[GM]Shiny LV.22 GameManager
Sep 20, 2022, 02:09 PM 58 read

[NOTICE] Dossier: October Update, Part 1

Mitteilungen
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Hello Chasers!   We will be disclosing the details pertaining to the oncoming October Update in 2022.   Before we get to the nitty-gritty details, we will first disclose our goals for the October update.   Grand Chase - thanks to all the support from players - has completed the Soul Imprint series, with Dio’s Dark Emperor having been released on on September 13th.   We’ve contemplated our future goals greatly, and instead of adding another growth level to existing characters, we are adding Job Change Heroes! These Heroes will be released one by one on a 3-week basis to ease the burden on growth materials.   However, taking the current game’s content and structure into consideration, there aren’t many areas where different heroes can be effective. This has caused the older heroes to be rotated out for newer ones in parties. We’d like to change that, and we hope the new Attribute System will allow players more customization and variation in their party compositions.   Through the attribute system, heroes will have advantages and disadvantages against other combatants. This ensures that variation will be necessary throughout the varying content available in-game, allowing every hero their time in the spotlight.   To prepare, another “Grand Express” Event will be activated to allow Chasers to raise SR heroes to Soul Imprint Rank 10 to ease the burden on growth materials necessary.   This is a rather sizeable update, so we will be covering the totality of the October Update in three parts, with links to the other two announcements at the end of this one.   Other content included in the October 11 (Tue) Update will be announced separately on October 7 (Fri), we hope everyone looks forward to it. Without further ado, let’s take a look at the October Update details below!~   [Update Info] 1. Job Change Hero System [Job Change Hero Acquisition] ■ Players can check Job Change Heroes by going to [Main Lobby > ‘Job Change Hero’] Menu.

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■ Once the requirement ‘Basic Hero Chaser Rank 20’ is met, Job Change Missions will be unlocked.   ■ Complete ‘Job Change Missions’ and use 250 Soul Imprint Cubes to unlock a Hero’s new Job.

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​[Job Change Manual] - When a ‘Job Change Manual’ is used, a Job Change Hero can be unlocked without completing ‘Job Change Missions’ or consuming ‘250 Soul Imprint Cubes’ - ‘Job Change Manual’ can be purchased by going to [Item] – [Hero Growth Shop] – [Job Change Shop].

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■ When a Job Change Hero is unlocked, players will obtain the new Job Change Hero at +6 Transcendence, Chaser Rank 20, and Lv.100. This will also unlock their Job Changed Pet at Lv.1, and their corresponding Pet Profile Icon.

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[Job Change Hero Growth] ■ Job Change Hero maxes out at Lv.180, Chaser Rank 25, Soul Imprint Rank 25, and +15 Transcendence similar to Basic Heroes. - Job Change Heroes do not have a Limit Break.

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[Growth Materials] ■ Job Change Heroes can use 6 Star Basic Heroes as growth material.

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■ Job Change Hero Exclusive Cubes (Chaser Cube / Soul Imprint Cube) will be added.   ■ Shared Chaser Cube, Shared Soul Imprint Cube can be used, but Basic Hero Exclusive Cube (Chaser Cube, Soul Imprint Cube) cannot be used.

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[Soul Link System] ■ Soul Link unlocks when a Job Change Hero is obtained. - Soul Link System: When Soul Link Missions are completed, Basic Hero and Job Change Hero have their stats increased.

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- Soul Link Missions are broken into stages. The current stage must be completed before advancing to the next stage

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[Further Information] ■ Job Change Heroes can be in a party with Basic Heroes.

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■ Job Change Heroes have new profiles and new background stories.

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■ Job Change Heroes benefit from the same Connection boosts as the Basic Heroes.

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■ When the Likability of Basic Hero rises in level, Job Change Heroes will gain stats as well.

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2. The Attribute System   ■ Each Hero will have exclusive Soul Wavelengths and will receive the Attribute effects of their Wave.   - There are a total of 5 Soul Wavelengths: the ‘Wavelength of Retribution’, ‘Wavelength of Life’, ‘Wavelength of Balance’, ‘Wavelength of Cycle’, and ‘Wavelength of Ruin’.

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■ These five Attributes are broken up into 2 groups, and will form advantageous or disadvantageous relationships only in their groups.   ■ Group A: Retribution, Life, and Balance - Relationship: The Retribution Attribute has an advantage over the Life Attribute, Life Attribute has an advantage over Balance Attribute, and Balance Attribute has an advantage over the Retribution Attribute. Contrasting this, the Retribution Attribute will have a disadvantage against the Balance Attribute. - Advantage: Deal 30% Increased Damage (If Heroes of the same Attribute are in the party, increase damage dealt by 10% per hero, up to 30%) - Disadvantage: Deal 30% Reduced Damage

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■ Group B: Ruin and Cycle - Relationship: Ruin and Cycle are only in an advantageous relationship with each other. - Advantage: Deal 30% Increased Damage (If heroes of the same Attribute are in the party, increase damage dealt by 10% per hero, up to 30%) and receive 30% increased healing and shielding in PVP.

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■ An Attribute Marker will be added to Hero Management UI, Content UI, Battle UI, and more. - When the same Attribute heroes are deployed, the bonus received will be displayed.   [Hero Attribute Marker]

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[Content UI Attribute Display]

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[In-Battle UI]

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[Same Attribute Hero Bonus Effect Display]

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3. Alleviate Hero Growth Materials Needed   ■ In order to alleviate the difficulty of Hero Growth, ‘Soul Imprint Cube Summon’ will be added. - Soul Imprint Cube Summon can be found by going to [Summon Shop > Soul Imprint Cube Summon] - When the summon is done, players will obtain the random Soul Imprint Cube of the 8 heroes in the Summon List. - 1 hero can be selected and the other 7 will be randomly selected. The 7 random selections of heroes will be reset every week. Certain heroes (Callisto, Cindy, Ragnar, Myst, Lime(T), Amy(T), Mari(T), Ronan(T)) will not be included in the summon list. - The quantity of the Soul Imprint Cube will be either 5, 25, or 250. - If the summoned Soul Imprint Cube is for a hero that has completed the Soul Imprint Growth, it will be converted into 'Imprint Fragment'. When 2,000 ‘Imprint Fragment’ is collected, players will obtain 1 SR 5 Star Summon Ticket. - In order to summon Soul Imprint Cube, players will need the new material ‘Yellow Gem’ x10. - 40 'Yellow Gem' can be obtained daily. Players will obtain 10 ‘Yellow Gem’ upon Login Players will obtain up to 10 ‘Yellow Gem’ daily through PVP wins Players will obtain up to 20 ‘Yellow Gem’ daily through clearing Adventure Dungeons (including Titanic Growth Dungeons) - The quantity of ‘Yellow Gem’ will max out at 280. Players will not be able to obtain more Yellow Gem once they reach that capacity.

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- Since the Gold reward has been removed from PVP, ‘Thursday’ Daily Buff effect will be changed. Current: PVP Gold/Honor Reward x1.5 Changed: PVP Honor Reward x1.5 - In order to make up for the gold reward removed from PVP, players will receive more gold from collecting the bounty from Wanted.

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That’s it for part one, click the links below to proceed to the next parts: Dossier: October Update Part 2 https://moot.us/lounges/405/boards/1919/posts/5455004/notice-dossier-october-update-part-2 Dossier: October Update Part 3 https://moot.us/lounges/405/boards/1919/posts/5455005/notice-dossier-october-update-part-3   Thank you for your continued support of the game!   Chase On! -GrandChase Team  

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