Add me and I’ll be your friend 😢
PLAY WITH ME!!!! NEED OTHERS TO PLAY AND GIT GUD LMAOO JK. ILL PLAY FOR FUN TOO. 😋
Dead By Daylight
hey im looking for friends (mainly lgbtqa+) down to play dead by daylight.
I don't know why but Bill is straight cheese. I swear he just blends into everything
Promotions Have you ever wondered what playing DBD Mobile is like?
Well now you know with this fun video that took way longer to edit than I had anticipated. Hope you like it!
DBD Crossplay server
We're at 30+ people so you'll always have someone to play with and socialise 😊 https://discord.gg/YDGZhrXm85
Dead by Daylight Discord! 🥰
Hey y’all! Ghost face and i made a server for cross platform dbd players!! We’ve kinda become a family and are always accepting new players!
See you in the fog ❤️❤️😊
Can someone give me a streamer or YouTuber to watch, with good DBD content? Please
DBD Killer Build of the Month | November
Happy, days, ladies n’ gents. How was your Halloween? In celebration of the holidays, I’ll be going over a killer build that encompasses a spooky Hex build. Is it good ? Sometimes. Does that matter? Heck no, you’re being a spooky Halloween slapper, not sweating. So don’t worry about it, these ingredients are for fun, not for 4ks. Speaking of, let’s start with the first one.
Of course, why wouldn’t we run Undying? This hex perks makes it so that any other hex perk that is cleansed is sent to a dull totem on the map. This effect is pretty self explanatory, and while there isn’t much to go on for it now, it’ll become more and more interesting as we build the rest of our kit around it.
I’m sure you were ready to see this perk here. Hex: Ruin is a perk that forces generators that aren’t being worked on to auto regress without killer interaction at a 200% pace. By itself, it’s considered a great perk. In this build, it’ll be your only real means of pressuring gen regression aside from directly downing people.
And of course, Ruin has a good chance at accruing more value than it otherwise would when working in tandem with Undying. But you might be wondering, what with the mention of these Hex perks, will there be any room for info perks?
#Yep (Hex: Retribution)
Retribution is a hex perk that reveals all survivors whenever a Hex perk is cleansed. Needless to say, this perk will likely net you a ton of value over the course of a match. That’s the running theme with this build, really. Running a single hex perk *might* give you some good value, but might also flop. Aside from just being thematic, this build also aims to push as much of that gambling hex spirit into itself as possible.
After all, one failed Hex perk in this build just means that success of another. Speaking of another:
#Hex: Blood Favour
Blood favour, while active on the map, blocks all pallets within a 16 meter radius of a survivor who’s struck by a basic attack. The perk has a cooldown of forty seconds at tier 3 and is thrown into this build simply to aid you in chases, since you don’t have Brutal Strength or enduring to ease the pallet abuse.
Aside from that, this perk also serves to annoy your opponents and cause their greed to sky rocket. A team of survivors who knows you’re running this perk might be encouraged to throw pallets *extremely* early, which means you can eat through them with a minimal time investment. Though this much depends on the skill level of the survivors themselves.
In summary, this build has a lot of potential even when considering it’s weaknesses against experienced survivors who might not be so quick to cleanse Totems. The value that can be accrued through Ruin, Retribution, and Undying is capped so highly that the survivors are actually forced to make a decision when it comes to what they want to give you. I.E. Ruin value by ignoring the totems, or value in the form of giving Undying it’s replacement value (Which can only happen once in this build, but is still worth running). Basically, this build takes the inconsistent nature of Hex’s and makes them *slightly* less volatile. Use this power wisely.
Before we end off here, I’d like to, as always, give a few recommendations as to which killers work best with this buld. Starting with our good boy Billy.
He can M2 for an insta down, or to quickly roam to a broken Hex totem to capitalize on the Retribution Value. He can chew throught pallets, which sures up the Brutal Strength weakness, and can M1 easily with his standard 115% movement speed.
I mean, c’mon. It’s similar story as with Billy, except Retribution it’s 200000% more powerful on Nurse. She’s debatably the strongest killer in the game, and this strength is only going to show itself in extraordinarily obvious ways as you 360 hip fire basic attacks through 4 sets of walls with this build.
Honestly, playing her with this build might be pretty mean.
Keeping in theme with this build, the demo is a sneaky-stompy-protect-the-totems kinda boy, and we love him dearly. Set up your Teleports around the totems and watch as the game unravels into a game of cat and mouse while you go to a fro target areas while the survivors desperately try to undo your holiday plans of Hexing their lives away.
He can chew through pallets, chomp survivors from a distance, and has reasonable map pressure. Plus, he’s just a lotta fun. Bonus points for you Demo mains out there.
Early DBD Survivor Stream!
Farmin For That Escape! PT 2. DBD Vibez Y'all Lets Get It 🤝🕸💯 https://twitch.tv/bigpapawick
How to self-unhook (without the Luck offering)
IT’S 35. THE ANSWER IS 35.
Yeah, I don’t know either.
NEED YALL HELP PLEASE NY LOVES Twitch cinco_de_uno
Im trying to grow my twitch channel and I need 20 more followers to follow my twitch.
Help ya girl out please 🥺 I'll love y'all forever 😘
DBD Survivor Stream
Farmin For That Escape! DBD Vibez Y'all Lets Get It 🤝🕸💯 https://twitch.tv/bigpapawick
DBD Surv Main Grind!
Farmin For That Escape! DBD Vibez Y'all Lets Get It 🤝🕸💯 https://twitch.tv/bigpapawick
Memes The Killer: leaves for 0.00003 seconds the Blendette with self-care in the corner of the map:
Crossplay Discord Server
I've made a Discord server for anyone looking for people to play with, no matter their platform
Ever seen the Hag spank a survivor?
Definitely not my best play, but it made for a funny grab moment. It looks like a hug followed by a spanking from the Hag.
Side note: I still escaped this match.
At this point I wished we could have a way to respec spent bloodpoints.
That way I could reinvest then in a different way.
What’s up guy it’s ya boo skinny or is (yes that was intentional) come on down to gamer town and watch me get bullied by killers I’m trying hard to reach affiliate I’ve been streaming for about 7 months now and I’m so close hoping you guys can come down and lurk drop your gamer links in my twitch whispers and if I enjoy your twitch or yt content I’ll hit the sub/follow button and turn on notifications.
Experienced Camper 🤡
all I got to say is can’t be asked getting camped by Hillbilly who can’t even hit his shots 🥱
Looking for 2 players for our squad we will be winning games and just doing some fun meme builds if your interested add me here or on discord Spyros#4155
Tired of playing alone or with randoms?
Never have to play alone again! XGN is recruiting on all 3 major platforms! (PS, PC, XBOX) With over 4300 members and rapidly growing there are always people to play with. Come join a community that feels like family. Message me for Info!!!
Promotions Hey gamers
I’m currently live streaming over on twitch come watch me bully killers and be bullied. I do have delay so if I don’t respond that’ll be why. Twitch.tv/Magz_EMP1Y
Promotions My First kinda of rant check if interested
Watch "Why MAYBE cross-progression might not come to consoles and pc" on YouTube
I know it's late and Halloween is almost over but I figured why not and share this dead by daylight video
Anyone down to play?
Yo I play pc and I’m looking to play if your interested add me Spyros#4155 on discord and my dbd gt is Spyros#4b12
Y’all wanna see some squad?
Anyone want to do kill your friends or swf on pc. My steam name is smoll boi
DBD Rank 1 Survivor Guide: Tethering
Last week we covered the art of Tethering when it came to killer gameplay. Today, we’ll be looking at that same principle and seeing how it applies to survivor gameplay at high ranks.
As a reminder, or for those newcomers, Tethering is the act of either chaining one action into another as seamlessly as possible OR it’s accomplishing two goals with amount of energy or time required to usually only accomplish one.
Let’s start just as we did last week, by looking at an example in the macro-game.
Macro Tethering is taking the above definition and applying it in a way that affects the game on a large scale. For example:
Suppose you’re playing against a Trapper who you know for sure has Hex: Ruin and Hex: Thrill of the Hunt, but you’re unaware of the rest of his kit. You have a generator next to you, with one safe loop and a hex totem nearby. The game started one minute ago. What’s a good Tethered play?
Actually, even though it doesn’t actually look like you’re doing anything at all, the best Tethered play is to sit on the nearby generator until a teammate either gets whacked across the map or they go down. The reason for this is simple: Although you can disable (maybe) disable one of the Trapper’s Hex perks right then and there, you don’t know that the hex perk isn’t Haunted Grounds, nor can you guarantee it’s completion before the trapper intercepts you with Thrill of the Hunt.
Some might reason that this example shows nothing more than an ordinary play being made, but I’d argue the nature of tethering is found in a player’s intentions. The difference between the player who’s actively tethering in this scenario and the player who isn’t shows itself in what happens after a teammate is downed / their generator is completed.
The player who tethers will have a decision at the ready for when certain things happen. If a teammate goes down, the tetherer might decide to abandon the generator and stick the hex: totem. If it’s haunted grounds, there is a loop nearby to protect them, and if it’s not, they snag an important totem off the killer’s kit. Either way, the killer who just hooked a teammate will be baited into leaving the hooked player and traveling all the way to the tetherer’s location, who already knows where to go in a chase.
If a teammate doesn’t go down, the tetherer would then finish the generator and sum up the value of taking a random Hex out of the game vs. starting another generator.
The player who doesn’t tether in his or her gameplay would likely sit on the generator and *maybe* get it finished irregardless of what’s happening around them, save for a killer pushing their terror radius into their location. The Hex totem is either jumped on immediately after this player discovers it’s location, or is ignored altogether. The loop is the first place this player will run to at any sign of a killer approaching, and they’ll likely throw the pallet down as soon as it feels a little too close for comfort when in a chase. Though I’m introducing too many variables to stipulate one here, I’ll digress.
Let’s look at a micro-game example to simplify things, and we’ll use the most common example most survivors like to come across: Tile Chaining.
Although Tethering isn’t a huge concept among the player base right now, DBD’s community already knows how to tether in the form of tile-chaining to a very nearly solved degree. Tile Chaining is when you take one tile and seamlessly run from it to another during a chase. In essence, tile-chaining is the perfect example of tethering on a micro scale.
Imagine running from a Jungle Gym window straight into T-L walls, only to loop the TL and run straight back into the Jungle Gym while the killer is none-the-wiser. That is, effectively, strong chaining. What makes this skill such an effective form of tethering (apart from the fact that you’re making your chase take longer) is that you ARE actually accomplishing two things at once.
Firstly, as anyone would know, it’s the survivors job to extend the length of chases to their maximum so that their team has the most time possible to accomplish their goals. Tile-Chaining does this, and that’s an obvious point to make. But secondly, by tile chaining, you’re saving precious resources outside of time as well. Pallet’s are a finite resource, and jukes are inconsistent at best. But window vaults and holding w is an infinite resource that can be repeated (theoretically) infinite amounts of times.
By tile-chaining, not only are you thinking ahead of a chases present moment, but you’re also saving resources for your team (or yourself) to use later, which effectively makes this tethering. You’re making progress on two things at once.
And just to summarize, the effective tetherer, in this case, would tile-chain and take a hit before throwing a pallet down. He or she buys time, but also resources for the rest of the team, and doesn’t bring the chase into any high-interest areas.
The player who doesn’t tether might not go down, but he or she also throws down every pallet they come across, they don’t look for any opportunities to chain, and they lead the killer, mid-chase, into teammates who are trying to accomplish other goals. It’s a very vague concept, but one we’ll be going over in more specifics in the future. For now, just remember to always be thinking two steps ahead for *every* scenario that might occur. And just like that, you’ll be tethering.
Promotions Laurie's Toxic, Yet Bizarre Adventure!
Just a heads up turn your audio down, it gets pretty loud. Mostly funny moments in here and I hope you enjoy!
DBD Surv Grind!
2X Bloodpoints! DBD Surv Grind... Tap In 🤝🕸️💯 https://twitch.tv/bigpapawick
Promotions Going Live on Dead By Daylight in less than 30 minutes!!!!!!!!!!!!!!!!
Hey Everybody come check out some crappy live-gameplay of me trying to remember how to play dead by daylight! https://www.twitch.tv/shadywaysgaming
Promotions Made a vid
Watch "Blighted serum on Deathslinger is pretty useful - Dead by daylight" on YouTube
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