IcarusM LV.19 GameManager
Jul 24, 2020, 07:35 PM 6,802 read

[Guide] Information for implementation of self-regulation for probability items

Guide

Hello. This is the Icarus M Operations Team.   We would like to announce a guide to help you obtain items using in-game goods in line with self-regulation policy for random items.   ■ What is the self-regulation of probability items? It is the practical rule, giving weight to reveal specific probability and open the list of random items. We would like to establish a wholesome game culture by providing enough information to enjoy the game and purchasing items and so customers can be encouraged to do rational consumptions and secure their predictability.   ■ Introduction of the probability of Icarus M items 1. Detailed probability guide for the Summon 10+1 ultra-class items > Summon 10+1 ultra-class items - God Ⅱ 0.0005% - God Ⅰ 0.0015% - God 0.0030% - Legend Ⅱ 0.2280% - Legend Ⅰ 0.6840% - Legend 3.6480& - Hero Ⅱ 1.5000% - Hero Ⅰ 4.50000% - Hero 9.0000% - Rare Ⅱ 45.3810% - Rare Ⅰ 22.6905% - Rare 7.5635% - Materials 4.8000%   1) Summon 10+1 ultra-class items - The items of Icarus M can be divided into, in order of power levels, myth-god-legend-hero-rare-elite-normal. You can get legend, hero, and rare weapons and also get flying weapons, armors, jewelry, and crafting materials. Each item has a written respective possible number of awakening; god to normal items can be classified as cannot be awakened, 1 awakening available, 2 awakening available and 3 awakening available. You can raise the value of items using the transcend function with 2 identical items. 3 awakening is maximum from it. - You can guarantee a legend 0 awakening item on the summon 10+1 ultra-class items.   2. Detailed probability guide for the summon ultra-class > Summon ultra-class items - God 0.0050% - Legend 4.5600% - Hero 15.0000% - Rare 80.4350%   > Summon ultra-class familiars - God 0.0025% - Legend 2.20000% - Hero 15.60000% - Rare 46.0000% - Elite 36.1975%   1) Summon ultra-class item - The items of Icarus M can be divided into, in order of power levels, myth-god-legend-hero-rare-elite-normal. You can get legend, hero, and rare weapons and also get flying weapons, armors, jewelry, and crafting materials. - Each item has a written respective possible number of awakening; god to normal items can be classified as cannot be awakened, 1 awaken available, 2 awaken available, and 3 awakening available. You can raise the value of items using the transcend function with 2 identical items. 3 awakening is maximum from it. 2) Summon ultra-class familiar - The familiars of Icarus M can be divided into, in order of power levels, myth-god-legend-hero-rare-elite-normal. You can get legend, hero, rare and elite familiars on this function.     3. Detailed probability guide for the summon top-class Summon top-class item Legend 0.7600% Hero 5.0000% Rare 50.0000% Elite 44.2400%   Summon top-class familiar Legend 0.2200% Hero 2.60000% Rare 17.1800% Elite 48.0000% Normal 32.0000%   1) Summon top-class item - The items of Icarus M can be divided into, in order of power levels, myth-god-legend-hero-rare-elite-normal. You can get legend, hero, and rare weapons and also get flying weapons, armors, jewelry, and crafting materials. Each item has a written respective possible number of awakening; god to normal items can be classified as cannot be awakened, 1 awaken available, 2 awaken available and 3 awakening available. You can raise the value of items using the transcend function with 2 identical items. 3 awakening is maximum from it.   2) Summon top-class familiar - The familiars of Icarus M can be divided into, in order of power levels, myth-god-legend-hero-rare-elite-normal. You can get legend, hero, rare and elite familiars on this function.     ▶ Notice for the introduction of detailed probability If there are any changes, we will continuously update the latest information through the corresponding post.  

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