Diorama still causing major frame loss
BUGS & REPORTReminder that filling up diorama kills World Boss and Endless framerate by about 50% on emulators and certain Android phones. For example if you have 30 fps on WB with Diorama turned on, you could go up to 60 fps without it. This can translate to your damage numbers. If you want to know whether you're affected or not, remove one puppet from each of the active diorama rows (enough to turn the row off) and observe your framerate. Please devs, optimize the diorama calculations. Some discord folks suggested that the game calculates the buffs separately instead of using a diorama snapshot which makes the framerate suffer on certain hardware.
WB before: 30 fps all effects on
WB now: 30 fps all effects off with dioramas on
perfect balance from SU like what thanos saidnice move. u'll get additional stats, but won't get benefits from it cos of fps loss
fix it plz asap
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