POPULAR 16. The Best SMG, MX9 review

The MX9 is one of the go-to Submachine Guns in Call of Duty: Black Ops 4 due to its incredibly high rate of fire, as well as its damage capabilities.
While it's to be expected with Submachine Gun, the MX9 does suffer from some moderate recoil, which can be a bit of an issue for those that aren't too familiar with the weapon.
However, once mastered and used in the right hands, the MX9 is arguably the best SMG available.
The MX9 is a middling SMG that boasts mostly average characteristics. Its time-to-kill is about average for the submachine gun category, enabling it to edge out most assault rifles in close quarters with sufficient accuracy. Moderate damage coupled with a high rate of fire enable this weapon to win most engagements in close quarters. However, beyond close range, the MX9's recoil has a tendency to pull the sights off target, and can be difficult to control. This limits the weapon's effective range to strictly close quarters, although the weapon may win medium-range engagements in certain scenarios.
Handling is about average for the SMG category. The MX9 has no particular strengths or weaknesses in regard to reload time, raise time, or ADS time. The 35 rounds in the magazine can be expended rather quickly due to the high RPM, so spraying is not recommended unless as a last resort option. As such, the MX9 can struggle in prolonged gunfights, especially when taking on two or more enemies at a time. The iron sights are mostly fine for close-range engagements, but some users may find them cluttered, so the Reflex is recommended to improve usability.
The Quickdraw and Grip are strong choices, and both improve the MX9's ability to consistently win engagements. However, the AP Rounds and High Caliber fulfill more niche roles that aren't nearly as useful. In the case of the AP Rounds, submachine guns already have low base damage against vehicles and equipment, and other weapons, like assault rifles or light machine guns, are much better suited to an anti-armor role. In the case of High Caliber, the attachment is entirely dependent upon the user's ability to land headshots, and as accuracy is not the MX9's strength, the attachment is not as useful as on other, more accurate weapons.
■ Sights
■ Attachments
Long Barrel, II
Hybrid Mags
High Caliber I, II
Laser Sight I, II
Stock I,II
■ Marcus T's Setup
This assault Black Ops 4 create-a-class build is all about speed: you can kill quick, move quick, and heal quick. Playing this Black Ops 4 MX9 class is all about charging through corridors and using your powerful SMG and ability to strafe quickly and accurately to outgun enemies in close-quarters.
Widely regarded as the best weapon in the game, the MX9 is the fast and powerful SMG that forms the basis of this assault class. The ELO sight provides a very open optic that’s great for tracking multiple targets. Attached to the MX9 we have a Stock for faster movement while aiming, FMJ for quickly taking down armoured targets, and Rapid Fire to down targets faster.
As I’m constrained by the Pick Ten Create-a-Class, this class will not run a secondary weapon, but that frees up a slot for a Wildcard like Primary Gunfighter which allows us to equip a third attachment to the MX9. Anot her Wildcard that is important to this Black Ops 4 class build is Perk 2 Greed, which lets us equip a second ‘green’ perk – Lightweight and Gung-Ho make combine to make this an outrageously speedy class. Finally, we have the Stim Shot equipped as our chosen gear item: it heals faster, is available more often, and can be used without lowering your gun.

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LV.18 Sage

POPULAR 13. The Anti-Scorestreaks, Hellion Salvo Review

"Lock-on or free fire rocket launcher. Reliable anti-vehicle weapon with anti-personnel capabilities."
The Hellion is best used to deny enemies their scorestreaks. Bring down enemy attack choppers by locking on to them! In fact, it's more a portable surface-to-air missile than a rocket launcher.
The explosion effect is not that big, but it has a wide range of indirect explosion damage, and gives about 100 damage. In the case of a direct hit, one shot one kill.
■ Attachments
As you all know, there is a fast lock missile missile for the attachment state.
In addition to helicopters and airplanes, induction is also applied to Mantis and Sentry. In a blackout, it is also a vehicle.
For reference, Razor Wire and Barricades are unlockable , but they are also good for cracking them. The Razor Wire flew in one shot.
'Rocket Cache', which gives you 2 more rockets, 'Fast Loader', which speeds up reloading, and 'High Explosive', which increases explosion radius and damage. High Explosive increases perimeter damage to 140 when equipped.
Using a base Hellion Salvo with no attachments,
UAV, Counter UAV, Drone Squad drone, Care Package chopper – one rocket
Sentry – two rockets
Sniper’s Nest, Attack Chopper – three rockets
Mantis – four rockets
Strike Team deploy chopper, Gunship – five rockets
Basically, the attack/sniper helicopters that appear in multiplayer will avoid the rocket by making the rocket disarmed when the rocket approaches, and avoiding the rocket to some extent. If your opponent attack helicopter or sniper helicopter appears, you can drop it right away and it will help your team. However, what makes the Titan the better option is it’s versatility when it comes to enemies rushing you while you’re focused on shooting Scorestreaks, opposed to reorienting your sights with a sniper rifle.
For comparisons sake, I takes a look at Specialists weapons such as the Tempest and Annihilator. Since taking out Scorestreaks with these weapons consume a good portion of their ammo, he recommends only using these if it’s a close game and it’s your only option.
For example, here are the quickest options – the time being from when you have sights on the chopper until it’s destroyed.
Hellion Salvo (no attachments) – 11 seconds
Hellion Salvo (Fast Loader + Fast Lock) – 9 seconds
Paladin (hitting all five shots in the magazine with FMJ II) – 8 seconds
Titan (FMJ II) – 7 seconds
Annihilator – 4.5 seconds

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LV.18 Sage

POPULAR BO4 is Missing a No-Specialist Classic Mode

I can't be the only one whom thinks that Black Ops 4 missing a classic mode in which there are no specialists is weird. I can't be. A classic mode such as the one that I'm talking about should be a standard feature.
Once you introduce Specialists, you introduce issues that can affect the balance of meta. Don't get me wrong, I like multiplayer with the different Specialists but I do want a a mode in which the playing field is not being partially dictated by the Specialist you choose.
More specifically, this is how I imagine how the character setup would work in this mode. On a side note, it's based upon how it worked in Call of Duty Modern Warfare 2, which I think is the epitome of Call of Duty games.
Setup Name:
Perk 1:
Perk 2:
Perk 3:
Death Streak:
This is my favourite Modern warfare 2 load out:
Setup Name: 3.2.1. NUKE!
Primary: AK-47 - Suppressed
Secondary: PP2000 - Suppressed
Equipment: Semtex
Grenade: Stun Grenade
Perk 1: Scavenger Pro
Perk 2: Cold-Blooded Pro
Perk 3: SitRep Pro
Death Streak: Final Stand
With a level playing field & standard kill streaks then we can focus on just simply on our own skills & weapon/perk load outs.By the way, I'm not saying that I don't like the specialist focused multilayer of BO4. BO4 definitely shakes up Call of Duty in a good way. If you want to call me old fashioned, then go right ahead. I mean I did grow up during the early days of gaming during the 90s. I do genuinely prefer more straight forward game modes when it comes to PVP (DM, TDM, & CTF).

LV.24 Dragon

12. Fire with powerful force, LMGs Review

A light machine gun (LMG) is a machine gun designed to be employed by an individual soldier, with or without an assistant, as an infantry support weapon. Light machine guns are often used as squad automatic weapons.
There's a LMG, so of course, Heavy-Machine Gun: HMG, right?
In war movies, M60s, which are often carried in cars and tanks, are basically heavy machine guns that soldiers don't carry around. In places like Call of Duty where you run around with guns, of course, you don't see heavy machine guns, and all these machine guns here are Light-Machine Guns.
In Black Ops4, it's very difficult to sort out all three types of gunshot are so different.
1. Lots of long shot
2. Slow re-armament
3. The most powerful of all the speakers.
4. relatively low accuracy
In other reality-related shooter games, it's usually a regular stall, or a narrow street corner, and it's a regular thing to play in the form of a cordon or an alley captain.
The black Ops4's LMG in the near future seems a little different from the traditional stuff. Today, I’m posting the other two, except Hades, that already posted the review.
"Full-auto light machine gun. Reliable firepower with the largest ammo pool."
The Titan is a high-damage, low-RPM light machine gun that excels at putting down suppressive fire from a distance. Unlike other LMGs in multiplayer the Titan does not have access to Fast mags or Hybrid mags. This can be problematic due to its slow reload. To counter its slow reload the Titan can be equipped with extended mags that can boost its ammo capacity to a enormous 150 rounds.
In fact, there is nothing remarkable about stats. Well, It's the most accurate among the low-accuracy total of the games.
Even if it is compared with Assault Rifle or Tactical Rifle, it is not comparable level ...
The strength of Titan, however,'It does not have a noticeable advantage, but it does not have any disadvantages'. That's why it's the most "general" gun with Vapr.. In a word, the balance is good and versatility is high.
It does not miss all the long and short distances, and the accuracy is high when aiming at shooting.
Especially since it has the largest number of ammunition among the machine guns, the reloading pressure which is the greatest disadvantage of the machine guns is less pressing. In the case of AR's Vapr, it is unlocked at a very high level, whereas Titan is a basic gun given directly to level 5, so you may want to decorate it with XP. If my friend who is new to CoD asks me to recommend a total, I would recommend Titan.
■ Sights
Reflex, Recon, Holographic, Dual Zoom, Threat Detector, NVIR
As a versatile Titan, you can mount as many sights as possible.
■ Attachments
Extended Mags I, II
We have a wide range of choices, in fact, because the total is consistent with performance. Follow your instincts!
However, it is recommended that the FMJ be fitted as it can exhibit significant resistance to the other Scorestreaks equipment.
And if you've ever heard of Titan, let's say, "The enemy helicopter, the UAV, the Mantis, is on my mission to destroy it." Depending on their skill, Titan with FMJ II breaks down their equipment faster than a rocket launcher. Razor Wire, barricades. It's not a bad idea to carry a rocket launcher with a secondary weapon.
When equipped with FMJ, the rounds will turn yellow (whereas the default rounds are blue). When equipped with FMJ II, they will turn red.
■ Operator Mods : Oppressor
"Suppress enemies near your bullet stream.”
As you can see, the screen is blurred even though it is only around the bullet's edge that is shot or flying. One of the auxiliary devices is called 'Shock Grenade', which is almost the same effect as when hit.
The person who used it will have no feeling, but in the right place, there is this headache. I can not shoot the gun properly.
When the snipers get out of here, there's no point in running away ...
Especially if you shoot with this Titan where enemies are gathered, you can instantly kill the opponent.
But honestly, this feature is more like a shooter. It is a 'support' function. Because it is not popular.It's good when you catch Sniper by Titan.
2. VKM 750
"Full-auto light machine gun. Highest damage in class with low mobility."
This boy is reminiscent of Heavy Machine Gun. In blackout, VKM uses 50 caliber ...
This 50 caliber is about 12,7 mm, and in reality it is a gun used for heavy guns and sniper rifles with the feeling that 'bear smashing'.
Of course, damage is a feature not to mention. If you do not feel that you can not feel it again, the damage stat is VKM 11 and SDM 12. In the last sniper rifle review, did SDM say that it was two uppercuts? VKM is available in 3 legs (2 heads if mixed).
Even so, what is OP as automatic fire ? There is a fatal drawback to say. The fire speed is very slow.I do not feel like full-auto, but I feel like I'm just blown? Because of that, most of the people who write VKM while using other auto guns feel frustrated ...
This gun is deprecated for a player who is sick because Ames is not good. However, it is a gun that can not be more attractive to users with accurate Aim trekking. I'm counting. With the Attachments and Mods described below, the VKM is actually a machine gun that can be operated in SDM class.
■ Sights
Reflex, Holographic, Dual Zoom, Threat Detector, NVIR
■ Attachments
High Caliber I, II
Fast Mags I, II
Extended Mag I, II
Rapid Fire
Quickdraw I, II
The key is High Caliber and Rapid Fire. Since it is not a gun which consumes a lot of bullets to catch an enemy anyway, there is not a big feeling of a vertical handle or quick reloading. The LMG has a small amount of firearms. The Extended Mag is good, though ... It's not like the high-caliber guns you use, it's not comparable to the efficiency of the High Caliber 2.
Since Operator Mod is actually required for VKM, there are 3 parts selection.
1. High Caliber I + II + Fat Barrel
2. High Caliber I + Rapid Fire + Fat Barrel
3. (Give up Perk and Secondary Weapon)
High Caliber I + II + Fat Barrel + Rapid Fire
Whichever you choose, it's a personal taste. Try it yourself and choose the one that fits your hand.
■ Operator Mods : Fat Barrel
This is a little funny, but if you write this in your settings, you will get a 'bigger shot' ....
I feel that the size of the enemy character is getting bigger in the actual game.
That's why the head of your opponent gets bigger and you get a good head shot when you mount the Fat Barrel.
My feeling is that the head shot will pop up almost 1.5 times.
With High Caliber, the synergy gets bigger, so you can kill your opponent with almost 2 shots.
VKM is also a scarier gun than any sniper gun, as written.
The downside is that there is no FMJ, so the damage to the object is rather low compared to the Titan.

If you have any problems or questions in my Guide, please leave comments at any time! If you follow me, you'll be able to check out my guide quickly in Newsfeed.
Check the hashtag and click on the link below:
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5. Shot Flashes Anywhere! SG12
6. Dream of One Shot One Kill, All of SRs Review
7. Marksman's Weapon,Tactical-Rifles Review
8. Time to Basic. All of ARs Review
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LV.18 Sage

Microtransactions when put into Google translate roughly translate to more money.

I am kinda late with this, but I want to give my thoughts on the reticle being sold as a microtransaction in BO4; why are people acting surprised? It's a genuine question I have.

So this post will be split into three parts; the reaction from the community, what the reticle actually was, and the problems this creates in the future.

I've seen countless YouTube videos discussing the microtransaction, none of which praised the recent purchasable item. All of which seemed surprised it even happened. Why though? Does the community not understand that Treyarch/Activision no longer care about their playerbase? (I like thinking of the blue screen problem and how the former employee who leaked a bunch of information stated that Treyarch/Activision only care about the game crashing if it happens to streamers) If you support this microtransaction let me know though along with why you do or your reaction to this.

So the reticle that was added as a microtransaction is nothing more than a red dot ring sight. I'll attach a picture to this post so you can see it. The price for this reticle was 100 CoD points (50 on sale). Okay, so it's a dollar microtransaction, it's not that bad, right? They set a rare reticle at a price point of 100 CoD points, but what would a legendary reticle cost? It may initially seem absurd that people are getting upset over something so small as this reticle, but that's just it; the reticle is almost identical to a preexisting reticle. They literally altered a few pixels and are repackaging it to their playerbase without hesitation in exchange for actually money.

Lastly I want to say that Treyarch/Activision adding a reticle as a microtransaction is bad news for everyone who enjoys Call of Duty. This could set the precedent for a lot more absurd microtransactions. If someone would have told me that I would have to pay for a reticle in Call of Duty, I would laugh or maybe expect a badass reticle. Now though, it seems any microtransaction is possible. I look forward to the next Call of Duty where some attachments are obtainable exclusively through microtransactions.

Oh yeah, sorry to anyone who lost their Pink Diamond LeBron James in 2K19. I would argue that when Treyarch accidentally gave us a free variant, removed it, and got away with it that 2K Games figured they could do the same thing.

LV.10 Mootiversary!