Final Chapter of Tell Me Why
No more cliffhangers please and thank you.
🔴 𝙇𝙄𝙑𝙀 𝙉𝙊𝙒
Sunless Sea stream
Sunless times require Sunless Sea travel. And occasional eternal damnation with a slight chance of returning home safely
Join the stream!
Tell Me Why, the same publishers as Life Is Strange and I'm excited
Hopefully this doesn't disappoint me like Life is Strange 2...
🔴 𝙇𝙄𝙑𝙀 𝙉𝙊𝙒
His laugh is funnier than the clip | Outlast
I played Outlast with a friend sitting next to me for moral support because I haven't played it before and was too scared. Turns out you can bug the game out if you're stupid enough 🤣
P/S. This clip was from before I had my own VR headset.
First Impressions: TFT Fates
As many of you probably already know, Teamfight Tactics is a League of Legends-themed auto battler game originally based on Dota Auto Chess. I first reviewed TFT near the start of this year but much of what I wrote no longer applies now after the recent “Fates” update brought significant changes to the game. Most of this review will focus on Fates itself, but I’ll also explore the game’s evolution as a whole and whether or not TFT has improved as much as I hoped it would when it first launched last year.
Before diving into Fates, I’ll briefly explain TFT’s general gameplay for anyone who is unfamiliar with the auto battler genre. Your goal is to outlast your opponents in last-man-standing style gameplay by defeating your enemies in a series of 1v1 matches. These matches are automatically fought by your arsenal of champions each combat round. You can equip your champions with items to make them more powerful as well as combine 3 copies of the same champion in order to level it up. Champions also have unique traits and in order to be successful, it’s necessary to build your team composition with different champions that share the same or synergistic traits.
Now that we’ve got the basics out of the way, let’s dive into Fates. Unlike Galaxies, which included several different universes each with its own set of rules, Fates only has one universe and instead features “Chosen” champions. Although Chosen champions cost 3 times as much gold as their normal variants, they automatically start off at the 2-star level, have bonus health, and provide a boost to one of their traits. Chosen champions are very powerful but you can only have one at any given time. This means that it is imperative to select your Chosen champion wisely, as they are often the most important unit on your side of the battlefield, but it’s important to note that there is a significant amount of RNG involved so getting a good Chosen champion requires much more strategy than it initially appears.
In comparison to Galaxies, Fates is more accessible for novice players but also more difficult. Because there’s only one major mechanic in Fates rather than the several different universes in Galaxies, new players have fewer curveballs to worry about while they’re trying to learn the basics. With that said however, the game also loses some much-welcome variation which can lead to things becoming stale. Furthermore, this lack of variation makes it so that the meta is much more refined which means that newer players will likely find themselves losing frequently. Not only that, but players will likely be unable to learn much from their losses because of the difficulty in discerning what exactly is “working” and what isn’t. This saps the fun out of exploration and means that players will likely be better off researching the meta and looking up what the best comps are.
As far as TFT as a whole is concerned, the game has certainly made some improvements but I’m honestly pretty surprised at how few there have been. One major improvement is that you can now see item recipes by examining the items you own, but unfortunately this feature is partially disabled during the carousel rounds when it would be at its most useful. Furthermore, you still can’t sell champions during the carousel rounds which makes it so that you can end up with bad item combinations if you happen to grab a champion that levels up one of your units. These sorts of things make the game continue to feel unfinished and are issues I certainly thought would be fixed by now when I initially reviewed the game at the start of the year.
While Fates does bring many notable changes to the game and TFT as a whole has seen improvements, Teamfight Tactics hasn’t done anything significant enough to entice players who aren’t already interested in auto battlers. It feels like the game’s quality-of-life progression has been slow and I found Fates to be less exciting than Galaxies overall. If you’re a fan of Teamfight Tactics or auto battlers in general then Fates is at least worth checking out, but I think the game continues to be too inaccessible to warrant attention from players who aren’t already interested in the genre.
Ryan’s Rating: 3.5/5
Teamfight Tactics is free to play and is available on PC, Android, and iOS.
You can check out the Moot TFT lounge here:
As well as my original review of the game here:
Continuing playthrough on Shadow of the Tomb Raider
🔴 𝙇𝙄𝙑𝙀 𝙉𝙊𝙒
What do you do when you've transformed into a bug?
Live now playing Metamorphosis, a Kafka-inspired game
First Impressions: The Textorcist: The Story of Ray Bibbia
The Textorcist: The Story of Ray Bibbia is a strange, genre-mashing game where you play as Ray Bibbia, a private exorcist who uncovers a great mystery while banishing demons for work. Best described as a typing game with bullet hell mechanics, The Textorcist doesn’t sound like something I would normally be eager to play, but the premise is so unbelievably strange and the game is free right now on the Epic Games Store so I decided to give it a try.
In The Textorcist you play as Ray Bibbia, a grumpy old man who runs a private exorcism business after having a falling out with the Holy Church. Although the Holy Church has complete rule over the kingdom, it’s clear that many citizens do not like the Holy Church and that there is likely more than meets the eye regarding the organization. As Ray answers house calls and goes around banishing demons for his business, he will quickly discover many secrets that will link his troubled past, depressing present, and uncertain future.
In order to banish demons, Ray has to recite various phrases from his Bible in order to shoot out “Hollets” or holy bullets. In order to get Ray to recite the phrases, you have to literally type them out letter by letter on a keyboard. At the same time, the enemy will attack you with bullet-hell type attacks which you have to dodge while typing. If you get hit, your Bible will fly out of your hand and you’ll have to go run to wherever it lands to pick it up. If you get hit again without your Bible, you’ll lose a life. If you lose all of your lives in one battle, it's game over.
Aside from the overall game mechanics, reciting the phrases has its own mechanics as well. Each phrase is broken up into a line and each line into a word. If you type a letter wrong then you go back a letter, which can make errors costly, but fortunately you never go back a word from mistyping no matter how many errors you take. With that said however, when you get hit and your Bible flies out of your hand, it has a timer. When that short timer runs out, your progress for the entire phrase will be reset and you’ll have to start over from the very first line. This makes the game a constant battle between risking taking a hit to try to type a phrase quickly versus playing it safely and slowly typing a phrase over time.
In terms of story The Textorcist is pretty mundane. It does have a unique setting with the exorcism theme as well as minor twists and turns throughout, but overall the story feels very recycled. Furthermore, in order to do anything in this game you have to type it out. For example, to examine something you have to literally type "examine." This makes it so that engaging in the lackluster story is not only boring, it's annoying. It doesn’t help that the writing itself is also awful and occasionally verges on illiterate. Fortunately the game does have some pleasant art and genuinely good music, so at least your senses are indulged while trudging through the tedious text.
There’s really not much to say about The Textorcist. It’s a game where you type gibberish while dodging attacks. If that sounds fun to you then you’ll probably like this game; if not then you probably won’t. While I found the strange mix to provide some surprisingly adrenaline-pumping boss fights, the game as a whole wasn’t interesting enough for me to recommend it as anything more than a novelty. With that being said, The Textorcist is free right now on the Epic Games Store so if you’re looking for something different to try, you have nothing to lose by giving this a shot.
Ryan’s Rating: 2/5
The Textorcist: The Story of Ray Bibbia retails for $15 and is available on PC. It is also available for free on the Epic Games Store from now until November 19. As long as you claim the game by November 19, it will stay in your library forever.
Until now, I'm not quite sure how to solve this level 🤣
I did this playthrough on stream and still have no clue if what I did here is even "legal" 🤣
Superliminal is anything but stressful. Sure, it is a puzzle game, but the atmospheric music and (for the most part) light-hearted environment more than makes up for it. Sure you'll get to the point where wanna-be GLaDOS takes her mockery of you a little too far, and the environment becomes somewhat eerie, it's only a small portion of what the game has to offer.
To me, it's one of those games that slowly takes you on a journey of self-discovery without explicit hinting at it. So, believe me when I say that your perspective will be challenged during, and brought to consciousness after you've completed the game.
Follow me on Moot or Twitch for more content!
I'm loving Hollow Knight 🖤
Anyone else playing it because it's free this month for PlayStation? 😃
I might be addicted to chasing full combos
This is my other favourite song in Audica. The mapping is super fun and I especially love this part in the GIF!
Full video here: https://youtu.be/7Xr4ZV0webg
Follow me on Moot or on YouTube for more VR content!
#Audica #VR #virtualreality
(Hollow Knight) Kingdom’s Edge hornet tips?
I’m fighting sentinel Hornet, and I’m having trouble.
I was hoping for tips to make the fight easier. A charm load-out would be good too. I only have 5 charm notches, and 6 masks. I also have no vessels. My current charm load-out is dreamshield and longnail. I don’t have mark of pride.
Catch me live
Check out my profile on moot and look for my twitch, if you’re down for phasmaphobia jump in my chat and let’s play
TOP 100 ON A RANKED MAP | BEAT SABER
I've stepped away from playing Beat Saber competitively for a year now. Occasionally, I start picking it up again for a day or two before shelving it yet again. I no longer play it daily and it has become one of those games I revisit once in awhile so I'm really happy that I'm still able to pull off a good score on a tougher map!
In case the video doesn't work, here's the YouTube link: https://youtu.be/H6ATUH9Iozg
Follow me on Moot or YouTube for more VR content!
#BeatSaber #VR #virtualreality
First Impressions: Dead Cells
Dead Cells is an action platformer "rougevania" where you play as an undead prisoner who ventures through increasingly difficult levels while fighting enemies, collecting items, and uncovering secrets along the way. Dead Cells has earned widespread critical acclaim and combines two of my favorite genres in metroidvanias and roguelikes so I’ve been eager to finally give this game a shot. Does Dead Cells live up to the hype?
It’s difficult to fit Dead Cells into any one genre but it’s clear to see why the developers describe the game as a “roguevania.” The minute-to-minute gameplay is essentially like this: you do some light platforming while killing (or avoiding) the hordes of enemies in your path. There are secret areas, hidden missions, helpful items, and you learn new permanent abilities. Sounds like a metroidvania right? At the same time however, there are multiple roguelike elements including procedurally generated levels, a wide array of tools and weapons to discover, and most importantly: permanent death.
Although there are some minor story elements to Dead Cells, this game is much more about the gameplay than the story. Your character is mute, but it is quickly revealed that you have attempted this journey and failed time and time again. While your ultimate goal is still to survive to the end and escape the prison, you are now working with “The Collector” to discover blueprints and artifacts in order to make use of your deaths. In exchange, The Collector will give you access to abilities and items that can be used on future runs.
The gameplay in Dead Cells is pretty unique. It’s much heavier on combat than it is on platforming, but the game highly encourages exploration because of all the useful things you can discover. For example, in Dead Cells you don’t earn experience to level up your stats. Instead, you have to find scrolls which you can use to both improve your damage in one combat style and boost your total health. You also heal completely at the end of each level, which means that you don’t have to worry about losing some health exploring as long as you don’t actually die.
While I enjoyed the way that Dead Cells combined its various genres overall, there were some instances in which certain aspects felt at odds with each other. For example, I mentioned that the game heavily encourages exploration, but it eventually got tiresome because I frequently reached dead ends that I couldn’t pass without unlocking a relic or completing some unknown special event. I encountered plenty of notable secret-type things on every run, but it was never clear whether or not I was supposed to be able to complete it or not. Furthermore, Dead Cells implements a speedrunning aspect which makes it so that you’re encouraged to finish the first levels as quickly as possible. Ultimately I found myself ignoring all the enemies and just blitzing through the levels in order to gain access to the extra rewards and reach the bosses faster.
Dead Cells might be a weird mix in some ways but it is definitely a fun game. It does have some awkward aspects and the different game mechanics do get in the way of each other at times, but for the most part I found the speedrunning roguelike-metroidvania genre clash to be very satisfying. While a lot of the combat is optional and there aren’t that many different weapons in the game, I really enjoyed the combat system overall and was surprised at the variety of different playstyles I could successfully pull off. Dead Cells will definitely appeal to fans of both roguelikes and metroidvanias, and although it’s not a perfect game, it certainly lives up to the hype.
Ryan’s Rating: 4.5/5
Dead Cells retails for $25 and is available on PC, PS4, Xbox One, Nintendo Switch, iOS, and Android.
Get 8 VR games for only $17 on Humble Bundle
If you don't know yet, Humble Bundle is a platform where you can get bundles of games for CHEAP and the best part is you can choose how much of it goes to the publisher, developer, and CHARITY!
In today's VR news, get The Walking Dead: Saints & Sinners and Zero Caliber alongside 6 other VR games for $17 on Humble Bundle!
My personal favourite is I Expect You to Die from Schell Games, the same guys who released Until You Fall recently! It's got a good story, great puzzle elements and a light, whimsical approach to saving the world.
If you're into boxing 🥊 Creed: Rise to Glory is actually a very good choice that will help you stay fit 💪
🛒 Get your bundle here:
⚠️ If you're thinking of getting the bundle, do consider using my partner link here, it will help me with my goal: https://www.humblebundle.com/games/fall-vr?partner=vause
Trying to shoot on beat is sending me to The Grave | Pistol Whip
Don't like slicing blocks but prefer to shoot stuff up to music (or not at all)? Prepare your bum because this one will hurt you in places you never thought would get sore.
#PistolWhip #TheGrave #VR #virtualreality #pistolwhipped
Orion is in VR rhythm game Audica!
If you have a VR headset but haven't tried Audica yet, you should definitely pick it up. Like Pistol Whip, it's a shooting rhythm game, but I would say that this is more o a rhythm game than Pistol Whip is since you have to actually follow the rhythm while Pistol Whip have a lot more freedom in terms of how you want to play it.
Orion is probably one of my absolute favourite jams to play to. It's just something about the mapping and the music. It gels so well!
Full video here: https://youtu.be/MFFTyfJ7X5U
#Audica #virtualreality #rhythmgame #VR
Ryan's Always Right: A Short Hike
A Short Hike is a platforming adventure game where you play as Claire, a young bird who endeavors to hike up to the top of Hawk Peak in an effort to get cellphone reception. A Short Hike recently won the Seumas McNally Grand Prize for best indie game at the 2020 Independent Games Festival; let’s see what this charming adventure is all about.
A short hike is essentially exactly what its title suggests: a short hike. Claire has traveled to Hawk Peak Provincial Park for the summer in order to get a break from city life. Despite her new nature-filled surroundings, Claire has mostly stayed inside and kept to herself. She’s been eagerly waiting for a call to arrive but it turns out that she can’t get cellphone reception on the island unless she climbs to the top of Hawk Peak. This means that Claire must finally break out of her shell and overcome her fears by embarking on a journey to the apex of the mountain.
In order to progress up the mountain, Claire requires golden feathers which give her the energy to do things like run, fly, and climb. You can acquire golden feathers in a variety of ways including helping people with tasks, buying them with the coins you acquire, or simply finding them while exploring. The entire game is really centered heavily around exploration, and the general feeling is that the game is much more about enjoying the journey than it is about reaching the final destination.
The pleasant music and charming artstyle come together to encourage you to glide around and enjoy the view, even at the cost of progressing towards your main objective. There are plenty of secrets and collectibles, and you’re almost always rewarded for taking a risk just to see what happens. The atmosphere and gameplay really echo the idea that the journey is much more than just a means to an end, and this sentiment rings true for both Claire and the player.
A Short Hike doesn’t necessarily bring a ton of new concepts to the table or particularly wow me in any way, but I did thoroughly enjoy the game’s charming aesthetic and simple yet pleasant gameplay for the entirety of its short duration. While I’m not sure that I would call this game the best indie of the year, I do think that it's super accessible and that the vast majority of players who tried A Short Hike would like this game.
Ryan’s Rating: 4/5
A Short Hike retails for $8 and is available on PC and Nintendo Switch.
What do you do when you have a talking puppet sewn to your hand?
Hello Puppets is a VR horror game where you find yourself waking up to a very vocal and sarcastic puppet surgically attached to your non-dominant hand. Now, this puppet has a test that she has to go through and you will need to help her complete it. However, your examiner is a crazy scientist who wants you dead (of course🙄) and you'll need to work with your puppet to get away from danger.
Even though this game borked on me when I was doing a puzzle and it got me stuck in a room forever (gotta look up a solution for that), I gotta say the concept is really cool and the voice acting is 10 out of 10. I mean, just listen to this TIRADE 😮
If you're a fan of horror games and you have a VR headset, I think this would be a neat little addition to your collection!
If you like what you see, feel free to follow me on Moot or my Twitch for more content!
Afterparty (the game) stream!
Halloween, boys and girls! Let's hop into the mysteriously appeared game called Afterparty
I have no clue how to play it, I'm going in blind, so we'll have some really nice experience together.
Join the club!
Left 4 Dead 2 | Halloween Spookfest
Day 5 of the Halloween festival and we're playing some Left 4 Dead 2! Some of us are new to the game (aka me). Drop by and say hi 😊
First Impressions: No Time to Explain Remastered
No Time to Explain Remastered is a 2D side-scroller where you play as multiple different versions of “The Player'' as you attempt to save the future. The gameplay is mostly centered around physics-based platforming, but also includes some light puzzling and combat elements. Physics-based platformers are often a mixed bag, but with its humorous premise and nostalgic, cartoony aesthetic, I decided to give No Time to Explain Remastered a shot and see what it has in store.
In No Time to Explain, you really only have one tool at your disposal: your gun. For most of the game, your gun shoots out a giant beam which not only is able to damage enemies, but also allows you to propel yourself around each level by shooting at the ground or walls. The physics-based platforming is entirely centered around the gun mechanics, and although having only one tool feels pretty shallow in terms of game design, the platforming in this game is often surprisingly fun.
Aside from platforming, your gun is also used to take down enemies. While there are some minor enemies during certain levels of the game, the majority of enemies you face come in the form of boss fights. Each boss has its own unique mechanics, but for the most part they all feel very similar. The fights typically consist of blasting the enemy with your beam gun, then using your beam gun as a jetpack to avoid enemy attacks, then finally blasting the enemy some more, repeating the process until the boss finally dies. The boss fights are often way longer than they should be, especially considering how linear they are, and I found the platforming to be by far the more interesting part of the game.
Despite the fact that I thought the platforming was surprisingly enjoyable, the controls themselves are pretty bad. Your gun is inconsistent: sometimes your beam will shoot you up really high and sometimes barely at all. Fortunately, “dying” isn’t really much of an issue in this game as it immediately throws you back into the fray, but the slippery controls make some of the more challenging sections become much more frustrating than they should be. Furthermore, the hitboxes in this game are pretty ridiculous, and I often found myself dying to hazards that I came nowhere even close to touching. Also, the grappling gun is unbelievably bad and features some of the worst controls I’ve ever encountered in a video game.
In terms of story, No Time to Explain revolves around the idea that other versions of you, from both the future and parallel universes, have come to warn you about an impending doom. The joke is that these other yous have “no time to explain” to the real you what exactly the threat is, and they typically get obliterated by some monster shortly after beginning their monologue. The atmosphere is definitely humorous and lighthearted, but it’s never really laugh-out-loud funny.
Overall, I found No Time to Explain fun for what it is. It’s admirable how much diversity there is with literally having only having 1 tool at your disposal at any given time. With that said, however, this game does nothing boundary-pushing or revolutionary, and doesn’t really excel at any of its core concepts. I think No Time to Explain could provide a fun evening of couch co-op with your family or friends, but I’d recommend trying to get it on sale as I think it’s way overpriced for the middling quality it presents.
Ryan’s Rating: 3/5
No Time to Explain Remastered retails for $15 and is available on PC, PlayStation 4, and Xbox One.
Hey guys, I’ve been playing Rimworld and I’m getting far in for the first time and was wondering if anyone wanted to join my stream and give me some pointers to make my colony more efficient.
Master Reboot stream
We have started something during my first Halloween stream ever. We have to finish it up.
Because it's a spook-stream! Hop it to get them spooks.
Zenith Falls - Free Alpha Testing
Hello guys! We released our first game on alpha!
Download it for free and join our discord to have free access when online is implemented!
We have our trailer and all our links on our itch page :) let us know what you think
Spellbreak | Prologue: The Gathering Storm • Trailer
Placing this here, until we get a Spellbreak lounge...
“Your training begins now, Breakers.
Welcome to Prologue: The Gathering Storm!
• Clash 9v9 Mode - An intense new team deathmatch mode.
• Chapter System - Unlock the mysteries of the Hollow Lands—and its rewards—as you're challenged with weekly quests.
• Hollowed Eve - Get spooky with new cosmetics!
• New Talents - Boost your health with Vigor, see the unseen with Foresight, and bring Class skill to your offhand gauntlet with Ambidextrous.
• New Consumables - Protect yourself and gain additional Rune and Sorcery charges with the Safeguard and Knowledge potions.”
For those not in-the-know:
“Spellbreak is a free multiplayer action-spellcasting game where you unleash your inner battlemage. Master elemental magic to fit your playstyle and cast powerful spell combinations to dominate other players across the Hollow Lands. Available now with cross-play, cross-party, and cross-progression on PC, PlayStation 4, Xbox One, Nintendo Switch, and GeForce Now.”
Learn more at https://playspellbreak.com
Ryan's Always Right: Pikuniku
Pikuniku is a peculiar puzzle-platform adventure game where you play as “the beast,” a character who is best described as a red blob with some seriously dangly legs. Featuring a cute, charming aesthetic yet clearly bizarre design choices, Pikuniku was quick to grab my attention as something that seemed truly unique. Puzzle platformers are one of my absolute favorite genres; how does Pikuniku stack up against the rest?
Pikuniku begins with a brief introduction from Mr. Sunshine, your friendly neighborhood capitalist who promises to give free money to everyone across the land in exchange for allowing his "totally harmless" robots to collect each village's "trash." The game’s personality and humor are apparent from the start, with the music, art, and writing all contributing to a genuinely charming introductory experience.
As your dangly-legged red-blobbed self finally emerges from a lengthy slumber, you leave your cave dwelling to discover that you are “the beast,” a legendary monster that the nearby townspeople have feared since the dawn of time. You don’t look so scary, but who knows? Apparently not even you do, as your memory has seemingly faded during your extended nap. At any rate, you’ll have to assist the townsfolk with menial tasks in order to prove to them that you truly are just a harmless red blob.
The story is pretty recycled and unoriginal; it quickly becomes apparent that the guy giving out "free money" to everyone might actually have some unsavory ulterior motives (shocking). Despite the story’s shortcomings though, the game definitely manages to maintain its charm throughout. Unfortunately, however, there isn’t a lot of substance that comes along with the charm. While the awkwardness and oddities of the game are certainly a deliberate design choice, they don’t necessarily make for a pleasant gameplay experience. In many ways, the platforming controls are surprisingly decent, but that’s only because your expectations are set so low by the way in which your character moves.
Puzzle-platformers are really all about the gameplay, and Pikuniku doesn’t really have any gameplay. Everything is so linear and simple that most of the game is spent just going through the motions. Sometimes games can get away with stale gameplay if the story is good, but Pikuniku doesn’t really have much in the way of a story either. Everything is extremely foreshadowed from the very first minute, and the game’s final conclusion is entirely underwhelming.
The only thing that Pikuniku really has going for it is its humor and charm which, to be fair, can be very humorous and very charming, but after a couple hours of tedious, sub-par gameplay with a predictable, uninspired story, the charm wears off. I think this game could appeal to those who are looking for a wholesome “fun for the whole family” type of experience, but for players who are looking for a unique and compelling puzzle-platform experience, I think you’ll likely find Pikuniku to be rather lacking.
Ryan’s Rating: 2.5/5
Pikuniku retails for $13 and is available on PC, Xbox One, and Nintendo Switch. It was also given away as one of Epic's recent weekly freebies, so if you've been keeping up with those then you already own this game!
Destiny | 1788-L & BLANKE [FULL COMBO]
This is what osu! in VR looks like 🤩
Full HD video here:
Follow me on Moot or subscribe on YouTube for more content!
#Audica #VR #virtualreality
Untitled Monstrosity Game
Martin Rosner (Hot Paper Comics)
Noita 1.0 has been released on Steam. It's a beautiful pixel game where "Every pixel is physically simulated" and they aren't exaggerating when they say that. It's a roguelite game and I think it's worth mentioning it. Some of you might like it.
First Impressions: Crash Bandicoot N Sane Trilogy
Crash Bandicoot N Sane Trilogy is a 3D platforming game consisting of remastered versions of the first 3 games in the Crash Bandicoot series. While I’ve long been aware of Crash Bandicoot, I haven’t actually played any of the games before (I had an N64 back in the day instead of PS1). With the recent launch of Crash Bandicoot 4, I figured it was finally time to see what the classic platformer is all about.
Because this was my first introduction to Crash Bandicoot, I decided to start off the adventure with the first game in the series. Thus, this review will mostly be about the remake of the original, although I did briefly try out both 2 and 3. As with most remakes, fandom and nostalgia often play a big part in people’s perception of modern-day iterations of old-school classics. However, because I have never played Crash Bandicoot before this, I have no nostalgia factor and therefore will be rating the game solely on its merit alone. With that out of the way, let’s get into it.
In Crash Bandicoot your goal is simple: make to the end of the level. There are additional challenges available, such as collectibles, bonus rounds, and boxes to destroy, but all of these are optional; as long as you make it to the end of the level, you are able to move onto the next. At the end of each level, a short cinematic plays which shows how many of the bonuses you got. If you were able to destroy all of the boxes then you’ll earn a gem; if not, then all of the boxes that you didn’t destroy will harmlessly and humorously plop on your head. At the start of the game I went through the effort of fully completing the levels, but the task quickly became more tedious than fun, and to be quite honest, I kind of enjoyed watching Crash Bandicoot get bonked on the head. So, I switched my strategy to avoiding all the boxes I could.
In terms of gameplay, Crash Bandicoot provides 2 different styles of platforming. There are quick, tunnel-like levels where you run down a set path and avoid obstacles, often with unique mechanics such as being chased by an Indiana Jones-esque boulder. These levels were definitely the more fun of the 2 but they only take about a minute to complete. The other style of level was more of a conventional style of platforming (like Super Mario Bros.), but it was really awkward in 3D and would have been much better suited to a 2D format.
I’m just going to be honest with you here: this game is pretty bad. Most of the game is just so easy and so boring that it just feels like a waste of time. The most fun levels are the shortest and the most unfun levels are the longest. There isn’t really anything difficult here for a competent platform player, but the controls are awkward and imprecise, and most of the hazards force you to wait for them to trigger before clearing the path so you can’t just speed through the boring parts. There is the occasional boss level but even those are simple and boring. I will admit, however, that riding the boar was pretty fun.
I don’t know how the game felt when it launched on the PS1 back in 1997, but the remake's controls feel just as bad as the N64 games of that era. The graphical improvements are there, but the FPS caps out at 51 (60 with V-sync), causing a lot of screen tearing on a modern monitor with a high refresh rate. If you played and loved Crash Bandicoot as a kid, then maybe there’s something here for you when you consider the nostalgia factor. If we’re just judging this game in terms of its merit as a platformer in the current day though, it’s frankly awful. I did briefly try out the second and third games in the series, but the first few levels didn’t do anything to drastically improve my impression. Maybe Crash 4 will be better.
Ryan’s Rating: 1.5/5
Crash Bandicoot N Sane Trilogy retails for $40 and is available on PC, PS4, Xbox One, and Nintendo Switch.
Looking to find cool people above 18 to play with for stream, looking to play a lot of survival and multiplayer games (not battle royales) dm me if interested and on PC
Hey everyone I’m a small streamer on twitch and I’m currently playing hollow knight and a lot of other indie games, I’d love to have your viewership and tips on games I’m playing and to build my discord community.
Join me at Cosmicpapared on twitch and let’s converse.
Untitled Goose Game: Goose stole my gameplay!
It's hard to find a single person not familiar with the Untitled Goose Game nowadays. The goose appeared on the internets and gathered quite a following. Interestingly enough there is not much info or news or... anything about the game anymore.
Was it the game that was that bad? Was it the fact that there was not too much to do in this game? I tried to figure things out in this podcast episode of Duck in Games.
𝓗𝓮𝓵𝓵𝓸! 👋 𝓣𝓱𝓲𝓼 𝓲𝓼 "𝓖𝓻𝓪𝓷𝓭 𝓢𝓬𝓱𝓸𝓸𝓵"🏫, 𝓐 𝓓𝓲𝓼𝓬𝓸𝓻𝓭 𝓼𝓮𝓻𝓿𝓮𝓻 𝓯𝓸𝓻 𝓬𝓸𝓸𝓵 𝓹𝓮𝓸𝓹𝓵𝓮--𝓵𝓲𝓴𝓮 𝔂𝓸𝓾--𝓽𝓸 𝓱𝓪𝓷𝓰 𝓸𝓾𝓽 𝓪𝓷𝓭 𝓱𝓪𝓿𝓮 𝓯𝓾𝓷! 🥳😎
𝕨𝕖 𝕙𝕒𝕧𝕖 𝕒𝕓𝕠𝕦𝕥 𝟚𝟘 𝕓𝕠𝕥𝕤🤖🤖🤖 𝕒𝕟𝕕 𝕒𝕣𝕖 𝕝𝕠𝕠𝕜𝕚𝕟𝕘 𝕗𝕠𝕣 𝕞𝕠𝕣𝕖 𝕗𝕣𝕚𝕖𝕟𝕕𝕤 𝕥𝕠 𝕙𝕒𝕟𝕘 𝕠𝕦𝕥 𝕨𝕚𝕥𝕙!☺️
ᴡᴇ ʜᴀᴠᴇ ᴀ ʟᴏᴛ ᴏꜰ ᴄᴜꜱᴛᴏᴍ ʀᴏʟᴇꜱ, ᴀɴᴅ ᴀʀᴇ ᴀᴅᴅɪɴɢ ᴀ ʙᴜɴᴄʜ ᴏꜰᴛᴇɴ! 👩💻
🄸🄵 🅈🄾🅄'🅁🄴 🄻🄾🄾🄺🄸🄽🄶 🄵🄾🅁 🄿🄴🄾🄿🄻🄴 🅃🄾 🄿🄻🄰🅈 🅆🄸🅃🄷, 🅆🄴 🄶🄾🅃 🄴🄼! 🎮
🅂🄾🄼🄴 🄶🄰🄼🄴🅂 🅆🄴 🄷🄰🅅🄴 🄰🅁🄴:
𝕬𝖒𝖔𝖓𝖌 𝖚𝖘, 𝕭𝖗𝖆𝖜𝖑𝖍𝖆𝖑𝖑𝖆, 𝕱𝖔𝖗𝖙𝖓𝖎𝖙𝖊, 𝕲𝕸𝖔𝖉, 𝕸𝖎𝖓𝖊𝖈𝖗𝖆𝖋𝖙, 𝖆𝖓𝖉 𝖒𝖔𝖗𝖊!
𝓦𝓮 𝓪𝓬𝓬𝓮𝓹𝓽 𝓮𝓿𝓮𝓻𝔂𝓫𝓸𝓭𝔂! 𝓢𝓸 𝓳𝓸𝓲𝓷 𝓽𝓸𝓭𝓪𝔂 𝓪𝓷𝓭 𝓫𝓮𝓬𝓸𝓶𝓮 𝓪 𝓖𝓻𝓪𝓷𝓭 𝓢𝓽𝓾𝓭𝓮𝓷𝓽!🌈
Spellbreak • New Rune: Chronomaster
Moar runes pls. Thnx. 👾
“The Chronomaster rune is now available in your Spellbreak matches! Upon activation, Chronomaster begins a countdown. During this time, you're free to move around, cast spells and sorceries, and play as normal. When the countdown finishes, you'll be "rewound" to the location, health, and armor where and when you originally used the rune. Use it to heal up from a fight you're about to engage in, juke an opponent who thinks they'll know where you're going to be, or all sorts of other creative clip-worthy moves.”
Ryan's Always Right: Metal Gear Solid V: Ground Zeroes
Metal Gear Solid V: Ground Zeroes is a stealth game designed as a prologue to The Phantom Pain, which many have called the greatest stealth game of all time. The brainchild of one of gaming’s most famous and critically acclaimed designers in Hideo Kojima, most of you are likely already familiar with the Metal Gear Solid franchise. Despite the series’ stellar reputation, however, I’ve managed to not play any Metal Gear Solid games until now. It’s finally time to see what the fuss is all about.
Because I hadn’t played any Metal Gear Solid games previously, I entered into Ground Zeroes without any emotional investment in the story or characters. Thankfully, the game includes a “Background” section which gave me a general understanding of who the main characters are, as well as the complicated history and relationships between them. The story is centered around around Snake, a member of the MSF militia and one of the most skilled secret agents in the world, Skull Face, the main antagonist and leader of the enemy XOF forces, and Chico and Paz, a young brother-sister duo who seemingly serve as double agents for both sides. Your main goal in Ground Zeroes is to infiltrate the enemy XOF base, discover the whereabouts of Chico and Paz, and attempt to rescue/extract them back to friendly territory.
Much of the story is told through lengthy cinematics. In fact, I’d say that as much as 60 percent of the game is just cinematics. Thankfully, the cinematic quality is absolutely spectacular with gorgeous visuals and incredibly life-like camera movement. I'll admit that it can be somewhat awkward to sit through 10 straight minutes of back-to-back cutscenes, but they're such high quality that I didn't mind one bit. They are easily one of the best parts of the game and the cinematics feel like they would be an achievement for a big-budget movie studio, let alone a game studio.
The other 40 percent of the game is the actual gameplay which, to put it quite blunty, is pretty awful. It’s rare for a game to have next-to-no redeeming qualities, but Ground Zeroes is overwhelmingly underwhelming. The controls are terrible, the camera movement is terrible, the pacing is terrible, the gunplay is terrible, and half of the game’s “features” are just at odds with each other. For example, you pretty much have to hit a headshot in order to efficiently take an enemy down, but the guns are super inaccurate which makes it nearly impossible to hit a headshot from a distance. The game features an “open world” type approach, but if you don’t do exactly what the game wants you to do, it will never update your mission to tell where to go and enemy reinforcements will spawn indefinitely.
I understand that Ground Zeroes is a bit of an oddity among the Metal Gear Solid mainline games, but it really was a lackluster introduction to the series. Even though I wasn’t invested in the story going into the game, I actually thought the story was pretty good even though it was very brief. The cinematics were beautiful and wonderfully designed; the only thing that’s truly bad in Ground Zeroes is the gameplay, which unfortunately is the most important part of a game. Ground Zeroes does a lot of little things that would turn a good game into a great game, but in order for that to happen you first have to have a good game, which this isn’t.
Ryan’s Rating: 2.5/5
Metal Gear Solid V: Ground Zeroes retails for $20 and is available on PC, PS3/4, and Xbox 360/One. It is also available alongside The Phantom Pain via Metal Gear Solid V: The Definitive Experience, which retails for $30.
Finishing Untitled Goose Game on stream
Well then, let's wrap up the goose game and do and the mischief that is left.
Come over on stream that starts now
Untitled Goose Game stream No 2
Those people aren't going to become miserable on their own. They need a GOOSE!
Hop in to watch goose being evil. And led by Duck right - honking - now!
Untitled Goose Game Stream
Today we honk in HELL!
stream staring right - honking - NOW!
First Impressions: Wizard of Legend
Wizard of Legend is a top-down 2D roguelike where you play as an unnamed wizard who must make their way through a procedurally generated dungeon filled with enemies and traps. Roguelikes are one of my favorite genres, and while there’s plenty to choose from, Wizard of Legend immediately caught my eye with its intriguing aesthetic and gorgeous artstyle. Of course, it takes more than just an appealing visage to make a great game; does Wizard of Legend have what it takes to join the impressive pantheon of roguelike games?
In Wizard of Legend, you play as a powerful mage who can harness the arcane abilities of the 5 major elements: fire, earth, water, air, and lightning. There is a massive variety of spells which you can acquire, but as a roguelike the journey to do so will not be easy. No matter how many spells you’ve unlocked, however, you can only equip 4 at the start of each run, so it’s important to find a strong, synergistic combination as quickly as possible.
As you crawl your way through the procedurally generated dungeon, you’ll encounter no shortage of brutally difficult enemies. Most of the time you don’t have to kill the enemies if you don’t want to, but occasionally you’ll be locked in a room and forced to fight for survival. The fight won’t be easy either: the enemies in this game are all surprisingly resilient. While this isn’t a negative in and of itself, it does end up manifesting some undesirable gameplay mechanics. For example, because it takes so many hits to defeat even the weakest of enemies, a lot of the combat ends up feeling like little more than ambitious button mashing.
Speaking of combat, remember how I said the enemies are surprisingly resilient? Well, you’re the opposite. The most minor of enemy can prove to be quite the pest when encountered in abundance or paired with a stronger foe. This is largely due to the prevalence of crowd control in the game, both you and your opposition rely on things like stuns, freezes, and knockbacks in order to effectively battle. If you get hit by one form of crowd control, odds are you’re going to get hit by another one immediately after, meaning that you can easily lose half your health in one combo. Ultimately, this makes it so that your focus has to be much more attuned to dodging enemy attacks rather than landing your own.
Thankfully, due to the way spells are categorized in this game, you always have a dash no matter your setup. Still, it creates a type of gameplay that’s at odds with itself. Dungeon crawler roguelikes are all about that fast-paced, high octane gameplay where your mechanics are pushed to the limit as you avoid attacks by the narrowest of margins while simultaneously landing your own. In Wizard of Legend, it’s usually one or the other. This is primarily because of the existence of cooldowns on your spells, some of which can be quite long. The gameplay often goes like this: you land your abilities, run around or hide for 6 seconds until the cooldowns refresh, then you land your abilities again; rinse and repeat. Successfully defeat the boss at the end of the level and you'll earn some loot and move on to the next (without healing).
Wizard of Legend has its merits and certainly isn’t a bad game, but it’s also nowhere near as good as some of its contemporaries. The combat does bring some new mechanics to the table with the wide variety of skills and has the ability to be very satisfying, especially when you’re comboing your spells, but it takes a long time to acquire and learn the right setup for your desired playstyle. The bosses and combat are genuinely tough, which to me is a positive, but the lack of enemy variety means that it’s easy to encounter most of the main game enemies within just a couple hours of playing. Overall, while I mostly enjoyed the time I spent with Wizard of Legend, I’d honestly rather just go back to playing something like Enter the Gungeon when I feel the need to scratch that roguelike dungeon crawler itch.
Ryan’s Rating: 3/5
Wizard of Legend retails for $16 and is available on PC, PS4, Xbox One, and Nintendo Switch.
You can check out my review of Enter the Gungeon here:
Spellbreak • New Rune: Shadowstep
I like to play a little bit of Spellbreak every day or so. It’s really a solid Fantasy-themed take on the BR genre. I love it, and wish we had a lounge for it. *nudge nudge* That said, now we have a new rune: Shadowstep. As the stealthy ninja that I am, I’m loving this.
“The Shadowstep rune is now available in your Spellbreak matches! Become invisible and quickly dash in the direction you're moving. If you like Dash and Invisibility, you'll love the rune that does both!
Spellbreak is a multiplayer action-spellcasting game where you unleash your inner battlemage. Master elemental magic to fit your playstyle and cast powerful spell combinations to dominate other players across the Hollow Lands. Learn more at https://playspellbreak.com”
What is everybody’s favorite Indie Game?
My favorite indie game is hollow knight, bet indie game I’ve ever played
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I'm Streaming The Evil Within! And enjoy my manly screams 😄...
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