Me who faces the 537° team that, despite there are 4 water child, is Natalis as leader.
I've found her annoying at worst , if beating opponent is dependent on the leader skill as a make or break one probably needs to rethink strategy or further develop the team or both
In reality there is a strategy for that. The problem I want to point out is that 4 out of 5 characters are of water and one of light. He could put Thisbe or Eve as a leader who influenced the abilities of their allies and instead. It is not so much for the strategy but for the fact that unfortunately they always prefer to put Natalis as leader because he can cancel the opponent's bonus leader. In short, it becomes more monotonous and boring after a certain time you understand?
There is truth to your point, but the problem is the very introduction of Natalis' leader skill removed a layer of strategy out of the game. It's pointless to use anyone other than Natalis because the other team is going to use her, negating whatever strategy you thought you were going to use. It's just so... boring!
I get it my workaround has been mono. Teams w very strong element specific buffs that hit everyone but I'm boring and predictable so you know I run. A fire time most of the time I still can only reply but cannot create any posts its so frustrating (~‾▿‾)~
Please tell me I'm not the only one who hates Natalis' bonus leader?
we share the feel... * puts Natalis as lead*
That's because is useless to face an opponent team with Natalis as leader
But then putting thisbe leader, which increases by 15% (25 if they are water) and more sensible, right?
But if your opponent team has Natalis as leader, Thisbe's leader buff is nullified
Actually I was talking about the opposing team. He could put thisbe as a leader instead.