More harm than good?
So 222 has been out a couple days and at first I loved it. Then I realized it has some serious downsides.
PROS OF ROLE LOCK:
- Obviously no one will be tasked with solo healing/tanking when people are too stubborn to switch off DPS
- You won’t have someone half heartedly playing because they, once again, had to fill had haven’t gotten to play what they wanted for the 57th match in a row
- People are starting to pay more attention to team comps instead of just making sure it’s 222.
CONS OF ROLE LOCK:
- Tanks and support still can’t seem to figure out who’s going to be main
- People are queuing support to simply cut their wait time and play DPS Moira/Ana/Baptiste
-Even when that happens, it’s still DPS’s fault for dying so much
- When things aren’t working out, your options of who to switch to are severely limited
- With the game giving rewards to queue tank/support, people are playing roles they know nothing about. It shows.
Did I miss anything? What are your opinions on role lock?
Overwatch Role Queue is now Live!
Rejoice (or despair) Overwatch fans! Role Queue is now available on live servers. Sigma also comes to the game today, so there’s tons of new goodies to explore. Today’s patch also tweaks tons of heroes as the game is due to change dramatically. Notably, Brigitte is now much more of a healer than she is a healer/tank hybrid. What do you think about Role Queue?
For the full story click here:
And to check out the rest of The Daily Moot click below:
Seagull Explains Why Many Pro Players Retire
When it comes to competitive play in Overwatch, it feels like the scene is always changing due to several players choosing to retire from the game. But why exactly is that? One former player may have managed to explain it, and it might have something to do with how much the game is constantly changing, to the point where it's almost unrecognizable from its original release in 2016.
Brandon "Seagull" Larned, who used to play professionally for the Overwatch team Dallas Fuel, continues to stream the game on his own Twitch channel. On his most recent stream, a fan asked him why so many players retired and Seagull explained it by comparing Overwatch to the likes of Counter-Strike: Global Offensive and MOBAs. Whereas CS: GO has many maps and has only received a few balance changes, and MOBAS like League of Legends tend to only have one map and loads of balance changes, Overwatch has a lot of maps and a lot of balance changes. As a result, it demands a lot more from its players.
"It’s a lot harder in Overwatch, considering so much shit changes constantly on so many different maps. It makes Overwatch a big pain in the ass to figure out after balance changes because after every single balance change that occurs, it changes it on every single map, and the entire map meta is changed."
While Seagull never stated that this was the reason he quit nor did he specifically name other players who chose to retire as a result of this, his reasoning does make sense. Between the 31 playable characters and 21 maps (that are also split into four different types), there are a ton of strategies that can be implemented, making it difficult for competitive players to keep up. Blizzard itself has yet to comment on this so it's not known if they'll take any action to prevent the game being detrimental to professionals' long-term commitments. It has rectified previous updates in the past, like one buff to the character Moira that many players found to be too overpowered.
This isn't the only issue to plague certain members of the player-base. The newest playable hero, Sigma, has been met with some backlash, with Blizzard having been accused of relying on outdated stereotypes of mentally ill people.
POPULAR Moot POTG Contest #1
Well hello fellow Overwatch Hero’s! The Banana King has brought upon everyone a brand new weekly Overwatch contest which he will be hosting! Exciting I know right? Well try to hold it in until after you read the rules and the description of what the contest is!
Description of Contest: This Overwatch contest will focus on one of the after game moments, the Play of The Game (POTG) , if you are not familiar with Overwatch the Play of The Game is a feature where after a game ends, one of the 12 players will be shown making the best play of the game. If it’s getting a triple kill with your ultimate or getting some sick kills with Genji, the best play of he game will be shown. Now, with this contest their will be a 1st place, 2nd place, and 3rd place ranks. Entering this contest will be easy! All you have to do is upload your best play of the game that you think could bring you home the win, make a post including that play of the game, and use #MootPOTG to enter the contest and come Sunday I will review every entry and choose the 3 winners! Your POTG will also be judged on Skill, Quantity of Kills, Style, Effectiveness Towards Game Winning, Etc. Seems simple right? Well obviously it is... but there are some rules you have to abide by of course!
(Contest Ends Sunday!)
1. Arcade POTG’s do NOT count towards this contest and anybody trying to enter with an Arcade POTG will NOT be judged in this contest
2. Quick Play and Competitive Play are the ONLY type of POTG that will be counted towards judging! Anything else like I said before will NOT be judged
3. Life Saver POTG do NOT count as well, regular POTG’s and Sharpshooter on the other hand DO count towards this contest, anyone entering with Life Saver POTG’s will NOT be judged
4. POTG’s have to have a minimum of 3 kills unless a Sharp Shooter POTG is entered, therefore 2 kills is allowed ONLY for Sharpshooter POTG’s
Those were the rules, seem pretty self explanatory on why Arcade doesn’t count but if you need explaining because you’re just a slow type of person (don’t worry I am as well) Arcade play of the games don’t count because in games like 3v3 Elimination, and First to 30 type game modes play of the games usually are 2 kill play of the games and do not make for very good play of the games... Life Saver play of the games usually just involve saving your teammate by killing one person and don’t really make for good play of the games,
Here’s a logo I made for the contest, it’s alright but if anyone wants to make one I’d be sure to use it next time!
Remember this contest is for fun! Please no commenting hurtful comments on other people posts if you think their play of the game isn’t up to par! I’m the judge please let me be the judge and make those decisions!
Anyways have great rest of your day!
How will Sigma change the pros play
<TOOLS OF THE TRADE>
The maps that don’t have an emphasis on high ground are going to suit him the best. Outside of his ultimate, Sigma doesn’t have any movement abilities to help him traverse the battlefield.
His damage could be surprisingly high for a tank. A skilled player can even use the spheres to damage two targets at once. Using his Hyperspheres at their max range to damage enemies around corners and barriers is going to be a staple of great Sigma players, and a way to ensure he stays relevant on different maps.
Sigma’s Kinetic Grasp ability combines the power of D.Va’s Defense Matrix with Genji’s Deflect. In one ability he can eat a Graviton Surge from Zarya, gain shields from absorbing said ability, and laugh off an enemy Roadhog’s hook.
Sigma’s ultimate also counters bunched team compositions. He does not only 50 percent of maximum health damage, but crowd controls heroes in the air for an extended period of time with his Gravitic Flux, letting his allies put the hurt on as well.
<SIGMA’S COMBOS AND COUNTERS>
Sigma could be a great flex tank along with Orisa in certain defensive compositions. With the utility of an incredibly flexible shield, a knock-back with a chance to stun, and an ability to absorb damage and ultimates, Sigma complements defensive and slow team compositions well.
Sigma is slow. So matching him with Lucio would be good. In terms of other tank pairings, D.Va could be played along with Sigma. Having two ultimate-eating heroes could make for a powerful duo. And Orisa will be able to reinforce Sigma’s shield and add firepower with her ultimate. Sigma is strong against flankers like Sombra, Tracer, and Genji, as well as heroes like Wrecking Ball and Winston due to Accretion, his knockdown ability.
<WHERE IS HE WEAK?>
Being a mid-range hero with zero mobility and not even being able to quickly take high ground really limits him. Sigma was pitched as a main barrier tank, but seems to miss the mark compared to his peers due to his lack of mobility. In a metagame where so many heroes can claim the high ground, Sigma might be left behind in competitive games.