First Impressions: No Time to Explain Remastered
No Time to Explain Remastered is a 2D side-scroller where you play as multiple different versions of “The Player'' as you attempt to save the future. The gameplay is mostly centered around physics-based platforming, but also includes some light puzzling and combat elements. Physics-based platformers are often a mixed bag, but with its humorous premise and nostalgic, cartoony aesthetic, I decided to give No Time to Explain Remastered a shot and see what it has in store.
In No Time to Explain, you really only have one tool at your disposal: your gun. For most of the game, your gun shoots out a giant beam which not only is able to damage enemies, but also allows you to propel yourself around each level by shooting at the ground or walls. The physics-based platforming is entirely centered around the gun mechanics, and although having only one tool feels pretty shallow in terms of game design, the platforming in this game is often surprisingly fun.
Aside from platforming, your gun is also used to take down enemies. While there are some minor enemies during certain levels of the game, the majority of enemies you face come in the form of boss fights. Each boss has its own unique mechanics, but for the most part they all feel very similar. The fights typically consist of blasting the enemy with your beam gun, then using your beam gun as a jetpack to avoid enemy attacks, then finally blasting the enemy some more, repeating the process until the boss finally dies. The boss fights are often way longer than they should be, especially considering how linear they are, and I found the platforming to be by far the more interesting part of the game.
Despite the fact that I thought the platforming was surprisingly enjoyable, the controls themselves are pretty bad. Your gun is inconsistent: sometimes your beam will shoot you up really high and sometimes barely at all. Fortunately, “dying” isn’t really much of an issue in this game as it immediately throws you back into the fray, but the slippery controls make some of the more challenging sections become much more frustrating than they should be. Furthermore, the hitboxes in this game are pretty ridiculous, and I often found myself dying to hazards that I came nowhere even close to touching. Also, the grappling gun is unbelievably bad and features some of the worst controls I’ve ever encountered in a video game.
In terms of story, No Time to Explain revolves around the idea that other versions of you, from both the future and parallel universes, have come to warn you about an impending doom. The joke is that these other yous have “no time to explain” to the real you what exactly the threat is, and they typically get obliterated by some monster shortly after beginning their monologue. The atmosphere is definitely humorous and lighthearted, but it’s never really laugh-out-loud funny.
Overall, I found No Time to Explain fun for what it is. It’s admirable how much diversity there is with literally having only having 1 tool at your disposal at any given time. With that said, however, this game does nothing boundary-pushing or revolutionary, and doesn’t really excel at any of its core concepts. I think No Time to Explain could provide a fun evening of couch co-op with your family or friends, but I’d recommend trying to get it on sale as I think it’s way overpriced for the middling quality it presents.
Ryan’s Rating: 3/5
No Time to Explain Remastered retails for $15 and is available on PC, PlayStation 4, and Xbox One.
Spellbreak | Prologue: The Gathering Storm • Trailer
Placing this here, until we get a Spellbreak lounge...
“Your training begins now, Breakers.
Welcome to Prologue: The Gathering Storm!
• Clash 9v9 Mode - An intense new team deathmatch mode.
• Chapter System - Unlock the mysteries of the Hollow Lands—and its rewards—as you're challenged with weekly quests.
• Hollowed Eve - Get spooky with new cosmetics!
• New Talents - Boost your health with Vigor, see the unseen with Foresight, and bring Class skill to your offhand gauntlet with Ambidextrous.
• New Consumables - Protect yourself and gain additional Rune and Sorcery charges with the Safeguard and Knowledge potions.”
For those not in-the-know:
“Spellbreak is a free multiplayer action-spellcasting game where you unleash your inner battlemage. Master elemental magic to fit your playstyle and cast powerful spell combinations to dominate other players across the Hollow Lands. Available now with cross-play, cross-party, and cross-progression on PC, PlayStation 4, Xbox One, Nintendo Switch, and GeForce Now.”
Learn more at https://playspellbreak.com
Ryan's Always Right: Pikuniku
Pikuniku is a peculiar puzzle-platform adventure game where you play as “the beast,” a character who is best described as a red blob with some seriously dangly legs. Featuring a cute, charming aesthetic yet clearly bizarre design choices, Pikuniku was quick to grab my attention as something that seemed truly unique. Puzzle platformers are one of my absolute favorite genres; how does Pikuniku stack up against the rest?
Pikuniku begins with a brief introduction from Mr. Sunshine, your friendly neighborhood capitalist who promises to give free money to everyone across the land in exchange for allowing his "totally harmless" robots to collect each village's "trash." The game’s personality and humor are apparent from the start, with the music, art, and writing all contributing to a genuinely charming introductory experience.
As your dangly-legged red-blobbed self finally emerges from a lengthy slumber, you leave your cave dwelling to discover that you are “the beast,” a legendary monster that the nearby townspeople have feared since the dawn of time. You don’t look so scary, but who knows? Apparently not even you do, as your memory has seemingly faded during your extended nap. At any rate, you’ll have to assist the townsfolk with menial tasks in order to prove to them that you truly are just a harmless red blob.
The story is pretty recycled and unoriginal; it quickly becomes apparent that the guy giving out "free money" to everyone might actually have some unsavory ulterior motives (shocking). Despite the story’s shortcomings though, the game definitely manages to maintain its charm throughout. Unfortunately, however, there isn’t a lot of substance that comes along with the charm. While the awkwardness and oddities of the game are certainly a deliberate design choice, they don’t necessarily make for a pleasant gameplay experience. In many ways, the platforming controls are surprisingly decent, but that’s only because your expectations are set so low by the way in which your character moves.
Puzzle-platformers are really all about the gameplay, and Pikuniku doesn’t really have any gameplay. Everything is so linear and simple that most of the game is spent just going through the motions. Sometimes games can get away with stale gameplay if the story is good, but Pikuniku doesn’t really have much in the way of a story either. Everything is extremely foreshadowed from the very first minute, and the game’s final conclusion is entirely underwhelming.
The only thing that Pikuniku really has going for it is its humor and charm which, to be fair, can be very humorous and very charming, but after a couple hours of tedious, sub-par gameplay with a predictable, uninspired story, the charm wears off. I think this game could appeal to those who are looking for a wholesome “fun for the whole family” type of experience, but for players who are looking for a unique and compelling puzzle-platform experience, I think you’ll likely find Pikuniku to be rather lacking.
Ryan’s Rating: 2.5/5
Pikuniku retails for $13 and is available on PC, Xbox One, and Nintendo Switch. It was also given away as one of Epic's recent weekly freebies, so if you've been keeping up with those then you already own this game!
Destiny | 1788-L & BLANKE [FULL COMBO]
This is what osu! in VR looks like 🤩
Full HD video here:
Follow me on Moot or subscribe on YouTube for more content!
#Audica #VR #virtualreality
Untitled Monstrosity Game
Martin Rosner (Hot Paper Comics)
Noita 1.0 has been released on Steam. It's a beautiful pixel game where "Every pixel is physically simulated" and they aren't exaggerating when they say that. It's a roguelite game and I think it's worth mentioning it. Some of you might like it.
First Impressions: Crash Bandicoot N Sane Trilogy
Crash Bandicoot N Sane Trilogy is a 3D platforming game consisting of remastered versions of the first 3 games in the Crash Bandicoot series. While I’ve long been aware of Crash Bandicoot, I haven’t actually played any of the games before (I had an N64 back in the day instead of PS1). With the recent launch of Crash Bandicoot 4, I figured it was finally time to see what the classic platformer is all about.
Because this was my first introduction to Crash Bandicoot, I decided to start off the adventure with the first game in the series. Thus, this review will mostly be about the remake of the original, although I did briefly try out both 2 and 3. As with most remakes, fandom and nostalgia often play a big part in people’s perception of modern-day iterations of old-school classics. However, because I have never played Crash Bandicoot before this, I have no nostalgia factor and therefore will be rating the game solely on its merit alone. With that out of the way, let’s get into it.
In Crash Bandicoot your goal is simple: make to the end of the level. There are additional challenges available, such as collectibles, bonus rounds, and boxes to destroy, but all of these are optional; as long as you make it to the end of the level, you are able to move onto the next. At the end of each level, a short cinematic plays which shows how many of the bonuses you got. If you were able to destroy all of the boxes then you’ll earn a gem; if not, then all of the boxes that you didn’t destroy will harmlessly and humorously plop on your head. At the start of the game I went through the effort of fully completing the levels, but the task quickly became more tedious than fun, and to be quite honest, I kind of enjoyed watching Crash Bandicoot get bonked on the head. So, I switched my strategy to avoiding all the boxes I could.
In terms of gameplay, Crash Bandicoot provides 2 different styles of platforming. There are quick, tunnel-like levels where you run down a set path and avoid obstacles, often with unique mechanics such as being chased by an Indiana Jones-esque boulder. These levels were definitely the more fun of the 2 but they only take about a minute to complete. The other style of level was more of a conventional style of platforming (like Super Mario Bros.), but it was really awkward in 3D and would have been much better suited to a 2D format.
I’m just going to be honest with you here: this game is pretty bad. Most of the game is just so easy and so boring that it just feels like a waste of time. The most fun levels are the shortest and the most unfun levels are the longest. There isn’t really anything difficult here for a competent platform player, but the controls are awkward and imprecise, and most of the hazards force you to wait for them to trigger before clearing the path so you can’t just speed through the boring parts. There is the occasional boss level but even those are simple and boring. I will admit, however, that riding the boar was pretty fun.
I don’t know how the game felt when it launched on the PS1 back in 1997, but the remake's controls feel just as bad as the N64 games of that era. The graphical improvements are there, but the FPS caps out at 51 (60 with V-sync), causing a lot of screen tearing on a modern monitor with a high refresh rate. If you played and loved Crash Bandicoot as a kid, then maybe there’s something here for you when you consider the nostalgia factor. If we’re just judging this game in terms of its merit as a platformer in the current day though, it’s frankly awful. I did briefly try out the second and third games in the series, but the first few levels didn’t do anything to drastically improve my impression. Maybe Crash 4 will be better.
Ryan’s Rating: 1.5/5
Crash Bandicoot N Sane Trilogy retails for $40 and is available on PC, PS4, Xbox One, and Nintendo Switch.
Looking to find cool people above 18 to play with for stream, looking to play a lot of survival and multiplayer games (not battle royales) dm me if interested and on PC
Hey everyone I’m a small streamer on twitch and I’m currently playing hollow knight and a lot of other indie games, I’d love to have your viewership and tips on games I’m playing and to build my discord community.
Join me at Cosmicpapared on twitch and let’s converse.
Untitled Goose Game: Goose stole my gameplay!
It's hard to find a single person not familiar with the Untitled Goose Game nowadays. The goose appeared on the internets and gathered quite a following. Interestingly enough there is not much info or news or... anything about the game anymore.
Was it the game that was that bad? Was it the fact that there was not too much to do in this game? I tried to figure things out in this podcast episode of Duck in Games.
𝓗𝓮𝓵𝓵𝓸! 👋 𝓣𝓱𝓲𝓼 𝓲𝓼 "𝓖𝓻𝓪𝓷𝓭 𝓢𝓬𝓱𝓸𝓸𝓵"🏫, 𝓐 𝓓𝓲𝓼𝓬𝓸𝓻𝓭 𝓼𝓮𝓻𝓿𝓮𝓻 𝓯𝓸𝓻 𝓬𝓸𝓸𝓵 𝓹𝓮𝓸𝓹𝓵𝓮--𝓵𝓲𝓴𝓮 𝔂𝓸𝓾--𝓽𝓸 𝓱𝓪𝓷𝓰 𝓸𝓾𝓽 𝓪𝓷𝓭 𝓱𝓪𝓿𝓮 𝓯𝓾𝓷! 🥳😎
𝕨𝕖 𝕙𝕒𝕧𝕖 𝕒𝕓𝕠𝕦𝕥 𝟚𝟘 𝕓𝕠𝕥𝕤🤖🤖🤖 𝕒𝕟𝕕 𝕒𝕣𝕖 𝕝𝕠𝕠𝕜𝕚𝕟𝕘 𝕗𝕠𝕣 𝕞𝕠𝕣𝕖 𝕗𝕣𝕚𝕖𝕟𝕕𝕤 𝕥𝕠 𝕙𝕒𝕟𝕘 𝕠𝕦𝕥 𝕨𝕚𝕥𝕙!☺️
ᴡᴇ ʜᴀᴠᴇ ᴀ ʟᴏᴛ ᴏꜰ ᴄᴜꜱᴛᴏᴍ ʀᴏʟᴇꜱ, ᴀɴᴅ ᴀʀᴇ ᴀᴅᴅɪɴɢ ᴀ ʙᴜɴᴄʜ ᴏꜰᴛᴇɴ! 👩💻
🄸🄵 🅈🄾🅄'🅁🄴 🄻🄾🄾🄺🄸🄽🄶 🄵🄾🅁 🄿🄴🄾🄿🄻🄴 🅃🄾 🄿🄻🄰🅈 🅆🄸🅃🄷, 🅆🄴 🄶🄾🅃 🄴🄼! 🎮
🅂🄾🄼🄴 🄶🄰🄼🄴🅂 🅆🄴 🄷🄰🅅🄴 🄰🅁🄴:
𝕬𝖒𝖔𝖓𝖌 𝖚𝖘, 𝕭𝖗𝖆𝖜𝖑𝖍𝖆𝖑𝖑𝖆, 𝕱𝖔𝖗𝖙𝖓𝖎𝖙𝖊, 𝕲𝕸𝖔𝖉, 𝕸𝖎𝖓𝖊𝖈𝖗𝖆𝖋𝖙, 𝖆𝖓𝖉 𝖒𝖔𝖗𝖊!
𝓦𝓮 𝓪𝓬𝓬𝓮𝓹𝓽 𝓮𝓿𝓮𝓻𝔂𝓫𝓸𝓭𝔂! 𝓢𝓸 𝓳𝓸𝓲𝓷 𝓽𝓸𝓭𝓪𝔂 𝓪𝓷𝓭 𝓫𝓮𝓬𝓸𝓶𝓮 𝓪 𝓖𝓻𝓪𝓷𝓭 𝓢𝓽𝓾𝓭𝓮𝓷𝓽!🌈
Spellbreak • New Rune: Chronomaster
Moar runes pls. Thnx. 👾
“The Chronomaster rune is now available in your Spellbreak matches! Upon activation, Chronomaster begins a countdown. During this time, you're free to move around, cast spells and sorceries, and play as normal. When the countdown finishes, you'll be "rewound" to the location, health, and armor where and when you originally used the rune. Use it to heal up from a fight you're about to engage in, juke an opponent who thinks they'll know where you're going to be, or all sorts of other creative clip-worthy moves.”
Ryan's Always Right: Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: Ground Zeroes is a stealth game designed as a prologue to The Phantom Pain, which many have called the greatest stealth game of all time. The brainchild of one of gaming’s most famous and critically acclaimed designers in Hideo Kojima, most of you are likely already familiar with the Metal Gear Solid franchise. Despite the series’ stellar reputation, however, I’ve managed to not play any Metal Gear Solid games until now. It’s finally time to see what the fuss is all about.
Because I hadn’t played any Metal Gear Solid games previously, I entered into Ground Zeroes without any emotional investment in the story or characters. Thankfully, the game includes a “Background” section which gave me a general understanding of who the main characters are, as well as the complicated history and relationships between them. The story is centered around around Snake, a member of the MSF militia and one of the most skilled secret agents in the world, Skull Face, the main antagonist and leader of the enemy XOF forces, and Chico and Paz, a young brother-sister duo who seemingly serve as double agents for both sides. Your main goal in Ground Zeroes is to infiltrate the enemy XOF base, discover the whereabouts of Chico and Paz, and attempt to rescue/extract them back to friendly territory.
Much of the story is told through lengthy cinematics. In fact, I’d say that as much as 60 percent of the game is just cinematics. Thankfully, the cinematic quality is absolutely spectacular with gorgeous visuals and incredibly life-like camera movement. I'll admit that it can be somewhat awkward to sit through 10 straight minutes of back-to-back cutscenes, but they're such high quality that I didn't mind one bit. They are easily one of the best parts of the game and the cinematics feel like they would be an achievement for a big-budget movie studio, let alone a game studio.
The other 40 percent of the game is the actual gameplay which, to put it quite blunty, is pretty awful. It’s rare for a game to have next-to-no redeeming qualities, but Ground Zeroes is overwhelmingly underwhelming. The controls are terrible, the camera movement is terrible, the pacing is terrible, the gunplay is terrible, and half of the game’s “features” are just at odds with each other. For example, you pretty much have to hit a headshot in order to efficiently take an enemy down, but the guns are super inaccurate which makes it nearly impossible to hit a headshot from a distance. The game features an “open world” type approach, but if you don’t do exactly what the game wants you to do, it will never update your mission to tell where to go and enemy reinforcements will spawn indefinitely.
I understand that Ground Zeroes is a bit of an oddity among the Metal Gear Solid mainline games, but it really was a lackluster introduction to the series. Even though I wasn’t invested in the story going into the game, I actually thought the story was pretty good even though it was very brief. The cinematics were beautiful and wonderfully designed; the only thing that’s truly bad in Ground Zeroes is the gameplay, which unfortunately is the most important part of a game. Ground Zeroes does a lot of little things that would turn a good game into a great game, but in order for that to happen you first have to have a good game, which this isn’t.
Ryan’s Rating: 2.5/5
Metal Gear Solid V: Ground Zeroes retails for $20 and is available on PC, PS3/4, and Xbox 360/One. It is also available alongside The Phantom Pain via Metal Gear Solid V: The Definitive Experience, which retails for $30.
Finishing Untitled Goose Game on stream
Well then, let's wrap up the goose game and do and the mischief that is left.
Come over on stream that starts now
Untitled Goose Game stream No 2
Those people aren't going to become miserable on their own. They need a GOOSE!
Hop in to watch goose being evil. And led by Duck right - honking - now!
Untitled Goose Game Stream
Today we honk in HELL!
stream staring right - honking - NOW!
First Impressions: Wizard of Legend
Wizard of Legend is a top-down 2D roguelike where you play as an unnamed wizard who must make their way through a procedurally generated dungeon filled with enemies and traps. Roguelikes are one of my favorite genres, and while there’s plenty to choose from, Wizard of Legend immediately caught my eye with its intriguing aesthetic and gorgeous artstyle. Of course, it takes more than just an appealing visage to make a great game; does Wizard of Legend have what it takes to join the impressive pantheon of roguelike games?
In Wizard of Legend, you play as a powerful mage who can harness the arcane abilities of the 5 major elements: fire, earth, water, air, and lightning. There is a massive variety of spells which you can acquire, but as a roguelike the journey to do so will not be easy. No matter how many spells you’ve unlocked, however, you can only equip 4 at the start of each run, so it’s important to find a strong, synergistic combination as quickly as possible.
As you crawl your way through the procedurally generated dungeon, you’ll encounter no shortage of brutally difficult enemies. Most of the time you don’t have to kill the enemies if you don’t want to, but occasionally you’ll be locked in a room and forced to fight for survival. The fight won’t be easy either: the enemies in this game are all surprisingly resilient. While this isn’t a negative in and of itself, it does end up manifesting some undesirable gameplay mechanics. For example, because it takes so many hits to defeat even the weakest of enemies, a lot of the combat ends up feeling like little more than ambitious button mashing.
Speaking of combat, remember how I said the enemies are surprisingly resilient? Well, you’re the opposite. The most minor of enemy can prove to be quite the pest when encountered in abundance or paired with a stronger foe. This is largely due to the prevalence of crowd control in the game, both you and your opposition rely on things like stuns, freezes, and knockbacks in order to effectively battle. If you get hit by one form of crowd control, odds are you’re going to get hit by another one immediately after, meaning that you can easily lose half your health in one combo. Ultimately, this makes it so that your focus has to be much more attuned to dodging enemy attacks rather than landing your own.
Thankfully, due to the way spells are categorized in this game, you always have a dash no matter your setup. Still, it creates a type of gameplay that’s at odds with itself. Dungeon crawler roguelikes are all about that fast-paced, high octane gameplay where your mechanics are pushed to the limit as you avoid attacks by the narrowest of margins while simultaneously landing your own. In Wizard of Legend, it’s usually one or the other. This is primarily because of the existence of cooldowns on your spells, some of which can be quite long. The gameplay often goes like this: you land your abilities, run around or hide for 6 seconds until the cooldowns refresh, then you land your abilities again; rinse and repeat. Successfully defeat the boss at the end of the level and you'll earn some loot and move on to the next (without healing).
Wizard of Legend has its merits and certainly isn’t a bad game, but it’s also nowhere near as good as some of its contemporaries. The combat does bring some new mechanics to the table with the wide variety of skills and has the ability to be very satisfying, especially when you’re comboing your spells, but it takes a long time to acquire and learn the right setup for your desired playstyle. The bosses and combat are genuinely tough, which to me is a positive, but the lack of enemy variety means that it’s easy to encounter most of the main game enemies within just a couple hours of playing. Overall, while I mostly enjoyed the time I spent with Wizard of Legend, I’d honestly rather just go back to playing something like Enter the Gungeon when I feel the need to scratch that roguelike dungeon crawler itch.
Ryan’s Rating: 3/5
Wizard of Legend retails for $16 and is available on PC, PS4, Xbox One, and Nintendo Switch.
You can check out my review of Enter the Gungeon here:
Spellbreak • New Rune: Shadowstep
I like to play a little bit of Spellbreak every day or so. It’s really a solid Fantasy-themed take on the BR genre. I love it, and wish we had a lounge for it. *nudge nudge* That said, now we have a new rune: Shadowstep. As the stealthy ninja that I am, I’m loving this.
“The Shadowstep rune is now available in your Spellbreak matches! Become invisible and quickly dash in the direction you're moving. If you like Dash and Invisibility, you'll love the rune that does both!
Spellbreak is a multiplayer action-spellcasting game where you unleash your inner battlemage. Master elemental magic to fit your playstyle and cast powerful spell combinations to dominate other players across the Hollow Lands. Learn more at https://playspellbreak.com”
What is everybody’s favorite Indie Game?
My favorite indie game is hollow knight, bet indie game I’ve ever played
COME AND JOIN!!! 😁😁😁
I'm Streaming The Evil Within! And enjoy my manly screams 😄...
I'm Going To Be Streaming The Evil Within, Come And Join! 😅
Pray For Me???
This is what it looks like if Postal 2 was in VR and Steam's logo looks like a d*ck 😐
#Postal2 #clips #streamhighlights
Ryan's Always Right: Oxenfree
Oxenfree is a supernatural mystery adventure game where you play as Alex, a high school student who is heading off to a local island for an all-night beach party with her friends. A paranormal walking sim filled with teenage drama wouldn’t normally be my cup of tea, but considering that Oxenfree has earned widespread praise, won several award nominations, and has been sitting in my library untouched for the better part of a year, I figured it was finally time to put my biases aside and see what Oxenfree is all about.
Oxenfree begins with Alex, her friend and schoolmate Ren, and her new step-brother Jonas travelling on the ferry towards Edwards Island, a former naval station and mining town that is now mostly abandoned. As is tradition at Alex’s school, the upperclassmen are all expected to meet at Edwards Island for a massive alcohol-fueled party, but upon arrival it becomes brutally apparent that this year’s group will be much, much smaller as only 2 other students, Nora and Clarissa, have come. Unfortunately, you don’t really know Nora (or Jonas) and you don’t get along with Clarissa; your only real friend in the group is Ren and he is planning to spend the night trying to woo Nora who he has long had a crush on.
Although your small group of 5 has all come for a fun, relaxing night of beer drinking on the beach, things quickly go awry as tensions rise amongst the group and supernatural activity begins to make its presence known. At its very core, Oxenfree is all about how you choose to manage these social tensions as you attempt to unravel the mysteries of Edwards Island and learn more about your past.
As a walking sim, the gameplay in Oxenfree revolves heavily around moving from point A to point B while chatting with the other characters. Dialogue is everything in this game and your choices can, and will, have major repercussions on the outcome of your playthrough. The puzzling aspects of Oxenfree are pretty minor and mostly consist of tuning your portable radio, which is your main tool in this game, to a specific frequency. Your radio has a special connection with the island and its supernatural abilities; a fact you’ll want to take advantage of if you’re hoping to fully unravel the mystery and find all the secrets that Edwards Island has to offer.
In terms of quality, this game is a bit of a mixed bag. In many ways it’s a classic case of “I know what they were going for here, but it just didn’t turn out right.” For example, let’s examine dialogue since it’s by far the most important part of the game. The voice acting is absolutely phenomenal, the dialogue choices are impactful, and the conversational quality is extremely realistic: the characters in Oxenfree often cut eachother off, behave inappropriately, and let their emotions get the better of them. On the other hand, there is often little clarity regarding a dialogue option’s impact, and the game typically requires you to choose your dialogue option before the character you’re talking has finished speaking. If you wait for the character to finish talking so that you can make an informed choice, your dialogue options will disappear and the outcome of your game will be changed.
Oxenfree is a pretty difficult game to rate. I think the vast majority of players would actually enjoy this game, but I also don’t think this game is particularly great. The atmosphere is executed wonderfully yet the story and gameplay pacing seem to really fall off about two-thirds of the way through the game. Furthermore I found the ending to be lackluster, which was really a shame because I was pretty engrossed in the mystery and considered the premise of the story to be rather captivating. Overall, I feel other games have executed the Oxenfree concept to a more innovative or higher level (Life is Strange, Night in the Woods), but I still think Oxenfree is worth at least one playthrough for most players.
Ryan’s Rating: 3.75/5
Oxenfree retails for $10 and is available on PC, Xbox One, PS4, Nintendo Switch, and Mobile.
Speaking of Night in the Woods, you can check out my review for it right here:
Fall Guys Meets Beat Saber
This is for all of the jelly beans who thought it would be funny to pull people off the Slime Climb level :)
𝙁𝙪𝙡𝙡 𝙫𝙞𝙙𝙚𝙤 𝙝𝙚𝙧𝙚: https://youtu.be/Mkrtvt75OFY
Subscribe on YouTube or follow me on Moot for more content!
#BeatSaber #FallGuys #videos
Starting OneShot game stream
I was told, that Oneshot is quite a piece of art. I am intrigued and let's discover this hidden gem of a game. Maybe even try to complete it?
Anyway, stream starts NOW!
First Impressions: Yooka-Laylee and the Impossible Lair
Yooka-Laylee and the Impossible Lair is a 2.5D platform game inspired by the classic title Donkey Kong Country. Unlike the first Yooka-Laylee which was 3D, the bulk of the Impossible Lair takes place as a 2D side-scroller. I wasn’t really a fan of the original game but I typically like 2D platformers much more than 3D platformers so I figured it was worth giving the sequel a shot. What new things does Yooka-Laylee and the Impossible Lair bring to the table?
In Yooka-Laylee and the Impossible Lair, your ultimate goal is to successfully make it to the end of the evil Capital B’s “Impossible Lair” in order to stop him from completing the “Bee Hive” which would grant him control over all bees. Interestingly, the Impossible Lair is the very first level of the game, but it is extremely difficult difficult and defeating the appropriately named level will not be easy.
In order to increase your chances of survival in the Impossible Lair, you must accumulate “Beettalion” bees which will increase your durability by 1 hit per bee in the final showdown. Beettalion bees can be found in chapter worlds which exist within the overall “Overworld.” The worlds aren’t only different in name; Chapter Worlds are 2D while the Overworld is 3D. You must explore and complete challenges in the Overworld in order to access new Chapter Worlds which in turn help you explore the Overworld. For example, you might unblock a stream in the Overworld which then floods one of the Chapter Worlds, creating an entirely new version of the level.
As you progress through the Overworld and Chapter Worlds, you’ll encounter secrets and acquire various items that can help you along your journey. For example, you’ll need quills to bribe NPCs and unlock mysteries, T.W.I.T. coins to get past Trowzer's "paywalls," and Tonics to unlock special alterations which can make gameplay both easier and more difficult. In terms of collectibles, this game’s got a ton for those who like to explore and replay levels to master every inch of them. At the same time, those who want to breeze through and just beat the levels as quickly as possible can do so without too much downside to worry about.
Unfortunately Yooka-Laylee and the Impossible Lair suffers from many of the same issues as its predecessor. Even in 2D mode, the controls are pretty inconsistent and lack precision. The game feels great when you’re flying through levels, but the slower more platform-heavy levels end up feeling cumbersome because of the unsatisfying controls. Much of the writing and atmosphere of the game is also lackluster, which makes slogging through some of the more tedious parts of the game feel even less satisfying because the payoff is some long, uninteresting, low-level pun-filled dialogue.
Yooka-Laylee and the Impossible Lair improves upon the original Yooka-Laylee overall, but it still leaves a lot to be desired. The incredible amount of collectibles and the possibility of exploration will appeal to some, however those who are looking for a crisp, precise platforming experience will likely find this game to fall short. With that being said, this game still offers an incredible amount of content with enough bright moments that players who are already fans of 3D platformers will likely be more than happy to add the Impossible Lair to their collection.
Ryan’s Rating: 3.5/5
Yooka-Laylee and the Impossible Lair retails for $30 and is available on PC, PlayStation 4, Xbox One, and Nintendo Switch.
P.S. Into the Breach is currently available for free from Epic Games this week. It’s a great game that you should definitely pick up; you can read my review of it here:
Ryan's Always Right: Little Nightmares
Little Nightmares is a horror themed puzzle-platforming adventure game where you play as a child who must overcome their fears. I’m typically not a fan of horror games but Little Nightmares has been recommended to me by multiple people and has earned widespread critical acclaim. Considering that Little Nightmares 2 was just announced and is launching next year, I figured it was finally time to give the original a try and see what the series is all about.
In Little Nightmares you play as a small, hungry child who must progress through a perilous series of nightmare-inducing environments. Armed with nothing but a lighter, the world is a big, scary place for a small kid; it’s dark and you’re all alone. Using a combination of puzzle solving and platforming, you must survive the many dangers of your frightening world and cleverly make your way through each stage in an effort to escape.
Little Nightmares is described as a horror game but it’s really not. It definitely has a creepy vibe, but I found that, for the most part, the game didn’t try to be overtly scary. Its goal is to be reminiscent of childhood fears rather than to make you scared in the present, and it does a fantastic job of maintaining this aesthetic. The game in general does everything it can to make you feel like a young child. For example, everything in the game, from doors to chairs to lamps, is absolutely massive in comparison to you. The top of a table is a long way up just like it would be to a small kid. You traverse through environments like play rooms and kitchens; you’re entirely in the world of a child.
Little Nightmares has a heavy emphasis on 3D gameplay which sets it apart from similar games such as Inside, but it brings as many downsides as it does positives. While it increases the capacity for exploration and platforming, it ultimately doesn’t work well with other core aspects of the gameplay. For example, there are often long, difficult platforming routes that look interesting but eventually lead to dead ends. This can be especially annoying because the platforming controls are often janky and the respawn points are often distant, meaning that you waste significant amounts of time doing something challenging for absolutely nothing.
Overall I don’t really have much negative to say about Little Nightmares aside from the lackluster platforming and exploration. While I didn’t find it to be nearly as good as Inside (which Little Nightmares seemed to take great inspiration from) I still found the game to be an enjoyable experience throughout. It’s fairly short for its price tag, but I think Little Nightmares provides widespread appeal and that most players would find it to be a worthwhile game despite its brevity.
Ryan’s Rating: 4/5
Little Nightmares retails for $20 and is available on PC, PS4, Xbox One, Nintendo Switch, and Google Stadia.
Have you played The Messenger?
The Messenger is 2 years old now, and it’s fantastic. The humor is on point, the music is incredible (I own the soundtrack, yeah...), the gameplay is tough but oh-so-smooth... you’re truly missing out if you haven’t played the game. If you’re on Xbox, The Messenger is on Game Pass. Give it a try, gamers. If you have any affinity for 2-D games, play it.
(And Carrion, but that is a very different game.)
Also, you have a shot to win the game on social media.
But wait, there’s more! The Messenger soundtrack, but only part one: https://youtu.be/YFOa9SErWzY
I made a gosh darn pummel party video!
I have been trying to get 6 subscribers a day so that I can get 1k by the end of the year so please consider subscribing!
Spellbreak • Launch Cinematic Trailer
I’ve been looking forward to this one since before it was announced for any console, but now I’m very happy that I’ll get to play it on Xbox, and so very soon too!
“Become the Ultimate Battlemage! Spellbreak launches free-to-play on September 3, 2020 for PlayStation 4, Xbox One, Nintendo Switch, and Windows PC (Epic Games store)!
Spellbreak is a multiplayer action-spellcasting game where you unleash your inner battlemage. Master elemental magic to fit your playstyle and cast powerful spell combinations to dominate other players across the Hollow Lands. Access your Spellbreak player account and play with anyone on all supported platforms with cross-progression, cross-play, and cross-party features at launch. Learn more at playspellbreak.com.”
Should I tag them? I'm gonna tag them.
I was watching TwoSetViolin play the song and attempted the full combo myself.
Full video here:
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First Impressions: Enter the Gungeon
Enter the Gungeon is a rougelike bullet hell dungeon crawler where you must navigate through increasingly difficult levels in an effort to find a legendary gun capable of changing the past. Despite the fact that Enter the Gungeon has earned widespread critical acclaim and has been patiently sitting in my gaming library for over a year, I had completely neglected playing it until now. Epic Games is giving away Enter the Gungeon for free this week, so I figured it was finally time to break it out and see what the Gungeon is all about.
In Enter the Gungeon, you must lead your chosen character through labyrinth-like levels called chambers. Chambers are broken up into rooms, each with its own offering. Most rooms are chock-full with enemies, however each chamber also has a shop room as well as the occasional treasure chest room or “story” room. For the most part, you never know what inhabits a room until you enter it, and if you enter a room with enemies, the doors lock behind you, trapping you inside until all of the foes are defeated. Your enemies won’t go down easily though, and because you don’t automatically heal between rooms or chambers, you must make the most of your dodge roll and evasive skills to preserve your health for the challenges ahead.
Your ultimate goal within each chamber is to reach and defeat the boss at the end, but there’s a lot of nuance involved in actually doing so. Each run is different from the last and the chambers act as labyrinths, so unless you acquire a special item like the map, you have no way of knowing where the boss lies. Furthermore, even if you encounter the boss relatively quickly, you still may be incentivized to continue exploring the chamber in an effort to find more gear and be better prepared for the difficult road ahead. Oh, and when I say difficult, I mean difficult. As with most bullet hell games, Enter the Gungeon does not shy away from brutally challenging, micro-mechanic demanding gameplay.
Although you have a handful of different characters to choose from at the start, as a rougelike, much of your loadout will be determined by the things you encounter and acquire throughout your run. Enter the Gungeon has no shortage of weapons and items, and unlike many games where the differences between weapons is pretty straightforward, the guns in Enter the Gungeon feel truly unique. This makes it so that every run feels dynamic and exciting, providing an unbelievably wide variety of gameplay possibilities. This also means that when you die, which you inevitably will, you want nothing more than to hop back in and try again.
Despite the fact that each run is self-contained, there are still elements which transcend each run and contribute to future playthroughs. As you explore the chambers, you’ll encounter special rooms and challenges that can enable you to unlock future benefits. For example, when you defeat a boss you earn a unique, secondary type of currency which can be spent in special shops to purchase things like new weapons and items. While these items aren’t guaranteed to show up in your next run, expanding your arsenal grants you the potential to encounter powerful items in the future and greatly increase your chances of success.
Enter the Gungeon is exactly what I look for in a roguelike. It’s extremely challenging yet entirely fair in the difficulties it presents. The incredibly wide variety of tools at your disposal combined with the immensely diverse cast of enemies makes every run feel unique and exciting, and although there are some learn-by-dying aspects, most of the mechanics are quick to recognize even if they’re difficult to execute. To be quite honest, any complaint that I have about Enter the Gungeon is so minor that it's not even worth mentioning here. This game is awesome.
Ryan’s Rating: 5/5
Enter the Gungeon retails for $15 and is available on PC, PS4, Xbox One, and Nintendo Switch. It’s also available FOR FREE on the Epic Games Store from now until August 27. As long as you claim the game by August 27, it’ll stay in your library forever, so it’s definitely worth picking up even if you’re not planning on playing it in the immediate future.
Yo kai watch 3 trade
Can someone trade me a shurikenny and you can ask me what you want in return
Twelve Minutes • Cast Reveal Trailer
“TWELVE MINUTES is an interactive thriller about a man trapped in a time loop. Featuring James McAvoy, Daisy Ridley, and Willem Dafoe. Coming soon to Xbox Series X, Xbox One, and PC. Wishlist now: http://annapurna.link/12minutes
Developed by LUIS ANTONIO. Published by Annapurna Interactive.”
Ryan's Always Right: ABZU
ABZU is a fish-filled underwater adventure game where you play as a deep sea diver who has set out to explore the environment under the oceans. With its laid-back atmosphere and calming aesthetic, Abzu has garnered a wave of rave reviews praising the game’s artistic vision and wordless narrative design. What does Abzu have waiting for us beneath the surface?
In Abzu, you play as a nameless diver and must explore your underwater surroundings, seeking to learn more about the strange world, its history, and its inhabitants. Although much of the game is spent doing nothing more than gazing at the stunning environments and marine life, there is a story in Abzu even though the game does not contain any text and dialogue. Simply by progressing along your journey and realizing your unique capabilities, you will help restore vitality and vibrancy to the world of the aquatic.
The gameplay in Abzu is fairly akin to that of a walking sim, or in this case, a swimming sim. You move from one spot to the next, solving very trivial tasks in order to reach the next area. Most of Abzu isn’t really a game you play, but rather a game that happens around you. Abzu’s strengths are undeniably its atmosphere and aesthetic, and that’s exactly where the game tries to focus your attention. This game’s modus operandi is for you to sit and watch the fish, swim around a bit and explore, and then eventually get around to saving the world.
Unfortunately, despite how stunning and immersive the underwater environments can be, there are many regards in which Abzu leaves something to be desired. The controls are pretty poor and the game constantly feels at odds with the degree of freedom it wants to give you. Abzu presents itself as an exploration game, but there’s really nowhere to explore. Your progression through the serene waters is very linear and streamlined; there are surprisingly few places that you can actually explore and even fewer things to find once you’re there.
Abzu also suffered in its pacing and core gameplay loop. Movement is the entire game in Abzu yet movement is extremely slow. There’s a speed up movement button but it’s coded so that you can’t use it very often. Not only that, but the game frequently toggles between player-controlled movement and computer-controlled movement, creating situations where you literally take your hands off the controller and do nothing for extended times. This can get especially tiring considering that you essentially just do the same thing over and over in this game ad nauseum: open a door, find a shrine, free the fishes, rinse and repeat.
Overall, I feel like Abzu is a good experience but not necessarily a good game. Its strengths are very strong and do enough to carry the game’s weaknesses across its short duration, but the game certainly had its lulls and definitely would have benefitted from more dynamic gameplay. If you’re a fan of calm, relaxing games where you can turn your mind off and just enjoy the serenity, then you’ll probably love Abzu. Otherwise, I’d recommend giving this one a pass.
Ryan’s Rating: 3/5
ABZU retails for $20 and is available on PC, PS4, Xbox One, and Nintendo Switch.
A Way Out: A split-screen, multiplayer experience [minor spoiler warning]
I’ve recently completed A Way Out with my girlfriend and the whole game was a ride from start to finish. This is somewhat half a review, and half a rant of A Way Out. With its unique take on multiplayer, it is written by filmmaker turned game developer, Josef Fares of Brothers: A Tale of Two Sons fame.
A Way Out requires you to play with a friend but the good news is you only need one copy of the game, even if you are playing online co-op because A Way Out allows you to generate a friend pass to give to your friend and a trial version will appear in their library. Nifty! This was a detail that I completely missed because I haven’t read anything on it until after I finished the game. So you’re welcome. I’m saving you some hard-earned cash if you’re like me and haven’t seen or heard of this game before. Now let’s get down to gaming!
A Way Out as a whole is a story about breaking out of prison, and escaping the law enforcement. You start out in a prison setting. As Vincent, you will go through the process of being checked into the prison while as Leo, you’re loitering around the fence, seeing who the new faces are. Eventually, the both of you will make your way into the courtyard, where your paths will cross and the story truly begins. If you paid enough attention, you will be able to spot a Prison Break reference (T-Bag’s pocket, anyone?) when interacting with prisoners, which made me laugh and reminisce the times when I was younger and would watch Prison Break with my dad.
The split-screen co-op is the one thing I wished more narrative games did to incorporate the possibility of more co-op play. I feel like a lot of single player titles would have benefited immensely from the possibility of split-screen co-ops. A good narrative game shouldn’t have to be limited to being a single player experience. The cinematics were magnificently well done too and the seamless transition from one character to another during cinematic chases is more than commendable. Every time it happens, it’s always a pleasure to watch.
Other than that, the co-op tasks were great, and I liked seeing how our interaction would play out on each of our sides of the screen. The pacing of the story is good as well with slow moments interjecting the hectic running when you need to escape law enforcement. You also get to indulge in mini-games like playing Connect 4 with each other in the hospital, or show off your musicality on the banjo/piano in the old couple’s home (my favourite). In a way, you control your pace as well when you decide to have a go at the mini games.
Vincent and Leo each have their own unique way of dealing with situations. With Leo being the hot-headed one ready to punch out anyone who stood in his way, Vincent is the calmer and rational counterpart who prefers negotiating his way out. We did the first playthrough by choosing only Vincent’s way and did a second playthrough with Leo’s way to see if the story would be different. This is when the illusion of choice shatters because there is virtually no difference between choosing Vincent’s or Leo’s way for almost all of the choice scenarios. The only one that has a different outcome is where you have to decide whether you want to jump out of the plane or land it first. It made the second playthrough incredibly underwhelming.
𝙏𝙝𝙚 𝙁𝙪𝙣𝙣𝙮 𝘼𝙛𝙩𝙚𝙧𝙩𝙖𝙨𝙩𝙚
The story was good right until you finish the heist and land the plane. You think it is over and done with, that each of them can go back to their families and live in peaceful hiding. But the fact that I played through the story and was encouraged to think that was exactly why I felt cheated when the ending revealed itself. It hit me like a train. I could feel the instantaneous dislike for the character I was playing and with each passing moment of the ending, it skyrocketed. I could feel the slime of his actions, and the coldness of his faked emotions and responses crawl up my skin. How could he?
Many would argue that that is what good writing is. When they surprise you with the unexpected, and perhaps on certain occasions, I would agree. Not in this case, however, because it felt like someone pulled the carpet from under me and I fell and hit my head first. Yes, it was a surprise ending, but it wasn’t a satisfying one, and that makes it debatable on whether it is good or not.
Even though it was hard for me to complete the game afterwards and the eventual ending gave me no closure, I did finish it. I also played it twice for the sake of curiosity despite not liking it as much as when I first started. For a game that builds around the idea of duality, from the split screen co-op, to completing tasks, it comes as a surprise to find that it’s really only one story. As explained above, I thought it had replay value but I was proven wrong on that count too. In general, it is still a good game even though I was harsh in my opinion of it. But if co-op or action-packed games is your cup of tea, this is a good one with a refreshing take on the aforementioned genre.
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First Impressions: Reky
Reky is a logic puzzle game where you must navigate increasingly complex and difficult levels with your unnamed blob character. Having recently launched to widespread positive reviews, Reky caught my eye with its minimalist architectural aesthetic and unusual level design. Does Reky’s gameplay live up to its surface-level appeal?
Reky begins with a brief, wordless tutorial that introduces the game’s basic mechanics. In short, colors have the power to activate inactive white boxes. Once a box is activated, it can then be tapped and moved to its predetermined alternate location. You must activate and move the correct boxes in just the right way in order to lead your blob from its starting location to the ending block and make it to the next level.
Although Reky follows a very simple set of rules, its gameplay can actually be quite challenging. Unfortunately, this is largely in part to the game’s lack of clarity regarding how the pieces move. For the most part, it’s pretty much impossible to tell how a block will move once activated unless you actually go through the work of activating it and finding out. Depending on the level, this can be a pretty arduous task. Many levels have blocks that don’t contribute to the solution at all and exist just to throw you off the trail.
Reky judges your performance for each level based on how many “jumps” or moves it takes you to complete it. Although this is a fine mechanic in and of itself, it’s implemented rather poorly. Because the game uses a learn-by-trying style of gameplay, it doesn’t make sense to judge performance based on the number of moves it takes to complete a puzzle. It’s impossible to look at a puzzle and see the solution ahead of time because it’s impossible to know how the mechanics will work until you actually go an interact with them.
Reky is a fine little puzzle game for a casual time waster but it’s not something that I think demands any special attention. Although it has a nice aesthetic and some fairly unique gameplay, Reky doesn’t execute anything to a high enough level to make me feel compelled to complete all 96 of its levels. That said, it might appeal to those who like learn-by-trying type puzzle games or who are looking for something chill yet challenging to pass the time.
Ryan’s Rating: 2/5
Reky retails for $5 and is available on PC, iOS, Android, and Nintendo Switch.
Geometry dash extreme demon first try
The map is cursed, I keep missing the ONE 😞
Could have full combo-ed it but the universe says no.
Full video here:
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#VR #BeatSaber #virtualreality #videos
Ryan's Always Right: The Supper
The Supper is a free, bite-sized point-and-click adventure game where you play as a peculiar chef named Ms. Appleton. I’m not normally a fan of point-and-click games but considering that The Supper is free right now and currently has a perfect 10/10 rating on Steam, I decided to check it out. Is The Supper really worthy of its acclaim?
Ms. Appleton is a bizarre, zombie-like woman who has a mysterious voice in her head that talks to her and tells her what to do. More information about the voice will be revealed as you play the game, but I’ll keep this review spoiler-free. Although Ms. Appleton doesn’t look like much, she will soon show her capabilities as she tries to capitalize on the opportunity she’s been waiting for.
Ms. Appleton runs a small restaurant and your job is to help her prepare dishes for her hungry patrons. Of course, in this unusual world the customers have some pretty outlandish tastes, and you’ll have to go on a bit of an adventure to acquire the ingredients you need. Once you gather all the necessary ingredients you can then make a dish, enabling you to serve it to another satisfied customer and leading you one step closer to your goal.
In terms of gameplay, The Supper is pretty much what you expect from a point-and-click adventure game. You combine various things together and use your acquired arsenal of tools in order to solve minor puzzles and progress through the story. The puzzles aren’t particularly difficult but the fact that they all must be done in a particular order is a bit off putting as you constantly interact with things that have no purpose.
The Supper is fine for what it is but it certainly isn’t a 10/10 game. While the artstyle was pretty cool and the humor was on point at parts, the highlights of this game were few and far between, The story and gameplay were both pretty underwhelming and the writing left a lot to be desired. That said, the game was still entertaining enough to keep me engaged throughout its brief duration so it certainly wasn't all bad. Overall, the Supper didn't live up the hype and definitely didn't convert me into a fan of point-and-click adventures, but considering that it’s short and free-to-play, The Supper may be worthwhile for players who are fans of the genre or are looking for something a little bit different.
Ryan’s Rating: 2.5/5
The Supper is free and is available for PC on Steam and Itch.
So like, what if we maybe... wore our skinsuits and held hands in the Ashlands until the acid rains melted us together? Doesn’t that sound nice?
𝙁𝙧𝙤𝙯𝙚𝙣 𝙍𝙋𝙂 𝙤𝙧 𝙥𝙡𝙖𝙩𝙛𝙤𝙧𝙢𝙚𝙧 𝙬𝙝𝙚𝙣???
I watched the movie in the cinema, and when it ended that was my thought. The environment design in the movie was pretty amazing and I would legitimately play a Frozen RPG or platformer 😍 Alas, such things don't exist but THIS is a close 2nd 🤩
HD video here:
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