Update: 2.4 mill DMG
Currently using this team comp. DMG varies between 2.1 mill to 1.9. Dione made a huge difference, going from 1.5 to 2.1. Also attached my ULT order. If anyone has suggestions on improvements, let me know.
UPDATE: With suggested changes. DMG is now AVG 2.1 to 2.4 mill.
Newbie Tips for WB.
I'm not great by any means, but I've picked up a few things by searching and asking. Since I see a lot of the same questions I had, I figured I'd share what I know. I'be probably got a free things wrong, feel free to (gently) correct me if I do and add any tidbits you've found.
So, World Bosses:
For Defense, Tanks > Healers > Debuff/Support > DPS. So all Attackers to bottom two rows (back row), everyone else can be in the front. World Boss CANNOT HIT back row if even one front row is alive, even Drives.
Key Childs: Maat & Leda heal all Allies; Mars shields all allies; Dana buffs all Allies Defense with her drive; Lisa boosts Attack for all Allies, and gives +8% Attack to entire team as Leader. Eve has the strongest Poison, but Danu or Elysion work too. Multi-hit Attackers proc poison the most, and putting poison-boosting Carta on poisoners maximizes each proc.
If your Attacker isn't Light element, shoot for multi-hits on Tap or Slide. Attacking "X enemies" is also multi-hit if there's one one target.
Best Crit gear on Maat & Leda, best Def armors and Def/Agl accessories/Carta on front row. Attackers that apply DoT or Debuffs also get Agl gear, otherwise Attackers get next best weapons and Crit gear.
Defense above about 5k starts to become redundant, so my best armor is on non-Tank frontline, so Mars & Maat (or Tanks/Healers) need only enough to get above 5k, the rest is probably just wasted.
GEAR. Get 5 star gear. Gear with 2 starts is ALWAYS better than one-stat. One free Gear summons daily all week, fight through Hard Underground daily if you aren't already. If the ONLY 5 STAR GEAR YOU HAVE is C-rank 'Chucks and Wetsuits, it's still night and day vs no gear or non-maxed 4 star Gear. Getting a few +15, even trash, is better than +0 Nothing, can help you collect better Gear, and once your Tanks and Healers get their Defense high, they're still useful.
- Top Weapons: Halberds, Scimitars, Brooms.
- Top Armor: Bikini, Maid Outfit, Wedding Dress.
- Lock Childs and Gear ASAP, unlock as you sort.
- Awakening makes a bigger difference than Skill upgrades.
- DoT ignores Defense, high HP gear for Attackers can be useful
- Matched-element blobbies give +10% EXP
- Fever damage ONLY cares about stats and Tap Skill Dmg. Increasing Slide or Auto has zero effect.
- Fever doesn't freeze time, and (seems to) take as long real time at 3x as at 1x speed, so slowing to 1x while you Fever gets a small Dmg boost.
Eeeee I pulled her! She’s not uncapped and I don’t have onyx, but I assume she can be put on the back line for her bonus.
Is hitting three fevers still possible?
I have a quirinus, aria and fish lady going at it to try to get to the third fever, but I barely get to the 8th drive if I'm lucky. Is there a change to the mechanics which makes it impossible to achieve at this point? I have noticed that drive order will only go through your list and then onto random childs until 7 drives have been completed, then start on the list again. That makes it basically impossible to consistently use fish lady's drive to get to fever fast enough. Is this a bug, or is it intended? Either way if it isn't viable, are aria and quirinus worth keeping around? And the fish lady too, if she can only use her drive at most twice she can hardly compete with a child that can consistently put out damage or buff/debuff at regular intervals.
Any thoughts on this? I'm feeling like I've wasted onyx and gold on the wrong strategy.
Best Suitable/Recommend Hero Versus World Boss Khepri
As my promise before about Best Recommend Hero Vs Khepri on BlazBlue Trailer board
Here the proof https://youtu.be/YYwUarTJ6Zc
Child's gone wild
I'm looking for the place to find the uncensored version of the game
Naias aria sytyry or freesia Which should I max out next I don't have a lot of onyx need to make it
Please kindly to notice my advice.
Last update you went 2 hours too early,i didnt even notice it going to be early maintance.
Please inform it through game (we have mail ingame can you use it to inform the player aswell?) or other social media such facebook(i didnt see you put any notice regarding the early maintance)
Cause of it,i cant claim my ragna break rewards that i already farm enough coins for 1 extra bari and her skin(i dont rlly care bout the skin i can buy it tho but the efforts to get 400k coins is a hassle).
Next time,please kindly to inform the players not only on MOOT but in game or other social media as well.
HELP: Is this Noob-bait??!
Good morning. Guess what? I got the weirdest stoke of luck earlier this month. It came in the form of the [misleading] golden Axe!
While it looks great and all, it's stats are complete poop, at best. And yet, somehow, I got the best quality available!!! ˢʰᵒᵘˡᵈ ᴵ ᵗᵃᵏᵉ ᵗʰᶦˢ ᵃⁿ ᵒᵐᵉⁿ?!!!🙀
At any rate, my question is: Is a grade A, golden axe worth keeping? Or should I just use it as fodder material?
Usually, in most games, strange items like these often get a late update; thus, turning them into something viable. Is this the case with Destiny Child, or am I still in denial? 😭😭😭
P.S. Fingers crossed!🤞✨🙏
ᴵ ʰᵒᵖᵉ ᶦ ᵐᶦˢˢᵉᵈ ˢᵒᵐᵉᵗʰᶦⁿᵍ💦...
Leader for WB
In my opinion, Jupiter leader buff is the best. But guides says, that Lisa will be better. Why?
Should I boost any limited edition cards?
Ayane? Tamaki? Luna? Nyotengu? The only way to level those cards now is by using the booster cards. Or should I use the booster cards on the regular cards? Any advice is appreciated.
[World Boss] My World Boss Team.
Nothing special just want to share my team for incoming world boss. Assume it will be Dark element boss from "The darkness is coming" and "new rules" maybe this time we can choose who to tap during fever time. Anyway. Here is my team.
Appreciate any advice or discuss. If you have any question feel free to ask I will try to answer it. XD
Which light debuffer is best against Dark WORLD BOSS?
I have a Horus+4 (blind debuff), Moa (pertify debuff), Nirrti +2 (confuse debuff) and only resources to max one of them for the World Boss. Could anyone advise me what to pick?
Or none of these debuffers are actually good?
HELP: PURPOSE OF RAID RESET TICKETS?
I've got a question with regards to the purpose of the Raid Reset tickets. Is there any point to them? So far, I can't seem to think of any logical reasons as to why anyone would want to reset their Raid Level. Making progress is hard enough, but resetting your progress, only to achieve nothing, seems like a time waster to me. Is the purpose just that? To "grind"???
Abaddon +3 or Jachebonji +0?
Looks like my resources will make me choose who to promote to 6*, skill up and awaken.
Should I invest Abaddon +3 or Jacheongbi +0 right now? I just want to promote who would give me the highest average score. I think it's obviously Abaddon, but I'm not sure ... at all. I use Siren's tap every turn, so Jache's leader skill would be great.
I'm currently using Siren+5 and Serval+4 with Pantheon.
I would be replacing Serval, who does okay. Her leader skill is her main advantage on my team.
Have questions about PvP
I just started this game maybe slightly over a month ago, and I really love it. But the PVP is causing some raised eyebrows from me ... : ( I mean, I get that its a game that does encourage whaling. So I whaled the game myself too since I love playing it. But it kind of gets me down that there seems to be this mostly fixed pvp team that almost everyone uses, and few teams use any other heroes. And worse than that, this team are all original heroes that has been around since launch.
This team I always see will have Dana, Changi, Eve, Orga, and a healer (either Sprinx or Moot). The attacker could be Eve, or Jupiter or Thanatos.
Now, all of these are original existing heroes since launch. I thought there was this thing called power creep. Where new heroes being introduced are slightly better than the original heroes. Otherwise, why bother with all these banners on the new heroes? Let me give an example.
I have whaled lots but up till now, I only have 1 copy of Eve. Count it... just one. On the other hand, I have a Kasumi+6 and a Asteroth +6. (Because those were in banners, and I thought, no matter what, a +6 attacker is still going to be much better than a +0 attacker).
Now I am facing teams that have +4 to +6 Eves. And despite having Dana, Sphinx and ChangE, I still lose to them. I am using Lan Fei instead of Olga, but Lan Fei actually lets me get off an ultimate skill first. The problem is that usually I can't even kill anyone with it. Despite trying out both Kasumi+6 and Asteroth+6 with full +15 items and a lv 50 Carta.
So, then what's the attraction of the new childs? Why bother to whale a +6 Kasumi or +6 Asteroth? Same with other new childs that have come out. I have had my team face the exact same team with only the attacker as the difference. We were both using Lan Fei, Spinx, Dana and Change. My heroes were higher limit broken too. Yet, in the end, the +4 Eve team beat my +6 Asteroth team...
RAID Team / Damage
Show you mine if you show me yours!
I would be really interested in seeing your RAID team as well as your average damage on a level 40 Bari.
I spend so much resources on my Midas and Epona when I had an awesome team all along lol. RIP Onyx!
Dont accidentally buy a raid reset ticket
Yep almost dropped my phone caught it , looked at the screen and and it was purchased time to regrind my way back to try and get it to 40 asap....good grief
So I switch it up to have epona as second highest atk an I can survive a bit better. Still Rng tho.
I'm having trouble surviving with this team I tried to use my +3 epona and still die... maat only +1
Trying my best
So if anybody doesn't have hope that they are going to do this ragna as well as others, just know that it's possible even with low uncaps. Going with 2 attackers and epona is a race against time. Pantheon never heals himself with vampirism, and because my attackers are low uncap they really don't have alot of health, so if Bari gets her drive when they don't have full, they die on rare occasion. On Cleo ragna my max damage was 2.6 million with a Frej +5 and Werewolf +2. So buffing just one slider is not that much better than slightly buffing 2 tappers
(All my wood attackers suck, don't think I've gotten many good rolls from tickets and aside from Krampus don't think there's been banners with wood attackers)
What I've learned so far from a >lv35 Bari
Imf2p and not a ragna strategist but I have always made slayer and decent tier since Krumpus and always experimenting , I think that's the fun of these events ,tweaking etc
Did my first assist to a friend on a high level Bari, she was a 38 edit - then a lev 40 --this time, I hadnt fought anything over 30 so far , so wasnt sure about survivability
Heres what I learned
1. No tank works if you have a tanky supporter w def buffs and shields , my maxed out flora [about/almost 17k so far meter] working well
I thinks she [Bari] has a skill that affects defender class specifically if I read her skills sheet I saw earlier
2. She is susceptible to stun, it may be an agility scaled ailment but my maxed change stunned her several times [her meter is >18k]
3. I didnt go the weak point defense debuff route w midas or muse yet, I wanted to increase total damage all will do including water , fire and light attacks from Change , Snake girl ,and kitty Bast so I used my maxed out snek snek Tiamat, her slide and tap defense debuff and her leader debuff are out performing damage reduction from her weak element direct attacks since she is fire , so I time a tap or a slide just before fever to boost Amor's blitz. Counter intuitive but my hunch h was correct
Had no issue w squishiness this go around and posted my first >1M assist [props to my friend Snower for leveling so dang fast and putting up almost 3 mil over 2 attempts or 1 bad ass battle and break again ticket
Is Jacheongbi better than Krampus?
I had Krampus as my wood attacker for this Ragna Break event, but now I just pulled Jacheongbi...
Witch one is better? I am having hard time to tell. Does any one have an advice for me?
I need to decide if I should continue pulling on Krampus or on Jacheongbi.
Need advice for Ragna
I have a few choices here. What should I pick?
Attacker: Elizabeth+6 maxed or Abaddon+4 - he is not raised at all but is it worth?
Healer: Maat+4 or Leda+6 or Erato+5 - can make her +6
Support: Freesia+6 or Melpomene+6 both maxed
Best Recommend/Suitable Hero Vs Ragna Break Season 3 Bari
Like title says Here the proof https://youtu.be/i_lRnNAWJj4 Sorry for Poor English speak
Bari Raid - Infographic
I was looking for the one Ark/Violet from reddit creates, but found one from another user ucanhearmetoday.
General advice on Ragnas!
Keep calm! In general there are many different setups you can use! Just keep these things in mind.
*Any child of the proper opposing type for an attacker child will work. The higher the uncap level the better! A 3* or 4* that is +5 or +6 that is skilled up to at least +5 will be very sufficient. Any uncaps just makes your childs better at what they do, but it is the most important on attackers as it gives them more damage and survivability. It is a 2nd priority to have a strong healer with uncap power of +3 or better.
*Buffers, Debuffers, Healers, or Tanks can be a different color as long as they are not the weak point of the boss. They are not there for their damage but their abilities. It is great to have a matching color but some of the childs excel in every Ragna. Easy examples are Dana or Change, or even Maat. Ideally it can be a good idea to color match these but the skills are what make these childs valuable more than the color match. If you need to save on onyx just be sure their most valuable skill (usually the slide) is the highest invested skill for the ragna.
*Relax a bit! Ragnas in general are not as hard as they appear. If you need to add another tank or healer that should be fine. Except for the incredibly hard task of going for the top 100 spots, everyone else should focus on survival and clearing out the much easier Ragna shop and quests. They give you plenty of the time to clear the shop. In the early levels of Ragna you can get away with a lot more attackers and debuffer childs (and less healing) than at higher levels. Don't feel that you have to stick to the same team, try different setups early on and later if things become too dicey.
*Gear matters, but as long as it is class B or better, you should be fine if you level it up to +15. If your resources are tight, getting to at least +10 should be enough to hold things together. Now that we have Soul Carta remember to equip high defense/high hp cards over attack/agility if you have survivability issues. If you lack class B and A gear, use class C Bikini's and Wedding dresses and whatever you have available but don't invest too much into class C items as they have a fairly weak hidden stats in them.
*Don't forget to awaken the 5 childs you pick for the ragna! If possible you want to fully awaken them so they can equip accessories and Soul Carta. This is the 2nd highest onyx sink so you hopefully have been slowly unlocking these over time to spread out the costs a bit. The main line of awakening (the middle path) with the stories is the biggest boost with the branches to maximize stats. The best way to reserve onyx is to awaken the main storyline for potential childs to be used later then when you need them to awaken the branches when you will be needing them soon. Fortunately 3* and 4* need a little less onyx than 5*.
*If you are caught without enough level 50 childs for the event or are really new just toss as many level 50 (or less) childs into a team that isn't the weakpoint color and hope for the best! We all were there at some point and had to get squished by the Ragna boss until we got caught up. There is a ticket you can buy in the Ragna shop that allows you to reset the boss to level 1 in case it gets too hard. It is the only reason why they sell it for people who can't quite defeat the boss at the higher levels so you can keep getting rewards.
Ragna trial team
If I can't +6 Krampus, I'll just go with Amor & Abaddon or Tisi. For now this will my team
Re: birth lab 4-1 team
I would like to know what kind of build is optimal for auto on 4-1. If I go with my heavy hitting team my team gets wiped out. If I go with my survivability team I time out. I can't seem to win consistently on this level. I'm thinking of putting in a buffet instead of a second healer.
What teams to you guys use on this level?
PvP team - Syrinx
This is my pvp team. It does decent as long as those Eves aren’t uncapped over 3, which is very rare lately. Everyone seems to be at 5-6. At what uncap can I consider switching Leda for Syrinx? Mine is only +2.
My eve is only +3
I think blood. Diamond should not mention it
It is is so annoying that game always the show I have blood diamond it’s just a simple like the normal diamond is for the no to mention to me all the time it makes me crazy if you agree withme play some the button.
Anyone have a spreadsheet of best childs for next ragna?
Is this optimal?
I don't have Midas and my Epona is +1. Went broke. Should I give Bast The Power of a Smile card?
Cold Flower Tips
Just share this late discovery.
The Partner Child slot in Cold Flower force you in a 4 childs team even the flower boost of Syrinx & Astarté don't proc here.
But the child in this slot get experience so care who's there!
If you have stamina to farm Cold Flower you should put 6 stars newborn there for example...
White stuff 👀
Bari Ragna: Choosing the right attacker
Hey there friends! o/
Bari hit us like a train yesterday and I've seen dozens of topics regarding what your team composition should have, but the most important question in my book is:
Who is the right attacker to level up?
And in this thread I wanna discuss that. I am by no means an expert player, but I've been going through posts after posts on here, on reddit and talked to anyone wou wasnt able to escape me. So lets break it down, shall we?
1. What are Bari's Skills?
"Her skills as a boss on JP are:
- Inflicts debuffs such as "Poison", "Recovery Reduction", and "Stigma" (a new DoT which causes damage proportional to the number of buffs on the target).
- Her drive also includes "Debuff Explosion".
- At Lv.40, she'll also buff herself with "Stackable ATK+"."
(Big thanks to Kharl, who gave us this info!)
So regarding her skills, we have to consider survivability above all else first. With Recovery Reduction, Poison AND Stigma, she tries to eat her way through our life bar, but since we wanna eat her out, we need to counter that!
2. What would a composition around our attacker look like?
That kinda depends on what you have:
Support: Chang'e is always a good start in any team composition. A fully maxed Brownie could also do the job, but most people will naturally have higher uncaps on Chang'e, there is no elemental disadvantage, so that seems to be a given.
Tank: Well, you kinda dont need one if your team can handle it. I had no tank during the Cleo Ragna and you should test some things out and look for yourself if your team can handle her. If not, there is a niche solution: Epona. She is a Tank disguised as a Supporter plus she can give Vampirism which would be really handy. So if you have her, consider putting her on your team
Healer: Well, this one is a bit tricky. It depends on uncaps and your overal survivability. You could take Leda for more damage, Maat if your attacker dies during the fight or Syrinx, if she has a lot of uncaps. I myself will test out Leda, see that my team will die horribly and then switch to Maat haha.
Debuffer: Midas, and thats kinda it. Freesia, Jupiter and such are weak to her element and while you could test it out, it is finally time for my +6 Midas to shine. And I even wasted 240 Gems for Krampus only to end up with two MORE copies of him, so he has to work of his debt to me haha
3. Ok Andi, enough baiting, whats the deal with attackers?
Alright, before we start, let me say that even for me it is REALLY hard to decide which attacker I'm going to use. a 4*+6 Attacker is roughly as strong as a 5* +3 attacker.
5 Star Units:
If your Krampus is +3 and beyond, congratulations, you can skip now because it doesnt get any better than that. She has absorb HP and gets extra Tap dmg. She is better than Siren and Abaddon in this regard.
Siren and Abaddon:
Both are kinda equal with Siren having the slightly upper hand in this one. You see, even though her Tap says "Tap Skill hits 4 times", it will only count as one during fever time. Thats why Krampus' Tap is better. If you play on manual, Siren is the way to go because her Vampirism is bound to her Tap instead of her Slide as it is the case with Abaddon. Look at your uncaps and decide then!
4 Star Units:
Korra & Ambrosia:
Both childs dont have any skills to help them regain health. The fever time bonus is nice, but if it doesnt trigger from their grave, it is kinda meaningless. If one of them has +5 or +6 uncaps and you dont have anything better, by all means use them, but otherwise I'd turn a blind eye.
Tisiphone & Amor:
You know, I did a topic about Bari Attacker a while back aswell and had some insights of some amazing people, because for the life of me I couldnt wrap my head around the fact that people loved to choose Amor for this Ragna. Both kinda work like a 4* version of Siren. If you got Siren+4 or higher, the choice would be easy, but here I am, standing with a Siren +3 and a Amor +6 and goddamn, I cant decide who to pick. Amor has great healing capabilities aswell as Tisiphone. Amor has a bit more healing and Tisi a bit more damage, but both shine during this Ragna.
4. So, whats the bottom line?
These are just a few guidelines I noticed while digging through the threads. There are other compositions possible like making a Dark Team, but never underestimate the power of elemental advantages. And if you wanna feel my salt: Power of Smile, the best Soul Carta for this Ragna, is the ONLY ONE I am missing out of all of them haha. If you get that SC, slap it onto your attacker immediately!
5. Have fun!
Above everything else: Dont lose your head about this. Its so much fun to talk about different compositions, but the main focus is to have fun. I play on Full Auto myself because playing EVERY Ragna Battle on Manual would feel like a chore really quick. S have fun, try stuff out and get your Bari! I know I will love mine <3 And if her Soul Carta appears, then I will be in heaven!
Greetings from Germany!
PS: If ANYONE of you has a solution whether I should use Siren+3 or Amor+6, please, for the love of god, tell me :D
i think this is giong to be my team, i have maat +6 or and elizabeth +6 ,so is better abbadon for the weakdamage or the other for more dmg?
Trying to better understand skill verbiage, DOT debuff in particular
I have a 50 plus 5 Bast , her slide language says cleanse DOT debuff from 2 allies, so is DOT duration of time as in an HP drain due to poison bleed curse [or some other yet unencountered skill]?
So Bast will remove said status ailments w slide ?
I saw Erato removes poison or bleed in particular on slide , so Bast beats her out in that she will address curse which is not bleed or poison , and Erato will not?
Ragna opinion between low/high uncaps
I'm curious to get input, I'll be running Erato+6maxed and Sunny Change+5maxed as a starting framework. Erato probably won't be enough heals(just there to rid poison) and so I want to couple her with a support/healer. Epona sounds fun but at a low uncap it might be better to just run Leda. I'm warry on Maat as she'd be slower but she's a backup. So Question 1(first pic): if the role to be filled is for heal/sustain Epona+1 or Leda+6maxed? This is easier to test when Ragna comes but any input would be helpful. Question 2 below.
Question 2(second pic): I have Abaddon +1maxed(and 6*!) I know Krampus at +1 would be better, that's easily comparable but the trouble I have deciding is if a +6 Amor would be better to invest in. Currently at +5 but I could have it prepared in time.
Final build will playtest between using 2 grass attackers or 1 grass attackers + Eve+6maxed(for poison) Last Ragna it was recommended not to run Eve yet every comp I tried substituting with Pantheon or Warwolf just wouldn't cut it(low uncaps). The poison (at least for Cleopatra) ticked around 460poison during the 3 fevers that nets you roughly 100k damage from poison in addition to poison throughout and Eve herself being a strong attacker made a difference of 300-400k damage total during last Ragna. Might have interesting synergy with Abaddon multitap to get extra poison damage here and there though probably not substantial either way/would need to make up for damage difference from using a Krampus or Amor.
Is this decent for new Ragna?
Hi, do you guys this team will work for ragna? Dont have any good wood attacker.. maybe if i level up Korra or Ambrosia whom is +5 and swap Frej?
Will this team work for ragna or will it need erato?
Introduce 3 New Hero on Ragna Break Season 3 Bari
https://youtu.be/W4v_Ux931ic Like title says Here the information. Sorry if My English speak is like elementary School student 😖
Ragna break: new season!!
I feel like there are some clues as for what child's to buff up before hand since we got like a month to prep and kick some ass. If she's crying for the dead then doesnt that mean she's a dark attribute? So that means light child's should have a stronger effect on her. Either way I think she's either dark or light attribute. I'm hoping dark cause my dark child's need work if she turns out to be light. 🔥👌😌😌
I'm hunting pixies, any stage have +fairy waifu drop rates?
Seems tough to get some of these to drop as rewards lately , wonder if anyone encountered a stage I can farm w >avg drop rate for these chicks , I want to see what her bonus damage and tap self heal vampirism loom at tier 7 as possible second attacker for ranga if I go that route
Is it possible to do Labirynth level 4+4diff on auto? What are your team? What level do you farm?
percentage in parentheses on attacks
I'm wondering what the significance of this number is. If it is an additional multiplier, when does it apply?
HELP: What are the hidden mechanics of critical hits?
And good afternoon. I've heard a rumor with regards to critical hits. The rumour claims that the buff has a few unexpected effects, e.g. it can allow healers to potentially recover more HP than they otherwise would. What's more, it can amplifier your Drive Guage increase by a fair amount.
What do you guys think? Is this rumour true? I've read similar claims on Reddit, as well as on the official Japanese website.
____________ ______________________ ____________
Opinions about a diferents teams for the new ragna
Diablo is as a defender in three of the four teams as he is my best defender, I not had much luck with this type of units. Epona I read that it is also possible to use it as a defender.
Of the units that are currently at level 50 I try to raise them to level 60 and range S if necessary.
I'm not sure what team select, what do you think? Thank you for answering