X box One X vs PS4 Pro Tech Analysis
XB1X's lowest dynamic resolution is higher than the PS4 Pro's highest dynamic resolution.
PS4 Pro max: 2816x1584
PS4 Pro min: 2227x1242
PS4 Pro Average: 2560x1440
XB1X max: 3840x2160 (native 4k)
XB1X min: 2944x1656
XB1X average: 3072x1728
XB1X a 76% increase in output pixels vs PS4 Pro in opening battle, 44% on average.
XB1X has better draw distances and shadows.
XB1X has improved Ambient Occlusion
Framerate is a fairly solid 30fps on both Xbox One X and PS4 Pro, but can be inconsistent.
Xbox One X is clearly the superior experience of the two consoles here.
How difficult is it compared to AC Origins?
I'm going for the hardest difficulty straight ahead just like how I've completed AC Orgins. From what I remember, even the nightmare mode wasn't really difficult enough for me in a sense that it was beatable under 30 hours. For those of you who are playing Odyssey right now, how difficult is it compared to its predecessor?
Microtransactions in AC Odyssey are getting criticized
Odyssey's not so generous XP system is on the chopping block and so is its greedy microtransactions. AC Odyssey is an open world action adventure that has RPG elements in it. With RPG-like levelling mechanic, players earn XP through bashing and killing enemies, and as the character levels up, so do your enemies. Many have been pointing out that it's one of the main factors of long play time. With $10 permanent XP boost, however, players will be able to upgrade characters more quickly, thus making the game much more playable. Ubisoft is taking blames for making such feature a purchasable item.
Personally, I don't really have anything against grindings in games. For that reason, I myself have never considered buying any kind of permanent XP boost from any game. However, that is not the problem of this issue. What worries me the most is that companies know how to make people pay. They deliberately make players reach for in-app purchase by making certain items essential to enjoy the full experience and still charge us full price for the game. Although I do understand their intention to maximize the profit, such deceptive marketing strategies are undoubtedly sickening the gaming industry.
Do You Think that Allowing Players to Pick between Male & Female Characters Hurts the Franchise?
I recently watched a video by Laymen Gaming, and they brought up a good question which was does intentionally injecting the option of being male or female affect the game and the franchise?
Laymen Gaming came to the conclusion that it could affect the game's story/franchise because it makes it harder for the story convey certain things because now with the inclusion of both sexes, the story writers have to take into account both sides. To be fair, they also said that they are not against having women in games. What they do believe is that it's okay to have a story focus on one sex, gender, ethnicity, or race without having to shoehorn in diversity. I'm of two minds about this. I agree and disagree with their conclusion.
On one hand, I do see where they are coming from that intentionally shoehorning your story could pigeon hole the experiences of the characters in the game because the story now has to take into consideration crafting a story that both sides can relate instead of having a well written story that only looks at something from one side. I can see how being able to pick more than one type of character can affect the story.
On the other hand, I do like the idea of being able to pick a character that is not only male. I like to play as a badass female warrior. When you play as a female, you're literally the embodiment of a revolution that seeks to bring women on par with men. Nothing pisses of some men like a badass woman kicking ass. For example, Lara Croft is a badass & female version of Indiana Jones. I'd pick playing as Lara Croft over any other adventure any day of the week. She kicks ass in all of her games.
On a side note, Tomb Raider is a good example of both points of view because you're playing as a woman and the story is only being told from one perspective, so there's no worry about having to make sure the story makes sense from both the male and female perspectives. Just thought that was an interesting example.
So what do you, my fellow Mooters, think?
Six ways Assassin’s Creed Odyssey improves the franchise
Here are small details:
1 .YOU CAN PAY (VIRTUAL MONEY) TO RE-SPEC YOUR CHARACTER
2. YOU CAN ALWAYS QUICK-SAVE YOUR GAME
3. XP PAYMENT SCALES WITH LEVEL
4. ENEMY DIFFICULTY LEVELS SCALE AS WELL
5. YOU CAN REGAIN HEALTH IN THE MIDDLE OF A FIGHT
6. FALLING DAMAGE CAN BE A THING OF THE PAST
A lot of things have improved in Odyssey, and I cannot be more happy to welcome these new features. What I like the most is that Ubisoft really knows how to communicate with players. With constant feedbacks from players, developers actually learn and fix what's really important to make the gameplay better, but not a lot of companies are willing to do so.
Would I need to play the first one?
This is the first Assassin's Creed game that I got interested in, and quite frankly, I already have the game in possession with pre-ordering. What worries me is that I don't have any clue on what the series have been through. There are 11 series to begin with, I believe, not including DLCs and spinoffs. Would I need to play all of the series to understand the whole storyline?
After 5 hours of gameplay...
I conclude that it's not really different from Assassin's Creed Origins. The graphics looks almost the same, and even the gameplay itself is not so different from it. If you couldn't put up with what Origins offered, I don't recommend you try this one. Save your money possibly for next Assassin's Creed series or better games. Of course, If you liked playing Origins, I'd say, this clearly is the one for you. Especially, if you like free roaming games, no other game offers open world experience like Odyssey does
Evolution of Assassin's Creed Games
It's amazing to see how this series have gotten better over the past ten years. Honestly, I had my doubts on AC series as it became repetitive and tiresome, but clearly, Ubisoft have been putting a lot of efforts to make the series more refined and original since AC: Origins.
How many hours to beat AC: Odyssey?
I spent almost 50+ hours to beat Origins including the main story and some side quests. I'm really excited to try this one out, but I wonder how many hours it takes to beat Odyssey. Has anyone ever made it to the end yet? Also, I noticed that there are options in dialogue which would possibly direct players to cope with different situations. Could choosing different dialogues potentially lead to different endings?
ASSASSIN'S CREED ODYSSEY REVIEW
Ironically for a game set in ancient Greece, Assassin’s Creed Odyssey is anything but Spartan. This epic-scale action-roleplaying game shines as a grand adventure through a magnificent and beautiful open world on a scale we’ve rarely seen. With so few compromises between quantity and quality, Odyssey vaults over its predecessors to become the most impressive game in the history of the series.
Assassin’s Creed Odyssey begins more than 2,400 years ago at the onset of the Peloponnesian war: a decades-long struggle between Athens and Sparta for dominion over the ancient Greek world. It’s a fitting period to explore that’s rife with social and political intrigue, full-scale warfare on land and sea, and a tangible air of myth and legend. And after an astonishing 60-plus hours of galloping, sailing, and slicing through that historical-fiction sandbox, it’s easy to see why it was worth fighting so hard over.
Odyssey’s world is the biggest and most vibrantly colorful of the series. Even though much of its playground is blanketed in the fickle blue waters of the Aegean sea, its playable acreage is immense and rivaled only by its sheer jaw-dropping beauty. Greece is a stunning series of picturesque locales: white-stone isles, eternally autumnal forests, sun-blasted desert islands, an endless expanse of beach, alabaster cities defended by titanic statues of bronze and stone, and the inviting, rolling waves of the open sea. These beautiful scenes explode into life thanks to a lighting system that still causes me to stop and snap a picture even all these hours later.
Of course, as with virtually all grand-scale game worlds, flaws lurk just under the surface. They range from minor immersion-breaking hiccups like draw distance that never seems to be quite far enough to capture the view, textures that arrive moments too late, or slightly off-sync audio, to the more severe: getting terminally stuck on geometry, finding an unlootable lootable item, or having your tamed beast become untamed when you die and reload – which may very well cause you to die and reload again if you happen to have had a tamed bear. Bugs like these were annoying, sure, but not quite frequent enough to sour me on exploring what has become one of my favorite open-world maps ever.
For the first time in an Assassin’s Creed game we get a choice of whether to play exclusively as a man or a woman: siblings Alexios and Kassandra. True, as far as the story’s concerned they’re effectively the same character, but even though they’re superficial there are some meaningful differences. Namely, Kassandra’s voice acting is generally more consistently well done than that of her brother.
These protagonists are easily the most flexible characters in any Assassin’s Creed game to date.
For that matter, accents and voice delivery throughout Odyssey are hit or miss, usually falling somewhere between good and outright scenery-chewing, especially when it comes to no-name NPCs who sound like someone who’d watched My Big Fat Greek Wedding once before being asked to do an impersonation. But the facial animation of the marquee characters is superb, and you can sense the subtle disgust or confusion on the face of Alexios or Kassandra without them having to say a word.
These protagonists are easily the most flexible characters in any Assassin’s Creed game to date when it comes to their personalities. As a mercenary, my Alexios was free to be whoever I decided he should be. A merc with a conscious, a one-track-mind horn dog, or a ruthless murdering psychopath – there are no wrong answers, but there were definitely consequences to the decisions I chose.
Most dialogue decisions usually don’t carry much meaning outside of whether your character is an upstanding person or a total dick. For example, a desperate fisherwoman pleads to find her husband she fears was overtaken by pirates: I could agree to help find him for the sake of love and reconciliation and all the brownie points, or tell her I don’t work for free and watch her hopes dashed to pieces like the body of her former spouse upon the rocks. But some of those choices do affect the greater world around you: varied side missions become available according to your deeds, and certain characters could live or die – all the way through to the multiple possible endings. I never felt like I screwed myself out of something I wanted to do, but I had the freedom to be who I wanted to be.
Who I wanted to be was someone who’s often too lazy or self-assured to hide his murderous ways, which put me in conflict with Odyssey’s new notoriety system. It’s a simple, common-sense approach: the more crimes you commit, the more likely it is that someone in the world puts a bounty on your head, and then a relentless cadre of procedurally named mercenaries begin to hunt and track you down.
While I initially found the mercs who were sicced on me to be little more than loot pinatas, as I leveled up the generic names and descriptors – like Ilona the Agile (who was admittedly quite agile until I sunk her vessel and she drowned in the Aegean) – began to get more bombastic and threatening. For example, Mariah the Glimmering dogged me throughout my level-30s and her flaming spear and voracious pet lion worked in tandem to skewer or maul me into sweet oblivion on multiple occasions. I eventually just started running away when she had tracked me down, before finally ending her reign of terror some ten levels later. Sure, the loot wasn’t great, but it was worth it.
With a high enough bounty, this endless procession of relentless pursuers began to show up in force to complicate matters while I was in the middle of sieging a fort – and before I could finish fighting one another would join, eager to hunt my head for coin. Then another, then another, and soon I had to choose between battling five headhunters while I tried to complete my objective in a defended fort, or turn tail and run. They eventually earned my respect, and I appreciate the chaotic X-factor they bring to Odyssey. Rising through their ranks to gain the attention of their legendary warriors is a fun meta-game in and of itself.
Similarly, the nation struggle system allows you to help the war effort for either Sparta or Athens in each region. By destroying supplies, pillaging war chests, or deposing a national leader, you’ll trigger a conquest battle. While these huge melee or naval battles are thoroughly excellent combat scenarios and reward you with some good loot, they mean disappointingly little to the story. Regardless of whether you’re attacking or defending, which side you join, or who ultimately wins, the war machine keeps turning. Eventually, I got to a point where I was able to weaken a region and trigger a conquest battle rather quickly, which made these mini-wars effectively farmable. That sucks some of the grandeur out of them, but seeing a hundred soldiers, captains, and mercenaries locked in combat is always a sight to behold.
Odyssey continues what Origins started last year, moving combat to a free-flowing dance of light and heavy attacks. The weapons are swords, daggers, axes, maces, spears, and staves, all of which behave just differently enough for meaningful nuance. In the heat of battle, it’s an easy-to-grasp system of slashes and skills, and I’m still picking fights just for the joy of it – especially against improbable odds, like the Greek legends of old.
There’s a staggering amount of equipment to find, upgrade, and engrave with powerful perks. Odyssey smartly offers you the chance to upgrade an old piece of gear to your level for a hefty fee, depending on its rarity. Thanks to that system, I didn’t have to say goodbye to my favorite sword and axe that I used throughout much of the adventure – but that attachment cost me a small fortune in resources to keep them up to date every few levels. But even if I didn’t always have the crafting materials or currency needed to upgrade my old reliable Spartan War Hero helmet to my current level, a constant stream of new viable gear continued to pour in, giving me options until I refilled my coffers.
Leveling is a seamless experience, and though it predictably slows the higher you get, I never felt like I was spinning my wheels for an excessively long time before being rewarded. The real progression comes from Odyssey’s three distinct skill trees: Warrior (melee), Hunter (archery), and Assassin (stabby stab stab). Each holds powerful abilities that can devastate on the battlefield, and while I opted to turn Alexios into a killing machine by focusing almost entirely on the warrior tree I also dabbled in the others, enough to pick up Archer skills like the head-splitting Predator Shot and the Shadow Assassin ability that made silent kills more reliable. More than any other Assassin’s Creed before, I felt I could tailor my mercenary to my play style without making any real sacrifices.
Even when experimenting, every skill I chose felt worthwhile. Stripping shields from the hands of well-defended enemies, delivering brutally overpowered attacks, activating life-saving heals, and a multitude of craftable special arrows made me feel like I had the utility to handle a small army. But thanks to the murderous power of gravity, I found the Sparta Kick (a winking acknowledgement to Leonidas’ punting a foe off a cliff to his death in the movie 300) to be the single most devastating and just plain fun weapon in my arsenal for nearly half my playthrough.
The other pillar of combat is naval warfare, which is the best it’s ever been in Assassin’s Creed. It’s that same familiar system of ramming, raining arrows and javelins on opposing vessels – both standard and of the fiery variety – and maneuvering to fend off retaliation. But this time around, your ship, the Adrestia, has much more excellent upgradeable options to buff out arrow damage, ramming damage, or durability at the cost of a ton of collectible resources. While those costs continue to rise, finally collecting enough to sink a point into a new upgrade instills a sense of real accomplishment. By the time I had finished the main story, I was annihilating mercenary vessels several levels higher than me because of the upgrades I chose, and I felt like I could handle just about anything the Aegean had to throw at me.
But Odyssey’s thoughtful systems for upgrading mean even when you’re on land, the sea is ever-present, because you can always be working toward upgrading your ship. Nearly every enemy you encounter, from foot soldiers to Spartan generals, can be subdued and recruited to join your ship as a lieutenant in a way that’s reminiscent of Shadow of War’s army-building Nemesis system. It’s a smart sub-layer of optimization that not only adds customization, but kept me thinking about the Adrestia even while I was hundreds of miles inland. And of course, gliding across the glassy Aegean and charging headlong into an armada of pirates, Spartans, Athenians, or even helpless merchant vessels is something I relish even after so much time dominating Greece’s waters.
While side missions and combat are abundant and fun, eventually you’ve got to move Odyssey’s main story forward. It’s enjoyable, with genuine moments of bare emotion that made me feel for those involved. Its straightforward family drama is unhindered by the tired Assassins versus Templars soap opera, which is thankfully all but entirely kicked to the curb this time. Instead, it comes up with enough twists and memorable side characters of its own to keep me invested.
At the same time, Odyssey’s main story is padded with mission after mission of meaningless errands that make getting to those strong character moments a painstaking gauntlet of splintered tasks. Oftentimes the payoff of a major character reveal was dulled because I had to spend six hours chasing my tail through half the Greek world to reach it. Which is a shame, since those moments really solidify your mercenary character as a person, rather than a means to an end.
But even after completing the main story, there’s still so much left to uncover that I’m nearly as overwhelmed with where to go and what to do next as I was when I started. The three main story pillars weave in and out of one another, but for a large chunk of the adventure you have access to quests from each, so there’s both a variety to choose from and meaningful things left to complete when you finish the main character’s family story. Whether I’m hunting down the remnants of the sinister Cult of Kosmos, tracking down relics that push the totally superficial present-day story forward, fighting mythological monsters, or hunting the great beasts of Greek legend, there’s a staggering amount of content left to discover.
Assassin’s Creed Odyssey is a resounding achievement in world building, environment, and engaging gameplay with occasional problems throughout. Its incredible recreation of ancient Greece is something I’ll want to go back to long after I’ve finished its main story, and its excellent systems mesh together in a way that’s hard to beat. While there are definite rough edges, Odyssey sets a new bar for Assassin’s Creed games and holds its own in the eternal debate over the best open-world roleplaying games ever.
Assassin's Creed Odyssey, Frame Rate Comparison
Honestly, when these kinds of comparison videos are uploaded, I just don't see a lot of differences. I just like watching them and go through comments to see if anyone's triggered. 😂 Which platform do think has the better graphics and frame rates? Obviously, PS4Pro and XB1X have better frame rates than the originials, but my vote is on all four 😊
TWITCH PRIME AEGEAN PIRATE PACK
If you have Assassins Creed Odyssey & an Amazon Prime membership, now's a good time to check out Twitch Prime because it's offering the AEGEAN PIRATE PACK. The Pack contains:
"The packs contain a rare gear set, the Atoll Horse Mount, a unique pirate ship design, and a pirate crew theme.
- Aegean Pirate Gear Set: Like the waves themselves, pirates surge forth, strike fiercely and escape swiftly. Embody the ruthless qualities of the Aegean Pirate with this gear set.
- Aegean Atoll: This mount somehow enjoys being on rocking boats as much as running on dry land.
- Aegean Ship Design: The mythical creature motifs on this ship cause most merchants to quickly surrender.
- Aegean Crew Theme: For most people, the mention of pirates brings the image of savage men on the seas."
[AC2] See Monterigionni in real life!
Last summer I decided to go on a road trip across northern Italy. At first I had no clue where I should go or what I should visit. In the end there came up this awesome idea: Follow the traces of Ezio Auditore and visit all cities, villages and places he crossed in AC2!
The level of detail of AC2 was astonishing! I was seriously surprised that EVERY place Ezio came across existed in real life! I figured to share some pictures and impressions of the probably most interesting place: Monterigionni!
[unfortunately I didn‘t take any picture from the outside so here‘s one from the internet! http://lovefromtuscany.com/where-to-go/small-towns-in-tuscany/monteriggioni/
The first thing which I could already see from miles away were those huge defense walls. If you played the game you will already have an idea of what to expect. The only difference is that there weren‘t any of those huge defence towers (anymore).
What surprised me the most is that in real life Monterigionni is a lot smaller than in game! Those who played Assasin‘s Creed know that ingame Monterigionni is huge! You can spend hours explaring every inch and every alley. Who knows maybe Monterigionni used to be as huge as ingame back in the 13. century but today most of its houses and architectures are destroyed -sadly!
The first thing you will see when you enter is this huge entrance with the blazon of lords of the tuscany at its top! It was really exiting and brought back some AC2 memories. Indeed the entrance ingame isn‘t too far fetched!
I have to admit it was quite a while ago that I played the game but if I‘m not completely mistaken there‘s also a church in the Monterigionni of Assasin’s Creed which, in many aspects, looked very similar to the in real life existing one!
Fun fact: Did you know that Monterigionni was actually governed by templars?
Over all the years it were always Templar-Lords who reigned over Monterigionni and although there were several conflicts between the lords of Italy it never changed its lord!
This one is so cool! I can swear that I saw the same house ingame! The level of detail of AC2‘s monterigionni is amazing. The devs made a really great job!
Anyone who might have thought that the ingame Villa actually exists in real life sadly has to be disappointed! There is no Villa - at least not anymore. I was as upset as you are now!
So yeah that was basically it. Next stop for me was Florence, then Rome and Venice! Sadly I didn‘t take to much pictures of those as I considered them less interesting.
Hope you liked my pics!
Have a good one!