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Super Mario Lego

Super Mario Lego sets will be released on August 1st.
 
Action Blocks are also contained in the set, so assuming that it will catch the customer's attention.
 
According to the announcement, the starter set will cost $59.99, the Pirahna Plant set will be $29.99 and Bowser's expansion will cost a whopping $99.99.
 
Click the link below to see the adv video and details.

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Super Mario Lego

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(Sunshine) Anyone know if you can do this at the same time as the Shadow Mario cutscene starting?

https://youtu.be/tRFbWeEONqg
You can get to this skip as soon as you enter the plaza for the first time. Its location is also really close to the first Piranha fight. I'm wondering if you can override the cutscene for Shadow Mario appearing by entering the loading zone at the same time and what that might do for speedrunning.

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(Sunshine) Anyone know if you can do this at the same time as the Shadow Mario cutscene starting?

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Watch

Watch "Ness needs to chill!!! | Smash Bros Ultimate Montage | Ness Montage" on YouTube
https://youtu.be/ipwRy8Qd9bk

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We don't care about the hero

We don't care about the hero
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We don't care about the hero

Super Mario Bros. FPS?!

Always wondered what an FPS Mario game would look like? Or maybe possibly a Doom X Mario game? Well, if you answered yes to either one of those questions then you should definitely watch my latest video!

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Super Mario Bros. FPS?!

Please watch and get me some views for support

Watch "When you slip in a bannana in mario cart" on YouTube
https://youtu.be/mOukluawzcw

Press link to go on youtube and save it and sopport by giving views! Likes and subs will help but of course views are always supportive

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Anyone wanna play some mm2

Really fucking bored so please

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Anyone wanna play some mm2

Mario kart 8 deluxe

Add me and me can play SW-5908-8799-9555

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I’m looking for people to add as friends in Mario run cuz I need nintendo points to get stuff

Plz

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Smm2 stream. Hop in guys!

Watch PWing with me on Twitch! http://www.twitch.tv/pwing?sr=a

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Join my discord @ https://discord.gg/JPHHyp3 it is a discord with many game options.

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Top 10 Mario Games That Got Canceled (And Why)

10. Mario Takes America!
Mario Takes America was an edutainment game planned for the Phillips CD-I that was announced in a UK magazine in 1994. The plot had Mario trekking from New York to Hollywood in order to star in a movie. The hero was set to accomplish this by using vehicles including trucks, cars, and helicopters. The game was canceled after Phillips cut the project's funding, unimpressed by the progress that had been made.

9. Super Mario's Wacky Worlds
Super Mario’s Wacky Worlds was also a game destined for the Philips CD-I that never saw the light of day. Designed to be a sequel to Super Mario World for the SNES in 1993, Mario’s new game would have him traveling through levels on Earth rather than in the Mushroom Kingdom.

While Nintendo was impressed by the game’s early design, it was ultimately canceled due to the poor sales of the Philips CD-I console.

8. Super Mario 128
Super Mario 128 was the sequel to Super Mario 64 that never quite got there. The game utilized rapid generation techniques and physics technologies that were later put into GameCube and Wii titles. For example, Mario’s ability to trot around globe-like planets in Super Mario Galaxy can be attributed to this game’s demo.

Rumors that this title would resurface floated around for years, but Miyamoto revealed in 2007 that Super Mario 128 was simply a demonstration of the new technology that could be incorporated into the GameCube.

7. New Super Mario Bros. Mii
This Wii U game was revealed at E3 2011. Based on New Super Mario Bros. Wii, the release would include new Mario Bros. levels and the option for players to navigate worlds with their Miis.

This game got scrapped and replaced by New Super Mario Bros. U. While it featured similar gameplay, the Mii component was no longer a selling feature. The original game had the Mii’s wearing overalls that matched up with the colors of popular characters including Mario, Luigi, Wario, and Blue Mario from the NES’ Mario Bros.

6. Donkey Kong Coconut Crackers
Donkey Kong was supposed to get his own puzzle game on the Game Boy Advance. However, when Rare moved to Microsoft in 2002, the game was re-themed and all Donkey Kong references were removed. While the original title was set to feature multiplayer capabilities, the final version entitled It’s Mr. Pants featured four game modes that could only be enjoyed by a single player.

Donkey Kong Coconut Crackers was furthermore designed to feature the ability to change between a top-down layout and an isometric one, but this too was removed due to consistency issues.

5. Donkey Kong Racing
Diddy Kong Racing found its home on the Nintendo 64, and Donkey Kong Racing was supposed to find its own base on the Nintendo GameCube. Instead, this early 2000s game got scrapped entirely.

The game was supposed to feature land, water, and sky racing as well as real-world scenery like setting suns and swaying trees. Players could additionally upgrade their animal rides using fruit and prizes. Donkey Kong Racing was canceled in September 2002 for reasons including Microsoft’s purchase of Rare and the low amount of trailers and gameplay that had been produced at the time.

4. Super Mario 64 2
Super Mario 64’s other tentative sequel was designed to be released on the Nintendo 64DD in 1999 but was canceled due to the commercial failure of the 64DD add-on and the title’s progress.

A single demo level was created but never revealed. It was however assumed that Luigi would be a playable character as Miyamoto had intended Super Mario 64 2 to be a two-player game. Nintendo hinted that elements of Super Mario 64 2 were featured in later Mario installments during an E3 event.

3. Super Mario RPG 2
What ended up becoming Paper Mario for the N64 was originally a follow-up to Super Mario RPG: Legend of the Seven Stars. It was set to be released on the failed Nintendo 64DD.

This early iteration of Paper Mario had Poochy from the Yoshi franchise playing some sort of role in the game. While some things were changed including Mario’s health system, various scenes, and the overall graphics, many characters and locations were revamped for the final Paper Mario.

2. Super Mario Spikers
This Mario sports game developed by Next Level was set to be released on the Wii. While it started out as a volleyball game, it later added wrestling components. When Super Mario Spikers was pitched to Nintendo, however, it was thrown out for containing violence that was too realistic compared to other fighting games like Super Smash Bros.

Next Level instead went on to create Punch-Out!! for the Wii, leaving this intense Mario sports installment behind.

1. Virtual Boy Mario Land
This game, also known as Mario Adventure, was scheduled to be released to the Virtual Boy. While the story was not revealed, some gameplay mechanics were, such as a top-down view in certain areas that was similar to that in The Legend of Zelda.

Outside of this change, though, many components of the game were traditional to the Mario series. There were Warp Pipes, Koopa Troopas, and ? Blocks. Additionally, the first level saw Mario ending at the Goal Pole and entering a castle.

Top 10 Mario Games That Got Canceled (And Why) +9
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Top 10 Mario Games That Got Canceled (And Why)

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Top 10 Mario Cameos In Other Games

10. A Link to The Past
The Legend of Zelda franchise is similar to the Super Mario franchise, in that both are known for putting out classic game after classic game. A Link to the Past definitely falls in this category, and brought Zelda from the NES to the SNES, adding a plot, more quests and direction, and even better combat.

Mario appears in the game in framed pictures hanging on the wall. You think they just come that way at the store or are the people of Hyrule actually putting pictures of Mario up in their homes? We may never know.

9. Metal Gear Solid: The Twin Snakes
Listen, Metal Gear Solid is a serious franchise. They make serious games. About serious things. Like stealth. And killing. And spies. And also in The Twin Snakes for GameCube, while searching Dr. Emmerich's lab, you can find not only a GameCube console, but also two statues of Mario and Yoshi perched atop some sort of computer console. Because hey, even scientists gotta take a break sometimes.

Shoot at Mario with the pistol and a "one up" sound will play as your health receives a small boost. Shoot at Yoshi and he'll just say his name. Both of these are weird responses to being shot at, but hey, to each their own.

8. Mike Tyson's Punch-Out!!
A boxing ring is a dangerous place. You've got two people in there tasked with the job of beating the snot out of each other until one submits. And the fact is, you need someone in the center of the squared circle who can maintain order and make sure the bout is fair, clear, and by the book.

Enter: Super Mario, a boxing referee. Yes, in Mike Tyson's Punch-Out!! on the NES, that's Super Mario himself calling it down the middle and keeping the fighters in check. Let's a-go, KO!

7. Kirby Super Star
In the Nintendo DS version of the SNES classic, Mario and Luigi can be found in the crowd watching the Megaton Punch Championship. What's particularly interesting about this cameo is that Mario's happy here not to be a part of the action, but rather, to support from the sidelines. This is a role we rarely see him in.

Not only that, but look at Luigi getting into it! Actually, he might be a little too into it. Jeez buddy, haven't you ever been to a Megaton Punch Championship before?

6. Tetris
Tetris, the most beloved puzzle game of all time, could get by without Mario if it wanted to. But hey, who's going to turn down a cameo from a character who could literally be called the mascot of video games? If you're able to beat the game in B-type mode on the hardest difficulty, you'll be rewarded for your efforts by getting to see Mario, Luigi, and multiple other classic Nintendo characters dancing in your honor. It's worth it just to see Samus playing that...cello?

5. Pilotwings 64
Ah, the four great United States presidents carved eternally into the rock at Mt. Rushmore: Lincoln, Roosevelt, Jefferson, and, of course, Mario. At least, according to Pilotwings 64, which, apparently, takes place in a universe where the American presidents do exist, but somehow, Mario was able to petition to have himself chiseled in stone next to them instead of...you know, another president.

4. Yoshi's Cookie
The more successful and certainly more fun follow up to Yoshi on the NES was Yoshi's Cookie, a game where the object is to line up the same kind of cookie to clear them off the board. While it's hardly a cameo, Mario is the one running the levers that allow you to line up and clear cookies. Even though Mario is prominently displayed in the game, his name isn't in the title and he isn't anywhere on the cover of the game, so this one still counts.

3. Donkey Kong: Game and Watch
While it may not necessarily look like Mario due to the Game and Watch's limited graphical abilities, that's him alright. From the story included with the game: "Donkey Kong captured a beautiful girl and carries her into a building under construction. The brave carpenter, Mario comes to rescue her following them over the girders."

The lesson here? Wherever there's Donkey Kong, Mario isn't far behind. Unless you're talking about any of the Donkey Kong games Mario isn't in.

2. Tennis
We've already learned from his appearance as a ref in Punch-Out!! that Mario is a fair, unbiased official, so it only makes sense he'd be called upon to referee round after round of tennis in the NES game, Tennis (they really knew how to name a game back then). Mario sits atop a chair and calls the action, letting you know where the ball's landed every time and keeping the game moving.

1. Ocarina of Time
What is it with people in Hyrule putting pictures of Mario on their walls? Although, in the video game world, there's probably an argument to be made that he is. This time, Mario is joined by other characters like Peach and Yoshi, all of whom are in framed pictures behind a window in the Hyrule Castle courtyard.

Top 10 Mario Cameos In Other Games +9
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Top 10 Mario Cameos In Other Games

Top 10 Mario Games That Were Released On Non-Nintendo Consoles

10. Mario Bros. (Atari 2600)

Mario Bros. is one of the very first games ever to feature this Italian plumber. This game started out as an arcade game, but it was ported to a variety of different consoles over the years. Many people likely remember playing this game on their NES, but it has been put on a ton of modern consoles too through Nintendo's Virtual Console and Nintendo Switch Online programs.

In 1983, the same year that this game was released on the NES and Famicom, this game made its way to a completely different console. It was released on the Atari 2600, one of the early game consoles that helped to popularize home gaming consoles.

9. Hotel Mario (Phillips CD-I)
Hotel Mario is a puzzle game that was released in 1994. Unlike other games, this game wasn't actually released on any Nintendo consoles and was exclusively released on the Phillips CD-i. This game was released on the console when Nintendo and Phillips were trying to collaborate on a disc reader add-on for the SNES, called the Super Nintendo Entertainment System CD-ROM.

Along with this game, three Legend of Zelda games were released on the platform as part of the licensing deal between Phillips and Nintendo. One more Mario game, Super Mario's Wacky Worlds, was planned but eventually cancelled.

8. Mario Teaches Typing (MS-DOS)
Mario Teaches Typing is an educational game that was released in 1992 on MS-DOS. This PC game was designed to help young kids learn about where the keys on a keyboard are and which fingers they're meant to use to press them in order to type quickly and accurately.

There are different levels of difficulty that put Mario into different worlds. The player must correctly press the keys shown on the screen in order to have Mario jump over obstacles.

7. Donkey Kong (Arcade)
The very game that introduced us to Mario was originally not released on a Nintendo console. In fact, it wasn't released on any kind of home console. Instead, Donkey Kong was initially released into the world in 1981 as an arcade game.

In the game, the player controls Mario - then named Mr. Video or Jumpman - as he dives over barrels being tossed by the title gorilla in order to find and rescue Pauline, a damsel in distress who had been kidnapped by Donkey Kong.

6. Super Mario Bros. Special (PC-8801)
Super Mario Bros. Special was released in 1986 for the PC-8801. This game was exclusively released in Japan and South Korea, but has become popular with diehard Mario fans in other countries for a variety of reasons.

This game is mostly similar to Super Mario Bros., a game that was released in 1985 on the NES. Although it appears to be the same game on the surface, this version of the game features a variety of new levels and some minor changes to existing levels from Super Mario Bros., changes that have helped to make this version popular among Mario fans that want to test themselves.

5. Mario's Game Gallery (PC)
Mario's Game Gallery is a compilation of games that was released on Mac and Windows in 1985. Unlike other Mario games that are platforming games, this game is just a collection of different card and board games.

This game contains five games: checkers, backgammon, go fish, dominoes, and their own version of Yahtzee. The player plays against Mario in these games and many of the games have a Mario-themed element to them.

4. Super Mario Run (iOS/Android)
While a lot of the games on this list were released on more retro consoles, this game is completely different because it was released relatively recently. But, it wasn't released on a home console or PC. Instead, this game was released on mobile devices.

Super Mario Run is a mobile game that was released in 2016 on iOS and 2017 on Android devices. This game is a side-scrolling auto-runner game in which the player controls different characters from the Mario franchise as they run across the screen and the player controls their jumps and movements to avoid obstacles.

3. Mario Is Missing! (MS-DOS)
Mario Is Missing! is a PC game that was released in 1993. Along with being released on PC, this game was also released on the NES and SNES the same year. This game is an educational video game that is unique because of the fact that the player controls Mario's brother, Luigi, rather than Mario himself.

In the game, the player plays as Luigi who is tasked with traveling all around the world. Luigi has to return stolen treasures and solve puzzles in order to try to figure out where Mario is since he's been kidnapped by Bowser and is nowhere to be found.

2. Super Mario Bros. & Friends When I Grow Up (MS-DOS)
Super Mario Bros. & Friends: When I Grow Up is a PC game that was released in 1992. While most other Mario games are platforming games, this game is completely different. Instead, this game is a digital coloring book that features different characters from the Mario franchise.

The game consists entirely of coloring book pages that the player colors in using the palette of colors given to them on the screen. The pages feature Mario characters in a variety of different real-world situations.

1. Punch Ball Mario Bros. (PC-6001)
Punch Ball Mario Bros. is a game that was released in 1984 on the PC-6001 along with a variety of other Japanese home computer systems.

This game is fairly similar to Mario Bros., except that this game introduced a new item into the mechanics of the gameplay called Punch Balls. These are items that could be thrown at enemies by Mario in order to stun them and help Mario to progress through the levels.

Top 10 Mario Games That Were Released On Non-Nintendo Consoles +9
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Top 10 Mario Games That Were Released On Non-Nintendo Consoles

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Skills or no?

This is basically how I freestyle any level

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Skills or no?

Top 10 Best Courses In Super Mario 64 (In My Opinion)

10. Rainbow Ride
The whimsical Rainbow Ride world provides a pleasant experience that is a delight from start to finish. The course provides limited exploration since you're riding on a magic carpet for a significant amount of time.

With that said, speedrunners have found ways to circumvent the normal route by jumping off of walls to climb higher. You could complete most of the course without using a magic carpet. The Rainbow Ride is a surreal trip like no other Super Mario world.

9. Snowman's Land
Snowman's Land is one of the many levels that make use of the Koopa Shell. The Koopa Shell of Snowman's Land can be found in a Yellow [!] Block at the far side of the level. You'll have to jump over a wall, which is why you'll need to bounce on a Spindrift to twirl your way to the top.

This snowy level is memorable because of its smart level design and giant Chill Bully. Some may prefer this world over Cool, Cool Mountain. There's little to criticize about this course, which is why it deserves a spot on this list.

8. Tall, Tall Mountain
Tall, Tall Mountain is found on the second floor of the castle inside a small painting of the level on a wall. The most straightforward mission to complete is to reach the top of the level. Tall, Tall Mountain is a winding mountain that contains many mushrooms—and even a monkey!

Super Mario 64 would not be the same without this level. The monkey Ukiki gives you a Star once he is caught. As a map that allows Mario to use the Wing Cap, it is a scenic and memorable course.

7. Big Boo's Haunt
For a game meant to appeal to a younger demographic, it sure went the opposite direction with this course. Big Boo's Haunt is a horror-themed course in Super Mario 64 that is scary regardless of your age.

It's hauntingly beautiful setting is a three-story mansion, which is owned by Big Boo. As you could imagine, Big Boo and his creepy minions do not take kindly to unwelcome guests. We can't forget the eerie underground carousel that gave us nightmares. This course is an outlier in Super Mario 64, but for scaring the pants off of us gamers, it is praiseworthy.

6. Cool, Cool Mountain
One of the earliest courses in the game happens to be one of the best. Its difficulty level is low in comparison to other maps. However, speedrunners find enjoyment by completing the map in as little time as possible.

Reuniting a baby penguin with her mother is one of the objectives you'll complete during this course. To acquire all the Stars, players must unlock a cannon and use it to blast to a secret area. Cool, Cool Mountain is a cool, cool course that you can't miss!

5. Lethal Lava Land
After falling into lava, Mario exclaims, "Hahahahahahaaah! Waaaaaaah!!!" Lethal Lava Land is not for inexperienced gamers. It is one of the many courses of Super Mario 64 that requires a learning curve. You'll need to beat tough objectives like defeating a bully, climbing to the top of a volcano, and rolling on a narrow log to get Stars.

Although it can be challenging, it is an enjoyable level to explore while riding on a Koopa Shell.

4. Tick Tock Clock
Depending on the time that the clock displays, the course will change speed accordingly. Tick Tock Clock is considered one of the most challenging courses in the game because of the skillful platforming it requires.

Entering Tick Tock Clock at the wrong time makes the course near-impossible to beat. If you're up for a new challenge and have platforming prowess, however, Tick Tock Clock is a stupendous course.

3. Bob-Omb Battlefield
Super Mario 64 starts off with possibly the most iconic level in the game. The game begins with a boss fight against the Big Bob-omb. Wearing a crown, he is the "lord of all blasting matter."

Other Star objectives such as racing Koopa the Quick to the top of the mountain, shooting to the island in the sky, and sneaking by a Chain-Chomp make Bob-omb Battlefield superb. It's a map that allows you to use the Flying Cap, once you return to the stage later in the game.

2. Shifting Sand Land
The Shifting Sand Land can be a frustrating level for people who fall into quicksand. It's memorable platforming inside a pyramid make it an excellent course. This is one of the more difficult levels, which becomes more enjoyable during the second playthrough.

It contains a Wing Cap, a Koopa Shell, a bird with a Star in its talons, and secrets inside a pyramid. Its boss fight is possibly the most memorable in the game (aside from Bowser).

1. Tiny-Huge Island
Depending on if you enter the small or large painting, the course Tiny, Huge Island changes its size. It's a memorable course because of its subtle details, among other reasons.

Interestingly enough, there is a glitch in Tiny, Huge Island that prevents you from collecting an extra coin. Immediately after spawning, the coin despawns, making it almost impossible for players to grab it. In the game, each row of coins comes in fives, but this one comes in a row of four. Why the developers left this anomaly in the game is a mystery.

Top 10 Best Courses In Super Mario 64 (In My Opinion) +9
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Top 10 Best Courses In Super Mario 64 (In My Opinion)

Damn this is my jam

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Top 10 Best Galaxies In Super Mario Galaxy Games

10. Throwback Galaxy
Who doesn't love a little bit of retro every now and then? Well, Super Mario Galaxy 2 had that box covered as they did a tremendous job at blending the old with the new to please every type of fan. The galaxy brings the old school setting of a classic Mario game but throws it into the 3D planet style world of Super Mario Galaxy. It was certainly a risk as they could have easily not blended, but it works amazingly.

I loved the blend that took place within this galaxy and despite the fact that the retro feel was fleshed out with modern graphics.

9. Supermassive Galaxy
This entry is another from Super Mario Galaxy 2 and is also very fun galaxy for gamers to enjoy, with the clue for what people can enjoy being in the name. Everything in this particular galaxy is huge in size. It is hilarious to play through as you see the classic Mario setting but in giant mode. From huge Goombas to massive coins, it's everything you know about the franchise but made bigger.

It's quite a difficult one to work your way through as well, simply down to how small your character is. However, that's all just part of the fun.

8. Honeyhive Galaxy
The Honeyhive Galaxy is one of the most well-known from Super Mario Galaxy, with this being one that was heavily promoted prior to the release of the game. The Bee Mario costume was also massively promoted for the game, and this is where that came into play.

It was a galaxy that Nintendo clearly placed a lot of effort and focus to get right, and they certainly did just that. This is one of the most stunning galaxies in the entire series, with some amazing details and graphics. The Bee Mario suit also allowed for some brilliant gameplay as well, which was another major factor that this particular galaxy had going for it.

7. Rolling Green Galaxy
Have you ever wondered what it might feel like to play miniature golf within a Mario environment? Because that is exactly what the Rolling Green Galaxy will provide you with.

Rolling on a ball with the Luna Star trapped inside, you have to make your way around the course to get to the hole to spring it free. It's a lot of fun and has an enjoyable atmosphere. However, another reason this is one of the best galaxies is that this is genuinely quite tricky. Any small movement could see you sending Mario plummeting off the face of the planet.

6. Loopdeeloop Galaxy
Much like the previous entry, the Loopdeeloop Galaxy provided some levels that were just totally different from everything else within the game. The change of pace and fun water environment made it a really exciting one to play.

It's a little bit like a wild water version of Mario Kart as you ride the back of a stingray to go through the timed challenge. It's a thrilling race throughout and is really good fun to play. Bumping and splashing around as the waves come crashing in can make things tricky as well. It's not as simple as people might think, and it certainly became popular with fans.

5. Space Junk Galaxy
This was one of the trickier galaxies within the game, with the Space Junk Galaxy being a very difficult one at times. With the tough situation of how the floor would appear after you had jumped, things were difficult to predict. Taking place in a very open space, unlike other galaxies which are on a planet base, this was a whole lot of fun to play through.

Jumping around space from one platform to the other, with some being large spaces and others being much smaller. It wasn't an easy galaxy, but that is what made it so fun to experience.

4. Melty Molten Galaxy
Speaking of tricky galaxies, the Melty Molten Galaxy really took things to a whole new level. Obviously being one of the games 'fire' environments, which is commonplace within a Mario game, this was a well-detailed one.

With Nintendo putting plenty of focus on the level, they also ensured it was a difficult one. Having to balance on a ball without falling off until the end to unlock it wasn't an easy situation. This was a galaxy that could cause a lot of frustration amongst gamers, as it was very easy to fall off the face of the molten planet. However, getting to the end was incredibly satisfying, making it all worthwhile.

3. Toy Time Galaxy
The Toy Time Galaxy suited the Mario world perfectly and was just tons of fun to explore. Whether you were running around on a giant robot, a lifesize Mario or a huge cake, there is nothing not to enjoy about this one.

It might not aesthetically have the most going for it, but this wins in the pure enjoyment department. It's so much fun to go around and while the levels weren't the trickiest, this was a galaxy clearly created for the whole family. After all, the Mario video games aren't meant to be totally impossible, and this one wasn't. However, it was a lot of fun and well detailed, being a galaxy that most gamers who played will remember.

2. Good Egg Galaxy
The main reason that the Good Egg Galaxy ranks so highly on this list is purely down to the soundtrack that came with it. Music plays a huge part in video games, and when it comes to Mario that much is certainly true. Within the Super Mario Galaxy games, there are some fantastic pieces of music, with each galaxy having different themes. The Good Egg Galaxy was the strongest of them all.

However, it wasn't just the music that was what made this galaxy a strong one. It's one of the original galaxies and is one that has some fantastic moments. With a vibrant color scheme, this one has a lot going for it.

1. Freezeflame Galaxy
Fire and ice are staples of any Super Mario video game and that wasn't neglected by Super Mario Galaxy. The game put so much detail into the game that they actually combined the two elements into one galaxy.

The Freezeflame Galaxy was an incredible one that became hugely popular amongst gamers. Having two totally different elements in one moment created a really fun dynamic. It felt like combining two totally different levels into one, which was amazingly fun to experience. Gamers had to work out two very different dynamics all at the same time, which kept things exciting.

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Top 10 Best Galaxies In Super Mario Galaxy Games

Top 10 Best Tracks In Mario Kart Games

With this list, I'll engage in the difficult task of picking just 10 of the best, most memorable courses amongst the dozens that have filled out the Mario Kart lineup over the decades.

10. Ghost Valley (SNES)
Some of the most thrilling moments in Super Mario World were had in those eerie, atmospheric ghost houses that made up the mid-point of most worlds in that game. These unique, spooky stages have brought over to Super Mario Kart, proving to be similarly memorable, as well as tricky.

The first Ghost Valley nails it in terms of its balance of simplicity and toughness, with its rectangular layout punctuated by a couple of intense jumps and an enticing shortcut that can truly make or break you. You also have those hazardous disappearing walls on the sides to watch out for, elements that can really add some thrills in those high-traffic moments.

9. Tick Tock Clock (DS)
It really says something when one of the standout maps on the most recent version of MK is actually a transplant from an old Mario Kart DS track. One of the elements that make this handheld game so memorable - aside from its debut of online functionality - is its abundance of crazy and creative courses.

This is most exemplified by Tick-Tock Clock, a track that's brimming with Super Mario 64 nostalgia, transporting fans back to the mechanical madness that comprised that level many years earlier. As you'd imagine from a stage that takes place inside a large, elaborate clock, there's no shortage of sharp turns, along with rotating, swinging, and twisting objects to keep you on edge.

8. Sunshine Airport (Wii U)
There are plenty of courses that really showcase the graphical prowess of Mario Kart 8, and this gorgeous map, Sunshine Airport, shines through as the pinnacle. The track's vibrant outdoor environment is almost hypnotic, and its unique airport theme makes for a really fun and interesting aesthetic throughout.

The massive roaring planes, vast backdrops, and liberal use of boosts give it a truly epic feel that only the Wii U and Switch can provide when compared to other Nintendo hardware.

7. Bowser's Castle (N64)
A common, but nonetheless entertaining series of stages that make up the Mario Kart games are tracks themed after Bowser's castle. Out of all of these typically awesome stages, the most exciting and well-crafted rendition has to be the N64 track.

The stage portrays a rich atmosphere with its dark castle environment and ominous soundtrack which keeps you drawn in. This insane romp keeps you on your toes at just about all times, with its jarring stairs, bridges that give way to dangerous lava pits, and scurrying Thwomps that can stop you dead in your tracks. There are just so many crazy factors that can alter the entire dynamic of the race.

6. DK Mountain (GameCube)
While the GameCube and Wii renditions of Mario Kart didn't always have the most detailed or interesting stages, DK Mountain is certainly a standout that still proves fun today. You know you're in for a fun ride as soon as you blast your way through that massive barrel and glide your way towards that angry volcano.

From crazy sharp turns to rickety bridges and tumbling boulders, there are plenty of environmental hazards to maneuver through, keeping things exciting throughout.

5. Waluigi Pinball (DS)
Waluigi tends to be somewhat neglected as a character, which is a shame considering his amusing, goofy nature. Still, he does at least get to boast one of the best stages in the handheld iterations of Mario Kart. Making its debut for Mario Kart DS and getting spruced up for its sequel, Waluigi Pinball is both a visual marvel and an example of solid level design.

Not only are the colorful Vegas-esque themes fun to admire, but there's a plethora of elements to keep you on your toes when navigating this stage. From the trippy boosts to the gigantic bouncing pinball, there's plenty of thrills to be had when traversing this massive pinball machine.

4. Block Fort (N64)
Deservedly taking its place as the only Battle Mode stage on our list, Block Fort is designed in such a way to invoke some of the most thrilling, heart-pounding battle face-offs in Mario Kart history. The map contains 4 color-coded "zones," each with multiple levels, ramps, and bridges that can be navigated in order to gain a positional advantage.

At the bottom sits a sort of death pit, which typically gobbles up a myriad of player-induced hazards like bouncing green shells and fake item boxes. Playing 4-player battles here will have you and your friends on the edge of your seats as you scramble to bust out stars, red shells, and ghosts amongst this clutter of ramps and platforms.

3. Donut Plains (SNES)
This is one of those all-time iconic, reoccurring maps in Mario Kart games - and there's a reason for it. The original Donut Plains simply radiates charm and fun, even in its most simple form on the original Mario Kart for SNES.

This map manages to be both simple and deceptively tricky with its liberal use of sharp turns, its smattering of water, and the subtle shortcut that beckons drivers to go off-road for a bit. This track really sets the stage and shows what Mario Kart is all about with its cheery themes and plethora of elements like coins and items sprinkled about.

2. Wario Stadium (N64)
For whatever reason, the Star Cup GPs featured in most MK games tend to have some of the most fun and imaginative stages. This is certainly the case with MK64, whose 4 Star Cup tracks are all excellent in the own way. Though it's tough to beat this unique Wario-themed track, rife with all sorts of sharp turns and disorienting ramps and bumps.

Perhaps one of the most enduring aspects of this track, however, is its popular shortcut, which is located just at the start of the level. With the right speed, timing, and momentum, cheeky drivers can make a sharp left turn and leap right over the wall, jumping ahead several seconds - and angering their friends in the process. These elements combined make Wario Stadium a typically thrilling, competitive showdown in multiplayer.

1. Rainbow Road (N64)
It's tough to pick one particular iteration of this classic epic track which closes out Special Cup for each Mario Kart game. You've got that colorful retro charm of the SNES version, and the roller coaster-like drops of the N64 rendition.

Still, as a whole, it's hard not to deny the awesome nature of this track that concludes Mario Kart 7 on the 3DS. Almost everything about this is superb, from the classic soundtrack, to the awe-inspiring planetary aesthetic, to the many exciting twists, turns, and ramps. This track marks the highlight of an already memorable version of Mario Kart.

What is your list of the 10 best Mario Kart tracks? Let me know in the comments!

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Top 10 Best Tracks In Mario Kart Games

Top 10 Underrated Mario Kart Tracks

10. Peach Beach
Peach Beach is a racetrack that is themed around Princess Peach (obviously) and is featured in Mario Kart: Double Dash!! and Mario Kart Wii. It was certainly one that was underrated by most people.

Rather than just making this game all about the aesthetics in order to fit the Princess vibe, Nintendo made this a very tricky course packed with challenges, most notably being the low/high-tide that would change from lap to lap.

The track ensures that you are focused at all times, with the shores being lined with Cataquacks, causing even more problems that need to be focused on throughout this fun course.

9. Rosalina's Ice World
This is perhaps a perfect example of an underrated racetrack not proving overly popular with fans, which is why Rosalina's Ice World has only ever been featured in Mario Kart 7 and hasn't been used since.

If you think about what a race track created by Elsa from Frozen might look like, you'll probably get something similar to what this track actually was, with the icy paths making this an unpredictable and tricky course to tackle.

One of the great pleasures of this track is bumping an opponent off the ice into the water below to gain an advantage, making this one of the best ice courses in the history of the game.

8. Hyrule Circuit
This course was part of Mario Kart 8's Triforce Cup section that also featured a course dedicated to Animal Crossing. It's really only a course that diehard Zelda fans will truly appreciate in all its glory.

The crossover between Mario Kart and Zelda was something nobody really expected, but was certainly fun, with the Hyrule Circuit being an excellent track with tons of detail placed into it.

Swapping coins for rupees and adding Deku Babas rather than Piranha Plants was a fantastic touch and it makes this one-off track something to be appreciated for its uniqueness.

7. Grumble Volcano
With lava everywhere, bouncing Fire Snakes, and the fact that the floor disappears, with more falling into the lava with each lap you complete, there is a lot going on during this track that really does take some dedicated skill.

Lava balls falling from the volcano will keep even the best Mario Kart gamer on the edge of their seats, but even though it is a tough course, it is certainly a fun one that does fly under the radar.

6. Toad's Factory
This is another example of a track that often gets underrated mainly because it is quite a tricky one for people, with the course demanding a lot of attention at all times, with tons of things happening all at once.

The conveyor belts alone can be a frustration to players, but the impact that they can have on a race is huge in either boosting a driver forward or slowing them right down. There are plenty of other factors in the way too.

Red smoke, the hydraulic press row, and the dreaded muddy tractor section all make this quite a complex track, but with so much going on it really is a whole lot of fun, especially with a group of friends.

5. Big Blue
This racecourse, in particular, was a very divisive one amongst many fans, with some people loving the anti-gravity elements, while others preferred a more realistic racing track to drive around on.

The F-Zero track is a whole lot of fun and offers something totally different from any others. While it was a major change to what has become the 'norm,' that doesn't make it a bad thing.

This has been seen as an underrated track because of the large amount of backlash that it gained from people, but this is a very fun course that deserves a little more love.

4. Wario Stadium
There have been several versions of race tracks based upon the villainous, Wario, but the best really was the N64 version, the original Wario Stadium.

The race track isn't overly complex or technical, instead, relying on simply hills and bumps, which are more than exciting enough with the mud physics added in, providing complications.

The N64 version also features a very missable long-jump, which catches many off-guard, and a shortcut, that was actually a glitch, allowing drivers to jump a wall near the starting line if they dared to risk it.

3. Moo Moo Meadows
For many people, this race track was far too short and a little repetitive, but this is a perfect example of a racetrack that is just good fun and doesn't take itself too seriously.

The main obstacle in Moo Moo Meadows is a set of cows that walk across the race track, and sometimes that really is all you need, with this course going back to basics it serves its purpose very well.

If you're looking for a very complex and difficult race track, then this isn't the one for you, but if you want a quick, fun race that will test your driving abilities then Moo Moo Meadows certainly works a charm.

2. Tick Tock Clock
Visually, Tick Tock Clock might be one of the most stunning and well thought out Mario Kart circuits of all time, and for the visual pictured above alone, this deserves to be thought of very highly.

The clock ticks away as the race ramps up, which only adds to the thrill and excitement of the entire situation, with all of the clock's moving parts providing either a speed boost or a loss of control, making this a very unpredictable track.

When it comes to tricky courses people often think about Bowsers Castle or Rainbow Road, but this wasn't an easy race track and it did get overshadowed, which is a shame.

1. DK's Jungle Parkway
Whether it is the Mario Kart 64 or the Mario Kart Wii version of the track, it doesn't really matter, DK's Jungle Parkway has always been hugely underrated, with the track not receiving the legendary status that it should do.

There is so much fun to be had on this race track, with a brilliant soundtrack and fantastic visuals to match, there are tons going on during these races, yet for some reason, the course has always been slightly overlooked.

Whilst DK's Jungle Parkway is appreciated by hardcore fans, this is never a course that casual fans would choose to go on again and again, unlike the more obvious choices, which is not how things should be.

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Top 10 Underrated Mario Kart Tracks

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