Ever thought of building a mono color deck?
I'm looking to build a mono red. Typically, red heroes have higher stats, creating a defensive wall which is hard to penetrate. Red spell and ability cards don't seem to cost a lot of mana, and many are useful. I do think green creeps are better than the red tbh.
The more I watch, the less I'd like to play Artifact
Don't know where all the excitements are coming from, but the game looks boring as hell. It doesn't look as dynamic as Hearthstone, and playing three boards at once makes players suffer unnecessary labor. 30 minutes just to play a single game? That's boring and puts everyone to sleep. $20 just to play a game? What a rip-off. Hearthstone is free to play. I guarantee once the game comes out, no one's going to put up with its bullshit mechanics and graphics. Stop wasting your time on this plz.
What I would really want to see in this game
is 3d animated units on the board when summoned. It was always my dream to see cards fighting in sword to sword, not just clashing in the halfway between. Don't you wish to see your favorite cards in action rather than just lying around the board? For sure, Valve has enough resources to make this happen, but clearly I can see that they are not interested.
Possible Ideas for team modes
I don't have anything against the matches being only one on one, but I thought it would be nice to change the game up a bit by coming up with ideas for a team match. Since giving three boards to each of the players seems too complicated, it would make more sense to distribute them evenly to each player.
1) 2 vs 2
I would suggest players have two boards each, making a total of 4 boards in a match instead of three. Each player will control two lanes on his/her side. Also, players will be able to help his/her teammate and can affect any lane depending on the card's effect. Here's how it would look like.
2) 3 vs 3
Since there already are three boards to begin with, each player can take hold of one lane. The rest is the same as the 2 vs 2.
3) Taking turns
If more than 6 people wish to play a single match, they would take turns to play each round. Unfortunately, it means sharing a single deck is inevitable, but as more players join the match, it could turn out more interestingly.
Would be nice to see a story mode included
Mostly, TCGs are all about playing pvp, but a story mode adds another color to the game. From what I heard, Artifact will have a single player mode, but Valve isn't interested in making campaigns for it. Hearthstone has an adventure mode. Gwent's story mode is on the way, and even TES: Legends has one. If Valve could build a story mode that kicks ass that'd be great.
Any insights on what kind of grinding elements they will put into the game?
GabeN already stated that there will be no ladder, but you gotta at least give some credit for hours of playing, am I right? They say tournaments will be held once the game is available, but in my opinion, they aren't really good incentives. What good is a medal that says you won some random tournament with random players? The real medal of honor shines when you face opponents that are worthy of. Without certain rating system, the game is bound to go down for sure.
Do you think it's useless for Valve to develop Artifact for PS4 and XBOX ONE?
Would it be a waste of resources for Valve to develop Artifact for additional platforms? Personally, I own all current generation of consoles and a decent PC, but I'm sure there are people with not enough money to own one that meets the minimum requirements of the game. Since video game consoles cost less than buying a PC, wouldn't it bring in more potential players to the game, making it more profitable?
Artifact is still getting skeptical views from people online
I know the sample's too small to say that it indicates anything significant, but one thing I know for sure is that there are still people that don't like what they're seeing from Artifact. Look how the number of likes and dislikes are almost on a par with each other. So far, Artifact has shown me only the good side of what TCGs are supposed to be, and I really can't say anything negative about Artifact. Nonetheless, I'm just afraid that it won't live up its hype that it's generating now once it's released.
What does the button "hold" do in the shopping phase?
I'm looking through gameplays and suddenly became curious of what "hold" button does in the shopping phase. Do I get a gold for holding items until the next shopping phase? or do I have to pay a gold for it? What happens if I just click on the button which the imp is holding and skip the phase?
Would you be interested in purchasing rare cards in the market?
Even if Valve is planning to avoid the prices of cards going through the roof, there's no guarantee that every card will stay at an affordable price. In time, every game forms a certain meta, and I assure you, it will make players crave for the best card. Especially when more cards are added into the pool, making it more difficult to pull the exact card you want, players' demand for a certain card will exceed supply in the market. That's when you'll see a crazy amount of money going back and forth among players. I even assume that there will be players dedicated only to the market seeking arbitrage opportunities. Personally, I wouldn't pay more than what I think it is worth, but I'll never know for sure until the game comes out.