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[Fang] Clan Recruitment
[NA] Fang Clan is a discord community dedicated to both casual and competitive gameplay in league of legends and Valorant and is currently looking to expand it's membership. We are currently accepting anyone of any rank, role, skill level with the intent of helping you get better.
We do play other games such as Heroes of the Storm, Legends of Runeterra, and survival/build style games like 7 Days to die, Minecraft, Deadmatter and Ark. We are also currently putting together an official league team for League of Legends and Valorant to be part of online tournaments. We also have fun in-house 5v5 custom matches that are streamed and shout-casted by various clan members. If this interests you, DM on Reddit or on discord at WolfCaptainBlade#0001
I’m live on Facebook! Come let me know what I can improve on! Let me know what I missed out on while I wasn’t playing! 🙂 backseat gaming 100% allowed it’s all about learning to play better together. When I played ranked my highest rank was plat 3 but stopped playing after to and soraka expansion 👀
Heyo! I play Ranked and am currently plat 3. I stream from time to time, and would to have an interactive audience! I’d like to be masters at some point, I know there’s plenty room for improvement upon myself. Back seat gaming is welcome in my streams when playing LoR! Critique me!!
Was on an Expedition, found out that Hec Ephemeral build is actually pretty dope.
Anyone here playing this game!!???
If y'all need anyone to play with to test a deck then I'm all ears when I'm available you can also add me on LoR by Bellomafia ok😊😊
Legends of Runeterra Review
Legends of Runeterra Hot Fix Addresses Game's Major Bugs
Hot Fix Major Bugs
After Legends of Runeterra's official launch last week, Riot Games releases a hotfix that fixes big issues with some champion cards.
It's been nearly a week since Legends of Runeterra ended its beta and officially launched across the world. As the latest release from Riot Games, Legends of Runeterra is a unique take on digital card games that nevertheless has some familiar elements to veterans of the genre. However, the team has been hard at work fixing some problems plaguing PC and mobile users in the last few days.
Set in the same universe as League of Legends, players can create decks that explore the lore from various regions such as Demacia, Noxus, and Bilgewater. Similarly, they can include champions that grow stronger over the course of a match after fulfilling certain conditions. But just like their LoL counterparts, some champion cards are having issues that rendered them unplayable or overpowered which are now solved by a new hotfix.
Anyone want to play ? Don’t matter the age just looking for other people to practice with !!
Just joined Moot! Loving this game, my friend and I are creating content. Hope you enjoy
Legends of Runeterra's first patch adds lovely Guardians
Patching time, every other Tuesday (every two weeks) at 9:30 AM Pacific Time
Boards & Guardians
3 new guardians have arrived in Runeterra:
(Bodards & guardians can now be purchased in the store)
The 12 Best Meta Decks and Budget Decks for Legends of Runeterra
Let's play it together😀
Open Beta Patch Notes
All account progression and content from the preview patches has been reset. There will be no further account resets—anything you earn once the open beta starts is yours to keep!
We’ve updated coin price points and purchasing power, mostly to align with price point standards on the Play Store and the App Store. During the preview patches, we used League of Legends’ RP price points as placeholders, but with LoR’s launch on mobile coming later this year, we needed to establish our own pricing structure. In designing that structure, we also reviewed regional pricing comparisons (particularly between countries on the same shard), which means the degree of these changes varies quite a bit depending on your local currency—some will see relatively similar prices (e.g., US dollar, Euro), while others will see relatively higher prices (e.g., Turkish lira, Brazilian real) or relatively lower (e.g., Japanese yen).
An important note: If you purchased coins during the preview patches, we’ve reset any content you purchased with Coins and returned that value back to your coin balance. Your exact number of Coins has changed, but we’ve made sure you’ll have at least as much purchasing power as you did before (i.e. prices have changed too).
We’ve adjusted Shard values and rewards to preserve the 10:1 ratio between Shard and Coin costs for content, as well as make some minor tweaks to relative shard values (e.g., Rare & Epic 4th copies are worth a bit more, Common 4th copies a bit less).
We’ve adjusted content prices in Shards & Coins to align with the above changes, though again there’s some minor variation (e.g., Common Wildcards are relatively cheaper, Epic Wildcards relatively more expensive).
Vault, Expedition, Prologue, and general chest rewards have all been updated. Much of this is tied to the above changes, but we’re also aiming to make Expeditions more accessible for everyone by adding an Expedition Token to level 10 Vaults and making Shards a greater proportion of the rewards you get from your Expeditions.
We’ve updated XP rewards to help you make progress without the grind—you’ll now earn bonus XP for your first few wins of the day and get more XP from losses, while XP gains will now tail off as you reach many hours of LoR in a given day.
From the start, our goal was to create a card game with enough strategic depth and interaction to support skilled competition. Now it’s time to see where you stand among the best players in Runeterra: the open beta is bringing Ranked mode to LoR.
Your rise through the ranks starts with the Beta Season, which will last until launch. At the end of the season, you’ll earn a Beta Season-exclusive icon based on your highest tier reached to commemorate your first climb in Ranked LoR.
Ranked mode enabled.
Beta Season (LoR’s first ranked season) begins with the open beta.
🔵FRIENDS LIST, CHAT & CHALLENGE
Being in a totally open beta means you need to see who’s online and available to play. Check out the new social panel which features your friends list, friend chat, and the ability to challenge a friend to a match.
As a note, you can friend and chat with anyone on all three current LoR shards (Americas, Asia, and Europe), though challenges are within-shard only. LoR’s friends list & chat are built on a different service than challenge, and are shared between our games (i.e., with LoL), while challenge & matchmaking is game-specific. While we’ve made specific improvements to support cross-shard friends & chat, LoR does still have distinct shards (though fewer, bigger ones than LoL), which means separate challenge & matchmaking pools.
Friends list added.
- Includes cross-game presence—see whether your friends are playing LoL or LoR.
Friend chat added.
Friend challenge added.
The social panel is still a bit work-in-progress, so expect some wonkiness at first. Here are some of the more notable known issues we’re planning to fix with our next release in two weeks:
Players may see delays when adding or removing names from the block list.
Players won’t receive unread notifications for messages received while offline.
New message notifications aren’t correctly dismissed at first for active conversations, but will be after a short delay.
The client may occasionally become unresponsive when receiving or accepting a challenge invite while performing other in-client actions (opening rewards, entering Expeditions, etc.). Relog to fix.
🔵BOARDS & GUARDIANS
We’ve added a new Collections tab where you can completely personalize your gameplay experience. To start, you can check out the first new boards (one for each current region) and guardians (three more to join the original Poro). There’s a ton more to come in the future, and you’ll be able to collect, select, and swap it all right here.
Collections tab added—unlock and manage your boards & guardians here.
Loadout functionality for boards and guardians added to all modes.
6 new region-inspired boards
Hall of Valor
3 new guardians
(Card Update Info)
Made it to Gold!
The climb's going a little bit slower than expected but any progress is good progress!
Share what u think about LOR😶
well I've waited till it released and I played 10hrs on the first day
it was kinda hard but did enjoy it but ma friends are saying Heartstone is better
First Impressions: Legends of Runeterra
Welcome back to another Friday Game Review! This week’s game is Legends of Runeterra which just launched today!
Legends of Runeterra is a digital collectible card game where players battle off using carefully constructed 40 card decks. There are 6 different regions and each has their own unique cards, including units, spells, and champions. Champions, which you’ll recognize from League of Legends, have their own special abilities and can level up by satisfying specific requirements.
In order to earn rewards and get more cards, you need to earn experience. You gain small amounts of experience at the end of every match (win or lose) and huge amounts via daily quests. There are two main types of rewards, region rewards and the Vault. Region rewards have a set reward path and when you gain enough experience, you immediately unlock a reward and begin progress on the next one. Unlike region rewards, the Vault is a weekly reward and when you get enough experience it levels up to include better chests. The vault unlocks and resets each Tuesday.
Legends of Runeterra has many of the features you would expect from a digital CCG, but it also brings some unique twists to the table. Unlike other games such as Hearthstone, in Legends of Runeterra players able to play cards during their opponent’s turn. Mana is refreshed for both players at the start of each turn, making your play during the opponent’s turn just as important as your own.
Although the game is currently in beta, it already features ranked play. Everybody starts their climb at Iron IV 0 LP. You need to reach 100 LP to rank up, earning LP for each win. You’ll also lose LP each time you lose a match, but luckily climbing isn’t quite as hard as it seems. Unlike LoL there’s no promotion series in Legends of Runeterra and after promoting you start off with 10 LP instead of 0. It’s also impossible to demote tiers (iron, bronze, silver, gold, platinum, diamond) which means you don’t have to worry about all your progress being wiped by a bad losing streak.
The gameplay itself is great, but there are definitely areas of the game that reflect its current beta status. Navigating the menus can be pretty rough and often times it was impossible to find the thing I was searching for. There’s a lot of missing information just in general. For example, the game doesn’t show how much LP you gain/lose and doesn't provide important information about cards during play (like the max health of a damaged unit). That said there’s also some signs of polish. The tutorial is fantastic at introducing all the major concepts and there are many small quality of life features such as swiping to play all cards rather than having to play them one by one.
Legends of Runeterra is a bit rough around the edges right now but I’d still recommend it to anyone who enjoys CCGs or wants to try something new. This game brings a lot of fresh concepts to the table and the gameplay is much more interactive than most card games.
Ryan’s Rating: 4/5
I post a new review every week so be sure to follow me for more!
Ranked will be live in the beta!
You’ll see some similarities to League, like earning LP to advance through divisions and climbing from Iron all the way to Master. But we’ve also made some changes based on Legends of Runeterra’s 1-on-1 Ranked experience. For example: one problem we’ve seen in card games is that you can feel like you’re locked into playing a proven meta deck if you want to climb, versus trying different strategies to get to the top. We want you to be able to test different competitive decks without sacrificing progress. So when you reach a tier in Legends of Runeterra, you’ll hold that rank for the rest of the season. You earned it. Your rise through the ranks starts with the Beta Season, which will last until launch. You can expect seasons and balance updates that reduce the grind while making the competitive meta more dynamic. Ranked is a key element of the Legends of Runeterra experience, but it’s not the only thing we’re working on.
For us, one of the best parts about playing a physical card game is the sense of community and great shared memories that come from playing at a table with friends, which has sort of been lost in the transition online. While many of you will have a blast playing Legends of Runeterra solo, we also want to make it awesome to play with friends. So in addition to Ranked, the beta will have a Friend Challenge feature. As part of Legends of Runeterra’s new social panel, you’ll be able to directly challenge anyone on your list to a game. All of your friends from League will already be there.
(by Legends of Runeterra Youtube)
What is Legends of Runeterra? Explained│Intro Guide and Game play Trailer
In this strategy card game, its creativity and cleverness that determine your success.
Victory comes down to one simple question: What’s your move? This is Legends of Runeterra.
💚Champions become Legends
And these are the champions. Champions enter battle as some of the most powerful cards in the game. And each champ has a unique mechanic to become even stronger. But to reach their full potential, you’ll have to play smart and look for the right opportunity to level them up. But if you can’t pull it off, the transformation is game-changing. Gain new abilities to crush your enemies. Turn the tide of battle with a swift combo. Even break the rules and claim a new way to win.
💛The World of Runeterra
Every champion comes from a region of Runeterra, Where allies of all kinds can join them in the fight. If you need soldiers to reinforce your army, Demacia stands ready. When your plan calls for striking hard and fast, the warriors of Noxus are legion. And for survivors that will outlast everything else, look no further than the Freljord. Each region plays differently and offers their own set of strategic advantages. Savvy players will combine cards from more than one to wield the strengths of both. Seek out lonia to bring agility and flexibility to your fights. Add Piltover & Zaun to assemble a plan piece by piece. Or summon the Shadow Isles to unleash ruin upon your fragile, mortal foes. The path to victory are many. Get creative, because how you build your deck is completely up to you. But it’s not just what you play, it’s how you play it.
💚Every Move Matters
At its core, Legends of Runeterra is all about the choices you make and the risks you take.
Here’s how it goes down: Each round, players are either on offense or defense, indicated by sword or shield. While one player gets to attack each round, both get to play cards. Which means every move matters. In Legends of Runeterra, you alternate actions with your opponent. If they play a unit, you get to play something of your own – like a champion. Of course, the reverse could always happen too, so think carefully about every card you play. By the time it’s your turn to act again, the state of the board could be completely different. Even when to attack is a critical decision. Do you play a unit first to increase your ranks, and risk your opponent adding a powerful defender? Or attack with what you have now, forcing the fight, but reducing the impact?
💛Every Action Has A Reaction
And sometimes it all comes down to the spells. Cast a spell outside of combat, or as a reaction to the changing battle. When your allies are set clash with the enemy, you could bolster them with a quick buff. In response, your opponent may sneak in a shady move. While you consider a counter of your own, keep in mind: every action has a reaction. As the magic maneuvers start to pile up, Oracle’s Eye can help forecast the outcome before you fully commit. Once the chain of action-reaction is complete, the sequence goes off.
💚Your cards, Your way
Victory of defeat, each battle brings experience and progress. Choose which region you explore first and unlock the cards that call to you, changing regions as often as you’d like. As you advance, you’ll collect new allies, spells, and champions more than enough for multiple decks. You’ll also come across wildcards, which can be turned into any card you want no guessing required. Alternatively, use the Shards you’ve earned and the Coins you’ve bought to acquire cards from the score. How you get cards is your choice. Once a week, the Vanult opens. Experiment with an abundance of new cards to discover your playstyle and craft your strategy. As your colletion grows, so do the possibilities.
💛More to explore
And the journey is just beginning. Soon, you’ll be able to embark on Expeditions and draft a deck as you go. Overcome as many opponents as you can with an evolving set of cards. Or truly test your skill by taking your strategy into Ranked. And see where you stand among the best players in Runeterra. Where you go from here is up to you. From the champions to the combat, the regions to the reactions, every choice you make is a chance to be legendary.
you better go 👉https://playruneterra.com
pre-register to play on January 24😋
You'll get this cute Moonstruck Poro !!!
Disguised Toast will help you to play LoR
He already uploaded some videos of LoR
hope it helps you to enjoy :D
❤️follow the link below❤️
Who’s waiting for LoR? Here is Open Beta FAQ!!
Some descriptions and details for understanding LoR. (Its from the official website)
Q. Legends of what?
Set in the world of League of Legends, Legends of Runeterra is the strategy card game where skill, creativity, and cleverness determine your success.
Watch this video, and check out the Announce FAQ for a bunch more info:
Q. Wait, does that title say OPEN beta? When can I play?
Yup, you read it right. We learned a ton during last year’s limited-access preview patches, especially that a lot more of you wanted to play than we were able to let in. So, we took a look at our timeline, hit the gas, and focused on getting LoR ready for open access. Here’s the new plan:
At 11 AM PT on January 23, LoR service will be back online. Anyone who played during the preview patches OR has pre-registered on PC by 11:59 PM PT on January 19 will gain access on 1/23. Pre-registered folks who did not play in the preview patches should look for an invite email—some of these may take a few hours to roll out, so don’t stress if you don’t have access right at 11 AM.
Note that only those who’ve pre-registered on PC (not mobile) will get access on 1/23. If you’ve only pre-registered on mobile, you’ll need to also do so on PC at https://playruneterra.com in order to get access on 1/23.
The next day, at 11 AM PT on January 24, open beta officially begins and LoR will go completely open access—anyone will be able to immediately create an account, download, and play for free.
As a bonus for being part of the inaugural Beta Season, anyone who plays during open beta will receive an exclusive Moonstruck Poro Guardian once Legends of Runeterra fully launches. To redeem this variant for the Poro Guardian, you’ll just need to login once during beta (though you won’t get the variant until LoR launches) or within seven days after LoR launches. Don’t worry, your poro pal will wait for you.
Q. Will there be any more account resets?
Nope! We’ve reset accounts that played during the preview patches, but there will be no further account resets—anything you earn once open beta starts is yours to keep.
If you purchased coins during the preview patch, check out the question below for some more important context.
Q. What’s changed since the last preview patch?
Glad you asked. We’ve added a new Ranked mode, three new guardians and six new boards to personalize your gameplay, and a social panel and friend challenge feature. You’ll be able to friend anyone on all three current LoR shards (Americas, Asia, and Europe), though challenges are within-shard only. We’re also updating 20+ cards—including a major update to Anivia—and making a bunch of general improvements. You can check out the full patch notes right here on https://playruneterra.com at 11 AM PT on January 22.
For a less wordy, more visual update of what’s arriving with open beta (including some adorable guardian animations), check out this video preview:
We’ve also made a variety of changes to the overall economy, impacting everything from the relative cost of coins to how much experience you’ll receive from wins. These changes deserve an article of their own—keep an eye out for it the same day as the patch notes.
Lastly, an early note for anyone who spent money during the preview patches: as part of the overall account reset, we’ve reset any content you purchased with coins and returned that value back to your coin balance. Your exact number of coins has changed as part of the economy changes mentioned above, but you’ll have at least as much purchasing power as you did before (i.e. prices have changed too).
Q. How does Ranked work?
Our goal from the start was to create a card game with enough strategic depth and interaction to support skilled competition. Now it’s time to see where you stand among the best players in Runeterra: Ranked will be live in the beta!
You'll see some similarities to League, like earning LP to advance through divisions and climbing from Iron all the way to Master. There are no promotion series; once you hit 100 LP, you’ll automatically move to the next division (or if you’re in division I, the next tier’s division IV).
But we’ve also made some changes based on Legends of Runeterra’s 1-on-1 Ranked experience. For example: one problem we’ve seen in card games is that you can feel like you’re locked into playing a proven meta deck if you want to climb, versus trying different strategies to get to the top.
We want you to be able to test different competitive decks without sacrificing progress. So when you reach a tier in Legends of Runeterra, you’ll hold that rank for the rest of the season—you’ve earned it.
Your rise through the ranks starts with the Beta Season, which will last until launch. At the end of the season, you’ll earn an icon reward based on your highest tier reached to commemorate your first climb in Ranked LoR.
Q. When will LoR officially launch?
Later this year. When we know more, you’ll know more!
Q. When will LoR release on mobile?
Mobile is coming when we officially launch later this year, at which point LoR will be fully playable cross-platform.
Q. What should I expect from open beta versus full launch?
It’s not a perfect science, but open beta is essentially an experimental period where we’re still tuning the overall game experience. You may see sizable adjustments to cards, systems, and the economy, but we’ll always communicate these as they happen. We still need to complete a few major features before we’ll consider LoR ready to launch—specifically, mobile and new card content.
Q. Do I need the League of Legends client or a LoL account to play LoR?
No to both—Legends of Runeterra is a standalone download. If you have an existing LoL account, you can use it to pre-register or play, but those without one can easily make a new Riot account while pre-registering or playing for the first time.
Q. I’m confused about the recent updates to Riot account usernames.
You’re not the only one. Check out the support article for a detailed breakdown.
Q. What languages and regions does LoR support?
LoR currently supports English, Korean, Japanese, French, Italian, German, and Spanish (Spain).
By launch, we also plan to support Turkish, Russian, Spanish (Latin America), and Portuguese (Brazil). We’re also working on Polish, but currently do not expect to have it ready for launch. We’ll provide further info on languages and timing as it becomes available throughout the year.
Please note that Southeast Asia is unfortunately not included in the PC open beta. For more information, head to the LoR Southeast Asia Facebook page.
Expeditions Preview Patch FAQ!
It is about Expeditions Preview Patch info (from Official Website)
Q. What is the Expeditions Preview Patch?
LoR is still in active development, but we’re gearing up for beta in early 2020. In the meantime, we’re granting limited access for a couple preview patches (this is the second of the two). The Expeditions Preview Patch runs from 8 AM PT on November 14 through 8 AM PT on November 19.
These patches are a way for us to give you an early look at the game while it’s still in development, showcase new features as we go... and squash some bugs in the process. And as a bonus for playing in these preview patches, we’re giving you a bunch of wildcards up front to help jump-start your deckbuilding experience.
This preview patch is all about the new Expeditions mode, so we’re also providing some new bonuses to get you started on your runs—one Expeditions Token and 8000 shards. Your Expeditions this week are on us!
Q. What are Expeditions?
In the Expeditions mode, you draft a deck as you go, overcoming as many opponents as you can with an evolving set of cards. Check out this video for the full details:
(And here’s the text version for you readers out there.)
So you've found your favorite champs and learned the art of battle. But there's more than one way to play Legends of Runeterra, and different skills you can master.
Like building a deck from scratch and crafting your strategy on the fly. Can you navigate the unknown, adapting to new cards—and new foes—and still come out victorious?
In the Expeditions mode, you draft a deck as you go, overcoming as many opponents as you can with an evolving set of cards. The farther you journey, the greater the challenge; but when you're on an Expedition, it’s not over til it’s over.
Unlike other modes, in Expeditions you don’t use any of the cards from your collection. Instead, you build a deck as you go with a series of picks and trades.
Every pick offers a different, random combination of champions, units, and spells. The cards in each pick are bundled together based on deck archetypes: You might select Disruption to add stuns and recalls to your arsenal, or Scrapheap for ways to cycle through your cards in search of the perfect play. There are over 20 archetypes to pick from, but over time you’ll create a strategy that’s entirely your own.
You start by choosing a couple of champions. As you continue drafting your deck, you’ll alternate between two types of picks: synergy and wild.
Synergy picks are based on the archetypes you chose previously; the cards in each pick are random, but they’re sure to work well with what you’ve drafted so far.
On the other hand, wild picks offer archetypes that may be totally different from what you’ve selected before. You might pick up a great option for enhancing what you already have, or change course after encountering an unexpected gem. You can even combine cards from three regions of Runeterra for a deck that can only be created in an Expedition.
No matter what you choose during the initial draft, you’re guaranteed to come across more cards to support your strategy—but you’ll never know which ones you’ll find.
The draft doesn’t end when the matches begin. After each match you get another chance to upgrade your deck, including additional champion picks to fill out your roster with more heavy hitters. But it’s the trade picks where your deckbuilding skill can really shine.
Trade what you have for what you need, refining your strategy with every swap. You can smooth out your mana curve, pick up some much needed spell support, or double down with multiple tried-and-true cards—even breaking the normal limit of 3 copies. You’ll continue to evolve and improve your deck all the way to the final match.
Your trial continues until you either win seven matches or lose two consecutive ones. Even if you fumble a match, one victory is all it takes to get back in the game.
If you’re skilled enough to reach six wins, you’ll enter sudden death. The next match decides it all—will you get the coveted seventh win, or end your trial right then and there?
If your first trial doesn’t work out the way you want, don’t worry—every Expedition consists of two trials, and the better performance determines your rewards. That means you have an extra chance to make it to seven wins, or a free pass to try a completely wild strategy.
After you’ve completed both trials (or retired early), it’s time to collect your winnings. The rewards can be bountiful, and the more you win, the better they’ll be. No matter how you do, you’ll always receive at least one champion; but win enough matches, and your rewards can fully fund your next Expedition as well!
You can embark on three new Expeditions each week using Shards, Coins, or Expedition Tokens. After completing these, die-hard explorers who seek adventure purely for the experience can continue their trials in Open Play.
Whether it’s your first time drafting a deck or a glorious return to the seven-win Expedition, there are always more strategies to explore and another chance to claim victory. Pick your path, adapt your deck, and see how far you can go.
Q. What’s different about Expeditions from other “draft” type formats?
We believe a draft mode is a great way to experiment with new strategies—some that you might never try otherwise—based on the different cards available to you each time. The downside is that it’s riskier than other formats—what happens if you get a weak selection of cards, or end a run early after an unfortunate loss at the beginning?
As with everything else in Legends of Runeterra, we’ve tried to keep what’s great and improve what’s not. Here’s what we came up with for Expeditions:
-Embark once, play twice. With two trials in every Expedition, you’re essentially playing two drafts every time. You can use it as a second chance after a bust, or an opportunity to build something crazy before try-harding your way to seven wins.
-Less stress losses. In a traditional draft, an early loss puts a crazy amount of pressure on you to not screw up. By changing it so a given trial ends after two consecutive losses, there’s a lot less stress and much more of a chance to continue on to victory.
-Strategic support. In other draft modes, the cards you get are completely arbitrary, which means you could work toward a cool strategy early, but then get no good options for it later. In Expeditions, the cards you encounter are still random, but if you start drafting a certain strategy early, you’re guaranteed to come across at least some options for it later as well. You’ll never know which cards you’ll get, but you’ll never be totally out of luck either.
-Accessible & competitive. While we’ve made changes to make our version of drafting more accessible, it’s still a challenge for those that want to compete. Sudden death means seven wins is a real accomplishment (less than 10% of players will succeed).
And of course, there’s the potential to combine three regions in your deck, compared to two in a normal game. We don’t want to give anything away, but we’re excited to see what new combinations you come up with.
To sum it up, Expeditions is a great mode for players who want to try out new regions, champions, and strategies in a real game without committing to unlocking them. It’s also a great way to challenge a different set of skills, especially your ability to adapt and evolve a deck over time. Whether you’re just starting out or simply looking for something fresh, each draft is a chance to explore Legends of Runeterra in a totally new way.
Q. What else has changed since the last preview patch?
Expeditions is the big headline, but we’re also updating a bunch of cards and making a variety of improvements—look for the full patch notes on November 13.
Some things we think are important to call out for this patch:
-As a thank you for playing this preview patch, we’re giving you a ton of bonus wildcards up front to help jump-start your deckbuilding experience (if you were in the first preview patch, you’ve already received these).
-We’re also giving you an Expedition Token and 8000 Shards, so you can play all three Expeditions for free during this preview patch!
-The Vault opens Sunday, 11/17 at 12:00 PM GMT.
Q. Has my progress from the last preview patch been reset?
No! All of your progress (and those bonus wildcards) has been retained.
There will be at least one reset prior to launch in 2020. When we do reset, you’ll keep any Coins you’ve purchased and get back any you’ve spent during the preview patches or closed beta.
Q. Do I keep my access from the last preview patch?
Yes! If you get access during the preview patches or later on in closed beta, you’ll retain it all the way through launch.
Q. How can I get access if I don’t have it already?
You can pre-register right now for a chance to play on PC during this preview patch and the closed beta in early 2020. The Expeditions Preview Patch will be open from November 14 (8 AM PT) to November 19 (8 AM PT).
You can also watch LoR live on Twitch for a chance to get instant access:
-Link your Riot (or existing LoL) account to your Twitch account. You MUST do this in order to get a chance at access.
-Watch LoR on any Twitch Channel.
-If you get access, you’ll be notified via the Twitch notifications panel and the email associated with your linked Riot account.
Q. When will LoR release?
As soon as we’ve landed on an exact date for launch, we’ll let you know, but you can pre-register right now on both PC and mobile.
Pre-registering on PC gives you a chance to play in the closed beta on PC in early 2020, as well as during this preview patch right now!
AM I THE ONLY PERSON WAITING FOR LEGEND OF RUNTERRA?
CAN'T BELIEVE MOOT HAS A LOUNGE FOR LOR!