OK what water units are mandatory for this next Fire Wb just off the element alone so i can get a head start on who i need to focusing on coming up
I don't play other versions, so I have no knowledge of the mechanics, but I tend to have a core set of 14 units for each WB then swap out about 5 element specific units, that are also more or less consistent for that element.So for any fire WB, I'm having:Giltine (for offensive stance + charge)WMafdet (attacker)Calypso (my Eve's not ignited)Virupa (attacker)Billy (I got her recently and wanted to try her out as her slide looks really good)W.Davi (double-edge sword - I'll need to ignite her until the first slide is unlocked to fix the targeting of the skill)...as my elemental-specific units to start with. I'll of course make modifications as necessary.If it has an additional mechanic I need to contend with that's not covered by my core WB set, I'll try taking out Thisbe for that counter unit first.
You can use the last fire WB guides (Tamamo and Ziva) to have some ideas of which water units tend to be usefull.Basically, you'll probably use 2 or 3 attackers (the best ones should be ignited W. Mafdet and Eve). Without ignition, see which of the attackers on the guides you have, and their uncaps.Besides attackers and the staples that are usefull on every WB, you can make a good use of Summer Davi, Billy and Giltine.
Water mafdet is a must
Since i don't have her who's a good filler
Eve with full ignition is a good alternative to water Madfet.
http://riceminegl.mnyiaa.com/tiers/5#This is a link to the world boss tier list on ricemine. You can go thru the different tabs to see what you can use & their ratings.
The prism belongs to Thetis, but I might just give it to Eve, while shutting down Thetis's tap skill.