How to farm Rare Cosmetics before it gets Patched
First, Make sure if you are on console or PC that you are playing offline. Remove LAN cable, turn off WiFi or go to settings on your preferred system and disable online. (Probably won't work with Stadia or Geforce now)
Now launch Avengers.
Start the game from the Campaign tab. (Avengers Initiative tab will not work , so you cant do Hives with this method.)
Go to Northwest Pacific section
Select mission (Day of the Remains)
Complete the mission and you will get Rare cosmetic gear everytime and Legendary gear equipment if you get 100% mission (dont faint) This will work over and over again.
The stealth loot nerf patch is on their end and offline is not plagued by it.
Stack up on those cosmetics until we get the new patch then open them as you please.
The mission is pretty simple, Free Two Prisoners, Defeat 3 watchdogs and Defeat to(2) Assault Adaptoids.
There is a vault location here next to the AIM prisoners and about 5 chest in the whole map and high vaule target fight. Great place to farm resources and green units.
Looking for some people to play (must have mic)
Don’t care about level but a mic is a must
Incorrect loot Power in select missions were fixed
CD announced that they fixed the issue about mission awarding power 120 gear.
Here's the original text
Hi all - thank you for your patience while we investigated issues concerning Faction missions awarding power 120 gear. This was in no way an intentional decision to nerf mission drops – as noted, our priority is very much on fixing bugs at the moment.
An error in the loot tables for Faction missions caused them to award high quality patterns consistently which was not intended. In fixing this error, the loot table for these missions was adjusted accidentally to a lower power than originally intended. To correct this, we are modifying the loot table for these missions so that they award gear up to power 130 rather than 120. The missions will also temporarily award Upgrade Modules as an apology for our error. Take advantage of it while you can!
Please note, Threat Sectors and Drop Zones will continue to award gear only up to power 120 as they have since launch.
This change should be live now.
The team at Crystal would like to thank you for reporting the issues, we will continue to monitor loot rewards and make more adjustments as needed.
Marvel's Avengers: Stark Tech Rundown!
Hey there, Avengers Initiates!
Mr. Stark put me on duty for getting all you rookies up to snuff on the latest Stark tech and Iron weaponry available to you. This week, we’ll be starting on the basics, like movement and your main weapons of the many Iron Man suits you’ve got available, and later, we’ll move into custom end-game builds. For now, we’ll focus on not flying into walls or getting shot out of the sky by enemy lasers. (Still probably going to happen, but hey.)
First, we’re going to start off with the basics; movement. The latest Iron Man technology allows for sustained flight, as well as empowered leaps and dashes using the repulsors located in your suit’s hands and feet. Unlike a few of your fellow Avengers, this allows you to more easily access treasures and valuable items across the open world, as well as reach advantageous locations in the heat of battle. Considering the firepower our enemies tend to bring to the party, we recommend not always standing directly in the thick of things. The suit is powerful, but we are all still a victim to physics. Take a hard enough hit and the suit will be stunned while systems reboot, so movement is key.
Besides dodging rockets and energy blasts, the Iron Man suit’s movement is also valuable for one other key combat technique. The art of fisticuffs. While I did say not to take too many hits, you ARE still plated with a gold-titanium alloy, meaning you can use Stark’s mechanical enhancements to hit harder than you’d have ever thought possible while you sat at home and ate Cheetos. Who needs a work-out routine, am I right? The suit isn’t Black Widow-levels of fast or agile, but every blow will be felt by your target and is a fantastic fall-back if your ARC reactor is low or you lack the time to get a specific target lock on someone. Take note that you’re also able to melee a target mid-air, so take advantage of that movement I mentioned earlier.
You wrote that down in your notes? Good, I knew Stark invited you guys here for a reason.
On the topic of taking out the enemies of all things peaceful, we’re now going to move on to the Iorn Man suit’s basic arsenal. Also used for movement, the repulsor rays located in the palms of the gauntlets are your primary source for ranged damage. While they will not track your target or lock on, they are pretty simple to aim at a stationary target and fast to combo shots together. These weapons don’t drain the suits power usage in any considerable way, so feel free to keep your foe’s at bay with this tool and show them the pinnacle of Stark technology.
Also located in your gauntlets is your micro-rockets, which do feature an AI-driven lock-on feature to help you dispatch either multiple targets in one glorious display of explosive superiority, or to unleash all upon a singular foe for significant damage. These do require the suit to cooldown between launches, so be aware of your timing and be sure to not get caught without them.
The last basic weapon built into this generation of Iron Man armor is also its most powerful. Requiring time to build up the incredible amount of energy used, the Omni-beam is located directly over the ARC reactor itself and is projected from the breastplate of the suit itself. This does lock the suit’s movement, as you are essentially channeling the full power that your reactor has to offer. While I do advise against using this while in the middle of a throng of foes, whatever you direct this powerful beam at will be unable to directly attack you, unless the sheer mass of the foe is unstoppable to begin with.
Do please look at the Hulk, for such an example.
For now, we’ll leave the basics there, and next session, we will expand more into how you can customize the suit’s inner workings to fit your personal style of crime-fighting. For now, get training, initiates! We’ve got people to save and Stark’s legacy to uphold.
WHEN IS THE NEXT CHAIN VAULT AVAILABLE ???
Help !! Help !! Help !!
What contents are waiting for us in the future
September 1st, CD announced their launch week roadmap on their youtube.
- The events that last for 1 week and seasonal events. We can get some skins or emotions from here.
2. Substation Zero & Tachyon Rift
- Available shortly after launch (they said, before Kate Bishop)
Substation Zero will be the social space and give us more campaigns.
No details about Tachyon Rift yet.
3. Mega Hive & AIM Secret Lab
- Mega Hive is similar to Hive, but you can go further and further until you fail. (Currently, Hive has maximum 14 floors)
※ Ha ha ha, unlimited hive huh? With all that client crash which makes my effort to nothing.
AIM Secret Lab is an end-game teamplay. This will be only available during weekends and has the time limit.
If their plan works well, it seems like the game would be good.
But now, the game is broken due to so many critical issues like client crash and matchmaking.
CD said they are preparing for patch 1.3.0 to fix these issues, but no schedule yet.
Anybody else been playin some Avengers? Haven’t gotten to play much but so far I think it’s dope👍🏿 what do you guys think?
Hey, any broadcasters able to help me with a problem. I broadcast to fb from ps4.
Looking to play some avengers I play as hulk lvl 50 gear score 139 send inv if interested
Taskmaster instant kill strategy
Get PYMed and grab him with Hulk.
I wonder if the developers are preparing bug fix patches.
Patch 1.2.5 was released on PS4 & XBOX, yet PC
1.2.5 includes campaign and challenge cards, outfit issues, but no matchmaking or gamebreaking issues yet.
I wonder when are they gonna fix all those issues.
Just got it!!!
Watch "The hype got me. Marvel Avengers!!!!" on YouTube
I don't care how long it takes but they need to add in Ghost Rider!
Just thinking about future possibilities for marvel avengers it crazy awesome if they added in GR or maybe even dare devil
Which characters do you wanna see if they stick to the game and constantly push updates further?
Just looking for a decent team
Just wanna do acouple missions and level up
Getting started as Black Widow
I’ll admit that in my time as a Marvel fan, I never really cared for Black Widow. A secret agent type with no real powers just kinda always seemed meh to me even when she was kicking ass throughout the majority of the Avengers Movies (Endgame excluded). When it comes to Marvel’s Avengers though, she is without a doubt the most fun to play as while also being the most challenging. She’s got a ton of nuance to her gameplay that isn’t readily apparent the first time you play as her in the tutorial level, so here’s a glimpse into how to make this firecracker of a character work for you.
Playing as Black Widow, you’ll notice a few things. You’re incredibly fast and you’re incredibly vulnerable. This might tell you to engage in combat with a run in, run out style of approach, but that ain’t it. If you run away, you’re likely going to get shot in the back by something and with Black Widow, especially on harder modes, that means a quick death will follow. Instead of running, you need to treat Black Widow like she’s Spiderman and get ready to dodge and counter whatever comes your way. She has an exceptionally effective counter move that is tough to pull off, but if done correctly, you can destroy an enemy in seconds with it. One strategy I found to be wildly effective was to get up close and spam the grappling hook after a combo so the worst thing that can happen is you zip two inches into your opponents face and the best thing is they try to deliver a combo response and you activate the counter and destroy them in seconds. Utilizing the vault technique is also crucial here as it will let you get behind opponents without a shield and deliver some devastating attacks from their unguarded side.
Save those supers
Black Widow’s special attacks might seem mundane to start, but they’re actually some of the better ones in the game when used at the right time. Widow’s Bite is the one to focus on here. When it hits an enemy, it completely stuns them and opens them up for attack. At this moment, you’re going to want to zip on over to them and use your strongest attacks without any worry of countering. This is most effective when held onto for the stronger enemies and mini-bosses though. While you may want to get flashy against the armies of mindless robots you’ll be fighting through, not having Widows Bite when it matters most may be the difference between you living or dying against a tough new boss enemy. The same goes for Power Surge. As cool as the attack may be, it’s simply wasted on anything below a mini-boss and can be incredibly crucial to have in the back pocket when playing on hard mode against some of the games tougher foes.
Focus on your Gear
So far, the gear and looting aspect of Avengers has been pretty average to me and kind of feels like you’re just going through the motions rather than discovering really cool and special new items to use. That still is the case with Black Widow, however she seem to get the most use out of them of any character by far. While you may be ignoring the option to boost items equipped to Hulk or Ms. Marvel, Black Widow simply NEEDS these boosts to survive. Before every mission, make sure you check her gear and power level and if you have the resources and plan on sticking with her for a while, boost the gear the prioritizes defense and potential status effects. While she has a large fighting arsenal at her disposal, it doesn’t hurt to make sure she can withstand a few more blows than usual.
Avengers has been a pleasant surprise to me so far after a less than inspiring Beta. The story has been strong and the gameplay is pretty much exactly what you’d expect an Avengers game to be with enough graphical and technical flair to put a smile on any
Marvel fan’s face.
What do you think of the game so far? Is the campaign doing it for you? Or have you delved more into the multiplayer side of things? Let’s talk about it below!
Okay, they actually did some work now
Just found this article that says there was a very recent patch that dealt with bugs and crash issues in the game. This article came out about two days ago but considering that there are still countless complaints about the poor optimization of the graphics and gameplay, I truly think Crystal Dynamics should conduct a row of patches starting from this week to resolve every issue the players are experiencing.
All in all, I have no doubt Marvel's Avengers is a decent game for not only Marvel fans but also RPG lovers. Hope we could get some updates on both the bugs and contents sooner or later~!
Please share your thoughts on this topic, friends!
Level Cap Finally Broken
There is a rare achievement to get your chapter to lvl 150 on Xbox One idk if it’s on other platforms but it’s there. I found this info on gamertagnation.com
How you like that?
I'm still hesitating in whether to but the basic or deluxe edition. This pic seems to tell me that the only additional items I get are cosmetics and skins. Do you guys think these are worth the price? Are the skins earnable in the game?
Thanks for your comments in advance~!
Captain America's indefinite ult tree detail guide (include items)
I have been playing this and other builds quite extensively and I can safely say this is absolutely overpowered and definitely one of if not the best build in the game across all characters.
Important Note - I do believe this build is glitched in two ways. I’m assuming they will both be fixed at some point, but the build will still be fantastic.
First - Brooklyn Brawler’s countdown timer pauses while we are performing a takedown. This is the only ability in the game, ultimate or otherwise that actually pauses during a takedown. Cap’s other abilities continue to tick down during takedowns, as do other supers i.e. Black Widow’s Power Surge. It MAY be intentional, but I can’t imagine it is as it's the only ability that's intended to work that way.
Second - Using Commander’s Call while in BB allows Cap to Auto-Block all non-red attacks for its duration. There is no ability that seems to cause this, so it may have been an old imagining of the ability that somehow stuck around. Either way, I don’t think this is intentional, so expect a fix.
With that out of the way, let's get into it.
Ultimate Heroic Abilities
CQC Specialist - Best skill in the game. Allows for takedowns on critically wounded enemies while in BB. Key reason we destroy all content.
Adrenaline Rush - +3 seconds to BB every time we perform a takedown. No question on this one. The second key why this build is overpowered.
Assault Heroic Abilities
Secret Weapon - Two Charges for Steamroller. Easy pick. Tidebreaker is also acceptable, but with all the Heroic cooldowns we get, two charges give more flexibility as we primarily will use this on drones and other things that will die to the first hit.
Vanguard Charge - Heroic Orb every 2 steamroller kills. Prioritize drones and turrets with this and you are looking at a lot of Heroic orbs.
Support Heroic Abilities
Point Man - Taunts all enemies when you activate Rally Cry and gives a significant damage reduction. Field Commander is also easy to recommend for the +5 seconds, but when you have the build in a good place and are generating plenty of Heroic Orbs, you will get Rally Cry back even without the +5 seconds. The taunt is OK as it only works on the initial activation, but the damage reduction is why we are really taking this skill
Hold the Line - 35% chance to spawn a Regen pack when killing a marked enemy. No skill in this tree is fantastic. This skill gives a little more sustainability. Threat control is an option for the extra stun damage, but honestly, with BB we don't care about stun meter.
Masteries (From Left to Right)
Stun Mastery - 15% Stun damage to all attacks. This is useful for our Ranged Power Attacks. In BB we don’t care too much, but we do frequently use Ranged Power Attacks. The throw doesn’t do too much damage, but hits many enemies quickly and builds stuns bars. Combo Finisher damage is OK, but we rarely get to our finishers unless its massive targets or bosses. I think extra stun to all attacks is more useful overall
Heroic Boost Combat Mastery - Another Heroic cooldown option. BB also hits many times per attack. Again finisher Crit is OK against tanky single targets if you want that, but more Heroic cooldown, for me, is more valuable.
Heroic Takedown Mastery - Absolutely busted. Take this on every character you play.
Enhanced Throw - We only use Ranged Power Attacks, and the other two skills in this tree only affect Ranged Light attacks. 15% damage and speed to Power throws is great.
Power Throw Stun Mastery - 15% extra Stun to power throws. You can also take 15% damage if you happen to have high Precision, but for me, your throws are more of a supportive ability, not meant to do high damage, so high stun is more valuable.
Precision Heroic Dynamo - 15% chance of a Heroic Orb on crit headshots. I think this perk is bugged because in my experience it is the highest 15% I’ve ever seen. Cap’s shield ricochets around so IDK what even is a headshot, maybe they all are? I’ve generated so many orbs on Ranged Power attacks, I thought it was glitched and thinking I was using Steamroller. Pick this one up, trust me.
For the Efficiency and Intrinsic Masteries, they don’t really matter, but I have picked the ones that optimize the ability to keep using Captain’s Call for the free blocks. I’ll just list out the ability names, but most are just + Intrinsic Bar or - Intrinsic Cost
Takedown Energy Burst
Energy Boost II
Energy Boost III
Defense Attack Efficiency I
Defense Attack Efficiency II
Disclaimer - No gear is MANDATORY, as the build works solely on the skills. However what I’m listing below are good options to push it further
Melee Gear -
Haymakers of the First Avenger - +2 Seconds to BB is the reason we use this. Also has +200% willpower regeneration from Captain's Call (which we try to stay in regularly), but Captain’s Call doesn’t regenerate willpower so I’m not really sure what this perk even does.
The random roll on this is (element) on signature attacks. Cap’s only signature is Cartwheel Kick which we rarely use so you unfortunately won't get much use here.
If you don’t need the +2 to BB, any gear with (element) on Light Combo finishers can be useful. Pym and Shock are best for the damage bonus, avoid Cosmic/Cryo/Plasma.
Also don't bother with gear that gives an element on "Power attacks", as we do not use melee power attacks, and perks on these gear pieces do not extend to Ranged Power attacks (i tested)
Ranged Gear -
Adept Spark Resonator - % chance for Heroic charge burst on Ranged Crits. Just more gravy on the cooldown train.
Look for Ranged Power attack elements. I would go for Pym ideally, but Cryo/Plasma will also work. Remember our ranged power attack is more of a support than a damage dealer so spreading some elements will be helpful.
Mighty Impulse as a perk gives % stun damage to Ranged Power attacks. Good to have here.
Defense Gear -
This is the least impactful to the build. Any piece with good stats, and defensive perks you like can be used. I personally like “Armored when near teammates” but whatever you are comfortable with.
Chance for regen orbs on takedowns can see a lot of use.
Avoid Cap’s specific gear as it mostly focuses around Shield Block energy perks, which are useless.
Heroic Gear -
Powerful Blitz Protector - I happened to get a god roll on this one. The three perks below are what I have. Any of them will be great
Powerful Blitz - 20% damage to all power attacks. Helps our ranged throw a bit.
Critical Spark - 21% chance Takedowns grant a heroic charge burst. More juice in the takedown train. Every Takedown already gives a heroic orb, but now 1 in 5 give 2.
Rampage Spark - Defeat 3 enemies for Heroic Charge burst. Extremely easy to do with Steamroller.
Minor Artifact -
% Cooldown on Assault heroic is best. You don't need cooldowns on Support or Ultimate as they are both roaming abilities, but this will just let you spam Steamroller more.
Mighty Impulse is great here too. Additional % stun on Power attacks works will with our power throw.
Major Artifact -
Ring of the Nibelung - Best major artifact in the game easily. Works extremely well here with +12% bonus to all Orbs. Easily the number 1 choice for our build
Sacred Norn Stone of Lethal Will - A solid backup if you don’t have the ring. +4 to all damage buffs does affect BB, so it is a solid #2 choices.
Stat Allocations aren’t super important to the build, but I personally try to go for more defense. We get so much damage through our super and rally cry being up that more Might isn’t even needed. Ranged damage is not needed as we only really use it to stun / spread elements, but honestly, I'd prioritize good perks over good stat rolls all day with this build.
One last thing. Don't buy the takedown in the market. This takedown kicks the enemy away from you, making it harder to perform a back to back takedown if one is possible.
Marvel's Avengers Metacritic Score
Did you guys check out the Metacritic scores for Marvel Avengers?
It's quite lower than I expected. An article I found pointed out the repetitive campaign missions to be the main reason for receiving such a low score.
Any thoughts on this? What's your rating?
This link up was legit
Watch "*LIVE* Marvel's Avengers: Late Night Covert Missions #3 [CAPTAIN AMERICA]" on YouTube
Looking for some homies to play avengers ps4 !!
Text me for my psn
Indefinite Captain America's ult tree
Which hero are you playing right now?
Me, I choose Captain America & Ironman. However, Ironman is quite difficult so I'm focusing on Captain now.
Captain's ultimate skill, Brooklyn Brawler is the strongest ultimate (in my opinion). You can increase this ult's duration indefinitely with some talents.
Mandatory Skills -
Ultimate Heroic -
CQC Specialist - While Brooklyn brawler is active, you can perform takedowns on Critically Wounded enemies.
This skill is absolutely insane, and will allow you to perform takedowns on any enemy at low health (<40% I think, but might me more like <30%, hard to tell) regardless of stun bar. You will be performing takedowns nonstop, sometimes up to 3 times back to back on the same enemy. Also important to note, that you will be the only one on the team who can do takedowns this way, so you won't be fighting with your teammates over takedowns, which is important for the rest of the build.
Adrenaline Rush- Takedowns extend Brooklyn Brawler by 3 seconds.
An important note here, is that during the takedown, the timer is paused, so it doesn't simply replace the time spend on the takedown but rather adds to it. If you can continuously do takedowns on enemies with low health, you can keep adding to the duration. I've gotten it as high as a minute during tough fights.
Takedown Specialization - Heroic Takedown Mastery - Takedowns spawn a heroic orb.
Very Straightforward, every hero has this. Get a heroic orb every takedown, which, combined with our ability to spam takedowns will drastically reduce all our cooldowns.
With these three skills alone, you will be able to extend your Ultimate out to multiple minutes, while also collecting orbs cooling down your Rally Cry / Steamroller as well as your Ult itself.
If and when your Ultimate eventually runs out, or when you enter a new area, you should have collected enough orbs to have it off cooldown, therefore keeping it up indefinitely.
That's really it. Other useful skills would just be anything that spawns heroic orbs, but are just gravy to the primary strategy. For equipment, the campaign artifact with +4 to damage buffs works with Brooklyn Brawler, and there is also a Cap chest piece from his iconic missions that gives +2 to Brooklyn Brawler. Otherwise, look for light attack finisher perks since Brooklyn Brawler doesn't use heavy attacks. Shock and Pym Damage are best. Avoid Cryo, Plasma, and Cosmic as lifesteal and enemy staggers/slows aren't necessary. Gear that have % chance to spawn orbs on takedowns also get a lot of use here.
I will update when I have a more thorough min/max, but I just wanted to share my thoughts right now. I hope folks find this helpful, definitely give this build a try.
I can't wait for him but until then what's he been doing??
Watch "Marvel's Avengers: WHAT Has Spider-Man Been Doing Since A-DAY?!!" on YouTube
Yo so this game is alot better than I thought it would be lol. But I have only played story mode
The best farming routes
Check it out here: https://www.reddit.com/r/PlayAvengers/comments/iohuhi/psa_possible_best_and_fastest_farming_method_for/
Just noticed that Nolan North dubbed this game
Apparently, I wasn't expecting his voice as Iron Man in this game but his familiar and mesmerizing voice again did such a great job for the gamers. His voice melted in so well so that nobody could really say whether it's a movie or a short, indifferent film inserted in a game (just to say).
He announced that he will be dubbing the Lego Star Wars game as well, so let's look forward to the new Lego series to come out soon and see what role he's got this time.
Marvel's Avengers is Now Officially NO.1
Guys, check this out~! Marvel's Avengers topped NBA and the Skater Game, officially decorating NO.1 in the U.K. sales chart. I wish there would be more players showing up at Moot so that we can play together~!
Interesting Review about the Campaign Mode~!
Guys, I just found a review article praising the campaign mode of this game. Check it out and share your opinions with me. I wonder if you guys all agree with that Ms.Marvel perfected the story. I partially agree but not all because other hero's stories were as good as hers.
Did anyone else have this problem?
So when I logged on chose campaign and waited like a hour to get in but I still couldn't. so now idk if this happens to other ppl or just me.
(Also if anyone knows how do it I'm on the part for preparation against AIM so can anyone tell me if they can bcuz idk what to do thx)
Anyone need help to level up? If you do message me on Xbox it's bluemagickiller
Looking to help people to level up
If you are interested message me on Xbox my gamertag is bluemagickiller
Marvel's Avengers is released, but...
The game itself is not so bad (Campaign mode)
However, it has so many critical issues as a multiplay game.
Client crash and game shutdown issues occur so, so often.
Mission object monsters disappearing bug and so many other bugs, matchmaking doesn't work.
If the developers don't fix these issues asap, the game will be shit so fast (actually, it's already shit a little)
Campaign direction after Black Widow joins
I've spent 10 minutes from here. (Am I a stupid...?)
I cannot tell the details due to spoiler, but once Black Widow joins your team, suddenly the quest guideline doesn't show the way and the way to the destination is blocked.
What you need to do is find Bruce Banner and talk to him.
Bruce Banner is in front of the Quinjet's main area window, as you see above.
After you talk to him, you can pass the blocked way.
Do not waste your time to find what to do like me.
Character, Level and Power
Who's your highest character and what level and power do you currently have :p