Will Non-6-hit-Slide Attackers(Ignited) be Abandoned in the Future?FORUM
Since more and more attackers can be ignited in the global server, I personally noticed that as the game moves forward, gradually those attackers who have only 3-4 hit tap/slide attacks would be abandoned/ignored. When Ragna or WB approaches, there would be no longer a situational choice for attackers to pick, people just vote more for the 6-hit slide attackers since they deal much higher dmg, which is rewarding. I personally would go for that too if I got enough good cores to ignite an attacker who has a potential of 6-hit-slide(Ophois I am looking at you.) On the PvE side, the impact is not that significant as compared to the PvP event. But still, those attackers who have only 4 hit tap/slide attacks potential would absolutely be ignored in the future (Fire WB: Eve. + Mafdet + Bonus attacker; Wood WB: Tiamat + F. Bathory + Bonus attacker; etc.). Feels sad for them. Personally, I did not ignite anyone of them listed above. The only attacker I ignited is Bridal Hildr (only 4-hit slide), and I feel... When it comes to the PvP, all attackers I see are Eve (She is the special case), Mafdet, Tiamat, Gun Hildr, and F. Bathory, yes they all 6-hit slides. I mean, it's okay as an individual as you wanna take full advantage of the 6-hit slide mechanics to climb your PvP ladder up. That being said, from the perspectives of an observer, I mean it is just braindead. Legit you fully ignite all attackers then you win w/o any strategic positioning/thoughts against your enemies. PvP is not originally designed like that. That's why I am still sticking to the Double-tanked PVP team and maintain my ranks in Plat V Elo. (But I can feel Devs in the global server gives more favors to ignited attackers team, this is the trend.) Then I tried the JP server and yeah, they are right now in the Debuffer Meta. However, as the attackers' pool gets expanded, we might only gonna use 6-hit slide children when the Global server comes to the stage where 6 hit- slide attackers are enough for all the content, which means, 3-4 hit tap/slide could be completely faded away unless you're a collectionist. What I really want to deliver is that I like this game, Ignition feature absolutely improves the gaming experiences of gamers, and increases the revenue stream as a corporate to some extent. But what I am afraid of is that a certain amount of children will be 100% ignored and abandoned. There would be no stage for them to perform, to show themselves unless they're staples. The global server follows the paces of the JP one. We are one year behind in terms of progress, which in other words, we have time to make adjustments on the Mechanics to improve the lifecycle of the Destiny Child Global one. All the words above are my personal feelings from a veteran player who played Global server since day 1. Have a nice day, guys! And I am looking forward to Ophois. (yes 6-hit slide, and who cares about the Water 4-hit slide attackers named Virupa, right?) ———— TL;DR: We need diversification on attackers' picks to the different game contents.