Pokémon Ultra Sun/Ultra Moon Review
Written by Daniel Starkey
For the past two decades, Pokémon has managed a shocking and precarious balancing act. Rare among decade-bound cultural phenomena, it has somehow made the transition from presumed fad to reliable touchstone. The success of that trick wasn’t obvious until quite recently as the enduring star power of Pikachu and pals drew new generations into the fold with Pokémon Go and record-breaking sales of the most recent games, Sun and Moon. For the unfamiliar, Pokémon — both the games and the creatures — come in waves. Every few years there’s a new batch of magical creatures with increasingly elaborate traits and skills. They come packaged in a new game, designed to show them all off. This started well back in the late 90s with Pokémon Red, Blue followed closely by their tag-a-long-friend, Yellow. In much the same way, Ultra Sun and Ultra Moon are the companions, or the director’s cut, of last year’s celestial-themed adventures. Aimed at Pokémon obsessives (like ourselves) and those that missed the games when they launched last year, this pair refines what was already a refreshing take on the Pokémon formula. The result is one of the most tightly paced, and rounded outings in the series, setting a new high watermark for the modern crop of children’s collect-a-thons.
Evil-Adjacent Like most media for kids, Pokémon leans hard on convention and, more often than not, follows reductive morality. You, the innocent, starry-eyed adventurer, are a universal good. You exist in the game’s world to solve problems, to help others and to just be a swell person. Past games would drone on and on about caring for your Pokémon, about practicing, and developing the emotional connection between animal and human. But there were few, if any avenues to play that out. To read the whole article visit: