Ryan's Always Right: Minit
Minit is a unique, one-of-a-kind adventure game where the journey takes place just one minute at a time. Featuring a strange yet captivating premise and a retro black-and-white artstyle, Minit was quick to catch my attention. What does this bite-sized game have lurking beneath the surface?
Minit is a game that is completely committed to its core concept. You play the game in 60-second chunks, and absolutely everything in this game is designed with that in mind. Unlike most games which start off with an engaging cinematic or text-box dialog that explains the backstory, Minit throws you right into the gameplay with no explanation whatsoever. You awake inside of a bleak, nondescript home. 60 seconds later, the game “resets” your progress and you awake in your home once again.
The world outside your domicile is a strange one. The oddities are plentiful and deliberate, attempting to make the most of the fact that discovery and understanding are both very hard to come by when you’re limited to just one minute of gameplay at a time. Thankfully there is always progress to be made in Minit, and almost always more than meets the eye. As you traverse the land, you’ll encounter powerful items that stay in your possession even after the 60-second reset. Through clever puzzle-solving and intuition, these items are the keys that will enable you to unravel the mysteries of Minit’s bizarre world and break your minute-long curse.
The more you travel across the land, the more it becomes abundantly clear that everything has a purpose. This attention to detail is easily one of my favorite aspects about Minit, but it also comes with some frustrating downsides. While the game does a great job of making you feel like you’re always on the brink of discovery, sometimes it gets a bit too laborious or taxing. For example, you might reach a new area and be seconds away from completing its puzzle, only for your time to run out and have to do it again. This isn’t necessarily a pro or a con, but it’s likely to be a polarizing aspect of the game for many players.
Overall, I really enjoyed the concept of this game and think it’s well-executed in many ways. The attention to detail is undeniable and it’s incredible that the developer was able to craft a world that felt natural to explore in 60-second chunks. That said, I still felt that Minit left something to be desired. Minit is an incredibly short game and, while I think the game’s brevity was necessary in this case, it’s difficult to recommend a game that costs $10 and can be completed in under an hour. There is a significant amount of extra content - and it’s worth doing - but at the end of the day Minit is still just a short, streamlined game with an interesting premise. If the premise sounds captivating to you then you’ll probably love Minit; if not, you can give this game a pass.
Ryan’s Rating: 3.75/5
Minit retails for $10 and is available on PC, PlayStation 4, Xbox One, Nintendo Switch, and Mobile.
Time to finish this masterpiece.
I really do enjoy night in the woods, but it's going to end eventually. I was told that, sorry for the spoiler.
But it's not there yet. Come along to the streamy stream mc streamface. By Duck
Where do i go
This game racist doe
First Impressions: Ape Out
Ape Out is a top-down smash ‘em up game where you play as a trapped ape on a rampageous escape from your human captors. Featuring a simple yet bold art style and a dynamic jazz soundtrack, Ape Out certainly boasts an appealing aesthetic. Is Ape Out as intriguing as its visage suggests?
Gameplay in Ape Out is simple and streamlined. You must navigate your way through a maze-like level while evading or annihilating the numerous human guards who block your path. There are a variety of different enemies, each posing its own offensive and defensive challenge. For example, one enemy may attack with a shotgun and be resistant to bullets while another enemy attacks with explosives and is resistant to close-combat attacks. This makes it so that many levels require a combination of careful strategy and quick reactions so that you can take out the priority targets and progress through the level.
Each level seamlessly progresses into the next, making the game feel like one massive escape sequence. Although each stage goes from left to right and has a clear end point, the game does a great job of presenting itself as a high-paced, frantic adventure inside a massive labyrinth. Death is nothing to be afraid of in Ape Out. When you die, you are shown a map of the current stage along with the exact route you traveled before meeting your demise. You then restart at the beginning of the stage, but the stages are somewhat random so you might encounter some slight differences from your previous run.
While I don’t really have any complaints about the gameplay, the appeal in Ape Out ultimately lies in its aesthetic. This isn’t to say that the game is only skin-deep, quite the contrary in fact, but rather that the aesthetic choices infect every aspect of the game and have more significance than meets the eye. For example, you have no health bar in this game. Instead, your character oozes out bright colored blood with every shot you take, leaving a progressively larger trail of blood behind you.
Ape Out isn’t a perfect game nor is it some revolutionary masterpiece that’s going to change your life, but as far as casual, beat ‘em up style games go, Ape Out is worth your attention. It does a great job of creating a unique and engrossing atmosphere while the frenetic pacing turns each level into an intense, nail-biting experience. The game starts out easy but quickly ramps up in difficulty and should prove to be an ample challenge for beginners and veterans alike.
Ryan’s Rating: 4/5
Ape Out retails for $15 and is available on PC, PlayStation 4, Xbox One, and Nintendo Switch.
Dunkey plays Maneater
It's a sharkpg
Trying to get 100 followers just by moot. My twitch is in_zoom and it would be greatly appreciated
Goose go HONK
The honk from Untitled Goose Game, in Beat Saber 🤣
Follow me on Moot for more content!
900+ combo let's go 🤩
Full video: https://youtu.be/-fw6MJuf-YA
Follow me on Moot or subscribe on YouTube for more content!
Some thoughts about Disco Elysium
Time flies and the newest episode of Duck in games is available for everyone. It's just a couple of thoughts about Disco Elysium and why is it my second all-time favorite game
Disco Elysium is a big game. It has ambitions, it has world, it has everything to grab your interest. In fact, it grabs the interest so much, that only while rendering the episode I thought, that I have never touched the aspect of fights in the game. RPG, where fighting is not even a tertiary thing. It’s so unimportant, that you can go through the game and never even physically oppose anyone. And you may still win at the game! Well… win as in… do whatever you feel like and not get punished for it.
The prefect Soundtrack
This map is such a fun one to play but I keep failing at the end 😢 I need a lot more practice on this. I was talking to someone in my YouTube comments the other day about how to play/get through hard songs. Usually, I tend to watch my own replays or other people's videos to see what I'm screwing up and that helps because you know what you can improve on. Also, the Slower Song modifier? A lifesaver.
Full thoughts here: https://www.patreon.com/posts/weeble-wobble-my-37723023
Follow me on Moot or subscribe on YouTube for more content!
Streaming hunt Showdown
Pop in and say hey, love seeing new people
Ryan's Always Right: Civilization VI
Civilization VI is a turn-based 4X strategy game where your goal is to build an empire capable of standing the test of time. Civilization has long been considered one of the best and most influential strategy series in all of gaming and its latest offering, Civilization VI, is currently available for free from the Epic Games Store. Does Civilization VI live up to the lofty, genre-defining experience that we've come to expect of the Civilization series?
On the surface level, gameplay in Civ 6 is exactly what you would expect if you are familiar with Civilization or 4X games in general. Representing a real-life historical figure and civilization, like Catherine de Medici and France, your journey begins during the time of antiquity in the Ancient Era. With nothing to your name but a warrior and settler, you must explore, expand, exploit, and exterminate in order to lead your empire through the ages and build the greatest civilization the world has ever seen.
As you expand your empire and your ambitions grow, your civilization will begin to develop an identity of its own. There are many factors that will contribute to your success in Civilization VI, like having a vast empire or robust economy, but there are only 4 true routes to victory: domination (military), religious, cultural, or scientific. As you create new cities, erect buildings and wonders, and acquire civics and technologies, your civilization will become a complex empire that requires your excellent leadership. The game ends once the first player satisfies one of the 4 win conditions, so be sure to keep track of other civilizations and balance your offensive and defensive focuses.
In comparison to previous Civilization games, Civ 6 brings some new approaches to the table. One of the most major differences is the new “District” system. Districts are placeable and enable you to create certain types of buildings; for example, a Holy Site district enables you to build Temples and train Missionaries. Districts are a major focus in the game as they have very impactful adjacency bonuses which increase the district’s effectiveness depending on where it's placed. While the District system is not necessarily a bad thing, it does require you to have a lot of foresight when planning your cities and, especially on higher difficulties, could be a bit challenging for new players.
If you like Civilization, or even the idea of a Civilization-type game, then Civ 6 will almost certainly appeal to you. Although I didn’t find Civilization VI to be quite as good as Civ 5, I would still rather play Civ 6 as the updated graphics and ability to go wide (have many cities) make the newer edition a more enjoyable experience overall. The game isn’t without its faults and purists of the genre will likely have some grievances, but for the vast majority of players Civilization 6 is probably the most accessible and satisfying 4X strategy game on the market.
Ryan’s Rating: 4.5/5
Civilization VI retails for $60 and is available on PC, PS4, Xbox One, Nintendo Switch, and Mobile.
Civilization VI is also available for FREE from the Epic Games Store right now. As long as you claim your copy by May 28, you’ll be able to keep the game forever.
Hey Chum pal
have you heard of Hollow knight?
Alright so if your interested in indie games you might have already heard of it but if you haven’t I recommend this game called hollow knight it’s a metroidvania game and it’s amazing the detail,gameplay,and story is everything this could of ever wanted. Now I get this is just my opinion and you don’t need to listen to me but if your interested in this game from what I said you should check it out. The platforms it’s on is Microsoft Windows; macOS; Linux; Nintendo Switch; PlayStation 4; Xbox One. Have Fun!!!
Disco Elysium Thought Cabinet: Reality Low-Down
Disco Elysium is undoubtedly one of the best RPGs I’ve ever laid my hands on. If you like engaging in deeper, thought-provoking narrative, Disco Elysium is probably a title you want to give a shot. Briefly breaking it down, there are a total of 24 skills that influence how you approach in-game decision making. All of it serves to provide you with a clearer picture of what’s going on in the game. Even though there are suggestions, it doesn’t necessarily hold your hand throughout the game because ultimately, you’re making decisions about yourself and about who you are. This gives players a lot of freedom to shape their character, which is the heart of what any good table top RPG provides.
Now, 200 IQ is not necessary to play this game as most information can be gained through reading and comprehension. However, there are times where you will find yourself hung up on certain dialogue or action. Throughout my play through, I’ve come across a few little thought nuggets that I can’t seem to shake which is why I’ve written it down in an attempt to understand what’s going on within my head in a cohesive manner. There might be more as I progress through the game and I’m considering writing down these thought nuggets accompanied by the original quote that started off the whole process.
There exist, in this game, some parts that are reflective of real life and it can be pretty grim. After all, art imitates life imitates art. It’s a cycle where we learn and take inspiration from, and then contributing further to its endless rotation. When I came across this, there was a moment in my head where I imagined a skull engulfed in fire, glowing embers flitting about, and then… ash and dust. In this case, what I understood from it is that our existence is short-lived (duh). When we pass on from this world to the next unknown, there will be nothing left of us except ash and dust… but that’s not all. There are also the memories held by those who cherished us dearly. We may not be immortal, but we can still live, for awhile, beyond our physical body, in the form of our loved ones’ memories.
“I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel.” – Maya Angelou
Memories of us will be all that’s left when we pass on. It’s better to live your best life by being kind and courteous to the people around you, by being mindful of your actions and your words. It’s better to keep an open mind and discard your ego when you approach subjects beyond your knowledge and ability. Ultimately, how you make people feel through your actions is what people will remember you for. Of course, we’re only human and sometimes we slip up. Sometimes we lose our temper and end up hurting someone else but what defines us is whether we are brave enough to genuinely own up to our mistakes and make things right again. What defines being human is our ability to make adjustments for the better.
Everyone keep saying I should try it. Today is the day
I don't feel so good and that's why we play something relaxing and wholesome as hell. Get ready for Night in the Woods.
I really expect some experience.
First Impressions: Death Coming
Death Coming is a non-linear puzzle game where you play as a Reaper, a fallen human who must harvest souls as Death’s assistant in order to come back to life. I picked up Death Coming from one of Epic’s weekly giveaways which so far have been a mixed bag of everything from truly terrible games to some of the best games of all time. Where does Death Coming stand amongst the crowd?
The gameplay in Death Coming is kind of like a combination of Hitman and Final Destination. In a God-like fashion you control various aspects of the environment, enabling you to create hazards that can kill your unwitting victims. These can range from complicated multi-step processes to something as simple as dropping a hive of bees on a group of unlucky dancers.
As you slay your targets, you’ll harvest their souls and be one step closer to coming back to life. It won’t be easy however. In each level you’ll need to harvest a minimum number of pedestrian souls, plus 3 specific special souls that are often extra tricky to get. While this mechanic does improve the puzzle aspect of the game, it comes with many downsides that far outweigh the benefits. For example, many of the hazards are timing based and can only be used once per level. This creates a situation where you may play out a 20-minute round only to find out that you can’t progress because you messed up one of your hazards at the start of the game and can no longer hit the soul minimum.
In fact, many things in Death Coming seem to cause more frustration than fun. The pacing of the game is pretty awful and each round takes far too long. On top of that, the cutscenes are dry, long, and largely unskippable. Things like the angel police attempt to artificially inflate the difficulty but in reality just make the rounds even longer.
While Death Coming might have something to offer for the more patient types, I found it to be boring in pretty much every way. The story was not interesting, the gameplay was not fun, and the game feels like it offers little more than a brief waste of time. Epic Games has given out a lot of great freebies over the past couple years; unfortunately this wasn’t one of them.
Ryan’s Rating: 1.5/5
Death Coming retails for $6.99 and is available on PC, PS4, Nintendo Switch, and Mobile.
P.S. Speaking of good Epic freebies, be sure to grab GTA V this week which is free from now until May 21 from the Epic Games Store.
When you're doing good with a full combo run, and then disaster strikes 😫
My right saber lost tracking... 😭
Game: Beat Saber
Song: Bassdrop Freaks by Nanahira
#VauseEdits #BeatSaber #videos
Good indie games
Has their been any good indie games that have come out this year? 🤔
Join the indie game chat room
Do you like indie games, if you do, you should join the Indie game chat room
Ryan's Always Right: Gris
Gris is an innovative puzzle platformer boasting a “serene and evocative experience, free of danger, frustration or death.” Gris initially caught my eye due to its beautiful, unique art style. Is the game as charming as its aesthetic?
Gris tells the story of a hopeful young girl who is lost in a bleak, colorless world. While this strange new reality isn’t dangerous, its tones of hopelessness and sorrow are strongly radiated. You must guide Gris on a journey to find her voice and overcome her sorrow, restoring color and life to the world around her.
In Gris, there is no text or dialogue. Instead, the story is told subtly through the music, artwork, and evolving gameplay mechanics. As you progress through the game and learn more abilities, Gris and the world change as well. Color floods into the world like paint on canvas and new life is awoken in game. Make no mistake, while the game itself is quite enjoyable, the artwork certainly takes center stage here.
Speaking of gameplay, Gris is both incredibly unique and incredibly familiar. Unlike most platformers, it is impossible to die or fail in Gris. There are no lives, no enemies, and no dangers. This has its benefits because it enables the player to focus on the artwork and the narrative and makes the game accessible for players of all skill levels. That said it also has its downsides. For example, the lack of any threat makes the situations that are supposed to be pulse-pounding and suspenseful feel much less intense.
As unique as Gris is in many aspects, it also felt similar to its contemporaries in several regards. The narrative style felt similar to Limbo or Inside. The bird and chase scenes were reminiscent of Ori and the Blind Forest. The story itself reminded me of Transistor. This isn’t a knock against Gris by any means; in fact these were all great elements of fantastic games. I merely bring this up to point out that Gris isn’t some entirely off-the-wall, avant garde game that only artsy people will like. Gris has an extremely wide appeal and likely offers something for just about everyone.
Gris provides a simple, yet satisfying puzzle platformer experience. Although the game is easy enough for even a complete novice to complete and enjoy, it’s unique and captivating enough to entice even the most seasoned of gamers. With gorgeous music, a captivating world, and seamless puzzle platforming, Gris offers a delightful gameplay experience wrapped in a one-of-a-kind artistic spectacle.
Ryan’s Rating: 4.5/5
Gris retails for $17 and is available on PC, PS4, Nintendo Switch, and Mobile.
Busco para Duo
Soy nuevo lv6 en Hunt: showdown
It has been a long time since we dipped our toes into the adventure game genre
But today is the day. Today is a bit different since it's Gibbous: A Cthulhu Adventure - something that treats the genre with a lot of respect and humor.
It's a nice little game for those who enjoy some cultists, nods to Lovecraft mythos, talking cats, more or less classic Lucas-Arts puzzles and pretty graphics, of course!
Originally I thought it would be a fun thing to play on my own in a spare time, but after I met a talking Kitteh and Voodoo Gentleman, I thought, that this experience must be shared. And since there are not much people around, who genuinely enjoy pointing and clicking, I thought that making a stream should do it. And here we are, streaming the thing:
Mystery of the OSMOTIC CUBE | Journey to the savage planet #2
Back again playing some journey to the savage planet with Liam Extium. Give it a watch if you're interested...
First Impressions: Crashlands
Crashlands is a 2D action-adventure role-playing game with an emphasis on crafting, combat, and exploration. While I didn’t know much about the game going into it, Crashlands is available for free on the Epic Games Store (from now until May 7) so it seemed like the perfect opportunity to give it a shot.
In Crashlands you play as Flux, a galactic trucker whose spaceship gets destroyed by the evil Hewgodooko. After crash landing on a strange planet, you must prepare to build your new home by exploring the area and collecting resources. You can use these resources to create tools and weapons which will help you navigate your strange new environment.
Crashlands is completely open world which is fun overall but can be a bit hit or miss at times. For example, it’s very easy to get lost in this game as there’s no minimap and many of the areas lack personality and blend together when exploring. To top it off: the map is enormous, it only updates based on the exact ground you’ve traveled, and your character moves extremely slowly which makes travelling in general a bore. While I do love that the game lets you travel back to your home (or to a waypoint) from any place on the map if you stray too far off the path, this feature alone isn’t enough to overcome the otherwise lackluster exploration which is, unfortunately, the core of the gameplay.
Where Crashlands does shine in comparison to many similar games is in combat. Unlike many farming/crafting exploration games where the monsters are simply blobs in dungeons who just run at you, the monsters in Crashlands have unique attacks and interesting mechanics. Most monsters can 1-shot you at all stages of the game which makes combat require your full attention. Again, this has its pros and cons as it makes the combat much more interesting but also detracts from the otherwise chill and relaxed atmosphere of a crafting game.
My first impressions overall are pretty meh. While I could definitely see myself lazily putting some hours into this game, I doubt I would ever finish it. In general I felt like Crashlands was designed entirely to be played on mobile and that many aspects that would be “features” on mobile turned into annoyances on PC. While I could see this being an absolutely incredible mobile game for its retail price of $5, I don’t think it’s worth buying at all on PC. That said, it’s free right now on the Epic Games Store so I’d still recommend downloading it yourself and giving it a shot.
Ryan's Rating: 3/5
Crashlands is available on PC and the Nintendo Switch for $15, as well as Android and iOS for $5. It is also available for free from the Epic Games Store from now until May 7.
Top 10 photos taken moments before disaster.
Check this game out it's amazing 😮✨
Check out this awesome RPG, Knights of Pen and Paper 2! Install it with this link for great gaming!
Journey To The Savage Planet Let's Play #1
If you're curious what the game is like come see me play with Liam Extium...
Has anyone bought Stranded Deep?
This game looks pretty amazing tbh and I was wondering if anyone here had got it yet!
A podcast about the game you might have never heard of
The game is called Tsioque. It's a casual point-and-click #indie title, that has some interesting narrative and quite a hero to ply as. Little naive game you probably could enjoy for couple of hours and leave with wholesome experience. Have a listen to the #podcast
Link to the game itself on gog:
Link to Steam page:
Come join us
𝕎𝕙𝕖𝕣𝕖 𝕝𝕠𝕠𝕜𝕚𝕟𝕘 𝕗𝕠𝕣 𝕔𝕝𝕒𝕟 𝕒𝕟𝕕 𝕤𝕥𝕒𝕗𝕗 𝕞𝕖𝕞𝕓𝕖𝕣𝕤 𝕗𝕠𝕣 𝕠𝕦𝕣 𝕞𝕦𝕝𝕥𝕚𝕘𝕒𝕞𝕚𝕟𝕘/𝕡𝕝𝕒𝕥𝕗𝕠𝕣𝕞𝕚𝕟𝕘 𝕘𝕒𝕞𝕚𝕟𝕘 𝕔𝕝𝕒𝕟, 𝕗𝕖𝕖𝕝 𝕗𝕣𝕖𝕖 𝕥𝕠 𝕔𝕙𝕖𝕔𝕜 𝕠𝕦𝕥 𝕠𝕦𝕣 𝕕𝕚𝕤𝕔𝕠𝕣𝕕 𝕨𝕙𝕖𝕣𝕖 𝕨𝕖 𝕕𝕠 𝕘𝕚𝕧𝕖𝕒𝕨𝕒𝕪𝕤 𝕒𝕟𝕕 𝕙𝕠𝕤𝕥 𝕔𝕒𝕤𝕙 𝕔𝕦𝕤𝕥𝕠𝕞𝕤 𝕥𝕠𝕦𝕣𝕟𝕖𝕞𝕖𝕟𝕥𝕤 :) 𝕤𝕠 𝕔𝕠𝕞𝕖 𝕒𝕟𝕕 𝕖𝕟𝕛𝕠𝕪 𝕪𝕠𝕦𝕣 𝕤𝕥𝕒𝕪 𝕒𝕥 𝕔𝕖𝕣𝕖𝕓𝕣𝕦𝕞 𝕘𝕒𝕞𝕚𝕟𝕘
First Impressions: Nuclear Throne
Nuclear Throne is a roguelike top-down shooter where the goal is to fight your way through the increasingly difficult levels of a toxic wasteland on a quest to reach the Nuclear Throne.
The gameplay in Nuclear Throne is extremely streamlined. Very much a bullet hell experience, your skills will be put to the test as you have to dodge enemy attacks while landing shots of your own. Although you only start out with a basic pistol, you’ll quickly acquire new weapons, some of which have special ammo and special abilities. Be aware however, ammo is a limited resource in this game and you can only carry 2 weapons at a time, so you’ll want to keep an eye out for upgrades and choose your loadout carefully. If you manage to defeat all your enemies before they kill you, you’ll advance to the next stage and will be one step closer to reaching the Nuclear Throne.
Your weapon loadout isn’t the only thing that you’ll want to choose carefully. Nuclear Throne features a unique cast of playable characters, each with their own special skills, and mastering these skills will be critical if you want to reach the Nuclear Throne. As you progress through the game, your character will be able to earn new abilities by collecting enough “Rads” for a mutation. Acquiring the right mutations is pivotal for success, but getting the ideal composition is much easier said than done in this roguelike experience.
Speaking of success, don’t expect to find any. Nuclear Throne is brutally difficult and constantly throws new bosses and mechanics at you to thwart your advances. As with all roguelikes, when you die in Nuclear Throne you are permanently dead and it’s game over. You will frequently feel like you’re finally getting the hang of things only to wind up dead just a few seconds later. As you pass through stages you considered impossible and reach even higher levels, you will inevitably come across new, unexplained mechanics which will lead to your demise. This game doesn’t tell you anything; you must learn everything the hard way. The hard way is, in this case, permanent death.
As far as roguelike top-down shooters are concerned, Nuclear Throne is among the best of the bunch. Gameplay is varied, fast paced, and brutally difficult. There’s always a new strategy to try and each character feels truly unique. There is a bit of “unfairness” in the game as it features many unexplained mechanics that will instantly kill you, but many roguelikes feature “learn by dying” gameplay so this shouldn’t feel unfamiliar to fans of the genre. Overall, I’d recommend Nuclear Throne to anyone who enjoys top-down shooters or bullet-hell style games, but if you’re not typically a fan of those genres then you’ll probably find Nuclear Throne to be more frustrating than fun.
Ryan’s Rating: 4/5
Nuclear Throne retails for $12 and is available on PC, PS4, PS Vita, and Nintendo Switch.
Indie Platformer Gris Reaches Impressive Sales Milestone
Indie MegaBooth Goes On Hiatus
7 Indie Gems You Finally Have Time To Play Under Lockdown
Ryan's Always Right: Into the Breach
Into the Breach is a turn-based strategy game from the makers of indie classic FTL: Faster Than Light. While I loved FTL, Into the Breach is a completely unique game and is not in any way a sequel. That said, I had high hopes for this game considering the quality of the developer’s first project. Did Into the Breach live up to my expectations?
In Into the Breach, the player controls a 3-unit mech army and must fight off the enemy “Vek” in order to save humanity. Defeating the Vek won’t be easy however, and you’ll need to expertly command your squad in order to achieve victory. Each squad has a special characteristic and synergy, with each individual mech unit offering a unique set of skills to assist the team. Each mech also has its own pilot or "Time Traveler" who can level up and provide extra bonuses.
Contrary to what you may ordinarily expect, you don’t need to kill all the enemies in order to win a battle. The round always lasts a specified amount of turns and as long as you survive until the end, you’ll be declared victorious. This is because your primary objective isn’t necessarily to kill the Vek, but to protect the townspeople and to maintain the power grid that keeps your mechs operational. Each city also provides its own unique challenges that aren’t necessary for victory, but provide various rewards if successfully completed.
In this game there are no surprises; everything is telegraphed. You know what enemies are on each island, you know which objectives are in each city, you know exactly where the Vek will spawn and exactly where they’ll attack. This means that success or failure all comes down to your decision making and how you choose to approach the game. If you go for a risky objective it might pay off in the long run, but it could also make you lose the game in an instant off of one wrong move.
While the gameplay itself is very straightforward, it provides a lot of nuances and offers a surprisingly deep level of strategy. It may not be too difficult to achieve a 2-island victory on easy easy mode, but you’ll likely need a thorough understanding of your synergies and mechanics combined with near-optimal play if you want to achieve a 4-island victory on hard. This makes it feel very rewarding to discover new tactics and improve at the game which, along with the multitude of different squads and achievements, greatly increases the game's replayability.
Into the Breach takes simple gameplay and turns it into something spectacular. The layers of depth aren’t readily apparent, but once discovered they offer an incredibly engaging experience with tons of replayability. While the game isn’t without its weaknesses, the core gameplay loop is fantastic and will likely keep you entertained for an absurd amount of time. In fact, I ended up completing every single achievement in the game; that’s how much I enjoyed Into the Breach.
Ryan’s Rating: 4.5/5
Into the Breach retails for $15 and is available on PC and the Nintendo Switch.
My best descenders game clip
This is so extreme
First Impressions: The Stanley Parable
The Stanley Parable is a very strange game that was originally designed as a Half-Life 2 mod. It has since gained a massive cult following and been re-released as a standalone game, the latest edition of which is called “Ultra Deluxe” and is set to launch this year. The Stanley Parable is best described as a narrative walking simulator and it follows the curious story of a man named Stanley.
Stanley is a simple, boring man with a simple, boring job. He obediently follows instructions doing menial tasks, spending his days at his keyboard in his office. One day while at work, Stanley realizes that all of his coworkers have disappeared. In an effort to find out what has happened, Stanley decides to leave his office and investigate the strange disappearances.
As Stanley navigates his way through his office building and beyond, all of Stanley’s thoughts and actions are dictated by a narrator. As the player, you are constantly provided multiple options where you can choose to obey or disobey the narrator. Depending on what you do, your story will change and you will be able to transition into different paths of the adventure. In this game you really never know what will happen next; will you meet your wife, be teleported into Minecraft, enter a lucid dream, or perhaps save a baby from a fire?
While the writing and narration are both very good and the storylines are all pretty engaging, the gameplay is very limited. You walk around, make a choice, and listen to what the narrator thinks about your decision. Although the game presents itself in a way that suggests there are some deeper truths to be discovered, playing multiple paths reveals that this is really not the case. At the end, the payoff for playing the game over and over again to reach the different endings feels very lacking. Even though each path is interesting in and of itself, they don’t do much to craft a bigger picture.
The Stanley Parable is an interesting experience, but it’s not really much of a game. It consists entirely of narration and is more akin to an interactive movie than anything else. It’s important to emphasise that the narration is superb, the writing is clever, and the topics explored are interesting, but at the end of the day The Stanley Parable feels more like a thought experiment than a video game. That said, if you know what you’re getting yourself into and are a fan of walking sims or narrative-heavy games, then The Stanley Parable offers a unique and engaging experience and will likely keep you entertained for several playthroughs.
Ryan’s Rating: 4/5
The Stanley Parable is currently only available on PC, but the upcoming “Ultra Deluxe” version is expected to bring the game to console later this year.
Games I play
I play on phone and Xbox
I dream of having a switch one day
The games I play
Fallout new Vegas
Untitled goose game
Bully scholarship edition
I have Xbox live and game pass
Don't go asking if I play siege or apex because tired of it
Anyone playing undertale still
Or is it just me?
Ryan's Always Right: Limbo
Limbo is a puzzle-platformer where you play as a boy who has entered limbo in an effort to uncover his sister’s fate. As the spiritual predecessor to Inside (a fantastic game that earned the number 7 spot in my Best Games of the Decade list), I had high hopes for Limbo. Did it live up to my expectations?
Everything about Limbo is shrouded in mystery. From the vague story to the obscure puzzles, nothing is spelled out for you in Limbo. There are no instructions and there is no dialogue. You exist in a dark, bleak world with nothing to rely on but yourself. The tone for the game is immediately set by the scenery. Everything is black and grey in grainy textures; it is clear you are not safe. While the artstyle is definitely deliberate and serves its intended purpose well, there are times when it is frankly a bit too much for the purposes of platforming or solving puzzles.
Speaking of puzzle platforming, this game is surprisingly difficult on both fronts. For a game that feels so slow and lethargic, both due to your character’s slow movement speed and as a result of the artstyle, Limbo requires some very precise inputs in order to get through some of the platforming sections. This can make some of the puzzles extra difficult at times, because even though you’ve figured out how to solve the puzzle, you still have to be able to execute the precise timing and platforming in order to succeed. While the increased difficulty may be a turnoff for some, it also makes it feel much more rewarding when you successfully solve the puzzle and move on to the next chapter.
If you’re unsuccessful (which you will be, a lot) you usually die and have to restart the puzzle. This can definitely get annoying at times because Limbo is, in many ways, a learn-by-dying type of game. Many of the puzzles are “unfair” in this way, as they teach you a mechanic only to trick you with it later. For some of the longer puzzles, this can get pretty frustrating as you constantly have to restart the puzzle just to die to the new trick at the end. This isn’t helped by the slow pacing and unforgiving platforming of the game, as it makes those sections that you’ve had to redo over and over again feel even more tiresome.
The story of the game is as obscure as anything else. We’re clearly in a brutal place. Along with the obvious lack of color, it seems that the entire world is conspiring against us. From humans, to spiders, to saws and gears, everything we encounter is trying to kill us in some way. While an overall goal of escape is clearly a motive, much of the story is left up to the player to determine. So, while it’s obvious that a giant spider is trying to kill you, don’t expect the game to explain “why” it wants you dead.
Limbo is easily one of the strangest games you’ll encounter and certainly won’t appeal to everyone. Unlike Inside, Limbo constantly requires you to learn by dying and places an increased emphasis on precise platforming. While the tone and setting for Limbo are near perfect, the graininess of the visuals became tiring over time and may be a turnoff for some. The gameplay itself in Limbo is stellar and provides one of the most rewarding puzzle-platformer experiences in any game, but certain sequences may be too difficult for those who are new to the genre. While I thoroughly enjoyed Limbo and consider it a fantastic game, I think Inside improves on Limbo in nearly every single aspect and would recommend Inside over Limbo if you only want to play one of them instead of both.
Ryan’s Rating: 4.5/5
Limbo retails for $10 and is available on every major platform including mobile.
Moons of Madness • Console Launch Trailer
Space horror is my jam.
“Out now on PlayStation 4, Xbox One and PC!
Moons of Madness is a first-person, story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraft.
Developed by Rock Pocket Games and published by Funcom, the game was first released on PC on October 2019. On March 24th 2020, the console version was released for Xbox One and PlayStation 4.”
Ryan's Always Right: Guacamelee!
Guacamelee! is a metroidvania-style action-platformer where you play as Juan, a Luchador on a quest to save a damsel in distress. Metroidvanias are easily one of my favorite genres in all of gaming, and by far my favorite single-player genre, with two of them appearing in the top 10 of my Best Games of the Decade List (Ori and the Blind Forest and Hollow Knight). Guacamelee has a bit of a cult following and won an IGF award for Excellence in Visual Art, but can it stand up to the goliaths of its genre?
The story in Guacamelee is fairly cookie cutter. You play as Juan, a peasant agave farmer who is in love with the daughter of El Presidente. In an era where Luchadors are considered heroes, Juan is looked down upon by the community for being a common man. The daughter of El Presidente still loves Juan, however, and is excited to go to the Dia de los Muertos festival with him. That is, until she gets captured by the evil skeleton charro Calaca. Failing in his attempt to save his love interest, Juan is killed and El Presidente’s daughter is taken away by Calaca. In the land of the dead, Juan finds a special mask, enabling him to gain incredible power and come back to life as a Luchador. He must use his newly acquired Luchador powers to track down Calaca and save El Presidente’s daughter.
Like all metroidvanias, Juan is initially pretty weak and has a very limited skillset. As you progress through the game, you acquire new skills which have dual-utility and assist you in both combat and platforming. These skills are also color-coordinated, allowing you to break blocks and shields of the respective color. Unfortunately, most of the skills are pretty boring or just outright annoying. The Rooster Uppercut is necessary for much of the platforming in Guacamelee, but it’s an inconsistent move that is much more effective for combat. The Frog Slam is easily one of the worst abilities in any game, serving virtually no purpose other than to break green shields and blocks. Thankfully, the game does eventually introduce some abilities that make things much more fun.
By far the most interesting mechanic of the game is the ability to switch between dimensions, going from the land of the living to the land of the dead. This affects both platforming and combat encounters, as well as the cityscape and townsfolk. While it can be a bit of a nuisance for combat, the dimension-switching is an absolute joy for platforming. Unfortunately, although this particular mechanic is awesome (it reminds me a bit of Fez), there isn’t much else that impressed me about this game. While learning new combos and chaining them together in combat is a lot fun, most fights are either completely boring or are riddled with un-fun mechanics that eliminate your ability to do combos. This game is not difficult in the slightest, and it seems that the developer’s only concept of difficulty was to give enemies a way to stop your fun or to just throw more enemies on the screen.
Although it’s a metroidvania, combat is definitely the focal point for this game. Unlike other combat-focused metroidvanias such as Hollow Knight however, the boss fights in Guacamelee are some of the most boring boss fights I’ve ever encountered. The mechanics are simple and the fights are generally easy and uninteresting. Aside from the lackluster platforming and combat, the game also introduces a bunch of random elements that serve no purpose. You unlock teleport spots but you never have any reason to use them. You occasionally get pointless miniquests which feature the most trivial tasks and lifeless dialogue. The game constantly tries to be funny but it just falls short.
I know this review has seemed pretty negative thus far but I don’t want to portray this game as being awful; it’s not. It’s just that Guacamelee feels like it had potential and failed to realize it. The inter-dimensional aspect is genuinely exciting and there are certain sequences in the game that are really fun. It’s just unfortunate that the game is hobbled by its poor writing, the many sequences that are either boring or frustrating, and its half-hearted attempts at adding pointless additional content. That said, you do get to become a chicken which is pretty cool.
Overall, Guacamelee isn’t a bad game; it’s just not a great one either. As far as metroidvanias go, Guacamelee is very easy and is a serviceable entry to the genre for those who are unfamiliar with it. It’s not going to give you the incredible platforming of Ori and the Blind Forest or the exhilarating combat of Hollow Knight, but it is a decent game and will likely hold your attention for its short 6-7hr duration. I wouldn’t recommend buying the game at its normal price of $15 but if you find it on sale it might be worth your while.
Ryan’s Rating: 3/5
Guacamelee is available on all major platforms excluding mobile.
P.S. There’s also a sequel to the game, Guacamelee 2. If there’s any Guacamelee fans out there that think the sequel is better than the original and want me to review it in the future, let me know in the comments below.
This game is spooky 💀🙌🏻
And i got my main icon back