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DBD Rank 1 Survivor Guide: Tethering
Last week we covered the art of Tethering when it came to killer gameplay. Today, we’ll be looking at that same principle and seeing how it applies to survivor gameplay at high ranks.
As a reminder, or for those newcomers, Tethering is the act of either chaining one action into another as seamlessly as possible OR it’s accomplishing two goals with amount of energy or time required to usually only accomplish one.
Let’s start just as we did last week, by looking at an example in the macro-game.
Macro Tethering is taking the above definition and applying it in a way that affects the game on a large scale. For example:
Suppose you’re playing against a Trapper who you know for sure has Hex: Ruin and Hex: Thrill of the Hunt, but you’re unaware of the rest of his kit. You have a generator next to you, with one safe loop and a hex totem nearby. The game started one minute ago. What’s a good Tethered play?
Actually, even though it doesn’t actually look like you’re doing anything at all, the best Tethered play is to sit on the nearby generator until a teammate either gets whacked across the map or they go down. The reason for this is simple: Although you can disable (maybe) disable one of the Trapper’s Hex perks right then and there, you don’t know that the hex perk isn’t Haunted Grounds, nor can you guarantee it’s completion before the trapper intercepts you with Thrill of the Hunt.
Some might reason that this example shows nothing more than an ordinary play being made, but I’d argue the nature of tethering is found in a player’s intentions. The difference between the player who’s actively tethering in this scenario and the player who isn’t shows itself in what happens after a teammate is downed / their generator is completed.
The player who tethers will have a decision at the ready for when certain things happen. If a teammate goes down, the tetherer might decide to abandon the generator and stick the hex: totem. If it’s haunted grounds, there is a loop nearby to protect them, and if it’s not, they snag an important totem off the killer’s kit. Either way, the killer who just hooked a teammate will be baited into leaving the hooked player and traveling all the way to the tetherer’s location, who already knows where to go in a chase.
If a teammate doesn’t go down, the tetherer would then finish the generator and sum up the value of taking a random Hex out of the game vs. starting another generator.
The player who doesn’t tether in his or her gameplay would likely sit on the generator and *maybe* get it finished irregardless of what’s happening around them, save for a killer pushing their terror radius into their location. The Hex totem is either jumped on immediately after this player discovers it’s location, or is ignored altogether. The loop is the first place this player will run to at any sign of a killer approaching, and they’ll likely throw the pallet down as soon as it feels a little too close for comfort when in a chase. Though I’m introducing too many variables to stipulate one here, I’ll digress.
Let’s look at a micro-game example to simplify things, and we’ll use the most common example most survivors like to come across: Tile Chaining.
Although Tethering isn’t a huge concept among the player base right now, DBD’s community already knows how to tether in the form of tile-chaining to a very nearly solved degree. Tile Chaining is when you take one tile and seamlessly run from it to another during a chase. In essence, tile-chaining is the perfect example of tethering on a micro scale.
Imagine running from a Jungle Gym window straight into T-L walls, only to loop the TL and run straight back into the Jungle Gym while the killer is none-the-wiser. That is, effectively, strong chaining. What makes this skill such an effective form of tethering (apart from the fact that you’re making your chase take longer) is that you ARE actually accomplishing two things at once.
Firstly, as anyone would know, it’s the survivors job to extend the length of chases to their maximum so that their team has the most time possible to accomplish their goals. Tile-Chaining does this, and that’s an obvious point to make. But secondly, by tile chaining, you’re saving precious resources outside of time as well. Pallet’s are a finite resource, and jukes are inconsistent at best. But window vaults and holding w is an infinite resource that can be repeated (theoretically) infinite amounts of times.
By tile-chaining, not only are you thinking ahead of a chases present moment, but you’re also saving resources for your team (or yourself) to use later, which effectively makes this tethering. You’re making progress on two things at once.
And just to summarize, the effective tetherer, in this case, would tile-chain and take a hit before throwing a pallet down. He or she buys time, but also resources for the rest of the team, and doesn’t bring the chase into any high-interest areas.
The player who doesn’t tether might not go down, but he or she also throws down every pallet they come across, they don’t look for any opportunities to chain, and they lead the killer, mid-chase, into teammates who are trying to accomplish other goals. It’s a very vague concept, but one we’ll be going over in more specifics in the future. For now, just remember to always be thinking two steps ahead for *every* scenario that might occur. And just like that, you’ll be tethering.
Name and Shame
Poompkin or how I like to call him shitter* because he tunneled me until I was on second hook as one of the easiest killer possible Spirit. Henceforth he shall be known as shitter until he stops tunneling like a scum bag.
Edit: it was a baby spirit (figured as much) . Ive been versing a whole lot of baby/ low rank killers as a rank 11 this spirit was rank twelve and a baby spirit I’ll let low ranks go but a one perk baby spirit with add ons should still know what they are doing as a rank 12 playing spirit and tunnelling is just dirty an overall underhanded tactic he wasn’t allowing for any fun at all he was good as a rank twelve but he just played so dirty, but still I’ll give him props for the three k and the fact he didn’t proxy or face camp. Which was an upside. For further context after I was killed he started tunneling someone else.
Day 2 of Halloween Spookfest | Dead By Daylight
It's Day 2 of the Halloween Spookfest and today is Dead By Daylight over on Keiiro's channel!
🔴 𝙇𝙄𝙑𝙀 𝙉𝙊𝙒
Check out this post for more information on the Halloween Spookfest:
The personal conviction I hold
I let anyone that kobes off (without deliverance) of a hook live. every time l. Every. God. Damn time no cap and everyone who knocks survivors back down straight after i.e the billy and hag that were face camping me are just skid marks in my underwear f@&$ing commit towball shin
Ever beaten your friends this bad?
My friends and I did a custom match night. This was the result of my turn at killer.
We set no courtesies, no rules, no mercy.
Dbd or any game that I have pleaseee
Just need some new friends to play with
Name and shame
Ba3dog82 & Moonman1108 for not only letting me reach struggle state but for purposefully leaving me on hook and ruining the game only one of the two had been hooked and they only had got hooked once it was against a huntress (no mori or glass head hatchets) you guys are trash and will never make it past rank 11
I’m bored asf and need new adults to play with (prefer 16 +) on Xbox! Swf mic please ❤️
Dead by Daylight Mobile
Out of curiosity, how many people play dbd on mobile......
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Hii, Me and my friend are looking for two more ppl to join
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Message me on Xbox or just add me
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I'm looking for some people to play some dbd with. Please have a Mic and I will be ready to play at 435 eastern time zone.
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DBD Rank 1 Killer Guide: Tethering
The act of tethering is, in short, chaining one action to another in as effective a manner as possible. For a killer, tethering entails generator scouting, chasing, hooking, and all other forms of pressuring the survivors in a manner that allows you to either do two at once, or one right after another.
To give an example, imagine a Spirit main approaching a generator that has two survivors repairing it from forty meters away. Just as the spirit begins doing this, another survivor reveals himself running away from the generator in question. Test yourself, and see if you can intuit the art of tethering by seeing if you can think of a way The Spirit can tether actions together here with nothing more than some simple movement.
If your solution had anything to do with The Spireh walking into the terror radius of the two survivors who are still on the generator, you’re thinking like a true killer. If The Spirit squares up to the survivor who’s running away and uses her power to then move towards the generator with two survivors on it, she has effectively tethered her actions in the most efficient way possible.
First, the survivor who is running away isn’t actually on a generator, and so he or she isn’t an actual threat. So faking a chase will cause him or her to immediately seek a mindgameable tile, which stops them from continuing onto another generator. Secondly, contrary to our running survivor, the two survivors who The Spirit should *actually* move to are on a generator. Assuming the killer *does* pressure these two survivors, then The Spirit has not only faked out and wasted one survivor’s time, but is also going to interrupt two survivors' worth of gen progress, protect a highly valued generator, and give herself two separate options to pick a chase with.
This is tethering at its best, and small decisions that take tethering into account can help end games quicker, and with more consistency and control. But let’s take another look at a different example that takes more micro-game into account.
Suppose that a Trapper is in a chase that leads to a corner of the map with one loopable pallet and one hook nearby. The Trapper has a fully stacked Spirit Fury and Enduring at the ready, and the survivor is already injured. The obvious play here is to eat the pallet and continue on for an easy down with a quick m1. But, using tethering, we can find better and more efficient plays that exchange time in the present for more time *and* pressure in the future. Again, see if you can come up with a play for the trapper to make that plays out more effectively for him in the future.
The play to be made here (although there might be many, depending on certain variables) is for the trapper to bait out the pallet by approaching it and then halting. As the survivor throws the pallet, the trapper can take that time to place a trap right at the pallet’s feet, effectively nullifying the pallet’s use. From then on, the trapper can loop around the pallet’s tile until he can get a hit on the survivor. Afterwards, hooking the survivor at that location effectively gives the hooked survivor and the survivor saving him / her a trapped tile to save themselves at.
So not only does doing those actions bait other survivors into using the trapped tile, which can give The Trapper a free down he otherwise wouldn’t have gotten, but he has also retained his Spirit Fury stacks and is far more powerful at other, safer loops.
This example showcased a more micro-intensive example of tethering, but the principle is the same. Every action you take should be affecting more pieces to the puzzle than just the piece you’re actually threatening. In our first example, The Spirit tethered her actual roam to a generator with a fake chase that threw off an extra survivor. In our second example, The Trapper tethered his pallet bait with a placed trap that could potentially give him another down while also pressuring the hooked survivor and his / her saviour by negating the only nearby loop. He also saved his Spirit Fury for a later time, giving him more chase pressure elsewhere to boot. It’s the kind of play you’d see a wild Otzdarva make.
Tethering might not be a common word in the vocabulary of most DBD players, but it isn’t a principle high-leveled players are unused to. Survivors constantly chain decisions together when making choices at tiles in chases, and killers already slug and run perks like Pop and BBQ to help continue building momentum off of their victories.
But the art of tethering is due for a evolution in the efficacy in won matches, so be sure to keep practicing at it so you can be at the top as players become more and more aware of their actions as the game continues to evolve.
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Like Im on here for like 2 hours waiting for someone to reply on my LFG and it's like a waste land
DBD Let's play
Playing some killer rn, but I would love to play Survivor with others and/or even Custom matches for fun, lmk your dbd usernames and discords.
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Is this game fun
I’ve been looking at this game for a while now and I’ve seen a lot of different opinions on it and just wanted to know if I should get this game
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Dead By Daylight Fanfiction/theory
Hey everyone our company called Shady Ways virtual nerd cave recently published a short story about Dead By Daylight’s Entity and Vigo.
It’s a creative take on a fan theory.
you can listen here:
PSA: Respect the Nice Killer
If a Killer is letting you do generators, respect that. You know what I mean by “letting you.” It’s usually the Killer leading or carrying you to generators so you can repair them and escape. If your Killer does, you should repair the generators. You, likely, only get one chance to do this with them. If you run off to find the hatch or a do a different generator, be prepared to be knocked and sacrificed.
I was trying to let a survivor escape, and they broke this rule. The survivor had 2 more generators to do, but she decided to run and look for the hatch. After the match, I told her she messed up, and she said she wanted the hatch. She missed out on a lot of free blood points because she wanted to be stubborn.
RESPECT THE NICE KILLERS!
What’s you main killer?
Just want to know what people use in dead by daylight
Regular DBD group open for more
I have a discord that has several people (8) that regularly play DBD together. If you want a group that plays together, is successful, and non-toxic, send me a PM and I’ll give you the invite.
We mostly play around 2000 EST, nightly. All of us adults, with several females that mix in and out.
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Looking For Recruits
hey girl! I’ve just created a group for girl gamers 🥳 this group is relatively new so there won’t be many members. Girls of all shapes sizes are welcome to join, this group is strictly for girls. Ever get tired of boys being weird and flirting on the game? you never have to worry about that anymore. We support any platform PC, Xbox and PlayStation. We also play any game you desire. You have to be 14+ in order to join. Can’t wait see you there xoxo 🖤