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Ryan's Always Right: Gris
Gris is an innovative puzzle platformer boasting a “serene and evocative experience, free of danger, frustration or death.” Gris initially caught my eye due to its beautiful, unique art style. Is the game as charming as its aesthetic?
Gris tells the story of a hopeful young girl who is lost in a bleak, colorless world. While this strange new reality isn’t dangerous, its tones of hopelessness and sorrow are strongly radiated. You must guide Gris on a journey to find her voice and overcome her sorrow, restoring color and life to the world around her.
In Gris, there is no text or dialogue. Instead, the story is told subtly through the music, artwork, and evolving gameplay mechanics. As you progress through the game and learn more abilities, Gris and the world change as well. Color floods into the world like paint on canvas and new life is awoken in game. Make no mistake, while the game itself is quite enjoyable, the artwork certainly takes center stage here.
Speaking of gameplay, Gris is both incredibly unique and incredibly familiar. Unlike most platformers, it is impossible to die or fail in Gris. There are no lives, no enemies, and no dangers. This has its benefits because it enables the player to focus on the artwork and the narrative and makes the game accessible for players of all skill levels. That said it also has its downsides. For example, the lack of any threat makes the situations that are supposed to be pulse-pounding and suspenseful feel much less intense.
As unique as Gris is in many aspects, it also felt similar to its contemporaries in several regards. The narrative style felt similar to Limbo or Inside. The bird and chase scenes were reminiscent of Ori and the Blind Forest. The story itself reminded me of Transistor. This isn’t a knock against Gris by any means; in fact these were all great elements of fantastic games. I merely bring this up to point out that Gris isn’t some entirely off-the-wall, avant garde game that only artsy people will like. Gris has an extremely wide appeal and likely offers something for just about everyone.
Gris provides a simple, yet satisfying puzzle platformer experience. Although the game is easy enough for even a complete novice to complete and enjoy, it’s unique and captivating enough to entice even the most seasoned of gamers. With gorgeous music, a captivating world, and seamless puzzle platforming, Gris offers a delightful gameplay experience wrapped in a one-of-a-kind artistic spectacle.
Ryan’s Rating: 4.5/5
Gris retails for $17 and is available on PC, PS4, Nintendo Switch, and Mobile.
It has been a long time since we dipped our toes into the adventure game genre
But today is the day. Today is a bit different since it's Gibbous: A Cthulhu Adventure - something that treats the genre with a lot of respect and humor.
It's a nice little game for those who enjoy some cultists, nods to Lovecraft mythos, talking cats, more or less classic Lucas-Arts puzzles and pretty graphics, of course!
Originally I thought it would be a fun thing to play on my own in a spare time, but after I met a talking Kitteh and Voodoo Gentleman, I thought, that this experience must be shared. And since there are not much people around, who genuinely enjoy pointing and clicking, I thought that making a stream should do it. And here we are, streaming the thing:
Mystery of the OSMOTIC CUBE | Journey to the savage planet #2
Back again playing some journey to the savage planet with Liam Extium. Give it a watch if you're interested...
First Impressions: Crashlands
Crashlands is a 2D action-adventure role-playing game with an emphasis on crafting, combat, and exploration. While I didn’t know much about the game going into it, Crashlands is available for free on the Epic Games Store (from now until May 7) so it seemed like the perfect opportunity to give it a shot.
In Crashlands you play as Flux, a galactic trucker whose spaceship gets destroyed by the evil Hewgodooko. After crash landing on a strange planet, you must prepare to build your new home by exploring the area and collecting resources. You can use these resources to create tools and weapons which will help you navigate your strange new environment.
Crashlands is completely open world which is fun overall but can be a bit hit or miss at times. For example, it’s very easy to get lost in this game as there’s no minimap and many of the areas lack personality and blend together when exploring. To top it off: the map is enormous, it only updates based on the exact ground you’ve traveled, and your character moves extremely slowly which makes travelling in general a bore. While I do love that the game lets you travel back to your home (or to a waypoint) from any place on the map if you stray too far off the path, this feature alone isn’t enough to overcome the otherwise lackluster exploration which is, unfortunately, the core of the gameplay.
Where Crashlands does shine in comparison to many similar games is in combat. Unlike many farming/crafting exploration games where the monsters are simply blobs in dungeons who just run at you, the monsters in Crashlands have unique attacks and interesting mechanics. Most monsters can 1-shot you at all stages of the game which makes combat require your full attention. Again, this has its pros and cons as it makes the combat much more interesting but also detracts from the otherwise chill and relaxed atmosphere of a crafting game.
My first impressions overall are pretty meh. While I could definitely see myself lazily putting some hours into this game, I doubt I would ever finish it. In general I felt like Crashlands was designed entirely to be played on mobile and that many aspects that would be “features” on mobile turned into annoyances on PC. While I could see this being an absolutely incredible mobile game for its retail price of $5, I don’t think it’s worth buying at all on PC. That said, it’s free right now on the Epic Games Store so I’d still recommend downloading it yourself and giving it a shot.
Ryan's Rating: 3/5
Crashlands is available on PC and the Nintendo Switch for $15, as well as Android and iOS for $5. It is also available for free from the Epic Games Store from now until May 7.
Check this game out it's amazing 😮✨
Check out this awesome RPG, Knights of Pen and Paper 2! Install it with this link for great gaming!
Journey To The Savage Planet Let's Play #1
If you're curious what the game is like come see me play with Liam Extium...
Has anyone bought Stranded Deep?
This game looks pretty amazing tbh and I was wondering if anyone here had got it yet!
A podcast about the game you might have never heard of
The game is called Tsioque. It's a casual point-and-click #indie title, that has some interesting narrative and quite a hero to ply as. Little naive game you probably could enjoy for couple of hours and leave with wholesome experience. Have a listen to the #podcast
Link to the game itself on gog:
Link to Steam page:
Come join us
𝕎𝕙𝕖𝕣𝕖 𝕝𝕠𝕠𝕜𝕚𝕟𝕘 𝕗𝕠𝕣 𝕔𝕝𝕒𝕟 𝕒𝕟𝕕 𝕤𝕥𝕒𝕗𝕗 𝕞𝕖𝕞𝕓𝕖𝕣𝕤 𝕗𝕠𝕣 𝕠𝕦𝕣 𝕞𝕦𝕝𝕥𝕚𝕘𝕒𝕞𝕚𝕟𝕘/𝕡𝕝𝕒𝕥𝕗𝕠𝕣𝕞𝕚𝕟𝕘 𝕘𝕒𝕞𝕚𝕟𝕘 𝕔𝕝𝕒𝕟, 𝕗𝕖𝕖𝕝 𝕗𝕣𝕖𝕖 𝕥𝕠 𝕔𝕙𝕖𝕔𝕜 𝕠𝕦𝕥 𝕠𝕦𝕣 𝕕𝕚𝕤𝕔𝕠𝕣𝕕 𝕨𝕙𝕖𝕣𝕖 𝕨𝕖 𝕕𝕠 𝕘𝕚𝕧𝕖𝕒𝕨𝕒𝕪𝕤 𝕒𝕟𝕕 𝕙𝕠𝕤𝕥 𝕔𝕒𝕤𝕙 𝕔𝕦𝕤𝕥𝕠𝕞𝕤 𝕥𝕠𝕦𝕣𝕟𝕖𝕞𝕖𝕟𝕥𝕤 :) 𝕤𝕠 𝕔𝕠𝕞𝕖 𝕒𝕟𝕕 𝕖𝕟𝕛𝕠𝕪 𝕪𝕠𝕦𝕣 𝕤𝕥𝕒𝕪 𝕒𝕥 𝕔𝕖𝕣𝕖𝕓𝕣𝕦𝕞 𝕘𝕒𝕞𝕚𝕟𝕘
First Impressions: Nuclear Throne
Nuclear Throne is a roguelike top-down shooter where the goal is to fight your way through the increasingly difficult levels of a toxic wasteland on a quest to reach the Nuclear Throne.
The gameplay in Nuclear Throne is extremely streamlined. Very much a bullet hell experience, your skills will be put to the test as you have to dodge enemy attacks while landing shots of your own. Although you only start out with a basic pistol, you’ll quickly acquire new weapons, some of which have special ammo and special abilities. Be aware however, ammo is a limited resource in this game and you can only carry 2 weapons at a time, so you’ll want to keep an eye out for upgrades and choose your loadout carefully. If you manage to defeat all your enemies before they kill you, you’ll advance to the next stage and will be one step closer to reaching the Nuclear Throne.
Your weapon loadout isn’t the only thing that you’ll want to choose carefully. Nuclear Throne features a unique cast of playable characters, each with their own special skills, and mastering these skills will be critical if you want to reach the Nuclear Throne. As you progress through the game, your character will be able to earn new abilities by collecting enough “Rads” for a mutation. Acquiring the right mutations is pivotal for success, but getting the ideal composition is much easier said than done in this roguelike experience.
Speaking of success, don’t expect to find any. Nuclear Throne is brutally difficult and constantly throws new bosses and mechanics at you to thwart your advances. As with all roguelikes, when you die in Nuclear Throne you are permanently dead and it’s game over. You will frequently feel like you’re finally getting the hang of things only to wind up dead just a few seconds later. As you pass through stages you considered impossible and reach even higher levels, you will inevitably come across new, unexplained mechanics which will lead to your demise. This game doesn’t tell you anything; you must learn everything the hard way. The hard way is, in this case, permanent death.
As far as roguelike top-down shooters are concerned, Nuclear Throne is among the best of the bunch. Gameplay is varied, fast paced, and brutally difficult. There’s always a new strategy to try and each character feels truly unique. There is a bit of “unfairness” in the game as it features many unexplained mechanics that will instantly kill you, but many roguelikes feature “learn by dying” gameplay so this shouldn’t feel unfamiliar to fans of the genre. Overall, I’d recommend Nuclear Throne to anyone who enjoys top-down shooters or bullet-hell style games, but if you’re not typically a fan of those genres then you’ll probably find Nuclear Throne to be more frustrating than fun.
Ryan’s Rating: 4/5
Nuclear Throne retails for $12 and is available on PC, PS4, PS Vita, and Nintendo Switch.
Indie Platformer Gris Reaches Impressive Sales Milestone
Indie MegaBooth Goes On Hiatus
7 Indie Gems You Finally Have Time To Play Under Lockdown
Ryan's Always Right: Into the Breach
Into the Breach is a turn-based strategy game from the makers of indie classic FTL: Faster Than Light. While I loved FTL, Into the Breach is a completely unique game and is not in any way a sequel. That said, I had high hopes for this game considering the quality of the developer’s first project. Did Into the Breach live up to my expectations?
In Into the Breach, the player controls a 3-unit mech army and must fight off the enemy “Vek” in order to save humanity. Defeating the Vek won’t be easy however, and you’ll need to expertly command your squad in order to achieve victory. Each squad has a special characteristic and synergy, with each individual mech unit offering a unique set of skills to assist the team. Each mech also has its own pilot or "Time Traveler" who can level up and provide extra bonuses.
Contrary to what you may ordinarily expect, you don’t need to kill all the enemies in order to win a battle. The round always lasts a specified amount of turns and as long as you survive until the end, you’ll be declared victorious. This is because your primary objective isn’t necessarily to kill the Vek, but to protect the townspeople and to maintain the power grid that keeps your mechs operational. Each city also provides its own unique challenges that aren’t necessary for victory, but provide various rewards if successfully completed.
In this game there are no surprises; everything is telegraphed. You know what enemies are on each island, you know which objectives are in each city, you know exactly where the Vek will spawn and exactly where they’ll attack. This means that success or failure all comes down to your decision making and how you choose to approach the game. If you go for a risky objective it might pay off in the long run, but it could also make you lose the game in an instant off of one wrong move.
While the gameplay itself is very straightforward, it provides a lot of nuances and offers a surprisingly deep level of strategy. It may not be too difficult to achieve a 2-island victory on easy easy mode, but you’ll likely need a thorough understanding of your synergies and mechanics combined with near-optimal play if you want to achieve a 4-island victory on hard. This makes it feel very rewarding to discover new tactics and improve at the game which, along with the multitude of different squads and achievements, greatly increases the game's replayability.
Into the Breach takes simple gameplay and turns it into something spectacular. The layers of depth aren’t readily apparent, but once discovered they offer an incredibly engaging experience with tons of replayability. While the game isn’t without its weaknesses, the core gameplay loop is fantastic and will likely keep you entertained for an absurd amount of time. In fact, I ended up completing every single achievement in the game; that’s how much I enjoyed Into the Breach.
Ryan’s Rating: 4.5/5
Into the Breach retails for $15 and is available on PC and the Nintendo Switch.
First Impressions: The Stanley Parable
The Stanley Parable is a very strange game that was originally designed as a Half-Life 2 mod. It has since gained a massive cult following and been re-released as a standalone game, the latest edition of which is called “Ultra Deluxe” and is set to launch this year. The Stanley Parable is best described as a narrative walking simulator and it follows the curious story of a man named Stanley.
Stanley is a simple, boring man with a simple, boring job. He obediently follows instructions doing menial tasks, spending his days at his keyboard in his office. One day while at work, Stanley realizes that all of his coworkers have disappeared. In an effort to find out what has happened, Stanley decides to leave his office and investigate the strange disappearances.
As Stanley navigates his way through his office building and beyond, all of Stanley’s thoughts and actions are dictated by a narrator. As the player, you are constantly provided multiple options where you can choose to obey or disobey the narrator. Depending on what you do, your story will change and you will be able to transition into different paths of the adventure. In this game you really never know what will happen next; will you meet your wife, be teleported into Minecraft, enter a lucid dream, or perhaps save a baby from a fire?
While the writing and narration are both very good and the storylines are all pretty engaging, the gameplay is very limited. You walk around, make a choice, and listen to what the narrator thinks about your decision. Although the game presents itself in a way that suggests there are some deeper truths to be discovered, playing multiple paths reveals that this is really not the case. At the end, the payoff for playing the game over and over again to reach the different endings feels very lacking. Even though each path is interesting in and of itself, they don’t do much to craft a bigger picture.
The Stanley Parable is an interesting experience, but it’s not really much of a game. It consists entirely of narration and is more akin to an interactive movie than anything else. It’s important to emphasise that the narration is superb, the writing is clever, and the topics explored are interesting, but at the end of the day The Stanley Parable feels more like a thought experiment than a video game. That said, if you know what you’re getting yourself into and are a fan of walking sims or narrative-heavy games, then The Stanley Parable offers a unique and engaging experience and will likely keep you entertained for several playthroughs.
Ryan’s Rating: 4/5
The Stanley Parable is currently only available on PC, but the upcoming “Ultra Deluxe” version is expected to bring the game to console later this year.
Games I play
I play on phone and Xbox
I dream of having a switch one day
The games I play
Fallout new Vegas
Untitled goose game
Bully scholarship edition
I have Xbox live and game pass
Don't go asking if I play siege or apex because tired of it
Ryan's Always Right: Limbo
Limbo is a puzzle-platformer where you play as a boy who has entered limbo in an effort to uncover his sister’s fate. As the spiritual predecessor to Inside (a fantastic game that earned the number 7 spot in my Best Games of the Decade list), I had high hopes for Limbo. Did it live up to my expectations?
Everything about Limbo is shrouded in mystery. From the vague story to the obscure puzzles, nothing is spelled out for you in Limbo. There are no instructions and there is no dialogue. You exist in a dark, bleak world with nothing to rely on but yourself. The tone for the game is immediately set by the scenery. Everything is black and grey in grainy textures; it is clear you are not safe. While the artstyle is definitely deliberate and serves its intended purpose well, there are times when it is frankly a bit too much for the purposes of platforming or solving puzzles.
Speaking of puzzle platforming, this game is surprisingly difficult on both fronts. For a game that feels so slow and lethargic, both due to your character’s slow movement speed and as a result of the artstyle, Limbo requires some very precise inputs in order to get through some of the platforming sections. This can make some of the puzzles extra difficult at times, because even though you’ve figured out how to solve the puzzle, you still have to be able to execute the precise timing and platforming in order to succeed. While the increased difficulty may be a turnoff for some, it also makes it feel much more rewarding when you successfully solve the puzzle and move on to the next chapter.
If you’re unsuccessful (which you will be, a lot) you usually die and have to restart the puzzle. This can definitely get annoying at times because Limbo is, in many ways, a learn-by-dying type of game. Many of the puzzles are “unfair” in this way, as they teach you a mechanic only to trick you with it later. For some of the longer puzzles, this can get pretty frustrating as you constantly have to restart the puzzle just to die to the new trick at the end. This isn’t helped by the slow pacing and unforgiving platforming of the game, as it makes those sections that you’ve had to redo over and over again feel even more tiresome.
The story of the game is as obscure as anything else. We’re clearly in a brutal place. Along with the obvious lack of color, it seems that the entire world is conspiring against us. From humans, to spiders, to saws and gears, everything we encounter is trying to kill us in some way. While an overall goal of escape is clearly a motive, much of the story is left up to the player to determine. So, while it’s obvious that a giant spider is trying to kill you, don’t expect the game to explain “why” it wants you dead.
Limbo is easily one of the strangest games you’ll encounter and certainly won’t appeal to everyone. Unlike Inside, Limbo constantly requires you to learn by dying and places an increased emphasis on precise platforming. While the tone and setting for Limbo are near perfect, the graininess of the visuals became tiring over time and may be a turnoff for some. The gameplay itself in Limbo is stellar and provides one of the most rewarding puzzle-platformer experiences in any game, but certain sequences may be too difficult for those who are new to the genre. While I thoroughly enjoyed Limbo and consider it a fantastic game, I think Inside improves on Limbo in nearly every single aspect and would recommend Inside over Limbo if you only want to play one of them instead of both.
Ryan’s Rating: 4.5/5
Limbo retails for $10 and is available on every major platform including mobile.
Moons of Madness • Console Launch Trailer
Space horror is my jam.
“Out now on PlayStation 4, Xbox One and PC!
Moons of Madness is a first-person, story-driven cosmic horror game where the scientific exploration of Mars meets the supernatural dread of Lovecraft.
Developed by Rock Pocket Games and published by Funcom, the game was first released on PC on October 2019. On March 24th 2020, the console version was released for Xbox One and PlayStation 4.”
Ryan's Always Right: Guacamelee!
Guacamelee! is a metroidvania-style action-platformer where you play as Juan, a Luchador on a quest to save a damsel in distress. Metroidvanias are easily one of my favorite genres in all of gaming, and by far my favorite single-player genre, with two of them appearing in the top 10 of my Best Games of the Decade List (Ori and the Blind Forest and Hollow Knight). Guacamelee has a bit of a cult following and won an IGF award for Excellence in Visual Art, but can it stand up to the goliaths of its genre?
The story in Guacamelee is fairly cookie cutter. You play as Juan, a peasant agave farmer who is in love with the daughter of El Presidente. In an era where Luchadors are considered heroes, Juan is looked down upon by the community for being a common man. The daughter of El Presidente still loves Juan, however, and is excited to go to the Dia de los Muertos festival with him. That is, until she gets captured by the evil skeleton charro Calaca. Failing in his attempt to save his love interest, Juan is killed and El Presidente’s daughter is taken away by Calaca. In the land of the dead, Juan finds a special mask, enabling him to gain incredible power and come back to life as a Luchador. He must use his newly acquired Luchador powers to track down Calaca and save El Presidente’s daughter.
Like all metroidvanias, Juan is initially pretty weak and has a very limited skillset. As you progress through the game, you acquire new skills which have dual-utility and assist you in both combat and platforming. These skills are also color-coordinated, allowing you to break blocks and shields of the respective color. Unfortunately, most of the skills are pretty boring or just outright annoying. The Rooster Uppercut is necessary for much of the platforming in Guacamelee, but it’s an inconsistent move that is much more effective for combat. The Frog Slam is easily one of the worst abilities in any game, serving virtually no purpose other than to break green shields and blocks. Thankfully, the game does eventually introduce some abilities that make things much more fun.
By far the most interesting mechanic of the game is the ability to switch between dimensions, going from the land of the living to the land of the dead. This affects both platforming and combat encounters, as well as the cityscape and townsfolk. While it can be a bit of a nuisance for combat, the dimension-switching is an absolute joy for platforming. Unfortunately, although this particular mechanic is awesome (it reminds me a bit of Fez), there isn’t much else that impressed me about this game. While learning new combos and chaining them together in combat is a lot fun, most fights are either completely boring or are riddled with un-fun mechanics that eliminate your ability to do combos. This game is not difficult in the slightest, and it seems that the developer’s only concept of difficulty was to give enemies a way to stop your fun or to just throw more enemies on the screen.
Although it’s a metroidvania, combat is definitely the focal point for this game. Unlike other combat-focused metroidvanias such as Hollow Knight however, the boss fights in Guacamelee are some of the most boring boss fights I’ve ever encountered. The mechanics are simple and the fights are generally easy and uninteresting. Aside from the lackluster platforming and combat, the game also introduces a bunch of random elements that serve no purpose. You unlock teleport spots but you never have any reason to use them. You occasionally get pointless miniquests which feature the most trivial tasks and lifeless dialogue. The game constantly tries to be funny but it just falls short.
I know this review has seemed pretty negative thus far but I don’t want to portray this game as being awful; it’s not. It’s just that Guacamelee feels like it had potential and failed to realize it. The inter-dimensional aspect is genuinely exciting and there are certain sequences in the game that are really fun. It’s just unfortunate that the game is hobbled by its poor writing, the many sequences that are either boring or frustrating, and its half-hearted attempts at adding pointless additional content. That said, you do get to become a chicken which is pretty cool.
Overall, Guacamelee isn’t a bad game; it’s just not a great one either. As far as metroidvanias go, Guacamelee is very easy and is a serviceable entry to the genre for those who are unfamiliar with it. It’s not going to give you the incredible platforming of Ori and the Blind Forest or the exhilarating combat of Hollow Knight, but it is a decent game and will likely hold your attention for its short 6-7hr duration. I wouldn’t recommend buying the game at its normal price of $15 but if you find it on sale it might be worth your while.
Ryan’s Rating: 3/5
Guacamelee is available on all major platforms excluding mobile.
P.S. There’s also a sequel to the game, Guacamelee 2. If there’s any Guacamelee fans out there that think the sequel is better than the original and want me to review it in the future, let me know in the comments below.
(SPOILERS FOR HOLLOW KNIGHT!!!!)Finally took her down
After a couple of days of struggling and changing charms I finally took her down on the Hall of Gods! Now time to inject her fight into my veins to defeat the final Pantheon!
❤︎Cute Outfit CocoppaDolls❤︎
Hiya Lads & Dolls,
Vera here and today i wanted to share another cute outfit that i made on CocoppaDolls. It’s such a super cute outfit i think and i wanted to share it with y’all. I honestly love playing this dress up game i really enjoy it a lot. Anyway i hope y’all are having a fantastic weekend and i shall catch y’all in my next post!
Been playing Last Cloudia a mobile game since launch and honestly I need a break 😂
I'm not a whale been saying this F2P and I already have a perfect team together but NGL summons have been really rough rates are terrible sometimes.
First Impressions: Bad North Jotunn Edition
Bad North is a roguelite real-time strategy game where your objective is to defend an island kingdom from invaders. Each island is procedurally generated and you must defeat every wave of invaders while trying to protect the island’s houses. After successfully defending an island, you get gold for each house saved and move on to the next island. Be careful however; if you bite off more than you can chew and one of your commanders dies, they are permanently dead and won’t come back to life next round. Lose all of your commanders and it’s game over.
The gameplay is fairly simple, yet surprisingly challenging. There are 3 classes of units: archers, infantry, and pikemen. Each has their own strengths and weaknesses, and you can spend your gold to permanently upgrade your units and give them special abilities. Speaking of gold, you’ll want to spend it wisely and often; you don’t want to run into a situation you can’t handle and lose the game in an instant. You only start out with 2 commanders but as you successfully defend islands and progress across the kingdom, you’ll expand your militia and acquire special items along the way.
This game is charming in pretty much every aspect and does a great job of turning simplicity into elegance. Although the art style is pretty basic, it really grew on me over time, and there were some islands that I found genuinely beautiful. I also enjoyed the freedom to choose your own path and dictate your own destiny. Strategy is implemented in a very subtle way and you constantly have to evaluate risk vs reward. For example, do you attempt a brutally difficult island in order to get a special reward? Or do you just take the path of least resistance knowing that you may be under-equipped at the end game? These small decisions play a big role in the outcome of the game and, along with the roguelite elements, greatly increase the replayability.
I don’t really have anything negative to say about this game, but if I had to mention something it would be the lack of clarity. When you’re first starting out it’s difficult to understand what type of enemies you’re facing and how to counter them. The game also does a poor job of explaining key mechanics such as going into houses to replenish your troops. There’s also no story involved, but I don’t really consider that a fault as I’d much rather have no story and good gameplay than a weak story which detracts from the gameplay.
All in all I found Bad North to be a great little game, especially for fans of real-time strategy or tower defense games. It’s perfect to play in bite-sized chunks as each round only takes a couple of minutes and it’s extremely easy to pick up where you last left off. While it does lack that little bit of “oomph” or special something that turns a good game into a great game, Bad North is undeniably a good, fun game.
Ryan’s Rating: 4/5
Bad North: Jotunn Edition retails for $15 and is available on all major platforms including mobile.
Does this cover The Hollow Knight?
I wandering because it's kinda a Indie game, but also isn't though.
My eyes are set on mystery dungeon
Its a good level with some backgrounds and design
What should I name my deserted island in animal crossing when it comes out?
Animal crossing new horizons comes out in 18 days!! I took that day off of work and will have the whole weekend to play!! Question is...
What should I name my island?
Does anyone have any suggestions?
It cant be a name of something already. Like I cant name it a place if it's already an actual place lol.
Hunt showdown is live again come watch these confused souls extract these demons!
Check out (Ps4)Hunt Showdown with these little men https://www.twitch.tv/darkwings15
First time play through of shadow of the colossus! Come sit back and watch ☺️
Check out (Ps4) Shadow of Colossus first time playthrough! https://www.twitch.tv/darkwings15
Killing more spiders on Hunt showdownnn
I’m live on Twitch - Watch me at https://twitch.tv/darkwings15
Developer's perspective of Ori and the Will of the Wisps (Interview, story, contents etc)
Microsoft’s Xbox held the demonstration event with Moon Studio which is developing “Ori and the Will of the Wisps”, and 11 media in Asia-Pacific and South America had interview with the game developers during the event on February 12. Ori and the Will of the Wisps is the sequel of the Ori and the Blind Forest, players need to reveals the fate of the main character Ori. Enhanced graphic and sound track are added to the sequel, and new weapons, spells and attack skill is added. During the event in the San Francisco, people were able to try a first act of the game. There are some Q&A about game story and detail.
🔶Q. It is about 5 years from the previous work of the Ori. How do you feel?
- We were preparing the sequel for almost more than four years, and I am really exciting about attend to the demonstration event with various foreign media.
🔶Q. According to Tralier, the game scaled seems much bigger than the previous game. How much increased?
- The demonstration is not only take over than 20 minutes, but also take 4 to 5 hours to clear the ACT1. On the other word, at least 3 times much bigger scale than the previous game.
🔶Q. That means, it might be really hard to find secret places
- We already considered that many fans of Ori and the Blind Forest loved hidden place, so we catch it and adds lots of hidden places for the game play. The map size becomes much bigger, it could be really hard to find all hidden place with 100% clear on each map.
🔶Q. You said that ACT1 will take at least 4-5 hours. How about total playtime?
- It is really hard to measure the playtime in the Metrobenia-style game. Some gamers would take some times to find hidden contents and places, but other would be takes time to move to next chapter. We are sure that it will take much longer than the previous game.
🔶Q. Music times are increased as 3 times, What did you focus on composing the music?
- Scales of the music are increased, it needed lots of work to do, and we tried to focus on two aspects, one is the quality. There was an AIR Studio, located in London where I wanted to record. Especially, Lyndhurst Hall in the 1880s remodeled church is very famous place to record the sound of films such as Interstellar and Inception. When you flick your finger, you can hear high quality of the sound for 10 seconds. We recorded the sound track of the Ori and the Will of the Wisps in this place. In addition we were able to collaborate with real choir that we made own chorus to recording. Furthermore, I was proud to work with the Phiharmonia Orchestra.
🔶Q. According to the preview, it seems that Ori explores a new forest Niwen
- As in the game prologue, Ori and Ku will going on an unexpected journey, and the place called Niwen. We considered to make a new forest for the sequel.
🔶Q. What is different between Nibel and Niwen?
- In the previous game, only one melody was the standard of the game, but Ori and the Will of the Wisps offers new environment to Ori, and number of NPC appears are increased. So players can expect various music.
🔶Q. Game preview shows that combat of the game is improved with many different weapons and “Shard System”
- After the game launch, I hope that player will find their favorite weapons and shares their story with each other. Streamers will be able to share Ori’s equipment setting, and look forward to a discussion on this topic in the community.
🔶Q. In the previous game, player could see the death count. What was the reason for that?
- Well, we going to show it more detail. As player play the Ori and the Will of the Wisps, there is NPC called “Mote”, and he will talk how many times player have died and even how many times jumps. Some players want to check their skills and ability to clear the game that we want to shows death counts during the game.
🔶Q. Lastly, how to get some game goods?
- Perhaps, the goods of the Ori and the Will of the Wisps are planning to start pre-order sale soon.
Hardspace: Shipbreaker • Reveal Trailer
“Blackbird Interactive, the studio behind Homeworld: Deserts of Kharak and the upcoming Homeworld 3, and Focus Home Interactive are pleased to announce Hardspace: Shipbreaker. With true-to-life physics and demolition effects, a sandbox of creative destruction lies before you this Summer on Steam Early Access. Put on your suit and get a first look of the life a space cutter in its Debut Gameplay Trailer.
Early Access will launch with many features to discover, 2 classes of spaceship to salvage, multiple upgradable salvaging tools and perks, and the first act of the story campaign. Over the course of the Early Access period, we are committed to releasing more spaceship classes, missions, daily challenges, leaderboards, modding support and much more with the help of the Steam Early Access community.
“We identified early in development that we wanted to release Hardspace: Shipbreaker on Early Access. We have a clear vision for what we think the game wants to be but there are still some things we need to figure out and we thought it would be fun to bring in the Early Access community to help us discover these things together.” says Trey Smith, Creative Director on Hardspace: Shipbreaker.”
From the Xbox trailer:
“Welcome to LYNX, the galaxy’s leading ship-salvaging corporation!
Across your career, you’ll have the privilege of paying your debt to us by purchasing salvaging rights to increasingly large and valuable ships. Cut them open and extract as much value as possible!
You are equipped with the latest in LYNX tech. Carve entry points, salvage valuable materials and components with your cutting tool or slice scrap metal at any angle into a million pieces as you ponder a lonely existence… the possibilities are endless! Be cautious – dying is extremely unprofitable.
We strongly advise upgrading your tools, helmet and suit to take on more lucrative contracts - all you need to worry about is how you’ll pay for it!
As of today, your debt amounts to:
Good luck on the job, cutter!”
Also, a Developer Gameplay Walkthrough with #IGN :
• https://youtu.be/yZJzh687sgU •
Anyone gonna play ACNH with me? 🥺💕(animal crossing new horizons)
I am legit so excited for this game to come out. Its going to be amazing!! Please dont be suprised when i go inactive because I'll be playing this game NON STOP! With only 19 days til its release.... I was wondering... would anyone play with me? 🥺
Linked below is the direct from a few days ago!
Don't Starve with Mochii 💕
So last night Mochii and I played Don't Starve Together and it was really weird! We had a lag which was kind of a bummer but besides that I never knew it was so hard to survive in Summer 😂 I guess I've never gotten that far so I didn't know you needed whirly fans oops (¯∇¯٥)
That game is super fun though, especially with your favourite person ever 💛
Have you ever played Don't Starve/Don't Starve Together? What's your favourite thing about the game, and what do you find the hardest?
❤︎I Made My Animal Crossing Twitter Account❤︎
Hiya Lads & Dolls,
Vera here and i did end up deciding on making my Animal Crossing New Horizons twitter account. Im super excited that i made this account because Animal Crossing is one of my long time favorite games and i cant wait to post more on my page and on here. I really can’t wait till New Horizons is released on the 20th of March. Anyway i hope y’all are having a fantastic day today and i shall catch y’all in my next post!
Come hang out
𝚃𝚑𝚒𝚜 𝚒𝚜 𝚊𝚗 𝚒𝚗𝚟𝚒𝚝𝚊𝚝𝚒𝚘𝚗 𝚝𝚘 𝚝𝚑𝚎 𝚘𝚏𝚏𝚒𝚌𝚒𝚊𝚕 𝚌𝚎𝚛𝚎𝚋𝚛𝚞𝚖 𝚐𝚊𝚖𝚒𝚗𝚐 𝚍𝚒𝚜𝚌𝚘𝚛𝚍! 𝚆𝚎 𝚊𝚛𝚎 𝚖𝚊𝚓𝚘𝚛𝚒𝚝𝚢 𝚊 𝚖𝚘𝚋𝚒𝚕𝚎 𝚐𝚊𝚖𝚒𝚗𝚐 𝚌𝚕𝚊𝚗 𝚋𝚞𝚝 𝚠𝚎 𝚊𝚕𝚜𝚘 𝚊𝚛𝚎 𝚜𝚙𝚛𝚎𝚊𝚍 𝚊𝚌𝚛𝚘𝚜𝚜 𝚊 𝚏𝚎𝚠 𝚌𝚘𝚗𝚜𝚘𝚕𝚎 𝚊𝚗𝚍 𝙿𝙲 𝚙𝚕𝚊𝚝𝚏𝚘𝚛𝚖𝚜! 𝙾𝚞𝚛 𝚊𝚐𝚎 𝚛𝚊𝚗𝚐𝚎 𝚒𝚜 𝚞𝚜𝚞𝚊𝚕𝚕𝚢 17+ 𝚋𝚞𝚝 𝚊𝚕𝚕 𝚊𝚐𝚎𝚜 𝚊𝚛𝚎 𝚠𝚎𝚕𝚌𝚘𝚖𝚎𝚍. 𝚆𝚎 𝚙𝚕𝚊𝚢 𝙼𝚒𝚗𝚎𝚌𝚛𝚊𝚏𝚝, 𝚊𝚛𝚔, 𝚏𝚘𝚛𝚝𝚗𝚒𝚝𝚎, 𝙲𝙾𝙳, 𝙶𝚃𝙰 𝚓𝚞𝚜𝚝 𝚝𝚘 𝚗𝚊𝚖𝚎 𝚊 𝚏𝚎𝚠 𝚘𝚏 𝚠𝚑𝚊𝚝 𝚠𝚎 𝚑𝚊𝚟𝚎 𝚝𝚘 𝚘𝚏𝚏𝚎𝚛! 𝙹𝚘𝚒𝚗 𝚊𝚗𝚍 𝚎𝚗𝚓𝚘𝚢 𝚢𝚘𝚞𝚛 𝚜𝚝𝚊𝚢 : )
❤︎I am thinking about making an Animal Crossing Pocket Camp & New Horizons Twitter Account❤︎
Hiya Lads & Dolls,
Vera here and i am thinking about making a complete Animal Crossing related account to post all my favorite things about Animal Crossing and be able to share it with y’all. If y’all could be so lovely and vote in the poll below to help me decide what i should do. Anyway i hope y’all are having a fantastic day today and i shall catch y’all in my next post!