The All-Purpose Survivor Build
I call this build... The All-Purpose Build or the Everything Build (very creative name I know)
Perks: Aftercare, Autodidact, Dead Hard, Prove Thyself
Now I know this perk build may seem odd to you because it does have a variety of perks that are very different and serve different purposes, but hear me out.
Aftercare:Unlocks potential in one's Aura-reading ability.
You see the Aura of every Survivor that:
You rescued from a Hook or who rescued you from one.
You completed a Healing action on or who completed one on you.
They also see your Aura.
This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer.
Now, this perk is very underrated. This is obviously a perk for you to have more knowledge to the whereabouts of your teammates. In my opinion, this perk is better than Bond and Empathy, because it does not have a range, and it lets the other survivor's auras you are seeing see you as well. I do not recommend you to use this unless you have it tier 3 though.
Autodidact: You start the Trial with a -25 % progression penalty for Skill Checks while healing Survivors.
For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
Each Token grants you a +15 % bonus progression for a successful Skill Check while healing Survivors.
Great Skill Checks cannot be performed while using Autodidact.
Autodidact is not active when using a Med-Kit to heal.
I can guarantee you that people do not take the time to actually try out this perk and learn how to use it. This perk grants you a tremendous advantage in healing that could potentially, (when at 5 tokens) heal another survivor in approximately 4 seconds. One skill check with this perk at max tokens or close to max tokens could fill up the whole healing bar. This perk will essentially save time in the game because healing can be done so quickly. The downside is, of course, that you need a skill check when healing for this to actually work, and that you start off with -25% progression on skill checks first starting out, but it isn't that hard to get tokens on this perk. All in all, a great healing perk in my opinion. Very underrated.
Dead Hard: Activate-able Perk.
You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
Press the Active Ability button while running to dash forward.
During the dash, you avoid damage.
Causes the Exhausted Status Effect for 60/50/40 seconds.
Dead Hard cannot be used while Exhausted.
You do not recover from Exhaustion while running.
Okay, if you haven't seen someone ever use this perk, who are you watching? And if you have never used this perk, what are you doing with your life? Haha, just kidding, but this perk is very good for extending a chase on a killer. If you happen to catch yourself in a sticky situation where you know the killer can get a guaranteed hit on you, you can Dead Hard (press the activate ability button) and make the killer miss to extend the chase, or perhaps save your life. This perk (i believe) is essential to almost any survivor build.
Prove Thyself: Increases the Repair Speed by 10% for each other Survivor working on a Generator within a range of 4 meters. Gain 50/75/100% more Bloodpoints for cooperative Actions.
Survivors can only be affected by one Prove Thyself effect at a time.
I happen to love this perk and it is my favorite generator perk in the entire game. This perk can finish a generator in a very short amount of time with more than one person working on a gen. This perk is essential for a gen jockey (someone who loves to do gens) or for a gen rush. I will explain more about this perk in the next section.
Synergy: Aftercare will work extremely good with Autodidact and Prove Thyself. With Aftercare (assuming you have tokens on it), you can see people who need healing to get your Autodidact tokens up, and you can see people working on gens to use Prove Thyself and get gens done quickly. Again, if you do happen to get in a chase, run the killer for a while with Dead Hard.
Please leave your opinions below! (Please no hate though, only suggestions and helpful comments!)
Anyway to turn off chats?
I'm sick of getting messages, I swear it's only this damn game obviously I mainly play killer. And when I lose , messages about how I suck, I'm a noob, lame killer. And when I win, ugh camping piece of shit, learn how to play right.........
Just annoyed of having to clear my dang inbox after every match
An accurate, ranged killer. His ability is a rifle that only has one shot each use. When activated, he pulls out his firearm and is given 3 to 5 seconds to shoot, this injuring a survivor one health state, then goes on cooldown. He, unlike The Huntress, is given a crosshair. The Hunter is also stationary for the duration of the power. He has two Ultra-rare's; .50 Cal casing and Sniper scope. The .50 Cal will instantly down a survivor from full health state if shot in the head; however, your time to fire is decrease. The Sniper scope adds a scope for more long range use, but limits your peripheral vision. Comment if you think this is a good idea or if something needs to be changed! Also feel free to think of other add-ons or his three, teachable perks.
So I heard rumors that they won’t add jeepers creepers because creator was a pedo or something? I wish I could contact dbd devs so I could argue for jeepers creepers because we fans deserve jeepers creepers I argue that they should get over there hate or dislike of creator to tough it out as we fans have to tough our lack of balance and bugs constantly plus they add new famous killers like Freedy k mike m and other but what better way to show support of og old classic killers then to add killer like swamp thing or jeepers creepers so all I ask is for them to reconsider or at least think about it for the fans of jeepers and for fans of dbd that’s all I ask if you know way to contact them let me know