Yusuf "Alex" Harris verified LV.26 Good Leader
Aug 2, 2020, 08:10 PM 261 read

Tidbits to Help You Clutch Close Rounds

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 1

When playing Valorant there is a wealth of information to take in, and some things get left behind. In the hype of the moment, it is necessary to zone some things out and similarly tunnel-vision on other things. As you’ve seen, Valorant devs aren’t very big on giving specifics when it comes to many things, especially numbers. Sometimes, you’ll only find out about the existence and extent of these numbers in patch notes. These tiny little tidbits can sometimes make a big difference when playing games. So I’ll list some of the more obscure things I’ve dug up while walking around the block.     Wallbang Shenanigans:

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 3

There are three different types of materials (Wooden, Stone/Brick, and Metal) and bullets do different damage based on which one you shoot through and what penetration type your weapon is. High-penetration weapons (Guardian, Odin, and Ares) can shoot through all the materials.   They similarly do different damage based on the thickness of the wall, the distance traveled after the bullet goes through, and the level of penetration the weapon gives. That’s to say, there is no single percentage of damage reduction I can give for this, but basically the thinner the wall you’re shooting through, the more damage you’ll do. Corners seem to let the most damage through at about a 20 to 23 percent damage reduction on a stone corner, which most corners are.     Miscellaneous Information:

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 57

When you are running, you’ll see a circle around your Agent on the minimap that determines how far the sound goes. When rushing to a site, be sure that the circle isn’t overlapping the site. As the circle touches the edge of the site, be sure to walk.   Planting the spike in the post-round still gives you credits. Competitive games that end in a draw can only increase your rank and will never decrease it, so don’t be in a hurry to disagree to a draw. Kill Orbs (Ultimate Points) can be obtained by killing someone, dying, absorbing an orb, or planting the spike.     Agent Abilities Timers to Look Out For:  

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 5

1. Jett’s Smoke lasts for 7 seconds.

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 7

2. Omen’s Smoke lasts for 15 seconds

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 104

3. Brimstone’s smoke lasts for 14 seconds. Inside of Brimstone’s Ultimate, allies can survive for 3.5 seconds while enemies will die in 1.5 seconds.

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 90

4. Viper’s maximum smoke and wall duration is 15 seconds.

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 13

5. Enemies and allies standing on Viper’s Snake Bite Molotov take double damage from all sources.

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 15

6. Sage’s Wall lasts for 30 seconds and its health decays as time goes on. Melee weapons deal double damage to destructible objects like doors and walls.  

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 28

7. Cypher’s Cybercage can be picked up during the buy phase. So if you accidentally fling it somewhere, or you’re dissatisfied with the positioning of the Cybercage, you can rectify it within the duration of the buying phase.  

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 40

8. All forms of healing regeneration (Reyna, Phoenix, Sage) are halted when you are shot for about 3 seconds. Only the healing itself is halted, the regeneration ticker does not stop, so this means diminished healing overall (This mostly applies to Sage and Reyna).

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 81

9. Raze and Phoenix’s ultimate last for exactly 10 seconds from the time you hear the voice cue. If ever you have the need to wait these out, you’ll know exactly how long you have to wait.   10. Molotov Madness and Accurate Arrows (Powered by @VeryBerryMan)

Valorant: Posts - Tidbits to Help You Clutch Close Rounds image 125

Sometimes you're aware that you can't live on to protect the spike from predators, so you make a last-ditch effort to win. You want to shoot your Molotov or Shock Darts in the air, but you don't know when you should do it. Here are the timers for each ability that can clutch the game for you after you're gone: 1. Brimstone's Incendiary (Molly) takes 8.35 seconds to come back down if you shoot it directly up.   2. Viper's Snake Bite (Molotov) takes 5.7 seconds to come back down if you shoot it directly up.   3. Phoenix's Hot Hands (Molotov) takes 3.25 seconds to come back down if you shoot it directly up.   4. Sova's Shock Dart (Arrow) takes 8.7 seconds with no bounce, 15 seconds with 1 bounce, and 18 seconds with two bounces if you shoot it directly up.  

Valorant: Posts - Tidbits to Help You Clutch Close Rounds video cover image 26

Scattered, this information may seem completely random and useless, but big brain plays begin with taking these small details into account. Calculating the timing of smokes, taking advantage of reduced ally damage, and waiting out Ultimates will all help you in the right situations. I hope this helps you clutch rounds you otherwise would have had no hope of winning.

Comment 13

  • YKazey25 LV.5 Lurker Aug 3, 2020, 02:56 PM

    thanks man

  • VeryBerryMan LV.20 Bamboozled Aug 2, 2020, 09:45 PM

    Amazing guide, well done! If I may add, shooting brims Molly straight up will have it come straight down, and lasts 8.3 seconds, so you can stand on the spike and shoot it straight up to prevent defenders from defusing

  • Yusuf "Alex" Harris verified LV.26 Good Leader Aug 2, 2020, 10:14 PM

    Oooh, that's pretty nice. I'll add that.

  • Yusuf "Alex" Harris verified LV.26 Good Leader Aug 2, 2020, 10:15 PM

    Have to test it first though :/ Not that I don't trust you, but that's just how I write articles. Thank you berry much, hehe.

  • VeryBerryMan LV.20 Bamboozled Aug 2, 2020, 10:37 PM

    you're welcome, nice pun lol

  • Yusuf "Alex" Harris verified LV.26 Good Leader Aug 2, 2020, 10:48 PM

    It was cringe, but thank you.

  • Yusuf "Alex" Harris verified LV.26 Good Leader Aug 2, 2020, 11:35 PM

    Thank you, buddy. The article has been raised a tier.

  • VeryBerryMan LV.20 Bamboozled Aug 3, 2020, 12:11 AM

    np

  • BlockGod LV.7 Dub Collector Aug 2, 2020, 10:08 PM

    That was sick

  • YKazey25 LV.5 Lurker Aug 3, 2020, 03:03 PM

    gg

  • J2cobbtw LV.11 Chief Aug 3, 2020, 04:21 PM

    Nice

  • Ev3rdayGam3rs LV.4 Lurker Aug 2, 2020, 09:35 PM

    hi

  • Nugget420 LV.6 JUST SEND IT Aug 6, 2020, 08:20 AM

    e

1
Home