of go to this marker, it just said “you can find objective B in the hospital.” This automatically adds tension to the scenario as you could have one squad member search for the objective and have the others covering their back. This would lead to some intense moments with high concentrations of players all converging on similar points on the map, but by making the objective in vague location, it wouldn’t get too clustered. IF the clustering became an issue though, each team could be given their own hunt to go on. There could be different objectives in each area too to spread everyone out more.
Another idea would be escape from the island. Reverse that circle of doom! Start the game as usual and then a few minutes after everyone drops, have that circle start small somewhere and start rapidly expanding. The objective would be last man standing still, but this would add an extra layer of panic and tension as you could make one area the designated exit and have the battles all be over who gets to it first. I have found the race to the center of the circle somewhat dull because there’s nothing there but the helicopter extraction. This is similar but would add a beat the clock element to the gameplay while still giving that tension that makes the game type so unique.
The contract are a great little variation to the main Battle Royale formula, but I think they can get a bit more detailed and interesting. Right now, there are three kinds of contracts, bounties, recon and scavenger. The only really interesting one of these is the bounty, but often I feel the reward isn’t big enough to take the risk of getting killed by their teammates.
To make bounties a bit more intriguing, how about the bounty goes on the entire team instead of one person? Make the contract worth $12,000, enough to fully equip you and your team with either airstrikes, self-revive kits or whatever they’d like. This way, you have a mark on the whole team you’re tracking and it gives feeling of certainty of what you’re going after as opposed to the solo bounties which feel far too risky to pursue. The same reward for surviving should apply too, if your whole team survives the attack, they should all get a hefty some of cash. In terms of expanding the contracts though, how about retrieving special weapons and vehicles? You could have them in hard to reach places or hidden corners of the map. For the weapons, the would obviously be a huge leg up on the competition and for the vehicles, maybe provide an armored truck of some kind that is incredibly difficult to destroy, making it a priority for multiple teams to try and take it out with a cash prize for them as well.
Now how about switch up the idea of the contracts? How about (to be topical) one of your teammates contracts a virus and there’s a vaccine you need to get to before he dies and is unable to revive? This would take away the idea of contracts being optional and just force gameplay additions on to you, which I like because that means the developer is confident in their game design choices. You could have the gas masks provide them extra time to survive too and create a whole other level to Battle Royale.
Call of Duty and Zombies go together like lamb and tuna fish, or spaghetti and meatballs if you’re weird. How can you make the occasional dull moments of Warzone more exciting? How about adding a ravenous zombie horde to the map that you have to worry about along with the scores of other players around you? Sure, It’s ripping off DayZ’s formula a little bit, but who cares? At this point it’s like
When it comes to accusing developers of copying each other and the point is to make game more fun. To add to this mode, if you’re bitten by a zombie, you could start to turn and have a game mechanic where you can barely see and control your character as they turn into a zombie and create a tense moment for your team as they decide how fast they need to put you down. You could also have a cure like I suggested in the contracts section. Now the zombie horde needs to migrate across the map so as not to cause too much chaos in one particular area. I’m also talking 28 Days Later style zombies, not the Walking Dead kind, I want sprinters.
You could even start throwing a little bit of Left 4 Dead into this as well and have multiple different zombie types appear as the circle is getting smaller. Picture it now. You and a teammate, trapped in a shack, 1 of 2 teams left. You see them on a hill aiming for you and zombie horde emerges in the distance. A helicopter arrives for extraction. What do you do? Take out the other players? Aim for the zombies? Make a suicide run to the chopper? Are you feeling this? Because I’m right there just typing it.
Call of Duty: Warzone is off to a fantastic start and is making is mark on the Battle Royale genre. If Activision puts the same effort into supporting their game as Epic Games does with Fortnite, we might soon see the reigning king fall to a nee challenger.
How are you all liking Call of Duty: Warzone so far? Do you like my ideas? Do you have others to suggest? Let’s talk about it in the comments below!
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RIP My Storage - MW2 Remaster, OG Ghost skin and new Operators Alex and Roman - Season 3 Leaks
Season 3 is right around the corner and with the recent update players were able to browse through the game files to find some MASSIVE leaks!
Coming throughout Season 3:
- MW 2 remake
- OG Ghost skin
- New Operators: Alex (Yes, that Alex!) and Roman
- Warzone Duos
- Warzone Quads
- HC & Realism gamemodes for BR
- Shotty Snipers gamemode for BR (snipers and shotguns only)
- High Action Gamemode for BR (Ring closes A LOT faster)
- more Warzone related playlists
- new guns
- new MP maps (MW remakes)
You thought nothing could top season 2? You thought wrong!
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How to best spend your Cash in Call of Duty: Warzone
Call of Duty: Warzone is one of the more intriguing Battle Royale games we have seen and part of that intrigue relies on the cash system. By either finding cash, completing the contracts, or picking it up off of other players who have been eliminated, players can accumulate enough to purchase items at the Buy Station. The dilemma hits once you get there though, what do I buy? Do I go for the Killstreaks? Should I buy an auto self revive? Plenty of options, plenty of strategy, so let’s explore them
What should I get? What should I stay away from?
Are the Killstreaks really needed to survive? Well that’s a tough one to figure out. Depending on your playstyle these things can either make your day a lot easier or just be a waste of money.
Armor plate bundle, $1500 – Cheap and crucial. The time to kill has been increased greatly due to body armor and having 3 pieces on you vs 1 piece is a serious disadvantage. It gives out 5 plates for either you or your squad to equip and although you can find armor in chests, if you have enough money to spare, pick up one of these.
Shield Turret, $2000- Listen, unless you really like tower defense levels in games, I’d leave this thing alone. It’s powerful, but you can’t recover it and unless you somehow have like 7 players lined up in your sights it’s absolutely useless. The shield only covers your torso too so one clean shot and you’re done. Moving on.
Cluster Strike, $3000- Relatively low priced and damaging, the cluster strike is less of a way to get kills and more of way to root out an enemy. For example, if you cluster strike an are where a firefight is going on, nobody is going to stay around to see the fireworks, they will run for cover. Take this time to note where they run to and that’s your next target. This is an effect Killstreak to use at the end of matches too, because when there’s nowhere to run and nowhere to hide, it might be worth risking an accidental suicide to see if you can take everyone out with this.
Gas Mask, $3500- This one is tricky. It’s completely useless until the final circles start to close and even then it only gives 12 seconds of protection against the gas before breaking. However, that 12 seconds is a huge advantage because it lets you move in and out of sight and could give you a chance at a sneak attack since you’re pretty much invisible once inside the gas as well. Highly skilled players will want these, the rest of you have bigger things to worry about.
Precision Airstrike, $3500- This one is very similar to the cluster strike but seems to cover a bit more ground. It also comes in quicker after it’s used so that gives less time to escape the attack. Pretty useful if you can find a group running in the open. Always call the strikes to the area they’re headed, not the area they are.
UAV, $4000-If you’re the type to find a great area and just defend it, then I would absolutely recommend a UAV. Knowledge is power in Call of Duty: Warzone and having the ability to know who is in your immediate area can be the difference between life and death. UAV’s are also pretty great to have if you’re considering sniping from a rooftop as it can make finding your targets a far easier venture. In the final moment of each game, I rarely have any clue where anyone is and a UAV would be a crucial thing to have to root out that camper in the bush or the team hiding in the shack. It has also been recently discovered that if you use three of these at once, it turns into an advanced UAV showing enemy direction and location, I have not tested this out yet though.
Self Revive kit, $4500 – This one is obviously crucial if you’re playing solo, but still helpful if you are in a team. It brings you back from death if you’ve been downed. It takes a little bit of time to administer though and if you’re standing right next to an enemy who just shot you, then using it at that point will do little to help as they’ll do the same once you’re back up. If you’re able to crawl to a teammate though, this is especially useful if that teammate is busy covering you and it will let you back them up in a pinch.
Munitions Box, $5000- Ammo is scarce in Warzone, but not so scarce that you should waste your precious cash on this useless box of nothingness. You find better equipment in random chests and if an enemy shoots this while you’re near it, it explodes and kills you. The benefits are just not worth it to me and there are far better things to spend your money on. Next.
Loadout Drop Marker, $6000- Ah, now this one is interesting. The loadout box drops at wherever you decide to place the marker and in it contains your ideal loadout that you’ve customized from either the menu or your main game of Call of Duty: Modern Warfare. I’m talking primary weapon, sidearms, grenades, the whole deal. The other side of it is anybody can access this if they get to the box and that’s why a lot of times you’ll see this box placed as a decoy. “Free weapons, high level stuff here!” is the message you think it’s saying to you and then the second you run up to it there’s either a C4 on the side of it about to blow or a hail of bullets heading your way from some clever sniper perched above you.
The loadout is expensive but you and your teammates can pool your cash together and it’s very much worth it if you manage to be secluded when you acquire it. Having your perfect aiming sights, or having claymores towards the end of the game can change everything.
Hope these tips helped. As the game receives more updates I assume more Killstreaks will be added and maybe we’ll even see some Juggernauts allowed on the island at some point to make things extra horrifying and interesting. This ride is just getting started so buckle up.
What do you think? Are there better ways to spend your cash? Are my suggestions terrible? Do you wish there was more to buy? Let’s talk about it below.
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COD: Modern Warfare - The Complete Review (1/4) - My Thoughts
Hey folks, so, I love COD: Modern Warfare and I think right about now is a pretty good time to review it, it's been a while and ive played the game enough to review it. I'll be splitting this special edition of my, "My Thoughts" series into 4 sections; Multiplayer, Campaign, Co-Op, and Campaign. That being said, let's jump into today's review.
This first section of the Complete Review will be focused on the Multiplayer Because, that's what I'm most familiar with and quite frankly, I have a lot to say so I know this one will take me the longest.
I'm going to be doing reviews in specific areas of the game and then I will be rating them 0-5, 0 being there's absolutely NOTHING good about that specific aspect of multiplayer and 5 being, it's absolutely PERFECT. Now, without further ado, let get into it!!
Maps - 2/5
Alright so, this COD is a much slower version of the other CODs, which.... well, most people weren't happy about that when it first came out and some people still aren't... like me.
Almost every single map is god awfully fucking large and even if it's not necessarily "large," it's still way too big for a COD game. it's almost mind numbing to play, it feels like an endless search to find anyone. Tactical Sprint barely even helps on these kinds of maps as well because even that only gets you so far.
Objective game modes on the huge maps are also probably one of the worst things I've ever experienced, the amount of times I could've won a game but the hardpoint was all way back in the enemy's spawn and was a 110m away is absolutely rediculous and makes me beyond mad while playing.
Now, I will admit, there ARE some exceptions. Vacant is decent, Shoot House is AMAZING, Shipment is a blast, Rust is ok, Piccadilly is ok, Khandor Hideout is pretty good, Crash is barely ok, but other than those, all the other maps are way to big, and notice how the ones I just listed, most of them were just OK.
All in all, I gave the maps a 2/5 Because majority of them are just too big, slow, and mind numbing.
The Battlepass(es) - 3/5
don't worry, this one will be a little shorter, but the battle pass is pretty good, for a COD game, yet at the same time, slightly underwhelming.
The operators skins aren't worth anything, they all suck, other than the tier 100 operator skins. the weapon variants CAN be cool but rarely ever, and most of the time it's just filled with shitty attachments that your be taking of the moment you decide to use it, then it messes up what it looks like and at that point you can barely see it's a different Variant.
Sprays are useless and boring, the emblems suck, the charms are usually boring as well.
Really, what saves this Battlepass from being stupid, are the XP tokens and free weapons because DAMN their worth it. Weapons will be another section of thsi review so I won't talk about them right now but the fact that you can get the weapons in the battle pass is really nice, and if you can't afford the Battlepass, your also not losing much at the same time because as great as they are, they can still be outgunned by some bullshit (ahem, M4 and MP5s).
The XP tokens are pretty nice too, but they're not that useful after getting to level 55 Because, leveling up after that is basically pointless, I mean, unless you want the shitty weapons they give for getting to level 155... which you don't, they're dumb as hell. I however just like the challenge of getting to level 155 so I like them.
in a quick summary, the battpass is pretty good for a COD and if you can afford it, I say go for it, but if you can't, I promise your not missing TOO much.
Missions (Barracks) - 1/5
Alright, let's get this one over with.
So, in case you don't know what I'm talking about, I'm talking about the missions under the barracks tab. Yeah remember those things? No? well I'm not surprised.
Missions are probably one of the most useless things ever, unless you want the XP... which you can earn in a game or two.
There are TWO things in my opinion that are worth really grinding for in the missions; a) The Piercer MP7 Variant, and I only say that because in my opinion, the iron sights look a thousand times better than the regular MP7, and b) the Ending Misery variant of the MK2 Carbine. Why? well, I just think it looks cooler than the regular version. Other than that, there is ZERO reason to do those stupid missions, it's not worth your time, it's not worth my time, it's not worth anyone's time.
Weapons - 4/5
Remember that weapons section I said I'd put in?
Well here we are.
So, guys, I'm not even gonna lie, I really honestly do thinks the weapons in this game are so perfect. they can be made for long range,, short range, hip fire beasts, run and gun variations, and probably other stuff I can't think of but really, the weapons are so customizeable, it's honestly almost perfect.
Now, I love this game with a passion, but goddamn, Infinity Ward, if you don't fucking nerf the Grau 5.56, Striker 45, M4A1, and MP5, I'm actually going to lose my shit.
those four as so rediculously overpowered in their own way, it's fucking rediculous. I'm not gonna go into to much because chances are, if you have this board pinned, you play the game, you understand the same pain I go through day in and day out, so I'll sum it up really quick and if you wanna talk about it more, go to the comments or DM me, but, basically, the M4 is way too op in litterally every single way, the MP5 is WAY good at litterally Everything too, The striker has some insane damage and really it's only downside is the accuracy/ control, and the Grau is just insane in every single way too, ESPECIALLY at range.
Other than those four, all the weapons are great aside from one section I've still yet to touch, the LMGs. I feel as if the LMGs are basically useless in this game because their just so unbelievably slow. you can do litterally anything to them and their still slow, the only except to that would be the Holger but, that gun just kinda sucks all around even if you make it fast. Do they have good range and damage though? Yes, but it's not worth being so insanely slow especially with how big the maps are. basically, unless your a little bitch boy camper and wanna sit in one area aiming the same direction for 10 minutes, they suck.
Ground War - 0/5
Look I'm gonna be completely honest, I don't even wanna talk about this disaster of a gammode, and before any of y'all even come at me, notice how this series is called "My Thoughts," not your thoughts, so, if you don't agree with me, I'll debate with you but don't just tell me I'm wrong
So, this gamemode is fucking retarded basically.
To sum it up, imagine a really shitty copy of Battlefield.
I'm sorry, but anyone that plays ground war, y'all are shit at the game in my opinion. I'm not even lying, I would LOVE to see the people that play Ground War in MW play Battlefield Because all of you would get litterally bent over, and fucked. Everyone that plays Ground War are little camping pussies and it makes it extremely slow. You can walk around forever without seeing that many people and you'll get sniped out of nowhere. Not to mention, the vehicles are almost so simple, their HARD to drive, and maybe that's because I'm a hardcore Battlefield fan too but that just adds to my point of how badly Ground War players would get destroyed if they tried battlefield. the vehicles take zero skill.
Not to mention, the Maps are just bland, big, and boring.
You wanna play a 1000 times better version of ground war, buy Battlefield 4 for like litterally 12 dollars, watch a few JackFrags videos, and pop off. Ground War is just a shitty gammode and I wish it was like the Ground War from previous CODs.
Store (Microtransactions) - 5/5
So, really, I think the store and microtransactions are perfect this year. no supply drops, Everything is in the battle pass so with a little gridning, you can get everything you want. and even if you don't get the battle pass, you really don't need it so you'll be ok. All the Microtransactions are optional and not pay too win. some may have new attachments for weapons but, if you don't wanna buy the bundle or whatever, there's challenges to get the new attachment for the weapons. I also think the bundles are usually pretty fairly priced. nothing is really too expensive other than the operator packs but I mean, their not needed so you don't HAVE to buy them and really I think it's good this year. I approve 👍🏼
Gunfight - 3.5/5
Ahh yes, our first decimal.
I really do think Gunfight is a pretty decent mode and definitely a change of pace from the original multiplayer and the other stuff. Their nice and quick, very skill based since it gives you random weapons and you have to know how to use those weapons effectively, and very communication based. The maps are also small and fun for the 2v2s.
With all these good things to say, you'd think I'd make it a 4 or even a 5, and the only reason I don't give it one of those is because it's just not as addictive as the regular multiplayer experience. They also can get a bit... campy sometimes. If you ever want a change of pace and wanna be challenged, I do recommend doing a few gunfight matches, but their unfortunately just not as fun as the regular multiplayer.
Trials - 1/5
Alright so again real quick, this is called "My Thoughts," so I'll debate about this, but don't just go in on me for no reason.
So, yeah, these are pointless. I've never heard another person talk about these and quite honestly I forgot what they were not to long ago and I had to look back it to remember. And since you guys probably forgot too, I'll give a brief explanation, but, basically, their little speed run courses you can do with tickets you earn from... well, hell if I know, but basically you just have to go through a timed course and just try and go as fast as possible with as few mess-ups as possible.
To summarize, I give it a 1/5 because nothing is wrong with it necessarily but it's just a forgotten gammode and really just isn't fun in my opinion.
Alright guys, that's a wrap for my first section of my official COD: Modern Warfare review, be sure to stick around for the next three sections were I'll be reviewing Warzone, Co-Op, and Campaign! If you liked this post, be sure to leave a like, and if you disliked, leave a dislike! If you'd like to DEBATE in the comments with me or fellow Mooters, feel free! My DMs are also always open if you'd like to talk more on Modern Warfare or any other games. Other than that, thanks for reading guys, have a good day, and wash your hands! Peace! ✌🏼💜
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