Marvel's Avengers: A Talk About Difficulty.
Hey there, Avengers!
Wanted to talk to you folks about difficulty and the concept of what is a challenge to the player in Marvel’s Avengers. Right now, there are two specific sources of difficulty for the player and one I’ve already touched on in previous articles. The first is specific mission modifiers, adjusting the player or the AIM units’ strength and even sometimes both. Sometimes this can make or break your plan for a mission and force you to adapt to these modifiers, depending on if they’re giving you an increase to your Plasma damage or perhaps increased cryo threats and Adaptoids.
This is, I believe, a proper way to present a challenge to the player. There’s specific rules and strengths/weaknesses that the player must work around or try to simply blunt force their way through. This method is possible, but I wouldn’t recommend it if you’re aiming for a perfect, 5-star score. When players look to difficult content, such as a raid or player-vs-player content, they want the difficult and the reward to be of even status with each other or a raid that has rewarding mechanics to figure out and conquer. The high-level modifiers work in a similar way and considering they can be combined WITH boss mechanics in the Villain Sectors, this gives players a very fulfilling scenario to sink their teeth into.
On the opposite end of the spectrum, we’ve got the HIVE content… Now, I enjoy the HIVE missions, I really do. Digging deeper and deeper into enemy territory and getting a random objective each floor really keeps you on your toes, especially if you get the modifiers I mentioned earlier. That being said, this doesn’t change the fact that the missions are LONG. Especially with some modifiers that can cause enemy HP to regenerate or cause the mission to have a higher number of Adaptoid unit types, each floor can take 5-10 minutes to complete in its entirety before you catch your breath. Then, you go and start it all over on the next floor. This endurance grind is commendable if you manage to get through it without the final floor bug occurring, but the issue I take is that the length of a mission shouldn’t make it a specificly “end game” option.
As the Elite Vault and other weekly end-game content shows, it’s possible to push a player’s limits without forcing them to either set aside an extensive amount of time to grind through essentially eight separate missions or not get the end-game rewards that are restricted by such content. This time dedication is even different from farming games such as Warframe, which require literally days of work to craft something, but that is small rewards over time in the form of resources and progress. The HIVE missions are an all or nothing. Absolutes are never good, especially when it comes to gameplay content and it’s a mentality that we need to start seeing developers shift away from.
What do you guys think? Does longevity equal difficulty or just something to grit your teeth and get through? Let me know in the comments!
The invincible one
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Is Marvel's Avengers already dead?
Not since the ending of Avengers: Endgame has there been a more tragic on-screen death than that of Marvel’s Avengers. While it carried the expectations of the world on its back thanks to an out of control hype train being driven by superhero fans, few believed it would sputter out like this so quickly. We aren’t even a month into this “games as a service” attempt and already the Steam player charts are starting to dip. So why is this and what can happen to remedy it?
It’s a bit of a problem when the hype for your game after two years seems to die within a month, but honestly, Crystal Dynamics has nobody to blame for this but themselves. They had a great thing going with the story mode, but it’s painfully short and feels more like a campaign in a game from two generations ago than the lengthy offerings we’ve become accustomed to today. They instead opted to put their money into the Avenger’s initiative multiplayer mode which would be fine and all if there was anything different about it. The added option to play with your friends is great and all, but there’s no missions that I’ve experienced that feel like they are individual from the story mode. The objectives are the same, the story behind the areas is slightly different, but it’s still wave after wave of the same AIM robots we’ve been beating up over and over in the story mode, so what’s the point?
The point, as Crystal Dynamics would point out, is the loot grind. Here’s the thing about that loot grind though, if 90 percent of the loot you find does nothing but change up some numbers behind the scenes, then what is the point of it? Visually, loot doesn’t exist, which is somewhat understandable as you don’t want to see hulk garnished head to toe in armor, but still, there’s gotta be a better incentive to keep this endless grind going. Here’s an idea, you know all those cool unlockable costumes out there? How about you make each one have its own special benefits and powers? This is exactly what Spiderman PS4 did and it was a brilliant system that should’ve been copied here considering they took most of the other things from Spiderman PS4. This would give us the incentive to grind through your boring objectives over and over. At least there would be an aesthetic change and achievement waiting for us. As for now? They give us numbers and vague combat effects and expect us to oo and ah.
Is redemption even possible at this point? Yes, as is the case for any game as a service model, there is always a chance to right the wrongs that happen at launch. Final Fantasy 14, Destiny, Destiny 2, and No Man’s Sky are all examples of games that attempted this model and failed initially, only to be reborn and improved to fulfill the promise of what they were initially supposed to become. There are examples of games that failed though such as Anthem to this point, though even that game has a massive update planned to attempt to save it. Avengers needs a similar rapture, though I don’t think the notion or the reality of it is too far away. Plenty of characters have been discovered within the game code and it’s assumed that new missions will come along with each with Kate Bishop (Why? Just why? ) being the first to be released with some story content followed by Hawkeye right after. They might be scraping the barrel for that first one, but hey, at least they’re trying? Ultimately, effort is going to be what saves Avengers from one of the all-time what if games? The combat is there, the graphics are there, but once you complete the short story mode, the fun wanes significantly.
So what do you think? Are you liking the Avengers’ multiplayer? Let’s talk about it below.
New character to level up
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Marvel's Avengers: Adapting to the Worst Modifiers!
Hey there, Avengers!
It's the start of a new week and to help better prepare you for some of the end-game content, I wanted to list off the top three most dangerous modifiers that I feel all new players should be made aware of. Working around these modifiers, as well as ensuring your gear is set to the most efficient element (check out my previous element articles, for more info on this!) will make your life much easier when tackling the strongest enemies AIM has to throw at you.
Speaking of strongest enemies, the first modifier I want to discuss is called “Bane” and rightfully so. This modifier drastically increases the presence of the all-mighty Adaptoid in your mission. These towering machines sport some of the most destructive attacks in the game, ranging from powerful plasma blasts that can knock even Captain America off his feet, to gravity-based psionics that allow them to throw debris as deadly projectiles. The most dangerous of this enemy type is the Assault Adaptoid, whose fire aura and relentless inferno blasts can ruin your HIVE run before its ever truly started. The best tips for these enemies across the board is to keep mobile and simply never stop attacking.
Adaptoids have a very direct protocol when it comes to trying to destroy the Avengers, so you’ve got to meet that ferocity and knock them back on their heels. Iron Man is particularly good for this role due to his full range of mobility, as well as Thor. Hulk is an obvious good choice for focusing on Adaptoids, as he can match their physical might and brush off most super-powered attacks, though Captain America and Black Widow take some serious skill to not get overpowered by the machines’ might
It is doable, don’t get me wrong, but it takes far more precision and reaction time than the other Avengers. Ms. Marvel is an interesting balance. On one hand, she’s got the agility to dodge and move around the Adaptoid’s variety of attacks and on the other, she can modify her strength and size to match their might. I’d consider Ms. Marvel easily one of the most flexible characters in the game, no pun intended. (Okay, maybe a little bit.)
The second modifier and easily my least favorite is Resurgence, where after a VERY brief delay, an enemy’s HP will start to rapidly regenerate if damage isn’t consistently kept going into their stupid, robotic faces. This can be extremely tricky for some heroes, like Black Widow or Iron Man, who are built for a more hit-and-run style of play, witling enemies down bit by bit before immediately veering off to find a new direction of attack. With Resurgence active, this style of play will simply drag things out, as most enemies will regen at least a third or more of their health by the time you manage to relocate them in the chaos.
The best counter for this modifier is to focus in on a single target you know needs to go down, like an Adaptoid or Prime Synthoid and hit them with everything you’ve got, systematically eliminating every target one by one. No matter how you slice it, this can drag out any mission type simply because you can’t always keep up that constant offensive mentality without taking a few rockets to the face and being forced to retreat. Using your Ranged equipment to its fullest potential is easily your best course of action with this modifier, keeping yourself as much out of harm’s way as you can and focusing down each target. Thankfully, the modifier doesn’t make targets any more durable.
Finally, ending on the note of durability, we’ve got a modifier that affects you a bit more directly. With the “Famine” modifier, enemies will not drop any form of willpower healing items when defeated or destroyed. Combined with the other modifiers above or ones that add Cryo or Gamma risks to the maps, this can be incredibly difficult to get around on characters such as Iron Man or Black Widow, whose healing isn’t quite as quick as other Avengers or is non-existent period. This forces you to rely specifically on healing containers or Takedowns if you’ve chosen the talent for a willpower regen-item to drop from those. I highly recommend this talent for all heroes specifically for this reason, as combined with the Plasma modifier that makes takedowns more available, you can endure even the worst punishment a mission has to offer, all the while looking awesome as you do it.
I’ll probably cover some of the more simple and common modifiers in the coming weeks, so keep an eye out for those and let me know if there’s any alternate solutions to these hard mission modifiers in the comments! Always nice to see an alternate view or approach!
Who has the Avengers on PS4 and wouldn’t mind gamesharing with me so I can play it ? 😂
I’m a good person to trust. I promise
War machine is not IRON MAN
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This guy is just something else
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The community have never been happier
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*wow* CAN HULK BE MY NEW MAIN
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5 Best Missions in the Avengers
Despite all its trouble, the Avengers manages to have glimpses of greatness. Missions that bring out the best in Crystal Dynamics ability to design a scenario or a set-piece. While more often than not these are pretty much supplemented with the horrendous destroy three-valve objective list, they are at least done in an interesting fashion with some solid story beats behind them. Here are my top 5
5. The Light That Failed
Not often is the tutorial mission a thrilling one in videogames, but in Avengers, the battle on the golden gate bridge is one of the most thrilling set-pieces on the game. It has you hopping around from hero to hero taking out waves of henchman with their unique abilities and pretty much everyone gets their time to shine here. Whether it’s Hulk elbow dropping tanks or Captain America being a one-man wrecking crew on a ship about to crash or Black Widow Dueling The Taskmaster, this is what the Avengers game was supposed to feel like. It’s a shame we couldn’t get this consistently throughout.
4. House Call
This mission feels like it’s right out of Uncharted. That might be because of Troy Baker and Nolan North voicing the stars of it, but it’s also because of the exploratory nature of the mission as well. Journeying to the old Stark mansion to try and convince Iron Man to come out of retirement is both powerful from a story standpoint and has one of the cooler set-pieces in the game. After you convince Tony to join the cause, you need to fight through a crumbling mansion while piecing together your makeshift Iron Man suit and it just feels so badass. Once you get the suit together, you’re called out into the front of the mansion where a massive robot war is taking place the visual spectacle is fantastic. While the gameplay here isn’t anything too different than what happens in other missions, it’s the presentation that sets this mission apart from others.
3. The Ant Hill
While there isn’t a ton of action here, this is by far the best mission Ms. Marvel stars in as it features you discovering the Ant Hill, a secret resistance of Inhumans. You get to meet different characters with strange powers and it feels like it’s really building some decent lore here. You also encounter Hank Pym and get a nice cutscene involving him too. It feels linear, but that’s okay because it leads you to a cool payoff with Ms. Marvel going to break the other Inhumans out by herself and subsequently getting captured.
2. Rocket man
What’s cooler than flying into space as Iron Man with freakin Iron Maiden blasting in the background as your pierce through the clouds? The answer is nothing. This mission starts off in an epic way as you make your way to the AIM lab on the moon via Tony’s Starboost suit. Not only does it unlock a cool and unique Iron Man costume, but it also feels very mysterious and has an incredible payoff when you find out the source of MODOK’s mutation this whole time was none other than Captain America. The subsequent scene where you two escape and finally get to take control over the leader of the Avengers is just an awesome set piece and feels like it’s right out of one of the movies.
1. By Force of Mind
The Finale of the game is pretty fantastic. It feels like the sentinel parts of Days of Future’s past mixed into the end of Captain America: Winter Soldier with just an insane visual spectacle happening while you’re desperately fighting to get to MODOK. It’s also one of the only missions that switches you from hero to hero to complete your particular objectives and just serves to highlight how bad the other filler missions are by comparison. The Final fight against MODOK utilizes multiple characters to take him down and while it’s not too challenging, it feels appropriately epic even though the final scene is a bit ridiculous involving the Kree and Ms. Marvel. It still works and is a strong ending/beginning to the rest of what’s to come story-wise.
So what do you think? Which were your favorite weapons? Let’s talk about it below.
Marvel's Avengers: Breaking Down the Elemental Table - Part 1!
Hey there, Avengers!
Wanted to talk to you today about the different elemental weapons you’ll find in Marvel’s Avengers. This really wasn’t an aspect I’d have expected from a superhero game, but it is a welcome surprise regardless! I’ll be breaking this series up into two parts, so we don’t get one massive article to try and sift through. These elemental upgrades can be found on most gear, providing either an offensive bonus for melee/ranged gear or a resistance to attacks that use that element. A good example would be one of the first pieces of gear you get in the campaign, giving a moderate resistance to the Cryo weapons that AIM deploys against you. Maximizing your resistances is key in higher-level content.
The first element I’d like to discuss today is the Shock damage modifier. In most games, pure electricity as an element is built to break down shields and energy barriers, but in Avengers, the concept is a little different. Stacking the Status bar with shock damage and completing it will make the victim suffer more damage entirely, as well as making crits far more potent when landing blows against the target’s weak points. With larger foes, such as Exo soldiers and Dreadbots, this is a game-changing change, since you can stack the Shock status up and then unleash your strongest abilities, be they Hulk’s Bonebreaker buff or Iron Man’s UniBeam. An important thing to note is that you won’t get the damage buff until you MAX OUT the Shock debuff bar, indicated by a bright blue bar over the target’s HP bar, so try not to go crazy until you do this. You’ll know you’ve achieved the debuff when the victim glows a shocking blue.
Second element I'd like to discuss is Bruce Banner's Gamme Radiation technology! Working like a classic poison effect, this builds up to a climactic damage-over-time affect on the victim and upon death, will cause the poor sucker to explode in a burst of radiation. This shockwave will then spread the poison status to other targets, making your life easier when trying to get the most use out of the element.
Given the way it behaves, I'd highly recommend using this on most ranged, AoE moves and equipment, as you can get multiple stacks of Gamma going at once with characters like Iron Man or Thor.
Finally, we’re moving to my favorite element in the game, Ant-Man’s Pym particles!
Developed and “stabilized” by Dr. Hank Pym himself, this element does exactly what you’d think it does once fully stacked on a target. With a flash of scarlet energy, the poor victim is shrunk down to a third of their original size and loses whatever defenses they might’ve had in the process! So far, besides obvious boss-level units, I have yet to see a foe in Marvel’s Avengers that is resistant to this attack, even the all-powerful Adaptoids can be reduced to a more… preferable size with enough Pym particle damage. Once shrunk, you’re free to bash your foe around as much as you please and can continue to keep the debuff going if your attacks continue to deal Pym particle damage
Unlike Shock and Gamma, which I think both benefit ranged attacks the most, Pym particle tech works fantastically at any range, whether you’re weaving it into your bone-breaking melee combos or firing them in a ballistic onslaught, the result is the same; a much smaller and easier to dispatch foe.
Next article, I’ll be expanding on the few remaining elements and how to best combo them together for maximum effect! Until then, stay sharp out there, Avengers!
I love marvel cause I watch the show never played it before but I love it to watch as a show
I love watching marvel I never played it before
10 Characters that must be added to the Avengers
Seeing the MCU evolve over the course of the past decade has been nothing short of incredible to witness as it’s put together the longest and most complex franchise in cinematic history. With that known, the Avengers game came packed with the bare minimum in terms of Avengers to play with. I mean, we didn’t even get Hawkeye! Hawkeye is a DLC character! HAWKEYE (apologies to the Hawkeye fans out there) In addition to that, we’ve got next to no iconic villains to face off against. What’s the point of giving us a bunch of superheroes if you’re not going to give us the proper amount of super villains for them to take down? Let’s look into 10 characters that need to find their way into Avengers before the year’s end.
10. Black Panther
Leading us off is one of the most important superheroes to exist in our time and his inclusion in this game would be amazing not only for the relevance of it socially, but also the recent tragic passing of Black Panther himself, Chadwick Boseman. Add to this his huge impact on the movies especially in Infinity War and Civil War and you’re missing out on one of the coolest and most important additions to the MCU.
9. Ant Man
Look, I didn’t think Ant-Man would be a cool character either, but the MCU did the impossible and made him into a great character with some cool powers. Seeing as the Pym particles already factor into the gameplay, it would be shocking not to see Scott Lang make an appearance at some point. Hank Pym already is in the game too so we could also see him don the suit as well. Amping up combat strength while shrinking down would be an awesome effect and they already have it in the game as an equipment buff that shrinks enemies, so the animations wouldn’t be too tough to incorporate.
8. War Machine
War Machine would probably be the easiest character to have in here as it would just be a simple variation on Iron Man’s suit. War Machine is a bit heavier on the machine guns and artillery of that ilk though so you could make the gameplay unique enough to warrant having him in there. While the gameplay wouldn’t be too unique, they could make it so War Machine is more of a slow moving tank type character compared to Iron Man’s more energetic gameplay.
7. Scarlett Witch
I never even knew about Scarlett Witch as a character before I saw Age of Ultron, but damn does she kick ass. She was on the verge of killing Thanos by herself at one point in Endgame, so not having her as a playable character to kick some cosmic ass is a great injustice. Her psychic powers would make combat a wild visual spectacle, but I think you could create a skill tree for her that keeps her feeling powerful without feeling overpowered. Take Hulk’s Meteor attack, you can copy and paste that to Scarlet Witch and just have her yank the earth out of the ground with her mind rather than her body.
We’ve got Jarvis already in the game, so the next step would be giving him his true form, Vision. Vision is an awesome character who has some impressive powers of his own. Whether it’s ability to phase in and out of the world or shoot lasers from his freakin head, he’s one of the more unique Avengers and with the flying mechanics already in place in game, he could easily fit in to not only the roster but play an important part in the growing story as well.
Though not technically a member of the Avengers, Deadpool has had plenty of run-ins with them in the comics and could easily be part of the MCU going forward. Oh, he’s also maybe the most popular superhero in the world circa 2016. Adding his ninja-like abilities and gunplay would be pretty simple to incorporate into the already bombastic combat system and you’ve already got Nolan North (Iron Man) who has voiced Deadpool in his very own game. Match made in heaven, he could even complain about the pg-13 nature of the combat and how human enemies don’t seem to die but rather pass out instead.
4. Norman Osborn
You might know him as the Green Goblin, but did you know that Norman also became one of the Avengers biggest foes at one point? Considering they’re about to bring Spiderman into the fold in the Spring, what better way to welcome him in by introducing Norman Osborn as the new threat to deal with? The Avengers game has not shied away from using lesser-known villains like MODOK already, so this shouldn’t be too much of a stretch.
All roads with the Avenger lead to this guy don’t they? I don’t believe we’re sick of him just yet and considering the usage of the Kree in the final battle, it seems the Avengers game isn’t strictly about keeping things on Earth. Thanos would be an incredible boss fight and set-piece if done right if only for his physical ability alone. Taking part in some of the iconic battles from Infinity War would bring some much needed epic feeling to a game sorely in need of that.
I mean, we’ve got an army of robots to deal with in the Avengers already, so where’s the big daddy of all the robots been? Seeing as the game definitely doesn’t follow the path of the movies, we could easily see Ultron appearing at some point considering we have his creator Hank Pym, in tow for much of the story already. He is one of the most dangerous Avenger villains because of his ability to return time and time again despite his defeats. An AI capable of superintelligence would fit right in with what MODOK was trying to accomplish here and he should definitely be seen sooner than later.
Maybe the most popular superhero ever, Wolverine is pretty much the only comic book character other than Spiderman and Batman to have a successful solo video game. Wolvie would fit right in here as his vicious style of combat would be pretty easy to incorporate and his existence within the Avengers is actually canonical as he joined with them for multiple occasions. Wolverine would be the first piece into bringing more X-men into the fold as the Avengers and X-men have been in several storylines together. If Avengers wants to become the next big thing in superhero games, it’s time to bring in the best ones.
So what do you think? Could we get these characters in the game? Would they work? Do you know of others that would fit? Let’s talk about it below.
How to Main Thor in Avengers
The new Avengers game, by far, has been one of the most awaited games for me. I have always wanted to have the game dedicated to The Avengers, and they did not disappoint. However, by far, the most interesting character to play is Thor, from the amazing animations in fight scenes to his pure superiority in the game. Here is a basic guide for how to Main Thor in Avengers.
The first thing to know is that, like all heroes of the game, Thor does have a close and far range attack option. The close-range attack option is moreso in using Mjolnir as a tool to demolish nearby enemies. The far-range attack is a bit more limiting, but unlike most heroes, it is a throwable. When you throw Mjolnir, it usually sticks to the wall and comes back on command. However, Cap’s shield comes back automatically, with a chance of hitting surrounding enemies. Although this should change with the next patches, the far-range capabilities of Thor are heavy hitting, to say the least. In regards to the close-range attacks, know that Thor’s attacks are of medium-pace. They are not as fast-paced as someone like Tony or Natasha. Between his swings of Mjolnir and other animations, it takes a bit longer to take enemies out. However, Thor is an absolute powerhouse in the game. He has very heavy attacks and can take out a lot of big enemies quickly. Think of Thor as a low-volume, but very high-intensity powerhouse player. He may not be as quick, but in order to use him right, you have to pack in the punch.
In regards to his abilities, he has Warrior’s Fury, God Blast, and Bifrost. Warrior’s Fury is his intrinsic ability to energize the other players around him. So, if you are really ever caught in a bind, using Fury is a very good call and option. Not only that, but Fury is also a lighting-induced attack and will deal damage with enemies nearby. Second, Thor has God Blast, which is essentially a long and very powerful lightning bolt that comes out of Mjolnir. This works especially great if there are a bunch of enemies just lining up for you. Finally, thor has Bifrost, which was seen in the movie Infinity War. This is essentially a gigantic circular range of damage that comes from an aerial attack. Most of the time, this should be used on a cluster of enemies or a boss enemy.
Finally, Thor has an awesome series of aerial attacks, which comes from his ability of flight. There are only two heroes that can fly in-game, including Tony. However, Thor is the only one with a throwable that deals as much damage as it does in the Avengers game. In the air, it is a good idea to aim and throw Mjolnir at enemy turrets and other stationary enemies within the vicinity. Further, since it is very hard for enemies to deal damage in an upwards motion, use Thor’s flying ability to your advantage, whether that be dealing a light or heavy combo.
Do you agree with what I said? Let me know in the comments below!
You Thought The Fire Adaptoid Was Bad looooool
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Hey, hi, how you doing Yungavneger is my twitch, I work for GameStop
Really had some fun with the one and only BW!!
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First night with Black widow
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Marvel's Avengers: Crime Doesn't Pay... and Neither Does Heroism Apparently!
Hey there, Avengers!
Been seeing a lot of me this week, but hey, there’s a lot to talk about with this game! Tonight, I’m going to be discussing the loot rewards in Marvel’s Avengers, specifically relating back to the in-game “units” currency, as well as actual items themselves and their availability. Starting off with the discussion of the in-game currency, the consistency of units appears to be anything but consistent. I’ve clocked well over 25 hours in the game by this point (not even including the campaign, which I haven’t finished yet) and I’ve only collected around 2700 units after doing multiple Vault, Hive and Faction related missions.
This also includes the Faction rewards earned with the Inhuman and SHIELD reputations, which reward roughly 200 units. This is all well and good, and I enjoy working for currency as much as the next person, but I believe that the inconsistent source of units is making things harder than it needs to be.
Given the fact that the Assignment’s from both SHIELD and the Inhuman faction grant reputation and a rare crafting material, it would make sense to provide a small bonus of units and perhaps a larger sum for completing Villain Sectors, Hives and other end-game activities in the Multiplayer. Granted, it is true that the Campaign provides a set of credits for completing each mission, but one legendary outfit at the Cosmetic vendor can completely burn through your saved up cash in no time. Considering the cosmetic vendor has a 24-hour rotation of attire, nothing is worse than seeing your favorite Hulk or Iron Man cosmetic come up for sale and not be able to farm up the units to purchase it before it rotates out again.
But Boxer, you may say, can’t we get these skins from the Fabrication machine that also provides skins and cosmetics? Why yes, dear Avenger, you can, but that’s adding another level of RNG to an already-RNG heavy loot system. Actual items themselves are generally pretty easy to obtain, whether you’re beating the loot out of a synthoid like some giant, flaming pinata, or purchasing it from our very passive-aggressive robot salesman, Roy. Even Legendary gear begins to drop pretty regularly and is even rewarded directly for completing the right missions, but at the end of the day, that doesn’t help the inconsistency of units as a form of currency.
Another possible solution would be to allow players to sell gear they don’t need to the vendors for units themselves, but these are just a few possible solutions to the somewhat-inconsistent source of currency in Marvel’s Avengers.
What do you guys think? Sell gear, add units to the assignment bounties? Let me know below, maybe we can come up with a solid solution and get it added to a future patch! Never hurts to get paid for your heroism, people.
The Avengers Best Feature Isn’t Perfect But It Ends Too Soon
When the Avengers was first announced, what were you expecting the best part of it to be. Did you expect the multiplayer to be engaging in ways that would make you never think of the horrible words Anthem or Destiny’s launch ever again? Or did you think the story mode would be a shockingly engaging affair that explores a rarely used villain in a clever way that feels relevant with some fun set pieces thrown into the mix? Well, if we’re being honest, I thought that both would be a total dumpster fire. That’s not the case! The story mode actually came through above all odds to deliver a solid tale that could easily fit into the Avengers lore and feels very much like the start of something great. Let’s dive into what makes it work and some things that can be improved upon as the game and story both grow together.
Now, despite what the opening sequence of collecting comic books for 20 minutes might tell you (side note, I’d like to throw the creator of that segment into a pit of toothless sharks, just to learn a lesson.) the pacing of the story is pretty fantastic. You’re constantly thrown into missions and interesting set pieces that give you the ability to fully utilize these unique and iconic characters. While I can’t really endorse the Ms. Marvel segments that seem to be BEGGING you to love her as a character, the rest of the game cleverly gives the heroes time to shine. Iron Man gets an awesome set piece, Black Widow gets a mission utilizing her particular game style and they come in just when you’re getting sick of playing as the previous characters. The usage of each character seems pretty fleeting though and it’s more of a problem of the game rushing to the ending rather than taking time to give each character a real chance to shine and be fleshed out. Thor for example is literally there to just be Thor. He has no real reason to be there other than being part of the Avengers. The Hulk is there to help Kamala get to Tony Stark, Black Widow is there to warn Kamala of AIM attacks, Iron Man is there to get his tech back from AIM and Captain America has an incredibly important part in the story that I won’t spoil here. Thor has…. He’s there for….Well there’s that one scene where he… Nope, I got nothin! Even his “Iconic” mission has him investigating a body double that just has no resolution whatsoever and feels like bait for either the multiplayer mode or an upcoming DLC that will be anything but interesting.
Combat set pieces and the other reasons you fight
Compared to the multiplayer levels, the story actually comes through and gives you some Avenger worthy fights that make you believe you’re finally getting the best of the Avengers in Video Game form. Iron Man puts together his old suit in a building crumbling around him and it feels like masters are at work during these segments.
Unfortunately, those are only reserved for a couple of different occasions and in between, you get vomit-inducing objectives such as “destroy the three valves”. It’s pretty sad to see that this is the best call to action. Not once was I asked to mobilize the avengers to save a building of innocent people from being destroyed by said AIM bots (HAH I get it now, those things sucked. How old am I?) I didn’t save a plane from crashing, I didn’t face down Marvel’s iconic Rogues gallery of villains either. I got Taskmaster and Abomination and Modok. That’s like going to the world’s best Chinese restaurant and they give you a box of cheese and a waffle that’s been kept in the ceiling. The plan is likely to keep all the fun villains for the multiplayer modes going forward, but it’s pretty absurd that the offering is so light when the story is pretty great and has tons of room to get more use out of it. For example, Abomination appears in the first few hours and it’s a great opening fight that seems to set the tone for some big fights going forward and Abomination actually survives the fight! Meaning he should’ve popped up somewhere later in the game and yet….nothing. It’s like they’re saving it all for repetitive multiplayer mode fights or something…oh that’s exactly what they did? Huh, what a strange coincidence!
So did you like the story in Avengers? Were you into how the characters were used and the set pieces? Let’s talk about it below!
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All Heroes Named Gear + Drop Locations Summary
Too long to write down so I replaced it as screenshot I found!
What I really recommend is Elite Hive.
It take quite long, but worthy. If only there's no client crash or disconnect error.
Had the most fun leveling up THOR time to move on!!
Watch "*LIVE* Marvel's Avengers: GOD OF DAMAGE High Level Gameplay!! [Thor Odinson]" on YouTube
The most fun Avengers to play as
We’ve established by now that The Avengers game is a lovable mess that has as much going for it as it does against it. That doesn’t mean the game isn’t fun to play though and thankfully Crystal Dynamics made each character unique to play as. They have varying strategies to use and an extensive skill tree to unlock that will keep you playing for a while. Here’s how they ranked fun wise.
6. Ms. Marvel
Here’s a question, has anyone ever thought Mr. Fantastic was cool? Maybe in the 1970’s you could’ve found one person to say yes to that, but not lately. It seems Crystal Dynamics did everything in its power to make playing as Ms. Marvel fun and to their credit, she’s got a lot to her gameplay-wise. She’s got a ranged attack and a host of melee attacks that give her effectively the best melee range in the game. The problem is she just doesn’t feel cool to play as. She mentions how goofy her powers look during the campaign and I was pleased to see she was self-aware with how dumb her powers look. Unfortunately, that doesn’t mean anything to the player and you’re left flinging her ridiculous giant stretchy arms and legs all over the place. Her Embiggen ability is somewhat amusing at first, but between the terrible costumes and catchphrases, let’s just say I was beyond thrilled when I unlocked Iron Man after two hours of play.
Poor Thor, he’s barely involved in this storyline at all, but at least he gets a bunch of toys to play within the gameplay department. Luckily the god of thunder feels uniquely powerful compared to his teammates and they spared no expense with giving him his full suite of powers. Thor electrifies his weapon, gets to throw the hammer, transport from Asgard to lay down the law, and tons of melee combos in between. The best part of Thor’s combat is the sound effects. Smashing things with Mjolnir wouldn’t be nearly as fun if we didn’t hear the crash and clank of every swing. Add to this the ability to fly and smash down onto the earth to destroy your enemies and an impressive selection of costumes to unlock and you’ve got a pretty solid experience if you’re going to main Thor throughout the game.
4. The Incredible Hulk
The Hulk is the second character to unlock during your playthrough and is the truest realization of the big guy that we’ve seen in Videogames. Hulk is pretty much the only character to not feel restrained by the feeling of being in a videogame. He picks up chunks of the earth and throws them at enemies, grabs attacking robots like they’re rag dolls and smashes things all over the place creating utter destruction in his wake. While his basic attacks are just a little more powerful than normal, the unlockable ones will fully unleash his destructive capability, and tearing into the endless AIM forces with the Hulk is any Hulk’s videogame dream come true.
3. Black Widow
Black Widow comes in at three as one of the most unique experiences in the Avengers. She can’t take much punishment, so you’re going to have to upgrade your equipment fast if you want her to survive any of the tougher missions on the more punishing difficulties. She specializes in quick attacks and dodges and has some weapon choices for long-range combat. Her abilities are pretty fun to use though and gives you a more clever way of dealing with enemies by incapacitating them rather than overpowering them. Her counter grappling cable allows for one of the cooler reversal animations in the game and can be crucial when dealing with the more powerful enemies that come at you. Her invisibility lets you cause damage to unsuspecting foes as well and can affect your entire team as well. It’s a tough one to main Black Widow throughout the whole game, but her gameplay is rewarding and challenging in ways that the other characters aren’t.
2. Iron Man
You know what we’ve never had? A good Iron Man game. Somehow the world’s most popular superhero over the last decade has not been done justice in videogame form. That is, until now. For all its mishaps, The Avengers game thankfully nails what it’s like to be Iron Man in a way no game ever has. Despite a very basic opening sequence where you play as him, Iron Man becomes so much more complex after unlocking him. First off, you’ve got the option to use rockets, lasers, and photon pulsars and each one is a much different experience. It feels like Iron Man just has the most moves of anyone in the game. Each combo can be accented by a blast from one of his three weapons. His ultimate attack is something to behold as well. Crystal Dynamics went all out and gave us the freakin Hulkbuster armor to play with and there are unlockable attacks for that as well. Simply put, if you love Iron Man, you’re going to get your money’s worth playing as him as it’s the best realization of Iron Man in gaming history.
1. Captain America
Once upon a time, a Captain America game came out shortly after Captain America: The First Avenger was released and while it wasn’t terrible, it was largely under the radar and didn’t offer anything new after doing a poor imitation of the Batman Arkham games. Luckily for us, Avengers gives us a great impersonation of the Batman Arkham games and Cap himself is the biggest homage to the caped crusader here as he feels just as badass and powerful as Batman did in all of those games. He’s not just about the fists and kicks though, Cap gets to use his iconic shield in a variety of ways as well allowing you to do just as much damage from afar as he does up close. His Shield has several abilities to unlock on top of the ones that unlock additional attacks for him and once you have the full arsenal at your disposal, the super-soldier from Brooklyn has never felt better to play as in videogame form. Flipping over enemies and then shield bashing them before deflecting an oncoming blow and then launching a projectile back at an enemy with your shield is a sequence that feels so tight and cool to pull off that it’s a shame we don’t get to do it in a better game. For what we have here though, Cap is my favorite Avenger to use.
So what do you think? Who’s your favorite Avenger to play as? Let’s talk about it below!
Gear & Loot Overview
Gear is at the heart of the loot system and are non-cosmetic upgrades unique to each Hero. When equipped, Gear influences a player’s Power Level and core competences.
Power Level: Your Power Level makes you stronger. Increasing your Power Level results in higher Melee, Ranged & Heroic damage. It also increases your Defense. Your Power Level is determined by the average of all the Gear you have equipped.
Core Hero Competences:
Melee: Hand-to-hand contact
Ranged: Combat from a distance
Defense: Your Hero’s toughness as calculated by their Willpower (Health) & armor.
Heroic: Your Hero’s special abilities that can be activated during combat.
Each piece of Gear draws from a pool of attributes. Attribute values increase with Power Level.
Might: Influences melee damage, making you stronger in a brawl.
Precision: Influences your ranged damage, improving your performance from afar.
Proficiency: Influences your chance at getting extra damage (critical chance) and increases the likelihood that Perks on your Gear will trigger (Perk chance).
Valor: Valor influences your Heroic ability effectiveness – be it increased damage or healing. It also influences your critical attack damage. There are two ways to score a critical attack. The first is through hitting the enemy in a weak spot/headshot, and the second is earned through high Proficiency (critical chance).
Resolve: Influences the maximum amount of damage a hero can take before being downed, and the effectiveness of Willpower (health) recovery from any source, such as regen, healing orbs, skill-based healing, finishers, or reviving others.
Resilience: Influences the amount of incoming damage that can be mitigated.
Intensity: Influences the amount of stun/status damage (Gamma, Plasma, etc.) a Hero inflicts. Intensity also provides status resistance against being frozen (Cryo attacks).
Perks are random additions to Gear that provide benefits to combat or boosts to Hero abilities. The higher the Gear rarity, the more Perks they can potentially have. Perks can be hero-specific, or general for all characters. Some Perks synergize with a Hero’s skills to allow for some very fun and powerful effects.
The star rating on a piece of Gear affects the percentage value of most variables on a Perk. The higher the star rating, the higher the variable value.
Higher tier Gear has higher attributes, more Perk slots, and generally higher Perk ratings.
Common (Grey): Common gear do not have Perks, and cannot be boosted
Uncommon (Green): Uncommon Gear can drop with 0-1 Perks and can power boost up to 3 times.
Rare (Blue): Rare Gear has 1-2 Perks and can power boost up to 5 times.
Epic (Purple): Epic Gear has 2-3 Perks and can power boost up to 10 times.
Legendary (Yellow): Legendary Gear has 2-3 Perks and can power boost up to 10 times.
Exotic (Orange): Exotic Gear has 3 Perks, can power boost up to 10 times, and always drops with higher Attributes than Legendary Gear.
Gear can also come in specific brands. Each brand draws from a pool of specific Attributes to encourage tailored playstyles.
Hammer Industries (Melee): Might, Resolve, Proficiency, Resilience
Pym Technologies (Heroic): Proficiency, Might, Intensity, Valor
SHIELD: Attributes (Defense): Resilience, Resolve, Intensity, Valor
Stark Industries (Ranged): Precision, Resolve, Proficiency, Resilience
Artifacts are special subset of Gear that enhance power and give unique gameplay Perks.
Minor: Minor artifacts factor into the Power Level of the Hero you equip them to.
Major: Major artifacts add their power to the average of the rest of your Gear and have unique Perks not found elsewhere. Once a Major artifact is found, it is granted to all Heroes, making them exceptionally valuable.
In addition to Gear, an assortment of other items can be found throughout the world.
Resources can be used to upgrade Gear/unlock Perks, or trade with Vendors for Gear in shops.
Fragments: These are the most common Resource and can be found in white resource crates throughout the world, or though dismantling Gear.
Rare Resources can drop from enemies, but are most commonly found in the various colored resource crates around the world. The color of the crate matches the resource within. Rare Resources are used to power boost your Gear.
Nanite: Found in the Utah Badlands
Nanotube: Found in the Eastern Seaboard
Catalyst: Found in the Pacific Northwest Wilderness
Plasma: Found in the Snowy Tundra and Scandinavian Highlands
Uru: Uru is a unique Rare Resource used to increase the Power Level of Minor Artifacts. It is found primarily in Strongboxes (Caches, DNA Strongboxes, etc.) or awarded directly at the end of select missions. Hives are a great place to find Uru.
Polychoron: An exotic resource used to increase the Power Level of Major Artifacts. Polychoron is rewarded for completing assignments and missions from Faction Coordinators, and the first completion of select late game activities.
DNA Key: These are used to unlock DNA Strongboxes found in SHIELD Vault missions. You can get DNA keys from beating bosses, although they aren’t a guaranteed reward. If you are looking for an ensured DNA Key drop, you can get them on your first completion of daily Villain Sector missions.
Comics: Gained through weekly HARM Challenges and gold/vault strongboxes. Comics provide stat boosts.
Patterns: These drop from a limited number of places. You can find them in DNA strongboxes, by upgrading your Faction rank, and as drops in late game activities – the first playthrough having the highest chance drop rate.
Upgrade Modules: These are used to upgrade high-end Gear in order to move past the 120 Power Level. You can also use them to purchase high-rarity Gear at Vendors. Upgrade Modules can be found in various activities and Strongboxes. Large amounts are rewarded for the first completion of late game activities.
This game finally has been patched (Patch Note 1.3.0)
The game with tons of troubles finally has been patched ago.
The patch log is so long so I recommend you visit Square Enix website.
The summary is,
1) Fixed various matchmaking issues
2) Fixed various client crashes from PS4, XBOX, PC
3) Fixed art & animation issues
4) A few balance patches (nerfed ranged attacks and turrets, adaptoids, etc)
5) Buffed Exotic gear stats, warzone rewards, etc
Well, it's time to see if the game works well now.
Marvel's Avengers: Branching Out Into the World!
Hey there again, Avengers Initiates!
I’m taking a break today from going over Stark’s weapons and tech, as much as I’m sure his ego is enjoying the attention, to discuss something more along the lines of Avengers’ expansion for the future. Currently in the multiplayer, you’re unable to free roam across any of the maps or zones unless you have a concrete objective. Hack this, destroy this, help these prisoners, etc. While it’s nice to have a form of direction, I feel that Avengers could really benefit from the addition of a free roam mode.
Having the ability to just launch alone into a map and explore for chests, comics, fight any AIM baddies we run into and even test out new builds/skills without a major addition of difficulty. The HARM missions could claim to be used for this purpose, but they typically only focus on testing out one part of each character’s build, not the full picture.
Especially considering how large the actual level designs are, I see a lot of potential for the dev team to hide free roam-only comics or other collectibles in secret locations, for players to hunt for. Perhaps unique cosmetic schematics, pieces of armor… typical things that someone would want to hunt while on “patrol”, as it could be called. Could even take it a step further and make it similar to Destiny or Anthem’s free roam, where missions or objectives can be picked up in the field without need to return to the outposts as often.
Given the fact that so many different characters are planned for future release, according to data-mining back during the Beta, it’s safe to assume that new zones would also be added to spice up the variety currently available in Avengers’ mission list. Issue is, a lot of the maps do currently have issues with loading, collision and other aspects that would need to be ironed out before any form of new modes can be implemented. The game’s launch has already been extremely rocky due to this reason, so I’d hate to see the game’s reputation get worse with the buggy addition of any new feature, whether it is free roam or something else.
The bugs and glitchy nature of multiplayer is also something that would need to be ironed out and corrected before a free roam is implemented. Half the idea of most free roam modes is to go and explore with your friends, but if we run in to the same issues we already are in the objective-specific missions, then that could honestly turn more players away than the game’s rough launch already has.
What do you guys think? Free roam or keep it locked to objective-based missions that have a linear point A to point B path? Let me know in the comments!
Ideas to improve the Avengers
So the Avengers has been out for a few weeks now and it’s clear to everyone who has experienced it that there are both good and bad things to be seen in this game. The good comes from the excellent combat with flexibility for how you want to play and the bad comes from just about every single mission there is, the enemy variety, and lack of ability to choose your Avenger whenever you want to. But the biggest reason the Avengers doesn’t live up to the hype is the mission to mission gameplay. This is a games as a service model though, so there is time to recover, just look at Destiny 1&2, No Man’s Sky, and Final Fantasy 14 Reborn. Here are some ideas.
Make Iconic Missions Iconic
I have never been more baffled playing a video game than when I’ve played through the “Iconic” missions presented for each of the Avengers. Let’s examine what iconic means. When you think of an iconic move made by Michael Jordan for example, you think of him soaring through the air in the dunk contest or switching hands mid-air during a layup. You don’t think of him taking a shit on a golf course. The Avengers game certainly feels the golf course happenings are far more iconic.
Allow me to elaborate. When I start up a Captain America mission dubbed iconic, I’m expecting something from the comics to jump out at me that screams “This is Cap’s mission.” Do you know what jumps out at me instead? The same god damn mission that happens in every other filler side mission that’s available. Destroy the valves and protect this point….why? What is iconic about that? It’s just another mission that takes place in an AIM facility. There’s no usage of classic villains. No appearance from Crossbones (barrel-scraping here) who would fit in pretty perfectly here, no special anything. It’s low effort garbage and I feel insulted by it. Thor’s iconic mission involves him fighting against a facility taken over by an imposter of him. Okay, now we’re getting a little more into the territory I’m speaking of. The problem is once you finish it, there is zero resolution. It’s just a lure to get you into the multiplayer phase and it feels wrong. If we’re gonna have iconic missions, make them iconic. I want Ironman to go overseas to take out a facility using his weapons and for it to be a solo mission. I want Thor traveling to Asgard to take down intergalactic foes. I want Black Widow sneaking into somewhere and taking down a terrorist organization on her own. A little bit of effort goes a long way here and Crystal Dynamics has to show that they care just a little bit here.
We know this already, but to release an Avengers game with the bare minimum of character roster available is just a bad practice and fans immediately have shown their displeasure in it. You’re gonna give us Ms. Marvel, but Not Black Panther? And now there's news that Kate Bishop is going to the first DLC character instead of Hawkeye (Hawkeye is confirmed for later, but still) Then you had all this huzzah about Spider-Man being a PS4 exclusive, and he isn’t available until next spring? It’s pathetic honestly. But what’s done is done, the way to rectify it is pretty obvious. Monthly character releases that are FREE. Don’t just give the copy and paste job that they’re about to do with Kate Bishop and Hawkeye too, I want full individual move sets and costume customization on par with everyone else. Is it even a lot to ask at this point? They released the bare minimum and expected us to be happy about paying $60 for it. It’s unacceptable and the roster of characters is simply too large not to release new ones at that pace. 2 a month, make it happen.
This is obvious for anyone who has played the game, but go into AIM facility number 5000 and hit all the switches or destroy all the valves is not fun and hasn’t ever been fun in videogames. It’s like Crystal Dynamics looked at Crackdown 3 and thought “This is the pinnacle of game design.” With all the amazing locations and plots throughout Marvel history, there’s got to be a better way. I’m not saying to reinvent how mission structures work in games, but just to show a little enthusiasm for the product at hand.
There are glimpses of greatness. Tony Stark having to put his makeshift Iron Man suit together while being attacked by drones in a collapsing house was awesome, but sadly these moments come way too sporadically, and in between are the mind-numbing AIM facility raids that offer NOTHING interesting to do. How about a mission where Bruce Banner is poisoned or something and his Hulk form starts taking over at random times leaving you with a twist on his normal combat? How about Captain America having a run-in with Hydra and having to infiltrate a base by interrogating different agents to get information a la Metal Gear Solid V? What about a mission where the Avengers are each given a part of an objective they only specialize in. If you’re going to have us attack strongholds, personalize it at least. Give Hulk the opening where he smashes through the outside defenses, then switch to Black Widow doing some stealth infiltration and takedowns, then hop on over to Iron Man who is taking down some kind of monstrous robot and then Have Cap facedown the base leader. I don’t know, it’s not that great of an idea, but that took me 4 seconds to come up with, Crystal Dynamics had 2 years. We should expect better from our triple-A games at this point.
So, you know my thoughts on Avengers, but how do you feel? Are you satisfied with what we’ve got so far? Or do you feel there is so much more to be done? Let’s talk about it below.
Those Need a Nerf like Yesterday
This is getting out of hand. I call this the Missile Dance.
Avengers: Advanced Weapons of Tony Stark!
Hey there, Avenger Initiates!
So, last week, I gave you all the basic run-down for Iron Man and today, I wanted to discuss three specific specialization choices that I feel could make your experience better in some of the Legendary missions and high-level Villain sectors later in the Initiate multiplayer. The first being for the ARC Reactor Overload defensive ability. Overcharging your selected Iron man suit, this ability releases a shock-wave that stuns all nearby enemies and gives your suit temporary unlimited use of your ranged weapons, be they your repulsors or a wide variety of rockets. What you may not know is that once you upgrade your specialization choice, you’re able to project the excess energy from the overload into a one-way bubble shield around Tony and his allies.
This allows you to take advantage of the sudden unlimited amount of energy the ARC Reactor has to offer without being gunned down or knocked aside by some brutish Synthoid monstrosity. This is especially helpful when using Tony’s laser weapons, as their handling can be a little sluggish and you need to keep them trained on a specific target for maximum damage. This also stands for Stark’s Unibeam, though I wouldn’t recommend combining two Heroic abilities back to back unless you absolutely need to.
The second upgrade I’d like to discuss is for the Unibeam itself, which begins to drop off on damage later in the levels I’m noticing, especially against larger foes such as Dreadbot walkers and the Exo mechs. To solve that issue, you can upgrade it to the Omega Beam, so the hand-repulsors are also added to the unibeam’s power, massively increasing the damage in exchange for a slightly shorter duration. Also something to note, as this beam is leagues ahead of the original, it is very difficult to adjust its aim once you’re firing, so make sure you’ve got your target pinned down before using the cooldown. The effort will be more than worth it.
Finally, this specialization upgrade is for the HulkBuster ultimate heroic. What the Hulkbuster makes up for in physical might, it initially lacks in ranged potential, especially if your foe is a bit quicker than the massive mountain of metal. Fortunately? Stark thought of a solution. The Magno-Missile upgrade locks down the position of the Hulkbuster and unleashes a torrent of seeking missiles at all nearby targets, dealing a wicked amount of damage. They can even focus in on a singular foe, should you be trying to kill a specific defector for the dozenth time. (I swear, he doesn’t know when to stay dead.) Be warned though, this ability will almost completely draint he Hulkbuster’s duration upon use until you get the upgraded time limit later on, so be aware that it’s kind of a one-off trick, per cooldown.
Stay tuned for some more Avengers articles, guys, and let me know some of your build ideas in the comments! Got a lot more Avengers content coming your way, so strap in!
Any pc players here? Drop you steam name
I honestly would love to play with other people. I have done all the campaign.
I love this game but come on this is ridiculous 🤣
I know you can fix by reloading checkpoint but it is crazy how they thought it was good idea to push this out with so many issues like this going on pretty much daily.
The Avengers is a great game buried under a ton of issues
UGH. That’s the sound my mind makes when I think of Marvel’s Avengers. It had everything going for it and rode the hype train like few games ever have. I mean, what could go wrong? The Avengers franchise had grossed more money than any other franchise in the history of the world, so if you take that and combine it with the most lucrative form of media in the world, and hand it to the capable hands of Crystal Dynamics, a surefire game of the year candidate would be born right? Wrong. So very wrong and while I love playing this game, it often makes me hate it so truly deeply at times that I wonder why I continue on. The best comparison is being attracted to someone who is so amazing looking and you have such a great time with and then you find out they drink gasoline for fun, are a part time ventriloquist and enjoy killing frogs with a magnifying glass. You’d be like “huh…there’s promise there but…wtf.”
That’s exactly how I feel about this game. It’s got some awesome combat and great voice acting combined with a very intriguing story that doesn’t mind delving into some untouched territory both villain and theme-wise. But it’s bogged down by endless problems that have less to do with how the game was designed and everything to do with the simplest part of making a game of this caliber. Effort and care. This game has very little of both. Let’s explore why.
Great Combat with nothing worth fighting
I get why in a game like this you’re going to be pitted up against a faceless army of some kind as that is pretty much the MO of every Avengers movie. The first had them fighting off Loki’s Thanos employed alien horde, Age of Ultron had the robot horde and then Infinity War and Endgame had yet another form of the alien army. So let’s not get crazy and say the AIM robots are so out of the norm for this franchise in terms of things to fight. The problem is the variety. Despite the multiple enemy types, they all seem so samey. New areas rarely present new enemy types and that is a trope that’s been the norm since the ’90s, yet here the same damn AIM soldiers appear time and time again, regardless of the environment you’re facing them in.
What makes this all the more tragic is the combat really does kick ass. Every character feels different to play as and the skill trees have endless moves to unlock and gameplay styles to embrace. Black Widow embraces here glass cannon playstyle with several ways to incapacitate and avoid enemies. Iron Man is the best realization of Tony Stark that the gaming industry has ever seen with 3 different styles of combat available with multiple unlockable attacks for each. The Hulk is an unstoppable force who destroys levels and causes absolute chaos around him with the proper weight to each attack that actually feels like the Hulk is supposed to. Captain America’s gameplay feels a little copy and paste from the Batman Arkham games, but also gets his own spin on it with shield-based attacks and some great party buffing abilities. Thor gets his full suite of powers to play as and while he’s not too involved in the story, he’s got some awesome abilities to unlock and the god of thunder feels just as dangerous as he appears in the movies. The weak point of the combat besides the boring enemies is unfortunately Ms. Marvel. In a game all about looking and feeling cool, she manages to do neither. I know she is a popular character in the comics and animated series, but she plain sticks out here in the worst way. Her combat looks like it came from a different game and just doesn’t feel fun at all and it doesn’t help that you are forced to play as her for a ton of missions despite the game being called Avengers. Her combat isn’t the only issue with the character though.
The old switcheroo
Ah the concept of “subverting expectations.” Game developers love to throw this phrase about and act like they’re the cleverest kid in class, but here it fails miserably. It seemed so simple, right? A game called Avengers where you play as those very characters that you love. That’s all you needed to do. You didn’t Crystal Dynamics. Instead, you forced a D level Marvel character into the lead role and force her into every story sequence possible. For the first two hours of the game, all you get to play as are Ms. Marvel and the Hulk.
Look at Bruce Banner here. This is how most Marvel fans feel about Ms. Marvel starring in this game.
The gameplay is one thing, but the dialogue is the other. For the life of me, I can’t figure out how they thought forcing an annoying teenager into the most popular superhero franchise of all time would be a good idea. Happy go lucky, talking to herself, telling horrible jokes, and just begging to be adored as “quirky”, Kamala Khan comes off as one of the worst additions to a famous franchise that I can remember. The story seems dark, but she does everything in her power to make you cringe every time you’re supposed to be immersed. It’s like a cartoon network show hijacked Avengers Endgame and the tone clashes so poorly. Her powers are lame, her character is painful to listen to and where you’re promised that you can choose whichever character you want, for the most part, you are forced to sit through so many segments playing as her that you wonder if the game should’ve just been called Ms. Marvel featuring the Avengers. This just isn’t a smart move and the story and game would’ve been served far better had a more relevant and popular character; Black Panther, for example, been given the reigns for this momentous game.
This is the killer right here. You can have the greatest story, the greatest voice acting, and the most brilliant combat system around, and if your mission structure is garbage, then it won’t ever matter. Not that Avengers is the top of its class in any of these categories, but where it fails most heartily is in its mission structure. Who in the hell thought it was a good idea to install an ancient component of multiplayer games into the story mode of a third-person action RPG? That’s right, king of the hill is essentially played out in mission after mission as you’re tasked with taking over 3 points for a certain period of time. This isn’t fun with other players and is even less so with AI as they are brain dead and rely on you taking over all the points by yourself. If this was the only occasion a multiplayer type objective that was incorporated, that would be okay but it’s not. You’re also told on multiple occasions to “defend a point” which feels like Destiny 1 all over again and makes me want to travel back in time and punch the mission objective creator right in the head. How uncreative can you be? With all the amazing locations and stories in Marvel’s history, you choose a robot facility in the forest or in the city streets 50 times in a row with a god damn protect the point objective?!
Spider-man PS4 blew people away for its gameplay and though the side missions weren’t anything to write home about, the story missions were great and extremely varied. The Batman Arkham series was the same with a mission structure that served the story and not the other way around. These missions are pathetically generic and feed into the “games as a service” statement that everyone feared and I foolishly rejected leading up to this game. It doesn’t get any better in the multiplayer either and it’s just endless rehashed levels and missions over and over with so little variety to it that it ends up feeling empty and dead.
And….breathe. I am enjoying the game but thought of what could have been, lingers through every second I’m bashing robots with Captain America. There is still hope. The games as a service style means the developers have a lot more up their sleeve, I just wish they had enough to justify a full-priced game to start off.
CD announced that there will be a huge patch (1.3.0) at the end of the week
CD announced that they are preparing a huge patch (finally) at the end of the week.
They said the patch note will be really long. Not only about the bug patches, but also includes various balance patch. (Another developer mentioned, fire adaptoid will be changed)
Based on your feedback, we are moving to a single global content refresh and challenge reset time and day. Starting with our upcoming V1.3.0 patch (anticipated by the end of the week), challenges will reset every Thursday at 10:00 AM PT. For this week, you can keep any challenge points earned now and V1.3.0. As a token of our appreciation we will provide 22 challenge points per hero to all players who have logged in prior to the refresh to account for the shortened challenge period. These points will be available to claim after V1.3.0 drops until Thursday the 24th at 10:00 AM PT.
Also, they showed the matchmaking logic and matchmaking prioritized warzones.
They said they currently exclude Vaults, HARM challenges, and Elite Hives from being filled in with Quick Match. (Seriously?)
Q: How does matchmaking search for Strike Team members work?
A: If you have matchmaking enabled in your settings when you have selected a specific mission from the War Table, you enter an ASSEMBLING HEROES* matchmaking window noted in the center of the screen above Hero Selection and Launch Mission.
The Matchmaking search is looking for anyone else who:
1. Has also selected that mission
2. Has a hero selected who is not already in your Strike Team
3. Has a hero power level within close range to your hero.
Note: After 5 seconds the search runs again expanding the range of Hero power levels incrementally, and it could take up to 2-6 minutes to expand to full range of possible matches based on population.
Tip: You don’t need to wait for a full Strike Team, you can launch any time. If all players use the “Launch” button the countdown timer will drop to 4 seconds.
*There is an open bug where the Strike Team Nameplates don’t always flip over to display “Searching for Heroes” even though you are searching. The best indicator is the text in the center of screen indicating “ASSEMBLING HEROES”. We have a fix for nameplate “Searching For Heroes” refresh coming in a near term patch.
Q: How does Quick Match function?
A: Quick Match is your fastest path to finding other players looking to team up for multiplayer. There are two different control prompts to activate Quick Match:
- Play as any hero: This provides fastest match to any Strike Team with a space available. You may be switched to another hero to avoid duplicates in the Strike Team.
- Play as selected hero: This is the second fastest option. It finds the first available Strike Team with a space available and no member currently playing as your selected hero.
Q: What happens if players end up matchmade with large differences in Power Level?
A: The mission will scale the enemy power level down to the lowest member of the group, based on the best available Gear in their inventory. Higher level players are scaled down mathematically to be 15 power levels above the mission baseline. This scaling does not in any way reduce the value of experience points earned or gear dropped or awarded for playing in the mixed group.
Q: Are certain maps more likely to get larger strike teams matched sooner?
A: If you prefer choosing a specific War Zone over quick matching the highest traffic for matchmaking is observed in:
1. Out of the Shadows
2. Enter: The Avengers
3. Stark Realities
4. Our Town
5. And… We’re Back
Q: Are certain maps less likely to receive Quick Match fills?
A: Yes, due to their specific nature we currently exclude Vaults, HARM challenges, and Elite Hives from being filled in with Quick Match. Matchmaking into these specific missions may take longer than other missions and will only happen for players who chose them directly from the War Table.
Q: Are there limitations on matchmaking in the Reassemble Campaign?
A: Yes, until you finish the campaign or choose to enter the Avengers Initiative, your matchmaking is limited to the heroes and missions you have unlocked.
We have various fixes to multiplayer & matchmaking systems included in our next major patch, V1.3.0.
Low level players only
Any low level players need help grinding? Im here all night just let me know
Avengers PS4 Bugged
Hey so on my save the harm challenge 1 for iron man is bugged out. I’ve tried leaving the mission, restarting my system, deleting my save and starting from scratch and still have the issue... anyone have a workaround for this? The ai just stand there and do nothing when I need to be able to parry their attacks. 🤦♂️ Honestly super annoying. They had a beta and game still is a piece of poop right now.
Long review - Why does Gear and late-game farming becomes less enjoyable over time (2)
Continued from the first post.
If you reload a checkpoint in the middle of a stage where you got downed and lost a star, in an attempt to redo the fight and NOT get downed this time - even if you succeed, the game "saves" your down from the previous fight and still will only grant you a 4 star rating instead of a 5. That's trash, full stop. If people want to exert the patience to do a fight over correctly, offering them a false option that can actually make it worse for them and never better is awful. If this is a bug or unintended, please fix that.
Even when you do finish these kinds of missions, the "reward" is often some 3 or 4 star golden piece of gear that is totally inconsequential to how you want to play the game or advance your play style. And it's usually one piece. You can spend upwards of an hour or two grinding through high difficulty content, and the results you get for your effort are nowhere near matching the value of your patience and skill/efforts put in.
Also, the massive quantities of materials you are expected to invest in gear that doesn't even feel personalized - because it isn't, in any serious way - is actually prohibitive to experimenting or giving yourself different options. It pigeonholes you into whatever RNG was good enough to give, to make you play around one or two decent pieces of gear. But that's not you making that choice, that's just dice rolling and you doing improv based on the results. There isn't even a middle ground. Player agency behind tailoring their gear is non-existent beyond crossing your fingers when you check store refreshes and the results screen of assorted missions.
That isn't fun. At least, I don't think so, and I get the feeling more people will come to share that sentiment in due time.
So, I'm going to offer some ideas and examples of how to make gear more fun and enjoyable to interact with.
1) Offer some way to customize the affixes on our gear in a way WE want them to be.
Example: A system where we can "salvage" any given affix on a piece of gear, while destroying the rest of the item in the process, along with any other affixes on it. We can then "overwrite" any affix on the same type of gear. Whatever the last affix slot left is on a gear based on what you override, can't be changed. So basically, at least one affix on a piece of gear must remain on it as an original. This means there is value in finding a piece of gear that has at least one ideal affix on it, but the rest can be modified.
How the example would look implemented: I have a piece of gear that gives 3 affixes - one of them gives my repulsor attacks Gamma status. I salvage 2 other pieces of gear in this same slot category that give my Lasers Pym particles, and my missiles Plasma damage. I then overwrite the other 2 affixes on the original piece of gear, keeping the gamma repulsors, meaning the gear now looks like this - the 3 affixes now make it so that my repulsors are gamma status, my lasers are pym, and my missiles do plasma. Because I choose to use the major artifact "Tactigon", which is oriented around dealing status damage, this piece of gear is now specialized and personalized to supplement a build by having access to various statuses. I have chosen to forgo affixes like "defense buffs based on crit with X attack" or "heroic bursts based on condition", but on purpose, because that's not what I want my build to focus on.
2) Offer some way to modify and change the base stats rolled on a gear, when it has affixes we desire, but perhaps the stats are not angled towards the way those affixes work or how we intend to use them in a build.
Example: A system where we can sacrifice an item of the same rarity as the gear we want to change, to pick any stats present on a piece of gear, and change it to a new stat of our selection. Perhaps a new type of resource can drop of any given rarity that can be used as a substitute for destroying gear - this could be a relevant farm for legendary and exotics, for instance, providing a stash you could pull from to customize really high rarity items without having to lose gear.
How the example would look implemented: Some NPC who is helping us offers a service. We can destroy an item of the same rarity or offer them a given resource of the same rarity as our gear, which allows them to redesign the gear and lets us pick and change the stats present. Perhaps I want intensity and precision on the majority, or all of my gear. This allows me to do so.
3) Offer some way to upgrade the star rating of a piece of gear we actually desire to use.
Example: A system where we can sacrifice a piece of gear that is the same rarity and a higher star rating than the gear we want to upgrade - it will consume the material and upgrade the star rating of the gear we want to change.
How the example would look implemented: Some NPC who is helping us offers a service. If we want to enhance the star rating of a piece of gear we own, we can offer a same rarity item that has a higher star rating - it will destroy the offering but increase the star rating of the gear we wanted to enhance to match the offered star rating. For instance, I have 3 pieces of gear I actually like, but they are 4 star. I offer 3 pieces of gear I don't care for that are 5 star and of the same rarity, and voila, those 3 pieces of gear I actually want to use, are now 5 star as well.
Long review - Why does Gear and late-game farming becomes less enjoyable over time
There is currently too much RNG involved in everything related to very personal stuff - your build choice and how you desire to play your character.
Now, I will say the "death of a thousand cuts" present in the game as a result of a combination of bugs and imbalance regarding enemy types and encounters definitely highlight this issue more - but after thinking about it, that's a good thing, because this issue is an underlying problem, that even if some of those things got fixed and changed, this issue would still be present - meaning it should still be talked about, even when we are confident lots of those bigger problems will disappear in due time.
Regarding RNG behind builds - the game doesn't give you anything you actually want, and on top of that, is extremely stingy at giving you higher rarity items that are a clear improvement. The stats presented to you on an item are randomized, unchangeable, and are given to you within a range. They could be a little lower or higher than something with the exact same stats. The star rating value of the gear itself is random, and the game is very unclear about how to affect that, and you also cannot change this after it drops. The star rating seems to impact the % ratios on the innate effects rolled on the gear, and you also cannot change those once you receive them.
Add this all together, and what you get is zero actual choice behind how you want to play the game or to express your given Avenger in terms of playstyle and niche, which becomes more important the deeper into endgame farming and content you go. I say this purely in relation to your gear - your skill trees and mastery choices are very well implemented - the problem is meshing that system with the loot you obtain to synergize a cohesive build. You are totally at the mercy of the RNG to give you a piece or two that synergize, and to be effective on higher difficulties, you simply need to work with what you get, and hope for the best.
RNG primarily dictates what your gear build will be and how you will play, not you. I would also like to mention that even leveling your major artifact relic in an attempt to improve the loot pool by inflating your power level doesn't make YOU stronger, it in fact makes ENEMIES stronger because the power level "upgrade" doesn't improve your stats or your build, and all the relevant endgame content always pushes itself to a higher power level than whatever your current base is. Your "upgrade" makes the game harder for you, and the benefit to doing so is negligible in the long run, besides trying to make your base drops be 130 power. However, even after power 140+, you will still see the occasional 129. I don't see how that's acceptable.
What ends up happening is you spend X amount of time, which could be short or long depending on difficulty and the content you are farming, to get a piece of gear. The current way it goes is, you look at it for 3 seconds to see if any of the stats or affixes present are relevant to the way you WANT to play, and if it isn't, your eyes glaze over as you either destroy it for minimal material gains, or chuck it into storage if you think maybe some other build in the future you can only access when maybe you obtain some other randomized piece some other day could potentially synergize with it.
You exhale, and either reload the same mission or move onto something else.
This creates a compound effect of exhaustion, lack of fun, and impatience. Stack that with the current basic issues of SPIN being way too extreme, ranged damage being way too inflated, even for unmarked basic attacks from normal enemies, the hit reactions induced by almost everything on the Avengers that lead to stunlocks you cannot dodge out of, and the fact that even when enemies pause to do special marked attacks on you, YOU cannot stumble THEM out of the moves, even with some of your hardest hitting/looking attacks. So while you, for instance, can be easily tickled by the slightest damage out of any animation startup, smashing an adaptoid in the teeth from the sky with a power smash as they channel a move on you, does absolutely nothing to them in terms of hit reaction - and then they simply kill you during the recovery, since they have massive superarmor.
In tougher content, this leads to you being swarmed by a million parry/dodge prompts, during which you have no realistic timeframe to deal any serious counter damage, at least not without dying mid-animation, or being stunlocked out of your counterattack by something else, which also leads to you dying. Add in the stunlocking when you do finally make a mistake, the inability to dodge out of stumble reactions, and SPIN often deleting your ability to use a cooldown to try and break yourself out of being wombo combod into losing a star rating - high challenge ratings become a massive pain to sort through and win, especially while keeping a high star rating in an attempt to get a "good" piece of gear.