ND: Onyx and Gold Cards
Can we get a dev to chime in on this? Onyx and Gold cards are... not good. When I'm trying to get coins to get through the ND, the last thing I want to see are those. They have a ~23% chance of appearing and are NOT affected by booster units. They give 2,250 gold or 175 onyx per flip, which is very, very low. In 70 runs, of the ~210 cards I flipped, I got 51 Gold/Onyx cards. That's 17 (of 50) runs worth of card flips. Of 2000 stamina spent, 510 stamina (= 17 runs = 51 card flips) was lost on these. For that 510 stamina, all that's returned is: 45,000 Gold (= 20 card flips) 5,425 Onyx (= 31 card flips) 3,400 XP To put it in perspective, farming 7-8 with 510 Stamina nets about 19 2* childs, along with gold and 13k XP during hot time. Those 19 2*s = 400 Crystals and 7,600 onyx minimum. It's obvious that these were added a way to stunt the players progress but also make it look like a desirable thing. One or more of the following need to happen: Reduced the chances of each 7% or lower. Increased base amount significantly (3x to 5x). Be affected by boost units.
Poll Closed 30 Voted
Select one or more that you'd like to see:
- Remove Gold/Onyx or Significantly Reduce Rate 17
- Significantly Increase Base Amount 5
- Have Onyx/Gold Affected by Boosters 13