Does Fall Guys Need a Practice Tool
After running around in the many Fall Guys maps for some time, you’ll find that there are some things you have yet to get the nuance of. I’m sure everyone has had times where they have tried multiple times to jump through a door in Door Dash only to get it completely wrong, but with little time to get it right, you continued following after the person who has already gotten through the door. I don’t know about you, but I’d like to be the one leading on Door Dash, but you will never be the one doing so if you never have time to learn how to break through the door by knowing which one to pick.
There are many that you would not be able to practice in, like team rounds and the like, but those generally aren’t solely in your control anyway and have very little difficulty comparatively. Things like the obstacle courses like Fruit Chute and miscellaneous like modes like Perfect Match that test something other than your Fall Guy mechanics. Sufficed to say that there are many scenarios that everyone could use some practice on, and the random map selection and fast-paced “don’t be left behind” mindset doesn’t aid improvement as you need it.
Maybe it was by design that there isn’t a practice tool. I mean, Fall Guys is a very light-hearted game, and being a tryhard isn’t necessary in most cases. You have good games and you have bad ones, but you still come back for more despite the minor frustration of being eliminated. It is possible that they wish for people to gain experience by spamming the game normally, which is fine if that is how it is intended, but unfair to players who just want to improve on the maps that they are the weakest on.
It is still a bit too early to pry into Mediatonic’s intentions as far as Practice Tools, ranked play, and custom names go. It is a newly released game, and they have only started scratching the surface of MMO games with such fanfare. Hopefully, they learn from other game developer companies and take their community’s input a bit more seriously.
Do you feel that you could use a place to practice those seemingly impossible maps? Tell me what the perfect Practice tool would look like to you.
Fall Guys Season 2 was revealed in Gamescom
Fall Guys Season 2 info was revealed in Gamescom.
Season 2 will be coming this October.
Season 2's theme is medieval. medieval themed 5 new rounds will be added and various new skins that look like knight, wizard, dragon, Viking.
I'm so excited to play this new season!
Simple tips for Fall Guys: Final Rounds
If you’ve made it this far, there’s just one more challenge left.
This final is a race to the top of Fall Moutain. It’s got a little bit of everything, obstacle-wise. Actually, this round is depends on your luck. Pray for get the fist line.
1. There’s not really any secret to this race. It’s just a free-for-all.
2. There are several spinning obstacles in this course. Make sure you’re moving with the spin to get through them faster.
3. Be sure to actually press the grab button at the end to snatch the crown. Simply touching it won’t count. You’d be surprised how many people forget to grab the crown.
Royal Fumble is a lot like Tail Tag, but there’s only one tail to be had. Your goal is to be the one with the tail when time runs out.
1. This arena tends to develop a flow — the players will end up running either clockwise or counterclockwise and stick with that even as the tail changes hands (or butts). Use that to your advantage to cut off the crowd.
In Hex-A-Gone, players are all dropped onto an arena made of hexagonal tiles. The moment after a player steps on a tile, it’ll disappear. There are multiple floors of these tiles, and your job is to not fall for as long as possible.
1. Think of this Round as an even more stressful game of Snake. Your goal is to run for as long as possible without running into your own previous path. It’s a lot more complicated than that, since you’re actually avoiding your own and everyone else’s paths, but the concept is the same.
2. You can jump about one hex of distance. Knowing what jumps you’ll be able to make means you can chart a more complex path around each floor.
3. Falling to lower levels before other players isn’t all bad. Being the first to drop to a new floor means you don’t have to worry much about where you go. Start running to clear out tiles, and you might just ruin someone else’s day when they drop down to meet you.
Hopefully these tips will lead to more successful runs. While there will always be a certain amount of luck tied to every victory, having an idea of what to do in each game type will give you a leg up.
4. Sometimes you need to make a brave and bold decision to win. If there are only a few players left, you need to go down to remove your opponent's tiles like above.
The floor disappears one by one as time passes, so you need to find new floors to stay.
1. When the floor starts to disappear, always be located on the stable floor. A place with a continuous floor is good to stay.
2. At the end of the round, you'll only have 2 floors. If you and your opponents are on the separate floors, then good luck. However, if you're on the same floor with your opponents, you can try to kill them by grabbing. Grab them until the spinning bar comes and jump right before the bar strikes you. Your opponent might not have enough time to jump and falls.
The Shaping of the Fall Guys Competitive Scene
In any multiplayer game, there is somewhat of an inherent need to prove your skills against other players, Fall Guys is no exception. Though while you can prove yourself in the battle royal, after you leave that match no one will know of that glory. There are many factors to this, but one glaring one that I’ve seen is the lack of custom names used to identify people. You have surely noticed how everyone is named Fall Guy #### in your games, including yourself. This leads to Not even being able to recognize your own friends sometimes.
While it may be a while until we see some sort of ranked system for the vast majority of players, Mediatonic has gotten somewhat impatient for Fall Guys’ competitive debut. This can be seen from its hasty Twitch Rival’s tomorrow (August 28, 2020) event that all games seem to go through to boost ratings and interest.
Unfortunately, the model used for Twitch Rivals will most definitely not hold up well outside of that context. Whether it is the drafting of the players or the ranking system, it will all surely be manually monitored, which isn’t very viable for the entire player base.
So what would a Fall Guys ranking system and fully functioning competitive scene look like? I feel the first step to this would be to add the ability to make custom names. It is simply too important to be able to identify who is playing if you want to rank them. This similarly feeds into some of the prerequisites for drafting “pro” players for a competitive scene. You would have to draft them based on their stats so a match history, stats board, and maybe even an in-game friends list that doesn’t rely on Steam would all be necessary things to enhance this game. These are just the first few steps to making a competitive scene possible in any game, and it seems Fall Guys’ game design has already left them on backfoot in this respect.
What do you think about Fall Guys’ future in an esports context? Would an in-game friends list make finding standup people to fool around with much easier and should custom names be available? Do you feel that Fall Guys’ should have a ranked mode like other MMO games? Share your opinions and criticisms in the comments.
Watch it here: https://www.twitch.tv/twitchrivals
Simple tips for Fall Guys: Survivals
Survival rounds are free-for-all challenges that may knock out several players. Steer clear of obstacles and other players long enough and you’ll move on.
In Block Party, all players stand on a platform while a series of moving walls appear off screen that can shove players off the platform. Each of these walls has an opening in them that all players must squeeze through to avoid elimination. Some walls have small obstacles that you have to jump over.
1. To survive, you can try one of two tactics: stand in the front of the platform so you can see what the wall looks like before anyone else or stand near the middle or back of the pack and just follow the crowd.
2. If you’re leading the pack, you have to have quick reflexes to dodge the walls. Being first to react may give you an advantage as you may have less people in your way.
3. If you’re staying back, just be sure to follow the leader here. In the back, you can take your time responding to the oncoming wall, but you may have more people in your way if you need to cover a lot of ground to get to safety.
The arena in Roll Out is a set of counter-rotating drums. As the cylinders spin, you’ll need to dodge gaps, walls, bumpers, and other players to keep from falling off.
1. Keep moving. Bouncing between the different drums will keep your options for avoiding obstacles open.
2. Don’t spend too much time at either end of the drums. Hanging out near the front or back leaves you with one direction to escape when things get complicated. Move between the ends to avoid obstacles, but don’t linger too long.
3. Dive during jumps to get a little more distance. It’s a desperation move, but sometimes it’s the difference between landing a jump or getting eliminated.
Perfect Match is a memory-based elimination game. Everyone will drop onto a four-by-four grid of tiles. As a counter ticks down, the tiles will reveal and hide fruit icons. When the countdown reaches zero, one of those fruit icons will be displayed on the screens around the arena. Your job is to quickly run and jump to a tile that matches.
1. Each round of this Round gets more complex. The first time you’re asked to match, there will only be two different icons on the board. And that means you don’t have to worry about memorizing the entire grid. Just focus on the few tiles immediately around you. Expand outwards as the number of fruits increases, but never worry about the entire grid. Just focus on the ones you can reach.
2. When all else fails, follow the crowd.
3. If you end up on a crowded tile, grab onto a neighbor to keep from falling off.
Fall Guys Slime Climb Tips
Slime climb can be one of the toughest and most infuriating maps in the entire game! It’s a race against time as the slime rises behind you while you race your way up. One mistake and bam you’re a goner. Here are Ratman’s tips on how to master this map!
5) Pace yourself
The biggest mistake I see a lot of people make on this map is that they think just because a certain amount of players advance that they must hurry. Trust me…when it says 0/25 - other players will be rushing too. 😈 Pace yourself and let the other guys fall. Even though it’s technically a race, sometimes all you need to do is survive to advance!
4) Don’t take shortcuts
On this map, there are certain spots you can jump up and onto avoiding going fully around a corner. I’ve seen a lot of streamers do this one, but ultimately it is just easier to go the other route.
It’s important to take it one obstacle at a time. Racing against time, rising slime, and stressing yourself could result in mistiming jumps or mess you up walking across a simple ramp. BREATHE! Try not to think about the slime chasing you.
2) Don’t sabotage others!
Being a troll is fun. We all know it is. However, if you want to win, it’s just flat out easier to do so without sabotaging others. Not only is it rude, but it could backfire on you.
1) Avoid EVERYONE
If you only take one tip from this, this would be the one - sometimes slime climb can be as full as 40 people! It makes it nearly impossible to avoid others, but if you can it’s a huge plus! Trying to jump across certain areas on the map can be tough with a crowd around you. At the end, after you’ve made it AVOID THE FINISH LINE CAMPERS AT ALL COSTS! They will sit and hold you until the slime fully rises then push you into it!
Have tips for Slime Climb? Let me know in the comments!
Fall Guys | How Properly Navigate the Tip Toe Map
The Tip Toe map is among one of the more random maps in Fall Guys. It really has less to do with skill, and a lot more to do with who is more ruthless and patient. It can be hard to focus with all of the chaos that comes with playing Fall Guys, but if you want that Victory Royale, you got to play it smart. While there are many things that are random in the Tip Toe map, there are just as many tools that you can use to reduce that margin of error. Here we’ll cover a few rules, tips and tricks as well as a Hail Mary strategy in case you’ve ignored everything else.
Rule Number One:
The first one is an obvious one, that is watching out for the wobbling tiles. Surely, if you’ve played this map a few times, you have come to learn that the wobbling tile indicator is your friend. It’s there to stop you from doing something stupid. Not only is it there to stop you from doing something unwise, it only tells you its secrets. So when you see a wobbling tile, your opponents haven’t necessarily seen the same moving tile. You can use this to your advantage while you are proceeding forward.
Rule Number Two:
Never proceed diagonally.
When proceeding in Tip Top, the most dangerous path you could take is diagonally. This doesn’t mean that you won’t find a true path diagonally, but you would have been safer just going left, right, or forward.
Rule Number Three:
Never go backward.
This feeds into rule number two, and this is a fundamental rule of Tip Toe and it’s that you’ll never have to go backward in order to win the game. This means that even if you find a backward tile, it most likely just an alternate path that converges with your own. You will always be moving either forward, left, or right. Never backward.
Rule Number Four:
When you stand in the middle of the crowd, grab someone.
If you’re unconfident in your ability to remember all that was previously said while in action, then remember this: stand in the middle of the crowd and grab someone. Everyone is trying to use someone to scout potential tiles forward and you do not want to be that sacrificial lamb. Even if you aren’t trying to throw them off yourself, which is not a bad idea, you further protect yourself by standing in the middle and grabbing onto someone because that anchors you a bit while making it much more difficult to throw you off.
You can successfully jump over one missing tile, but not two.
Running mindlessly for your first try to see how far you get is a good idea. This will at least leave you with a path to take or write off.
Either stay in the middle of the crowd, or follow behind them, but pay attention to how many spots there are in the qualifications when taking this safe approach.
Your starting position on this map doesn’t really matter, so don’t worry if you are placed in the back.
A more in-depth guide to the map: https://youtu.be/yF2k58RcI3g
5 New Map & Team Play Ideas For Fall Guys!
Fall Guys has taken the internet by storm! This Ultimate Knockout Game has casual players, streamers, and pros all talking! Not to mention - the Fall Guys Twitter has been a wonderful source of entertainment. I joined in on the fun for the past week and can proudly say that I have a few wins under my belt now. 😎 I love the maps and team games so much! Today I imagine 5 new map ideas that would be fun additions to the game!
A lot of the team game modes in fall guys can be infuriating to play - which is the best part! A lot of frustration usually stems from people who get by the previous level by the skin of their teeth. Freeze tag is something all players - pro and novice could enjoy! Add in a timer and whoever has the most unfrozen players by the end of the round wins.
Tug of War
10 V 10
Something about fall guys pulling and dragging each other through mud (maybe substitute this as the gooey slime) just cracks me up! I feel like this could be a fair team game that everyone could get a laugh out of and enjoy participating in.
Forget fall mountain! What about a game of frogger to crown a champion! Running across a road dodging cars and buses while constantly being grabbed by your opponent to see who wears the crown!? I’m sure Fall Guys could come up with some amazing options to throw our way in a map like this!
The jump showdown finale was taken out due to players exploiting a glitch. What better replacement than double-dutch?! Jump your way to victory again with this schoolyard classic game!
There is no better way to vent frustrations than hurling a ball at an opponent! Another team game mode that would be loads of fun. Learn to catch the ball to send the other team packing.
I have many more ideas for Fall Guys maps and team modes, but these are my favorites so far! I’ll be sure to update you guys with extra ideas soon! What do you think about these game modes? Do you have any genius Fall Guys map ideas?! I’d love to hear them!
How are you guys liking the new update?
Comment your reasoning. also what do you think Fall Guys should add?
Fall Guys Event Tier List!
Since the launch of Fall Guys, it's become obvious that some games have been better or more fun than others. Whether it's a team based event or solo based event, everyone has the same complaints over the same events. So, today I'm going to share the good, "okay", and the bad events with you. They're in no particular order but they're organized in categories to make it easier!
So, first let's go over the good game modes! The ones that stand out I'll add a little something about. The idea behind a "good" event in Fall Guys is to make sure that there's a good chance of making it through to the next round without there being too much potential be trolled by players or by the event itself. So, here are my picks:
1. Perfect Match - I enjoy this because it's not horrendous trying to play it. I use a system of letter patterns for the fruit as they appear and stand in the middle of all the options. Each letter is just the beginning of the fruit. Much easier to remember that way and easy survival!
2. Door Dash - I think Door Dash is good for one reason. There's so many people going through AND you can just follow to massive group of players and make it to the next round. Overall it's not a tough one to get past.
3. Gate Crash - Gate Crash is one of those events that is easy to strategize to keep a flow going. We're not looking for first place so just take your time and make sure you get the timing on your gate choices right. It's a lot simpler than you think!
4. Dizzy Heights - This is just a standard race with easy to see paths to take for the end. If you're getting stuck on this one, just make sure you're watching those arrows and avoiding the big balls in the end. It's not overly difficult so don't overthink it. You'll get by in no time!
5. Fall Ball - This is one of the more fun events in the game but I would make a change to the slopes at the nets. Remove them and then there's a lot of skill you can rely on in the game which to me is the way to go!
6. Egg Scramble - This is a pretty cute event that doesn't come by a lot unfortunately. Grab as many eggs and protect them. Is that not the definition of a normal sounding event that's actually fair? To me it is and it's really fun when you play it, so it's making into the good list!
7. Block Party - This is going to sound so contradictory to the whole list but... this one is so toxic that it's good. Players are grabbing each other all the way through (I'm definitely not innocent) and all it takes is for one person to slip and fall to eliminate an entire group of players. It's comical, it's toxic, and it's absolutely my favorite mode in the game (even as I scream that I hate it while I play it)!
8. Hit Parade - It's rather simple getting through the event and finishing with qualification. There's also strategies for each segment that helps with success! Utilize them and I'll see you in the next round!
9. Hex a Gone - It can be a long or a short match. Either way, it's rage inducing but filled with some great "OH MY GOD" moments that'll make you happy. It's all fair game here so I'm all for it and even support it!
10. Slime Climb - This is just Fall Guys' version of the gameshow, Wipeout. It's fun. Wacky. And there's plenty of chaos throughout. I enjoy it a lot and I also like not being brutally punished for one slip up. Well done!
11. Whirlygig - I like this one a bunch because I know how to take a huge lead super early! Get smacked by the first spinning poles so you go forward and you're easily ahead. Most others are just jumping over them. Take advantage of this knowledge and get an easy qualification!
The "okay" category is more for those events we can bear with even with their bad attributes. There's some toxicity and some things that we have to deal with but in the end... it's "okay". Here's are the events I chose:
1. Jinx - It's not always fun having to rely on teammates to survive in games and this is an example. If you're really good at grabbing opponents then you'll definitely have a better time but at the same time... this one needs something added, for sure.
2. Team Tail Tag - Another team game but this one relies on your team more than Jinx. It's still a hectic game but it's alright because you doesn't enjoy a little chaos?
3. Hoopsie Daisy - Maybe I'm just against team games but Hoopsie Daisy needs a little variety. It's an amazing concept but then when you're playing it... it gets boring. But it's still not the worst so it'll go in the "okay" section.
4. Jump Showdown - This one is obnoxious but it's fair. I have seen a lot of people utilizing some sort of glitch to jump late and still land fine though. Fix this up and we have another great game mode that's simple yet enjoyable!
5. Roll Out - If this event wasn't so long and boring, it can be in the good list. Unforunately that isn't the case and you have to spend a ridiculous amount of time running from players to the point that toxicity emerges and people start grabbing each other to finish each other off. Make the intensity rise faster or just make the mode go faster and we'll be fine.
6. Tag Tail - This is similar to the Team Tail Tag game except for one winner to emerge. I find the early part very annoying because grabbing it at the start means you're in for some rage, eventually. It's not the worst though because there aren't as many players. Would I say it's fun, though? Meh... not really.
7. Royal Rumble - This is the same as Tag Tail (just a different map) so I'm sticking with the category.
8. Jump Club - A little luck but some skill is always fine to have in events. I just wish it was a little more creative. But that's okay for this event. It'll do for now.
The bad events are just that... bad ideas that made it into the game and really don't make sense. There's plenty of room for error that isn't even your fault and there's plenty of rage inducing things that occur throughout. If I could remove events from the game, these are definitely the ones:
1. Tip Toe - It's a horrible idea to give players a small little square to stand on that may not even be the right path, forcing players to take a risk so they don't pushed off to their death. Genius.
2. Hoarders - This event is one of those team events that I can't stand. Players seem to bring no strategy and just jump at balls with no help for each other. If there was some more power in our little beans then this could be better but for now... this one is a no-go.
3. Rock N' Roll - This one is a bad idea because it seems that teams never understand the idea of teamwork. Is it just me or are my teammates always leaving 2 of us to push the ball while the rest run off, stranding us on the upper platform? This one definitely needs a revamp.
4. See Saw - This is the one. The one and only game mode that infuriates me so much that I am tempted to leave every time but don't because I'm an idiot. Falling and sliding down because you jumped onto a sloped platform, having players not understand physics, and not being able to grab a ledge to climb to the top is what makes this event arguably the WORST in the entire game!
5. Fall Mountain - In a game like Fall Guys, I would never make a racing game the final event unless it was a 1v1. All you need is a slight error and you're trailing behind just one player. No flawless run = whole game for nothing. Congrats.
6. Fruit Chute - Another big no-no! Having no way to predict the bounce of a banana is extremely disheartening when it knocks you down to last place, far from qualification. All it takes is one error and you're out, pretty much. There isn't much chance to recover. So, be lucky or lose. Interesting concept.
If you agree or disagree with anything, let me know! I'm always up for discussions and opinions! There's so many events that there's bound to be something to argue about! Either way, that's what I think so far! I'll see you all online!
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Fall Guys | The Cheating Epidemic and What's Being Done About It
There has been a festering problem among the PC Fall Guys players ever since about the first week of Fall Guys, and that’s hackers. Zooming, jumping, speeding, and teleporting their way to the qualified contestants, these cheaters sort of ruin that level playing field that makes Fall Guys so fun. Luckily for the PS4 and console players, this isn’t as much of a problem. Nothing brings more tilt than a Jelly bean taking your tail and running 90mph.
The sheer ludicrous of cheaters in such a chill game like Fall Guys really truly makes one wonder why they even play the game at all.
So is anything being done about this issue from the game developers?
According to Mediatonic, they’ve been continuously working on the issue of hackers in Fall Guys. They feel that having a report button is unnecessary as anyone you would see cheating is probably already detected by their system, but the issue is that action isn’t dealt promptly, which they are working on. A large overhaul of changes will be coming to rectify this exact issue and for the sake of their game, they’ll probably do it sooner than later.
Recently they’ve stated that an anti-cheat system is coming down the pipes to combat this ever frustrating problem of hackers running rampant in your games. They plan to cop the same anti-cheat as Fortnite (EAC) to beat back the cheaters that are breaking the game. You can expect to see this change coming next week or so.
When this update rolls out, you can expect the number of cheaters to tank. But will an anti-cheat truly stop cheaters from ruining the games for others, and what is the penalty for cheating in a game such as Fall Guys? Are they just permanently removed, or just given a warning? Since you can only really have one account, what is an acceptable punishment for hacking if caught? For those of you who have experienced the blunt of hacking first hand, bias aside, what do you think Mediatonic should do with them? Share your view on the topic of Fall Guys cheaters below.
Simple tips for Fall Guys: Race (2)
The Whirlygig is a race with multiple spinning obstacles that can knock you down or off the race track. This is a long race with multiple checkpoints, so you can take it slow as this race requires several well-timed jumps to make it across.
1. When moving through the sections with the spinning bars on the circular platforms, slightly angle your game’s camera so the bar is never totally off screen. This well help you see it coming around as you may need to jump over the bar multiple times before jumping off the platform to another.
2. Try to move against the direction the bars are spinning. It’s easier to jump them when they’re coming at you.
3. One of the final obstacles is a giant fan that moves very slowly. Time your jump well so you don’t crash into the fan while jumping. Not only that, make sure you actually have space to land when you make it over because if other players crowd the landing zone, you can bounce off them and fall off the platform.
Tip Toe is a combination trial-and-error, memory, and a race to the finish. The tiles that make up the race course hide a secret path (or paths). Tiles on the path will light up and support racers. Tiles not on the path will fall and if you drop with them, you’ll need to start the whole race over.
1. On-the-path tiles light up for a couple seconds after a player steps on them, but then they fade. Try to remember the rough shape of the paths so you’re not guessing when you inevitably start over.
2. Tip Toe is largely a race to the middle. If you’re out front, you’re going to end up taking a misstep and fall. It’s better to follow the leaders here so you know what’s safe. At the same time, though, you don’t want to get too far behind or you’ll never catch up.
3. Don’t hesitate to fall at the beginning. Someone needs to figure out where the paths start, and you won’t lose much time.
4. Unsafe tiles will shake occasionally. It doesn’t happen often enough to guide you through safely, but watch for the hint.
Fruit Chute is an uphill dash while avoiding gigantic produce. That’s pretty much it.
1. There’s a gap between the starting line and the conveyor belt. Make sure to jump. It’s a silly way to lose time right at the beginning, and we do it every time.
2. Oddly shaped fruit rolls and bounces in unpredictable ways. Don’t assume a banana is going to roll right past you — it might bounce sideways and knock you down. Try to give everything enough space to safely fall past you.
3. If you find yourself in a crowd, use your fellow racers as Fall Guy shields. Put them between you and the fruit. Hopefully, they’ll get hit and deflect the blow, allowing you to sneak past.
In Gate Crash, you need to reach the finish line while trying to make it through a series of moving doors. As you proceed through the challenge, you’ll come across several sliding gates that you and other players must squeeze through or else you’ll be left behind or knocked out of bounds.
1. While some gates open and close in a repeating pattern, others have rubber pillars that slide in forth in front of them, making the entrances more difficult to get through while knocking over players.
2. Later in this stage, you must slide down a slippery slope and then immediately jump through sliding gates at the bottom without stopping. If you time your jump poorly, you’ll fall off the stage where you’ll get a chance to try again. Try to aim for a gate that is closed when you start your downhill run so it’ll be open when you reach the bottom.
3. Jumping over a closing or opening gate will give you a bit of an edge.
Slime Climb is a race to that top of a winding series of paths where a rising tide of slime comes for all players. Each racer must navigate their way upwards dodging moving walls, bouncy obstacles, and giant balls that can eliminate them. While all of this is happening, pink slime slowly creeps up the tower and if it touches you, you’re eliminated.
1. While there’s a dash to the top, try your best to take jumping portions slower. If you fall into a gap in a jumping section, it may be difficult to get out while other players are landing on you. The longer it takes the get up, the easier it is to get touched by the slime and eliminated.
2. If you’re feeling daring, you can also take minor shortcuts by trying to jump and grab ledges to higher areas instead of rounding corners to make your way up.
There are many tips and shortcuts for this hardest round so check this out as well.
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Tips for Fall Ball
In Fall Ball, there's a tip for winning (Not always work).
After your team or your foe got a goal, the next ball will fall from the center.
Before the ball falls, you can see the shadow of it. Stand under the shadow and jump at the right time. If you did it well, the ball will head to the foe's goal post directly.
It doesn't work every time, but it will make the game easier.
Simple tips for Fall Guys: Team Rounds (2) & Tail Tag
Rock 'N' Roll
This is a teamwork-based race where three teams push a large ball along an obstacle-filled track.
1. The beginning sections of this race are just about pushing that ball past obstacles. It seems like grabbing the ball makes it move faster (we think), but you have to be careful to not grab your teammates and slow them down.
2. The final section of the track removes the walls between the lanes. At that point, everyone is free to run around and interfere with other teams.
3. Having one or two people sprint to the end to wait for (and block) other team is a valid strategy. Even one person pushing backward will remove a lot of momentum.
Team Tail Tag
Sixteen raccoon-like tails are scattered at random among the teams, and everyone else has to grab them to win. Snatching a tail puts it in your team’s point column and plants it on your behind. At that point, the other team will try to grab it from you.
1. This is a team event, so make sure you’re not stealing a tail from a teammate.
2. Diving is a good way to make a last second escape, but the falling down that follows leaves you vulnerable to someone passing by.
3. Help out a teammate by grabbing their pursuers whenever you can. It’s easy to forget that this is a team event.
Jinxed works a lot like flag football but in reverse. Jinxed players will have a pink cloud around them. Those players will want to try to grab opposing players to transfer the jinx cloud. The first team to have every player jinxed gets eliminated.
1. There are swinging wrecking balls (that look like fishing bobbers) around the arena. If a player gets hit, they’ll get thrown and fall down. While they’re getting up is a great time to grab and jinx them.
Tail Tag is a flag football-like game where only a certain amount of players start with tails, while others do not. Any player with a tail at the end of the round moves on.
1. There are several ways to play this round smartly. A less stressful way to come out on top is to make sure you have a tail near the closing moments of the match and protecting it then, rather than trying to keep your tail on you for the majority of the match. It’s much harder for someone to steal a tail from you when there’s a few seconds left versus a full minute.
2. Another tactic you can take is using the stage hazards to your advantage. If you have a tail and want to protect it, try to make your way up the main structure and to the center of the swinging hammer. If you can dodge the hammer and stand next to its pivot point, you will actually stand under its swinging arm, totally clear from danger. For most players, it’ll be a safer bet trying to steal a tail from a player who doesn’t have a giant swinging hammer flying near them.
Simple tips for Fall Guys: Team Rounds (1)
Hoarders is a three team challenge where you try to gather seven balls into your team’s area. (This Round is a lot like Egg Scramble below.) You’ll have to work with teammates to get the balls moving, though.
1. Jumping and diving make you deliver a header to the balls and get them moving.
2. Try to keep the momentum of the balls going, even if it means moving it through an opponent’s area on the way to your own.
3. This game isn’t so much as about winning as it is making sure you don’t lose. Only the bottom team gets eliminated, so towards the end of the Round, don’t worry about being in first. Instead, make sure you’re not last. Steal anything you can from the last place team to keep them there — even if it means giving points to your opponents.
Fall Ball is a soccer-like game with two teams, two goals, and two balls. Your job is to help your team get more goals than your opponents.
1. Jumping and then hitting the dive button will launch you into the ball with a lot of force. This is a great way to get some momentum going. It’s also a great way to completely miss the ball and land on your face, so be careful with your timing.
2. A single player can do a lot to stop the momentum of a ball, so a goalie never hurts. Just don’t rely on it too heavily, since you’re also pretty slow.
3. After a ball enters the goal, a new ball will fall into the center of the field. Sometimes this ball is an American football, not a soccer ball.
or this team game, you’ll be dropped into an arena divided into thirds with a pile of 50 eggs in the center. Each team has to gather eggs and drop them into their nest. The team with the least amount of eggs is eliminated.
1. This game is much more than the initial scramble for the eggs in the center. Once those are grabbed, it becomes a game of stealing eggs from the other teams’ goals.
2. The stealing phase lasts much longer than the initial dash. It’s an utter free-for-all.
3. Make sure your team has at least one person posted near or in your nest to act as a goalie. Grabbing the players trying to steal your eggs for long enough will make them drop their bounty.
Also, there's a different way to play this round.
Check this post.
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So Fall Guys got an update yesterday and I'm ready to face Big Yeetus! My little brother's gonna get completely BOPPED though. This should be fun.
Tips for Egg Scramble
In Egg Scramble, most of the players are only focusing on the golden eggs.
They fight for the golden eggs, trying to steal enemies' golden eggs, trying the bring the golden eggs to their base, and defense their golden eggs.
But think differently.
Not only one team survives from this round.
Only one team get eliminates in this round.
This means you don't need to get the highest score.
Just get higher than the lowest team.
So you don't need to focus only on the golden eggs.
What I want to say is, empty your enemies' base.
If they are trying to hold their golden eggs, just let them. They cannot defense other normal eggs since they're keeping their golden eggs.
Play like this. keep throw their eggs out from their base. No need to bring them to your base.
It doesn't matter that if another enemy team gets the egg that you just threw or not.
Your purpose is to ruin the target team.
Get the eggs and jump dive on the second floor of the base. The eggs will be thrown far away. Just don't care about that egg and get the other ones. Repeat this until your enemy base gets empty.
Of course, if you have a chance, target the golden eggs first. If you were able to get the golden egg, it's worth bringing home.
Then which team to choose as a target?
The answer is the team that has no (or less) golden eggs.
Let's suppose that your team Yellow got 1 golden egg and Red team got 2 golden eggs.
In this case, most of the players will head to the Red team's base to steal that golden eggs.
Of course Red players will try to defend their golden eggs.
It means, the Red team's base will get chaotic with so many players. It's really hard to steal their golden eggs since Red, Blue, Yellow players are in the Red team's base.
This means, usually there are no players in the Blue team's base.
Get the eggs from the Blue team's base and jump dive to throw the eggs out.
Since you don't need to back and forth from the enemy's base to your base, you can throw the eggs out really fast without disturbs.
Remember, get the highest score is nothing. The real goal is, eliminate the one team.
As you see, there are so a few players in the Blue team's base because they don't have the golden eggs.
Most of the players are fighting in our base and the Yellow team's base to steal the golden eggs.
Blue players are also in the brawl for the golden eggs while I'm ruining their base. They realized what was happened in their base lately and it was too late.
Remember, the target is the team that has no golden eggs. The only one moment that we need to focus on the golden egg is right after the start of the round.
If you were able to get the golden eggs or not, after the center brawl, head to the target team to ruin them.
Fall Guys Works Against All Odds
Blood, gunfire, screaming at your friends and strangers alike. These things are the bread and butter of your typical battle royale game. Everyone copied everyone else and it has become almost a parody of itself at this point, though plenty of elite titles in the genre still remains, we’ve been waiting for what’s next. What could be the next evolution of the battle royale? Well, I’ll bet you all the money you want that your guess wasn’t going to involve some marshmallow looking creatures who stumble around while playing through mini-games straight out of Mario Party wasn’t your first guess.
Where Fall Guys gets it right is in its immediate accessibility and respect for your time. Most battle royale games have you hit start, then bombard you immediately with battle pass icons and “you can buy this or purchase this to get better gear!” Etc. Fall Guys on the other hand greets you with the presence of mind to not demand your money for cosmetics, but rather to go out and earn them! The crazy thing is, you actually can! There isn’t some mythical amount of experience points to gather to unlock the funny costumes, it’s just a couple games away from being yours. Not only that, but it gives you the incentive to be good at the game by rewarding you with fun outfits. This is the way it should be done, folks. As much as I love other battle royale games, the practices that are apparent within them is something gaming should’ve done away with already, but for some reason continues to permeate through some of our most popular games.
So how about the gameplay? What is it that makes this such a fun game to play compared to some of its contemporaries? Well, to start, there’s no murder or blood! While I love some good gritty shooters with bullets flying about, there was a peaceful joy in starting up Fall Guys for the first time. A smile sat on my face for the majority of my playtime with it and it’s because of goofy and light-hearted the whole thing tends to be. For those wondering how the game works, picture Mario Party with 60 other people in the mini-games with you. You get all sorts of obstacle courses or minigame objectives to fulfill and after each round, a portion of the participants get eliminated. It creates the sort of desperation that battle royale players will be familiar with in a family-friendly way that manages to enrapture people of all ages.
I’ll admit that this is not the typical game for me. I like my games realistic, bloody with some dark themes at work. That’s my wheelhouse. While I’ll mess around with lighter fare on Nintendo Switch occasionally, I don’t consider it the type of thing that can dig its hooks into me. Fall Guys has challenged my perspective there and has quickly become one of the more addicting titles. To be the best of 60 other players and shown actively how much better you are than them is a fantastic accomplishment. Compared to most battle royale games where you only see a number of players counting down as they die off, Fall Guys actively shows you these other plays falling off the map or failing their objectives. This creates a comradery as well as fierce competition because these players are all going through the same trials and tribulations that you are.
While there are only a handful of game types available, the amazingly colorful antics of the characters create a personality within Fall Guys that stands alone. For example, one round has all players trying to find a specific hole in a wall to progress and this hole is pretty small. When all the players start trying to rush at it, it creates a massive pile-up of players, and watching them wiggle around trying to get back to their feet is absolutely hilarious and lends some much-needed levity to the normal happenings of battle royale games.
Fall Guys seems to be the most unnatural progression of battle royale games yet, but it’s brilliant in its simplicity and by the look of it in the streaming world, it should be a mainstay sub-genre from here on out.
[Must Check] Info Delivery~!
Guys check this out. The watermelon game may come out in the next update?
It's really nice to hear that Fall Guys team is preparing a surprise for the hack users in the next update. I couldn't enjoy the game due to hard-core cheaters who always stole the crown, so maybe I can finally re-download the game soon.
Simple tips for Fall Guys: Race (1)
Dizzy Heights has four sections: spinning discs, a boulder chute, elevated spinning discs, and a final combination of boulders and spinning stairs.
1. Go with the flow. Running in the same direction as the spinning discs will make you run faster.
2. It’s OK to fall during the second, elevated spinning discs section. There’s an area below to navigate that will return you topside.
3. There’s a jump between the elevated spinning discs and the final ramp section.
See Saw includes a series of giant see-saws. As more players get onto a platform, it’ll add weight to either half, tilting it towards the heaviest side with the potential to slide racers right off.
1. When jumping onto platforms, do your best to jump towards the middle, where there is a clear white line. Landing here will give you a moment to decide which side to run towards to get to the next platform.
2. There’s also a small gap between each see-saw, so make sure you don’t fall through.
3. Use the momentum of the tilting platforms to raise and lower the base you’re currently standing on so you can safely jump to the next.
4. While this is a free-for-all race to the finish, sometimes you’ll have to work with other players to tilt the see-saw to safe position so you can move forwards. Don’t be afraid to move against an overeager group of players to help tilt the platform in the right direction.
In Door Dash, you need to run through a series of identical, breakable doors before reaching the finish line. The catch is, you can only bust through some of the doors. There’s no way to tell which are which without jumping into them first.
The safest way to make it through this race is to simply wait for other players to check which doors are which. If you happen to be the person to make the decision to check first and you’re wrong, you’ll have to pick yourself back up and shove yourself through a crowded doorway to move forwards. It’s better to funnel through an already opened door first.
Hit Parade is an obstacle course race in four parts. You’ll run along beams, push through spinning barriers, dodge swinging wrecking balls, and finally run up a slimy hill (while avoiding bumpers).
1. It’s fine if you fall in the first section (in fact, it’s likely). You’ll lose a couple seconds as you drop to the lower level, but it’s easy to make up time.
2. The spinning gates in the second section work like revolving doors, so try to stay with a group of players. If you go against the flow, you’ll have to overcome their momentum to get the gates spinning again. It’s much easier to just slip into a crowd.
3. For the swinging wrecking ball section, the balls (that look like fishing bobbers) will be out of sight, so it’s hard to judge where they are. Watch the shadows for a hint. Don’t be afraid to stop and wait for a better chance to run.
4. Try not to stop on the final climb up the ramp. It’s very hard to get moving again.
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