Three Agents That Will be Instant Picks in Valorant’s First Strike Event
Since Riot’s unveiling of their new Esports event, First Strike, Amateur and professional Valorant teams alike have begun practicing their hardest to have a shot at becoming the first Teams to compete at a high level in Riot’s first official professional tournament for their FPS.
The announcement has brought up some questions regarding pro play, though. One of which being, since Valorant’s recent patches which have shaken up the meta considerably, who’s going to be played consistently across all maps and matches? To provide an answer, here’s three predictions and explanations. A reminder that future updates could vary the likelihood of these predictions revealing themselves to be true, but they will be made based on the current patch of 1.08. #1) Brimstone
During Twitch competitions, it became clear that Valorant has a underlying theme of rewarding teams that block enemy vision the most. Especially when in a coordinated and practiced effort. Given this, it seems only reasonable to assuming that Brimstone, who’d often thought of a solid but not-incredible pick, will be indispensable when teams try to fill that ‘smoker’ role for the team. Three smokes which can be popped from long range without line of sight, an ultimate that can quickly clear out strong choke points, and stim pack to boost rate of fire to boot. He’s a solid and consistent pick, and his power can win a good team the tournament. #2) Cypher
It’s pretty simple really, a good Cypher will force a rotating enemy to either trap themselves in his trapwires or fire their weapon to destroy them. Either way, everyone one on the enemy team will be alerted to their position. When attacking, his cameras provide him and his team with pretty much every on-site defender’s location, and his ultimate allow for teams that are ahead to make hyper efficient plays and teams that are behind to clutch seemingly lost rounds. With a Cypher on your team, you can be sure of enemy positions and rotations, meaning all of that guess work and fear about being stuck up on can be replaced with focus on the task at hand: taking or protecting site. #3) Breach
There’s really no other agent in the game who brings as much *consistent* utility and crowd control to a match than Breach. When teams have their smokes, their rotations covered, and their entry fraggers of choice, they’ll want someone who can reliably provide hard CC and flashes to push them into sight: Enter Breach. Two Flashbangs that *move through walls*, a recharging stun that travels far distances *through walls*, a high-damaging blast that moves *through walls* to scatter enemies around corners, and an ultimate that single handedly makes all affected defenders on sight unable to do much of anything for a few seconds. Oh, and it moves through walls. You can’t replace this guy. And professional teams, if not in the early stages of the tournament, will eventually figure that out if they don’t know it already. He’s capable on defense, but when offense comes around, any team will be able to increase their win percentages greatly just by having him on the roster. I firmly believe that when the Round of Sixteen’s begin, all teams will have all three of these agents in every match without exception. End of story. GLHF, -E