Dbd needs to fix their servers😔
Ig dbd is never gonna fix the dam game it’s always rank 1 survivors or killers
Dead by Daylight: Killer Tier List for Patch 3.5.2
With a grand-scaled update on its way, you can bet that the meta in Dead by Daylight’s future 3.6 patch will be shaken up in forms yet foreseen. Knowing this, it’s be worthwhile to take a look at the current meta to provide context for the confusion (or lack thereof) that will be made in 3.6 ahead of time. With that said, let’s dive right into the list and explanations for killers that have made themselves of interest in my rank 1 play.
Keep in mind: Killer ranks will take into account all aspects of the killer, including addon dependency and perk requirements, and will only be valued by their effectiveness in high ranked gameplay.
S Tier: Best of the Best
Since the rework, Ol’ sally seems to have taken a hit in her popularity. This could have multiple causes, the main one being the fact that she’s much more punishing for unskilled players who try to take her into trials against competent teams. But in the hands of an expert, she’s still the pallet-ignoring boss-fight survivors have come to know and fear.
The Nurse works well with all of the current meta perks such as Nurse’s Calling, Sloppy Butcher, Infectious Fright, and Thrilling Tremors, but can also benefit greatly from the likes of Whispers and Stridor.
In terms of Addons, The Nurse has many that can change her playstyle and give her slight benefits, but nothing that completely breaks the game like ‘Omega Blink Nurse’ of old and nothing she relies on to be competitive.
With only requirement being a high-skilled player, The Nurse remains the one killer that can reliably shut down loops against top-tiered Survive with Friends teams, with her only pronounced weaknesses being her inability to track sneaky survivors with ease and having a harder time patrolling generators compared to her peers.
If you pick this killer up, be prepared to invest a month or two learning the ins and outs of her kit before picking up the pace on your climb to rank 1. Moving on!
The chainsaw wielding map pressurer from the game’s inception is still around and he’s still just as strong as he was back then. With a high popularity and decent skill-cap, there really isn’t much I need to say in regards to his strengths. He has a high top speed to get around the map quickly, and can threaten survivor’s with poor positioning with a one hit power to end chases instantly.
His weaknesses, though, become well known when going against survivors that rarely make mistakes, if any. Firstly, one shotting a competent survivor will become a rare sight, as any player who is sentient will play the chases around windows, mostly relegating you to a killer who either takes huge risks with his mind-games, or settles for being an m1 killer (a killer who smacks survivors with basic attacks) with good map pressure.
Also, unlike his peer at the top, Nurse, he cannot ignore pallets and walls and instead must play to the rules the survivors set in chases just like most other killers. Yes, with good chainsaw usage he can break the pallets thrown in front of him very quickly, but breaking the pallets, no matter how fast, is ever going to be rated as highly as simply ignoring them altogether.
These aren’t hugely diminishing issues, though, as you most likely won’t always be facing the best of the best in your matchets, and even if you do, survivors being happy to let you m1 them isn’t a quality almost any other killer can boast about. (Plus survivors love facing this killer, looping is fun. So bonus points for you if you play him)
Billy is quite reliant on his addons for consistent chainsaw usage, so keep that in mind. In terms of perks, he benefits greatly from perks like Discordance, BBQ n’ Chilli, and Infectious Fright.
A Tier: Worst of the Best
The Spirit: “Ya like mindgames?”
It's a guessing game for the survivors and a tracking game for you. Not very fun, but then again, I did just recommend you try out The Nurse, so maybe that’s a moot point (i’ll see myself out). There is an argument that she should be B tiered due to her inconsistency in matches, but I feel that’s simply her unpopularity talking and that she’s still mostly as strong of a killer as she was when prayer beads were a thing.
I wouldn’t play her without strong addons, and I wouldn’t play her without strong perks like Discordance, Stridor, Pop Goes the Weasel, and Sloppy. In fact, I just wouldn’t play her at all unless I was trying to ruin someone’s game.
The Huntress: Wanna hear my best Huntress impression? *Opens locker*
You won’t be patrolling maps very quickly, you WILL be getting looped into oblivion, and you WILL be wasting a lot of time opening lockers just so you have a power. It's a hard life for a huntress main, but if you’re good enough with your mind games you can end chases quicker than billy, in some cases.
Alas, you’re a 110% movement speed killer with no mobility, so you’ll really never be as good as the best Billys simply because you can’t get across the map in less than 25 seconds, so you should probably stick to four gens of decent closeness and just patrol those.
(or, if you have no friends, you can run insta-down hatchets)
B Tier: Best of the Meh’st
The Oni: Yes, he’s worse than huntress, yes I am biased.
The Doctor: That’s right! B tier! *Zzzzap*
I know it's crazy to think Zap Brannigan has come such a far way up the tier ladder in recent times, but with his rework, he’s a real menace at shutting down loops, if you’re slick with his power. Not to mention he’s the only killer who doesn’t suffer from the early game “Where is everyone?” syndrome, AND he naturally slows the game down by driving people banana nut crazy. What’s not to like?
The Hag: You gotta be really dedicated to know how to play her, and you should probably invest in an addon or two, but she’s up there with the A tier’s in specific situations and in the right hands.
BONUS PREDICTION: The Deathslinger: Caleb relies too heavily on server help for hitboxes and is a 110% movement speed killer. He’s basically Huntress, but with hatchets that take at least 5 seconds to hit, and no pallet play potential. AKA, B tiered (once he’s out of PTB).
C Tier: Meh’st up in design, I suppose.
The Plague: “The plag, dude.” M1 with some insta-hatchet like gameplay, if survivors decide to cleanse your puke-power. Takes a bit too long to get rolling to be hugely successful, but by no means a terrible killer.
Freddy: How long can disco on? M1 with a little map pressure, and little loop shut-downery.
The Legion: M1, with a side of quick first hit. If survivors are grouped up together can be semi-effective early on. Might be F tiered if your opponents are on comms.
D Tier: Do we even have powers at this point?
The Pig: Boop the Snoot! M1 with some time saves (If you can manage a couple of hooks before the game ends).
The Wraith: Sneaky first hits, and not much else.
Leatherface: Imagine Billy and take away his map pressure. Underrated, but still bad.
The Shape: Fun. Punishes altruistic survivors while being stealthy. None of these effect good survivors.
F Tier: So bad we skipped a letter
Ghost Face: Like the pig, but without the time saves! Great against blind survivors.
Trapper: Honestly if the early game lasted a bit longer and Object of Obsession didn’t exist he’d be C tiered.
And so we’ve reached the end of the list for patch 3.5.2. You’ve probably seen most of the selections coming, and you probably have a few disagreements. But don’t fret! You can post those in the comments below, and if given a good argument, you might change my mind on some things!
GLHF in your trials.
you wish Leatherface will be replaced with other killer what if this was chasing you
After I get sick and tired of playing a nice killer
After playing this game for well over a year I figured there are a few killers I would like to see suchs, the Jersey Devil, goatman, a aquatic monster, Cthulu, etc
Matchmaking is bullying me pls help
I'm only a rank ten killer, yet over the past week, I've been getting matched with survivors rank 8 and higher, almost half the time they're all red ranks. Does this happen to anyone else and can it be fixed???
Hey im live and trying to rank up
The Demogordon after Mori
Follow me if you want more memes
Who do you think is the best killer
Whenever I save someone with a flashlight... I automatically feel like I'm a hero and they should owe me their life. Anyone else feel this way?
Leather face cosmetic
I would freak out if I seen this coming
Dead by Daylight: Horror Game, Horrible Balance
In most competitive video games, game balance is a product of simple analysis that almost always asks the same questions across all competitions. Firstly, "what is the win condition?" A pretty easy concept. In soccer, the win condition is having more goals than the other team. In League of Legends, destroying the enemy nexus. A simple enough question to answer with most games, and usually not the issue with any game worth its salt.
The second question then asks, “What is the aspect of the game in question?”. Simply put, what needs / doesn’t need balancing? What is the balance team looking at the possibly alter as a means to make game play fairer? This most commonly is asked of specific in-game items or characters that are causing players to experience an unfair game design, but can be asked of maps, loading times, character aesthetics, and any other obscure aspect of a game that one could think of. An old example to look at is the old League of Legends loading design that started a match when all the players loaded in, but, somewhat confusingly, loading into the start of the match itself took some players with slower computers up to ten extra seconds, causing an inherent disadvantage that was eventually changed. I.E., Riot Games balanced the game’s loading times.
The third, and often most important question, asks “In what way is this aspect of the game making the play experience unhealthier in relation to accomplishing the goal of the game?”. Under-performing / over-performing items or characters, unhealthy map design, etc. These three questions work to great effect time and again when it comes to balancing a competitive video game around fair game play, and is a quality found in every balance team that does its job correctly. And when it comes to the asymmetrical horror game "Dead by Daylight", the questions are not only obscured, intentionally or otherwise, by the developers, but counterproductive altogether.
So how could this be? Why would balancing this game be any harder than balancing a game like League or Rainbow Six: Siege? The answer lies in the first balance question that is to be asked of any game. "What is the win condition?". Right off the bat, we have found a fundamental issue with the game and we haven't even gotten into the meat of unhealthy game design and unbalanced perk / itemization. Win conditions.
In Dead by Daylight, or DBD, as I'll refer to it from now on, your win condition, to an untrained player, seems almost too easy to understand. If you're the killer, kill. If you're the survivor, survive, right? Well, no. Since the ranking system update in early 2019, killers and survivors actually rank up in much more complicated ways than simply killing and surviving in the best way possible. Instead of just repairing generators and ending the game ASAP, killers and survivors are now required to perform well in four separate categories to qualify for a rank-up or a 'pip'.
This means, basically, that killers don't just have to kill four survivors to rank up, they have to kill 2-4 survivors while also getting into plenty of chases, while also preventing survivors from repairing gens by patrolling various locations of the map. For survivors, this means that getting INTO (and out of) chases, healing teammates (even when its better to simply repair generators and open the exit gates), and escaping are their means to get a better performance rating and thus get a rank up.
This ranking system sounds nice in theory, but is the fundamental issue with balancing DBD altogether, and it brings us back to question #1: What is the win condition? Not killing survivors, but killing survivors very slowly, and in a way that makes the game fun for them, while also hoping they aren't efficient on generator repairs, lest they end the game too quick. And for survivors? Not escaping, rather, escaping after a long chase or two, and maybe sneaking a quick heal in for a teammate so that you buffer your altruistic rating in between generator repairs just "because".
It really did sound like a good system at the time of its conception. All players of all play styles getting rewarded for all their talents. Except that a system can't just be theoretical, it has to be implemented practically. And its clear, now, after implementation AND tweaks that the system is very very flawed. Let's look at the 3 biggest issues with the system and how they relate to the last two questions of game balance.
Firstly, and most importantly, the current system means that EVERYONE in the match can rank up. If the killer makes the game last long enough, and takes enough chases, and kills enough survivors at the end of the match, but all of those survivors did just enough DURING the match to earn themselves a pip, all players in the match will rank up. This flaw fundamentally destroys any semblance of competition in DBD. A sport simply cannot be taken seriously when all parties in the match can win.
DBD is no different. It pits two parties against each other and gives both of them an option to win in unison. This flaw stems from the fact that the game does not take into account the outcome of the match, but rather how both parties got there. Did the survivors play with a mix of altruism and objective oriented play styles while performing well in chases? Did the killer prolong the game and hook enough survivors to be considered a non-camper?
Everyone earns a pip and just like that, the balance of competition is broken. There is no push and pull, only push, everyone slowly ranks up, and there is no meaning to being rank 1 since there is no threat to ever being de-ranked over the long term. This is especially prevalent in survivor's cases, since you can be a player with little to no technical skill in chases or saves and still get by with completing objectives and healing teammates and a decent rate, but holds true for killers as well. This is especially true for both parties since you can qualify for a 'black pip' or a rating that holds your rank in place, but doesn't move it up or down, quite easily.
The second issue is that this pip system, that plays around how a killer and survivor plays rather than where their play style takes them, means that playing effectively can mean for a player actively working against their main objectives in game. For example, playing a low tier-killer, such as wraith, who can’t end chases quickly, but can start them reliably and get hits often will actually net you a very easy chaser emblem. Combine that with a constant patrol of generators and a half decent amount of hooks and you can get yourself easy pips just by refusing to waste time trying to actually down any survivors unless the situation is actively begging for you to get an easy hook.
The obvious example for survivors here is healing when its otherwise not a wise decision, just to get altruism points. There’s also the case of escaping unbroken (escaping the trial without being downed a single time) that requires the game to last more than 540 seconds. Why would a survivor be punished for escaping sooner than that amount of time? Obviously there is an issue when the game is actively punishing you for playing the game too efficiently. No question about it.
The last issue, and this is more reflective of BHVR’s long term track record when it comes to game balance more than anything, is that all of these issues put together means it's incredibly difficult to figure out just what qualifies as something over performing and what qualifies as something that people don’t know how to play against properly. If you look at the stats dulled out by BHVR in November of last year regarding killer pick rates and kill rates seen above, you’ll see that, at high ranks, Freddy was the ‘strongest’ killer due to his high kill rates. Anyone at the time who was half decent at the game would have been able to tell you that the killer was pure garbage in a competitive sense, but somehow the statistics said otherwise.
The problem, ultimately, was that people simply didn’t know how to play against the killer, and those who did know how to play against him didn’t like to, and that was enough for players to kill themselves on hook, DC, play on tilt, whatever you might call it, the survivors were having none of it because BHVR has a ranking system that teaches its player base that everyone is number one and that you deserve to play against opponents that are trying to prolong the game and make it “fun” for everyone. *Moris everyone 4 minutes into the match* *clicks flashlight*. As a result, Freddy appeared to be incredible on paper while being trash in practice. Kind of sounds like the ranking system in general, doesn’t it?
As it stands, statistics mean nothing in DBD. Efficient killer play is predicated on trying to get as many chases as possible without ending to game too quickly, while the same is true for survivor, but flipped on its head with some fluff of casual messing around sprinkled on top which means nothing you read from a statistic in DBD reflects anything in truly efficient gameplay, which is supposed to be predicated on killing survivors as fast as possible while they complete generators without pause.
Ultimately, If players aren’t actually playing your game effectively, you can never truly know what is effective. There are exceptions, of course; DS, Moris, keys, and NOED. But the specifics are for another time. As for now, the focus is on the ranking system, it has to change. For this game to truly be competitive, there has to be winners, and there has to be losers. Balance will naturally follow.
I need some dead by daylight friends :(
Any one down to play dead by daylight?
Hey im live come and show me some lovin~💖
Watch "Playing some dbd" on YouTube
Does anyone else think agitation should be nerfed? At least a little less effective when being used with iron grasp.
I’m looking for other players to match with, I’m currently rank 7
Is the game worth getting
This game makes me scream
I dont like playing as the killer, honestly bc is boring imo and im just straight doodoo at it too but ps4 takes ages to start as a survivor and i want to play so ig I’ll have to endure being bullied as a baby killer for a while. Anyways, any tips on how to improve?
My opinion on survival goals
So what if you are able to escape the killer. Sure that's great but what if the goal isn't to survive. This may sound crazy! I just usually get more bloodpoints through the blood trees, however when I survive it's worth less then if I save others. The game is heavy on teamwork, however I wouldn't mind dying for the team if it means I did my part in helping them escape.
Sorry this may have just seem like a bad post but that's just my thinking when I play survivor.
Confused Ghost Face
Ohhhh My..... 🤦♀️😂😁
What if there was a way for killers to customize the hooks but without the charms
Docker good, blood points aplenty
Hit boxes bois
Faq This S*it i'm Out
i see u looking at me creep 😆
Red rank bullies
Is anyone else tired of going against red rank survivor's who will blind you with a flashlight just for the points than use DS
Dead By Daylight ANYONE ?
You don’t have to be good at it just to have fun brotha
When the killer respects pallets 😭
I am thinking of doing a DBD challenge video series called the Butt Naked challenge in which I play matches without any perks or add ons with both killers and survivor's
Love the ranking system
75% of my matches is this outcome
When is Deathslinger gonna be available?
This was my first attempt on doing a music video for this game and after three hours came out pretty good https://youtu.be/Z8WwSrMMIOk
I would love to see him as a survivor
Ummm ezzz 😂
When You Think You Getting Saved....
But teammate just found the easy way out😂🤦♀️this lag...🤷♀️
LFM need 3
Just to play and have fun!
Hey there Dweet
What killers do you main and why?
I main nurse mainly because I don't have any money for other killers but I just really enjoy her blink ability
Someone asked me who I would like to see as a survivor and I told them Forest Gump and the reason is you will find no one else better to handle a Genny
😱 One Hit Down, Denied !!! 😎
Trying out Ghost face and demo
This is my tier list
Tell me what you think
What do you think of my legion sketch
Own set of rules
Idk about everyone else but when I play I always have a my own set of rules so everyone can have a good match.
1) no camping
2) teabaggers are the first to go
3) if I haven't got one person on a hook and they have 1 gen left I will allow them to finish the gen
4) if it's a really good match give one survivor the hatch
5) if they open the door they are free to go
6) if they stay at the open door I just walk away a
What are the best perks
I’m looking to make some new builds