Legion Standard Bearer, Lich
Red / Creep
Legion Standard Bearer
Legion Standard Bearer's allied neighbors have +4 Attack
Black / Hero
Sacrifice / Active Ability
Condemn another ally and draw a card. If that ally has 6 or more Attack, draw an extra card.
Chain Frost / Signature Spell
Deal 3 damage to a unit. Repeat 7 times : Deal 3 damage to a random unit to its left or right.
After you play this spell, you get the initiative coin and may immediately take another action. If you use this action to pass, you will retain initiative and may act first in the next lane.
A delay between effect of a spell or ability. Continuous effects are updated, reactive abilities are processed, and units that have been condemned or dealt lethal damage are destroyed.
I got these from @PlayArtifact on Twitter. To me, the Legion Standard Bearer sounds much viable in red, and I absolutely love what they've done to Lich. The card arts are phenomenal!
My guess on why Valve is launching Artifact
Over the course of years, people have been constantly asking Valve to develop sequels for Half-life, Left 4 Dead, Portal 3, et cetera, et cetera. But why have they ingored all the voices and started developing a TCG? I'm sure there are lots of reasons, but one thing I know for sure is that because the potential profit for card games exceeds single/multiplayer video games by far. And by far, I mean tremendously.
You can purchase almost any video games within the price of $59.99. However, with $2 booster packs being sold in Artifact, people most likely will spend much more than that. It's well known that Artifact will launch with 280 cards available, and by deducting the 108 cards, which would be given to us in the purchase of the game, from the total card pool, the game leaves us total of 172 cards to pull. Unless you are a very lucky person, I highly doubt that you'll pull all desired cards within the price range of a full game. And there's always a little bit of money Valve takes away when you're using Steam market which would eventually snowballed to be a huge mountain of cash for Valve to take.
What about microtransactions that most of the games today have? Wouldn't it be an incentive for Valve to develop sequels? Please do keep in mind that many gamers often criticize developers for putting in such greedy detail. TCGs, however, are relatively free from getting such criticisms since people are very used to buying packs to play the game.
I love what I've seen from Artifact as much as you do. However, clearly, the game is made to make Valve richer. I'm not saying there's anything wrong with it. Companies seek for maximized profits which makes it totally natural. Just wanted to let you know what I was thinking.
Just curious, the info is out there, how do you access it?
With Valve starting to release new cards daily and some Twitch streamers or YouTubers either working with valve or giving out beta keys, we are getting informed about the game so we can understand more... So, The people here on moot, I want to know how you get your info and if it's one way or a dozen ways...
Feel free to comment, the more input the better...
Thanks for your time...
"How I'm Feeling..."
Is offline play available?
I'm aware of the fact that there are A.I.s to play against in single mode, but is it possible to play Artifact without online connection? I don't think the connection here is stable enough to play against other players, and it troubles me to think that I won't be able to enjoy the game.
I've read somewhere else that some are complaining about Artifact not having a mulligan
Honestly, I don't see what the problem is. You get three out of all five heroes to start with in the beginning of the match. Also, five cards are given initially and you get another two every turn. It's unnecessary for games like Artifact.
There should be an official custom card contest
A contest where players can freely make a card, and by vote, Valve would actually make it into a real one in the game. Of course, they would have to modify the effects for balance, but it would be mind blowing to see all the crazy ideas coming from people all over the world.
Trading cards with your friends
If you can buy and sell cards in the market, surely you can trade cards with your friends right? I remember trading physical cards with friends back in the days. Ah How I miss those days... Now I don't collect cards anymore, but Artifact is lighting up the fiery spirit of a card collector.
Would a refund be available?
Clearly, it is stated in Steam Refunds that they offer refund on games that are purchased within two weeks and played less than two hours.
Also, what's notable is that they offer refunds on in-game purchases. However, if the in-game items are consumed, we won't be able to get refunds apparently.
My question is that do booster packs in $20 pack count as in-game items? Technically, they are part of the full game we are purchasing, and I'd like to think we have every rights to call for a refund even if booster packs are already unsealed. What are your thoughts?
I was in a shop today which had many TCGs available
I used to be very keen on a few TCGs when I was younger, had huge physical collections of about 4 different card games, all of which I played seriously with friends.
I stood, glancing at the different booster packs and decks of various games, some of which were what I used to play. I was overcome with all sorts of emotion, reminiscing over opening card packs and having a beautiful collection, the pride of deck building, and the rest of the nuances that come with the hobby.
Dude I just want to play Artifact
I 👏JUST 👏WANT 👏TO👏PLAY👏ARTIFACT 👏
I tried Shadowverse, and it was way worse than I thought
I saw a post a few days ago saying how Shadowverse is just Hearthstone with anime like characters. I don't know what I was expecting, but that is exactly what it was. With disappointment, I deleted it right after a few matches. It's basically a rip off from hearthstone. Everything's the same except for cheap anime design. Artifact is all I have now.
What would be the rates for me to pull a rare card?
There are four kinds of known rarities. Basic, Common, Uncommon, and Rare. Basic cards are what you get for buying a $20 pack, and the rest are included in booster packs. You're guaranteed to pull at least one rare card in a booster pack which means it's possible to pull more than one. There are 280 cards in total, but we don't yet have information on what number of cards are in the each pool of rarities. Not a lot of things can be inferred from this, but I would assume the drop rates for the rare cards are significantly lower than n/280(with n being the number of rare cards in total). What do you think?
I am waiting for L4D, HL, TF, Portal cards to come out
Realistically speaking, they would never allow other games to invade Artifact not even games from Valve themselves. But just for fun, I'd like to see special edition booster packs that have all the other games from Valve in cards. It's the least thing they could do for us waiting for sequels. 😂
Interview with Richard Garfield
I found this great article interviewing Richard on the conception of Artifact and what inspired him. Definitely a good read:
The most interesting point to me in the article is how Richard felt about electronic card games. In short, he says that he felt the current popular online card games are too simple. He would play a game of MTG and have a board of 30 creature tokens that cannot be replicated on screen. Essentially that's what drove him to make Artifact as complicated as it is, cause he wants to replicate the same feeling of playing on paper in the virtual world.
There was a part in the article that confused me a bit. I remember reading something a while back stating how Dota wasn't needed to create Artifact. Richard had already came up with the idea for his online card game, Dota characters and lore just happened to be a good fit. The article says Dota was a big influence to Artifact... so I'm guessing the older information is wrong?
Is anyone thinking of streaming once the game is available?
Pretty sure a lot of players(including HS streamers) will start streaming when the beta begins. I don't know how many of you have access to the beta, but I would gladly watch you guys play. I'm tempted to do it myself, but at the same time, I'm afraid of being judged by the anonymous 😨 It doesn't mean I'm going to give up on streaming for good though. Once I reach a certain level and start to think I'm good enough to show my play to others, I'll let you guys know. 😂😂😂
Heroes hold onto equipped items even in their death
Let's just say there's a spell that allows you to duplicate designated/random heroes. what would happen to their items when they are duplicated? Meepo, for instance, is able to duplicate himself. Once, the duplicate is deployed, would it have the same item which the original had in the item slot?
I'm pissed that there's still no update to the official website
It's been 10 days since PAX West, and I don't see anything being updated so far.
The Official Twitter promised us more beta keys. Still no update on Twitter and certainly not on Steam.
I'm not trying to criticize Valve for not taking any actions. I'm just tired of reading and watching same thing over and over again.
What do you think of Tabletop experience in VR?
Do you think it's worthless to invent a card game in VR? Would you rather play Artifact just how you would normally play Online TCGs? I'm curious to know if game developers are interested in making a VR Card game to recreate what you would experience in real life. Also, it's interesting to note that it's possible to socialize in between a match. Waste of money? Unnecessary technology for developing TCGs? Any thoughts?
Will Artifact Outpace Hearthstone?
I was reading this article about Artifact potentially beating Hearthstone. Do I think it can beat Hearthstone? Yes I do. Will it? Hard to say, simply because of the complexity of the game. Someone who is familiar with card games can just look at Artifact vs Hearthstone and determine Artifact is way more complicated. I fear this complexity and overall length time of the game might turn a lot of players off from continuing to play the game. Especially if they already have invested in Hearthstone.
The reason why I say Artifact has a chance at overtaking Hearthstone is because I believe Hearthstone is in a terrible state right now and is only getting worse. Artifact has this opportunity to capitalize on all the disgruntled players like me and have me investing my time into their game. My other biggest worry is the card economy, no in-game currency that can be earned by just playing. You need to pay every time you want more cards. This could be a big barrier to entry for most players. However, Magic the Gathering Online (the OG in online TCG), has proven that there are passionate players out there willing to fork over tons of cash into the virtual counterpart. I would rather spend the same amount of money to get physical cards over virtual ones.
If none of what I just mentioned doesn't bother you then it's safe to say you'll enjoy Artifact. Otherwise Artifact could use a little something extra to catch up and pull ahead of Hearthstone and their freemium platform.
Interesting words from Richard Garfield
I was reading an interview from PCGamesN. Here's what he said.
RG "I think people who first look at the game might think of a game like Hearthstone, and think it’s far more complex than they’re used to. But look at a game like StarCraft – that’s got broad appeal, from very serious players to very casual players, and it is very complicated. People can handle that. It’s a matter of whether this is a fun game space to explore, and whether you’ve done a good job of explaining the game state to players. Which I think Valve has done. So I think when they begin experiencing it, it’s going to be in a different place than they’re used to."
He's explaining here that players will experience different things from Artifact but will eventually adapt to and enjoy the game. Jeep Barnett, one of the developers in the very same interview stated that the game appeals to "people on so many different levels." He also said that he watched children enjoying the game. Could it mean that there's a possibility that Valve's actually trying to make Artifact a game that every people in every age can enjoy?