Aimer needs carry
I will get a lot of kills, I am god aimer who needs help to decent rank.
I’m looking for a 5 stack preferably Gold 2-Plat 3 don’t be toxic and be able to play any character I’m a Pheonix main btw
Streaming soon come in and vibe
Watch PeakzWTF with me on Twitch! http://www.twitch.tv/peakzwtf?sr=a
💥5 Stacks💥🔻Level 2 Discord 🔻📣250+ Members📣
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Ace of the Day!
I’m pretty new to this game but check it out 😏 https://youtu.be/9TwO5d1dUxE
Follow my socials: ChavezOnTv
Hey I’m coming from console to pc and I’m looking to meet new people to play with sooo hmu. I’m bronze 2 currently.
Check out the channel, hit that follow, tune in for more videos and upcoming giveaways, and most of all enjoy! https://twitch.tv/NekeenT
Click heads to grind battle pass | Valorant
Click here to see my girlfriend click heads:
vVv Gaming looking for more 18+
We are vVv Gaming. We are looking for members of any caliber. We offer a place for people to grow as an individual as well as with a team. We have weekly Wild Wednesday mutator tournaments that offer a chance for any skill level to win. We also offer FREE coaching advice to players on the bronze-high champ side as well. All of our Rocket League players are open to playing with anyone and having fun playing a game that they enjoy.
Toxicity is left at the door when you click the discord invite. This is a place that welcomes not only socializing about your favorite games or games you want to learn, but also about your daily life. We are more than just a community looking for numbers. We are a family with an open door. Hope to see you soon!
In Defense of Valorant's Sheriff
Valorant’s weaponry have pretty much fallen into place in terms of their usefulness as of late. Aside from a few touch ups to fire rates and tagging at a distance, most of the weapons have found their place in the meta and most of the weapons aren’t going to be messed with for quite a while. While the latter is true for Valorant’s version of CS’s Desert Eagle, I can’t say the Sheriff has found its home in the hearts of players yet, and I think it’s both a travesty AND a mistake.
Just like Counterstrike’s respective Assault Rifles, The Phantom and The Vandal are considered the best weapons in the game for most situations given the fact that they are one tap headshot weapons with decent to great rates of fire and accuracy that varies, but can be worked with, especially when it comes with The Phantom. And just like Counterstrike, the Desert Eagle Variant that is the Sheriff is underrated and underutilized in a terrible way. The pistol, which costs 800 creds, has access to a one shot kill potential in trade of spammable accuracy and fire rate.
The question here, really, is how much value are players putting in the respective assets a weapon brings to the table, and why? We can actually gauge this in rough estimates and see how The Sheriff pairs up:
If we take the assets of each weapon, and divide those assets by their cost, we can get a presumed value for each of those assets. The Vandal, for instance, sits at 2900 creds and offers a good fire rate, decent accuracy (within a reasonable amount of shots), and one shot potential with a bonus of not losing that potential at any range. Given these attributes, you would assume that each one adds an average value of about 725 creds.
Obviously this isn’t correct, right? Any player with any amount of experience can tell you that this assumption is baseless and shows a deep misunderstanding of the game itself. But why is that? Why is calculating the value of each weapon’s asset by the weapon’s cost inaccurate? For one thing, you can take a look at varying weapons and see that the ratio’s don’t add up. The Phantom is The Vandal’s main competitor and that trades some firepower at distance for accuracy and rate of fire (not to mention a silencer that hides your bullet tracers). Clearly we can’t just divide all those aspects by 2,900 and call it a day. Secondly, it’s more than obvious what the deciding factor for these weapon’s prices are to begin with anyway.
Take a look at The Operator:
It’s the most expensive weapon Valorant has to offer, and was such a powerful weapon that Riot had to bring the nerf hammer down onto it. It has a terrible rate of fire, no silencer to be seen, the accuracy is limited, obviously, to one pinpoint shot, and as mentioned it’s going to break your bank and potentially fill out the enemies if you falter with it. If we were to put this weapon up against the same standard as the test we just did with the Phantom, it would be priced around 725 Creds, since it only has the one attribute to speak of: Damage. The real reason it isn’t priced this way, though, is simply because you can one tap someone with it at any range, assuming you don’t smack their leg. In summary, this means that the FPS community values one tap potential greater than it values damage. That is to say, dealing 99% of someone’s health with one shot is not 1% less valuable than dealing 100% of their health with one shot, it’s infinitely less valuable, to a point where the most expensive weapon in these games tend to have no other function than doing just that.
This brings us full circle to the Sheriff. Sitting at 800 Creds, you have the power to one tap anyone from any range, assuming you’re accurate enough. You can do this without breaking the bank or taking the risk of giving the enemy team an expensive tool. You can hold angles on a save round, keep yourself liquid after a victory, force the enemy team to respect corners and use all of their abilities to enter sights on *every* round, and do it all with a sidearm.
The Sheriff might be seen as a niche weapon that’s only used for show, but in reality the pistol is a gateway for the talented players of Valorant to have greater control over their team’s finances while also holding the same amount of power as they would with an Operator, with the added ability to spam rounds in sticky situations. The only attribute that lowers the value of the Sheriff is the average player’s ability to aim, so git gud, and get the Sheriff.
Ranked matchmaking in valorant in valorant be like!😡😡
can anybody explain what happened here ,thx riot.
HoV now open for new members!
No matter what you game on- PC,PS4,XBOX, hell even ya phone!
HoV is the place for you!
Created by gamers, for gamers
Come check out what all the fuss is about
Just add me on Discord! Chootrainz#9950
Trying to five stack rank
I am bronze because of solo queuing and I can’t stand it anymore looking for people to carry me or play with for comms
XP FARMING FOR BATTLEPASS
hi we need 5 people to do xp farming on spike rush if interested comment or add me skullmaster818 #NA1
Cerco persone per comp
Ciao sono rezok e sto cercando persone per salire nelle classificate e nel caso creare anche un team! C'è solo 1 solo requisito ossia avere più 16+ detto questo contattatemi o qui oppure su telegram @Rezok7245
Valorant Group for scrims, mm, etc
I'm part of a large group. around 4000+ with sponsors like twitch and discord.We have a chill, active non-toxic environment welcoming everybody!
We got higher and lower ranked people so everyone would have someone to play with.
We host events daily casual games to competitive inhouse. We have inhouse tournaments to hop in with your mates and compete.
For the ones that want to improve we have a free coaching system with coaches from the elite of our group.
And if you want to form/join a competitive roster with other same-minded people in the group We got many opportunities to compete and practice and support.
There are some activity requirements to keep the group active, but they are quite easy and everybody is able to do it along the way! Also make sure to be 14+ years of age
If this would be interesting to you and you want to know more, Shoot me a pm on here or on discord Methos#1337
Join my disc server, trying to build a community
Mythril: Adult Gaming [18+|NA|PC]
Adult Community for Overwatch, Apex, League, & Valorant - 300 members. Meet with staff for introductions & games @ 9PM E nightly (excludes Monday). Add: PuckTheFenguins#2750 on Discord.
A 45 seconds ACE with the Operator
The previous edit was an ace with pre-nerfed Operator.
This is an ace with a post-nerf Operator 😋
🔴 𝙇𝙄𝙑𝙀 𝙉𝙊𝙒: https://twitch.tv/keiirokv
Anybody have phasmophobia plz
Need some scary gangstas to play with!!!
Wanna join a clan join illusional gaming
Join my Discord server
Trying to fill up my discord server
We have categories for Fortnite, Minecraft, and Valorant. Amoung us and COD are coming soon
Yo I’m looking for a few people to play with regularly on a variety of games. Like valorant, destiny 2, rocket league, and a ton of other games.
Don't Flash at the Same Time #Phoenix&Breach
Sry earphone users, xD.
Will Haters Be Happy About the Operator Nerf?
Finally, the long-awaited nerf for the Operator has arrived for players to bicker over. Since the beginning of the game, players have been in a strong debate over the gun’s strength with a heavy split amongst the community. On one side there are the players that see the need for a sniper that can one shot other players, just as every game has. On the opposite end of the argument we hear a bunch of haters complaining that the gun is too powerful, cheap, and accurate for a sniper (how does that even make sense?). So, will this nerf actually do anything? Let’s talk about it.
Let’s address the price, first. The weapon has risen in price by 500 credits, costing 5000 credits to purchase, now. This isn’t really a big deal given most players will still be in a high credit count when purchasing the weapon. They may need to sacrifice a little utility but that never stopped them before the nerf, anyways. So does this really change much? Not in the average leveled matches.
The weapon’s scoped movement speed is now 72%, down from 76%. Let’s be honest… there was no issue with the walking speed with the weapon. Not once did I hear that this was an issue. But, the change exists, nevertheless. I don’t think this is relevant to the weapon in the end since it’s the quick-scoping that truly triggered players, making this change rather unimportant.
The weapon’s deadzone from becoming inaccurate at 30% movement speed is now at 15%. Basically, players who are moving do not have perfect accuracy. To retain that accuracy, you have to come to a complete stop and wait a short duration of time (in Valorant, this time is completed when your red dot shows up on your crosshair when scoped in). The time for this to occur is now increased AND the time it takes for you to lose the perfect accuracy upon moving in decreased. This is probably the biggest change as THIS is the quickscoping problem being hit directly… sort of. You see, players are running around corners and quickscoping players. The deadzone was too much to be doing so. If you were allowing players to come around corners and letting them get the shot on you, your reaction time needs work (or accuracy, depending on the situation). Now snipers will be more inclined to do something that is even MORE annoying. They’ll ACTUALLY play like SNIPERS!
Most people who have complained about the sniping in Valorant will complain that someone is holding an angle in game and can kill someone with a single shot. Now snipers will be urged to rotate positions after each shot, holding a new angle each time. This is going to make them less predictable and more of a hassle to kill since their relevant re-peek speed is being increased. So beware to the haters… you’ve gotten yourself into a load of trouble. You traded getting quickscoped to being hardscoped, especially with the next change! Enjoy!
The fire rate for the Operator has been slowed down, going from a .75 to a .6 speed. That’s a 20% decrease! This will be yet ANOTHER reason why snipers will not be re-peeking angles as often. So be on the lookout for all the snipers moving around the map, finding more elegant locations to trigger you from! It’s going to be so much fun!
Instant equip times have gone from .3 to .5, meaning that a player who fakes a defuse or uses equipment of some sorts will have to wait a slight bit longer than usual. Here’s the problem with this “nerf”. It literally doesn’t do anything. Players who use equipment don’t typically pull a sniper out in hopes of catching a player off guard and killing them. In almost every situation this happens, one of two things happen. Either the defender drops back and there’s no one to kill or the sniper takes the position with plenty of time to catch a re-peeking defender. As for faking defuses… who fakes a defuse with a sniper? Not many players. In most situations you’ll see players use a primary they found other than a sniper or they’ll use a secondary. Another rather useless change.
Finally, the last change strictly for the Operator is the leg shot damage being decreased from 127 to 120. This slightly matters because light armor users can survive a leg shot… with 5 hp. You’re pretty much out of the fight, though you’re not quite there yet. I guess this is sort of a big deal. Regardless of how you see it, it’s probably going to satisfy SOME people.
There’s also one change that works for the entire game’s collection of weapons. That is the transition from being inaccurate to accurate after landing from a jump (or fall, I presume). The time has increased from .2 to .225. Also, the magnitude of inaccuracy has been raised to a 7, which was previously a 5. So, no matter what weapon you use, you will now be MORE inaccurate for LONGER. So all of those haters who thought jump peeking us snipers was clever… we got something for you, too!
So, will the haters be satisfied with this “nerf”? Well, it’s not really a nerf and rather just an influence to adjust our playstyles to work with the game’s mechanics. We’re not going away. We’ll just be waiting at the same corner as usual… and a lot of other corners, too. Have fun!
News Flash: New Agent Skye Announced
Riot Games revealed a cool new trailer for the newest agent coming to the game in Act 3, Skye, a jungle type support character that looks pretty good. Well, I'll just let you watch the video and decide for yourselves what you think.
That's all for now, see you on the Battlefield!
Val anyone? Non toxic, pretty decent players
Anyone down? Just vibin !
CHOKES OVER UR DED
Farming battle pass is such an arduous task...
🔴 𝙇𝙄𝙑𝙀 𝙉𝙊𝙒
Going to miss being able to peek this fast 🐇
Q: What's better than an ace?
A: An ace on the Operator 💥
I'm also live right now:
Edited by Vause: https://moot.us/users/1146584
Viper Buffs and the Aatrox Effect
Since Valorant’s release, Viper has largely been considered the least powerful agent in the entire game. On the games first full patch, she was rated as downright garbage, with the current iteration of the game having gone through a number of buffs for her, leaving her as a niche but lackluster pick.
If you’ve been following my Valorant work, then it’ll come as no surprise to you that I think Viper, in her current state, is already more powerful than she needs to be. Her long distance zone control in tandem with her spike protection makes her what I’d call the best agent in a competitive environment. That said, the community seems to be unappeased and Riot is bringing in another buff for Viper in patch 1.09. And that brings me to the Aatrox effect, which I'll describe right now as it pertains to this situation and why it matters.
Aatrox was a champion released in Riot Games’ biggest title ‘League of Legends’ in June of 2013. The champion was a hyper carrying top laner that, while fun in lower ranks, didn’t really fit well in professional play. As a result of this, Riot decided to rework him (ironically right around the time professionals found a niche use for him).
After the rework, the entire League community memed on Aatrox and how bad of a champion he was. After all, when people played him, they didn’t get good results almost ever, so how could he be good? Riot buffed him repeatedly with the following patches, and this, naturally, lined up perfectly with how much time players had to practice with him. The result? A wildly overbuffed Aatrox was put into the rift with well practiced players, and Riot was forced to throw nerfs at him until he found a good balance for pro play.
This is what I’d coin as the Aatrox effect. Taking something that seems underpowered or underutilized and buffing it until players are forced to use it in their game compositions, thus allowing said players to get so good at this overbuffed ‘something’ that it becomes obvious the buffs weren’t needed in the first place. And this brings us to Viper.
With Riot’s First Strike event on its way, I can understand their temptation to buff up an agent that won’t be seeing much play. After all, they want their event to have a wide array of compositions and tactics being employed for more viewership. They did the same thing this Worlds patch with League’s champion 'Irelia', so I don’t see why they wouldn’t do something for a less controversial character in a competition that has less on the line.
And to be honest, the buffs Viper is receiving this patch aren’t terribly game changing. They help fill out her identity as a spike protector and give her some more attacking power at the start of the round, but they aren’t TOO huge. That said, it’s important to remember that the Aatrox Effect usually shows itself over a long span of time. A bunch of little buffs over the course of 6 months equate to what is essentially one huge buff that no one could have foreseen half a year prior.
So obviously I think Viper is going to be too strong, and I’d wager the First Strike event might be our first glimpse into that reality, but the question to be asking is, without a banning stage during a draft, is First Strike going to be the event that becomes ruined by her taking over the meta, or will that come later?
Only time will tell, so keep an eye out.
i just hit gold hehe but who wants to que for comp?
if you're not in my elo we can just do unrated but add me discord :) @yena<3#7016