Anyone here been playing ACNH?
Looking for people who've played a lot of LoZ growing up and are currently enjoying the island life of new horizons 😎
Saw this on the internet...😂
Link when you get killed by the easiest enemy
We don't care about the hero
LoZ:MM what is the second best mask?
I know that the verry best mask is the fierce deity mask but ive always wondered what the second best mask is? I feel like the bunny hood is good but I don't know how it is compared to say the goron mask. BTW this is completely opinion based
I'm not so smart lol
Idk why I keep doing this lmao
This is my first time joing a zelda community
What your favorite mask in Majora's mask
My the ferie deriy or the most powerful mask
Top 10 Best Legend of Zelda Games
10. Minish Cap
The first game on my list is The Minish Cap, first released in 2004 for the Game Boy Advance. The primary feature of this game is the titular Minish Cap - in reality a transformed wizard named Ezlo - which allows Link to shrink to miniature size.
This mechanic led to a lot of fascinating gameplay, as obstacles and monsters that were manageable at regular size became threatening when shrunken. However, shrinking down also allowed players to find hidden routes through the world.
9. Phantom Hourglass
The first game on our list to be playable on a handheld console, Phantom Hourglass is a 2007 game for the Wii U and Nintendo DS. It follows link on a seafaring adventure as he ventures to various islands in order to defeat Bellum, a monster that has trapped his friend, Tetra.
Phantom Hourglass features numerous dungeons to explore, as well as the dangerous Temple of the Ocean King, which requires the titular Hourglass to safely maneuver. The colorful characters and engaging gameplay of this title made it a great addition to the Zelda series.
8. A Link Between Worlds
This 2013 game featured Link exploring the worlds of both Hyrule and Lorule, a dark counterpart to the kingdom seen in Zelda games.
The gameplay of A Link Between Worlds involves Link's ability to transform into a 2D version of himself, moving onto walls to bypass obstacles and reach new areas, including Lorule. This plays well into the double meaning of the title, as it establishes both a literal link between the worlds and sends Link (the character) between them as well.
7. Skyward Sword
We've seen games taking place on land and at sea - it's about time that we took a look at Skyward Sword, a Zelda game featuring a floating kingdom above the clouds. This particular game details the origins of the Master Sword, Link's trademark weapon throughout the series.
Given that Skyward Sword was released for the Wii console, it makes extensive use of motion controls, both in combat and when solving puzzles in the dungeons. This involves everything from striking with your sword to raising a shield to block enemies, both of which require physically moving the controllers.
6. A Link To The Past
Link to the Past is the next entry on our list, but it certainly stands on its own as an amazing video game. It introduced into the Zelda series a number of mainstays in later games, such as the Hookshot and the Master Sword.
A Link to the Past also featured a dual world, as players could travel between the Light World and the Dark World, which is a mechanic used in many later Zelda games. It also expanded upon dungeon structure, pioneering the complex layouts that the series is known for.
5. Majora's Mask
Majora's Mask had made the series take a grimmer turn than previous games, with a darker, more eerie aesthetic to match the equally creepy mask from the title.
The primary gameplay of Majora's Mask centers around masks, as Link can use various different masks to transform into other creatures or gain certain abilities. On top of this, the game employs a time limit, giving Link just three days to figure out how to save the land of Termina before the moon crashes into the world and destroys it.
4. Twilight Princess
Next on our list is Twilight Princess, a 2006 game for the GameCube that has since gotten an additional release on the Wii.
Twilight Princess makes use of a number of classic Zelda features, such as multiple dungeons and the presence of the Twilight Realm, a dark version of the regular world. The game also gives Link the ability to transform into a wolf, which gives him various powers such as faster movement and digging into the ground.
3. Wind Waker
Tied with Twilight Princess is The Wind Waker, which also has a score of 96. This game takes place in the same world as Phantom Hourglass and, surprisingly, Twilight Princess, although you wouldn't know it just by looking at them. The Wind Waker features a nautically themed world where Link rescues pirate captain Tetra (basically pirate Zelda), only to see his sister kidnapped as a result. He sets out on the open sea to save her, battling his way through dungeons and eventually facing off against Ganon himself.
2. Breath of The Wild
Our penultimate Legend of Zelda game should come as no surprise to anyone even remotely familiar with the franchise. Breath of the Wild has a score of 97 on Metacritic, making it one of the highest ranking Zelda games on the site.
There isn't much to be said about this game that hasn't already been said before. It's beautiful open world, the challenging yet rewarding combat, the engaging and intriguing story - all of it makes for one absolutely stunning game that more than deserves its high score.
1. Ocarina of Time
Finally, the last entry on our list, is Ocarina of Time. Considered by many to be the definitive
Zelda game, it holds a special place with its fans as one of the best video games not just of the series, but of all time.
Everything about the Zelda series that makes the games incredible is present in Ocarina of Time - the dungeons, the items, the bosses, and of course the characters. All of it comes together to create a truly marvelous experience that would go on to influence nearly every other Zelda game released afterwards.
Top 10 Hardest Masks To Get In Majora's Mask (And How To Get Them)
10. Goron Mask
The Goron Mask is the only of the main transformation masks to require Link put in effort, and not just a little either. There’s a good bit of gameplay that goes into actually getting the Goron Mask. Aside from having to traverse just about all of North Termina save for Snowhead, players need to jump across invisible platforms, get the Lens of Truth, and follow Darmani back across the area.
It’s not really all that hard, but it’s nice to see The Legend of Zelda pepper its main content with some actual challenge. Getting to the Lens of Truth isn’t that easy, and a careless player might find themselves out of magic by the time they need to climb up some invisible ladders. It makes getting the Goron Mask far more dynamic than the Deku or Zora.
9. Stone Mask (3DS)
Of all the asinine changes Nintendo could have made to Majora’s Mask, moving Shiro from Ikana Valley to the Pirate Fortress was just… why, Aonuma, why? To get the Stone Mask, players need to spot Shiro with the Lens of Truth and then give him a Red Potion. Simple enough and incredibly easy in the N64 more.
As the Pirate’s Fortress has no pots for magic, and Zora Swimming now requires magic to function as intended, it’s entirely possible for players to reach Shiro with no magic to see him. Worse yet, the Stone Mask is now considerably less useful. Where it was once a clever workaround to the Pirate Fortress, players are now forced to stealth through at the very least the first half.
8. All-Night Mask (N64)
While triggering this mask is simple enough, actually getting your hands on is a different matter entirely. Save the old woman from Sakon on the night of the first day (around midnight) and the All-Night Mask will appear in the Curiosity Shop after 10 pm on the night of the final day. Uh-oh, problem, the mask costs 500 Rupees and players are locked at a max of 200 until the Great Bay is unlocked.
Getting the Giant’s Wallet requires finding all 30 Gold Skulltula Tokens in the Oceanside Spider House on the first day, in one day– on the Nintendo 64 version at least. Should Link fail to complete it on that first day, he won’t get the wallet. The 3DS version, mercifully, makes it so Link can get the wallet regardless of which day he finished the Spider House.
7. Don Gero's Mask
After soothing the Goron Chief’s son, Link will be able to light the torches inside of the Goron Village. Upon doing so, the center chandelier will spin and Link will be able to crash into parts of the chandelier to potentially drop down some rock-meat. It’s basically the center urn puzzle from Ocarina of Time, but with a twist.
Upon grabbing that meat, Link has to carry it across the village and through aggressive enemies to deliver it to a hungry Goron. Link moves very slowly and he has no way of fighting back. It’s possible to get through without taking any damage, but it requires knowing the lay of the land and enemy patterns based off how they’re spawned.
6. Mask of Scents
If there’s one mask that’s guaranteed to go unused by most players, it’s the Mask of Scents. Not only is its use incredibly specific– albeit useful since it nets Mushrooms for Blue Potions– the Mask of Scents’ purpose isn’t immediately clear and getting it isn’t all that simple. After finishing Woodfall Temple, Link can challenge the Deku Butler to a race.
With the Bunny Ears, it’s perfectly manageable if occasionally tense. Without them, get ready to sweat. It’s surprisingly easy to lose complete track of him, and going too fast with the Bunny Ears can be equally damning. It’s a race about patience and going fast enough to keep up while slow enough not to plummet Link to his death.
5. Mask of Truth
As it can be entered before the Oceanside Spider House, logic dictates the Swamp Spider House would be easier. It isn’t. It’s not hard, but it requires players to actually be prepared. As a few Skulltula are easier reached with the Hookshot, and a certain jump is made far less tricky with Bunny Hood, entering too early will require players to put in a lot of effort for one mask.
Without the Hookshot, Link will need Magic Beans and Spring Water, along with Bugs and Arrows for his bow. It’s possible, but it’s a pain and players really are just better off returning later on in the game. It does, unfortunately, mean missing out on a lot of Gossip Stones, though, so there are benefits to powering through and getting the Mask of Truth early.
4. Postman's Mask
What makes the Postman’s Mask particularly hard to get is the fact that it’s: A (tied to the end of a very lengthy and challenging side quest); and, B (completely out of Link’s path.) To get the mask, players need to exit Sakon’s hideout after getting the Sun Musk, head back to Clock Town, and– against all better judgment– give the Postman a piece of mail players were specifically told to deliver to Kafei’s mother– who kick starts this whole quest.
It only makes narrative and thematic sense for Link to give the letter to Madame Aroma, but finding the Postman instead nets Link a mask and a subsequent Heart Piece. It’s baffling and challenging, but details like these make Majora’s Mask the masterpiece it is. All these minor characters exist with their own arcs.
3. Romani Mask
The Romani Mask is tied to two fairly involved side quests, the second of which easier but still not necessarily easy. The first side quest requires Link come to Romani Ranch, complete Romani’s minigame, tame Epona, and then return to help defend the barn from aliens for a few hours. It’s tense and slowing downtime will only drag things out. Pro tip: wear the Bunny Hood, do not ride Epona.
After defeating the aliens, Cremia– Romani’s older sister– will offer to drive Link back to Clock Town on the evening of the second day. Accompany her and the Gorman Brothers will ambush the carriage. Link will then have to fight back with arrows, but he thankfully has an infinite amount for this sequence. After all this work, indulge in some Chateau Romani courtesy of the Romani Mask.
2. Couple's Mask
The ultimate reward for completing the incredibly long Anju & Kafei sidequest (called Anju’s Anguish in the 3DS remake), the Couple’s Mask will require players knock out a chain of events over the course of an entire three-day cycle, ending roughly an hour before the Moon falls by the time it’s truly over.
It’s long and one little error means restarting, but it’s a dynamic quest that demands players understand the time system, how characters interact with the world, and the schedules of all the main players. It’s incredibly rewarding to fulfill and Sakon’s Hideout gave fans control of someone who wasn’t Link for the first time.
1. Fierce Deity's Mask
When it comes down to it, the mask that requires players to get every other mask in the game is a pretty safe bet for “hardest to get.” To finally get the Fierce Deity’s Mask, players need to collect every map, finish the genuinely challenging Moon Dungeons, and then challenge Majora with only their transformation masks left.
Thankfully, the Fierce Deity’s Mask tears through Majora easily. That might be disappointing to some, but the Moon Dungeons really are far and away harder than anything in the game. The Gyorg one in the 3DS remake is a particular nightmare, arguably one of the hardest areas in a 3D Zelda game.
Top 10 Hardest Heart Pieces To Get In Ocarina of Time (And How To Get Them)
10. Dampe's Heart-Pounding Gravedigging Tour
Look, RNG isn’t an inherently bad thing. It isn’t even bad here. But it’s annoying from a completionist’s perspective. Looking at games like a checklist, yeah, this one’s a pain. Even in a casual playthrough, it can be exhausting getting this piece.
Those fortunate enough will have Dampe dig up the Piece of Heart early on, but there is no way to reliably guarantee what Dampe is going to dig up. It’s pure chance, plain and simple. That has its place, but it makes a Heart Piece like this difficult to get.
9. The Goron Urn
After lighting all the torches on the bottom floor of Goron City, the center urn will start spinning around. Link can then throw bombs into the urn to set it off. Link will then get a reward based off which of the urn’s three faces is facing forward after the explosion. It’s possible to find the sweet spot and time it right, but it can be an immense challenge.
This is one of those Heart Pieces that only gets more exhausting the worse a player does. It’s not uncommon to run out of bombs just trying to figure out where the urn’s sweet spot is. Muscle memory might make vets of the original think otherwise, but this is a challenging Heart Piece for a lot of newcomers.
8. Fishing Pond
Fishing in The Legend of Zelda is always a lot of fun. If you like fishing minigames. Fishing itself can be a very slow and methodical activity, which doesn’t exactly translate to a gaming mindset– especially not a modern one. Anyone who doesn’t want to indulge in Ocarina of Time will find catching a large enough fish for the Heart Piece exhausting.
Just figuring out how to fish can be a struggle in and of itself. Casting and reeling is simple enough, but there are nuances to keeping the fish on the line. The fish can be tired out, it can snap the line, and it can just be pain aggressive which can be harsh on the fingers. Fishing is fun. For those who like it.
7. Bottom Of The Lakeside Lab
This Piece of Heart is intended as a secondary reward for the fishing minigame. Upon catching a large enough fish in the past to get the Heart Piece, players need to return in the future to catch an even larger fish in order to earn the Golden Scale. With the scale, players can now dive to the bottom of the Lakeside Lab.
For those who aren’t eager to cast their rod back into the fishing pond, this Piece of Heart happens to have a glitch that’s very easy to pull off. Dive to the bottom of the Lakeside Lab with Iron Boots on, Hookshot the bottom of the crate down there, and then unequip the Iron Boots when Link hits the box. The game will then mark the dive as complete.
6. 50 Gold Skulltula
This one isn’t too bad and is one of the least challenging Heart Pieces in the game to get in the grand scheme of things, but that’s the problem for some. Gold Skulltula hunting requires being observant and going out of one’s way, something most casual players won’t think to do.
The game litters enough Gold Skulltula tokens where players should be able to get most rewards, but it can be a trial. Master Quest makes this one particularly nasty, shuffling around all the inner-dungeon tokens to the point where it’s not unusual for someone to reach the end of the game still shy of 50.
5. Bombchu Bowling Alley
20 years of muscle memory makes any minigame easy enough to get through, but those playing Ocarina of Time for the first time are more than likely to find the Bombchu Bowling Alley exhausting. Not only does it house a Heart Piece, it also has a Bomb Bag upgrade, Bombchus, Rupees, Bombs– oh, and it’s all random.
Ocarina of Time loves its RNG and this is the worst offender. Failing to get the Heart Piece when it shows up means having to shuffle through all the other prizes before it shows up again. It’s a harsh punishment, but at least Market Town has a spot where Link can grind for rupees so he can keep playing.
4. Dampe's Race
Even learning the layout of the race track doesn’t make this minigame any easier. Dampe tosses flames as he races ahead, and it’s not easy to predict when they’ll fall. Playing it safe risks Link getting locked out, though, forcing players to take the risk if they want to keep up. Knowing the shortcut near the end helps save time, but not enough if players are struggling.
Coming back later on with the Longshot can help considerably, though. The potential trial and error might not be worth the effort, but the torch near the exit can be hooked onto by Link, cutting the entire last chunk of the race. Again, though, someone struggling to keep up likely won’t figure out where to Hookshot from right away.
3. Horseback Archery (N64)
With the 3DS’ gyroscope aiming, this minigame is incredibly easy– and incredibly fun! The gyroscope is the way of the future, but all the Nintendo 64 had was a fairly stiff joystick and some… interesting aiming mechanics. Link’s aim is determined not by the point of his arrows, but by the blue strip on his bow. It’s easy enough to aim after that, but some don’t figure this out.
Horseback Archery, however, puts Link on Epona and has him shooting targets as they move. It’s tough, and it more or less requires players get a Bullseye with each of their (limited) shots, but aiming while moving can be a real challenge on the N64.
2. The Frog Concerto
This is an easy enough Piece of Heart to get. After playing all the non-warp Ocarina songs for the frogs near Zora Domain, Link will be able to play a little concert with his new friends. Each frog represents a different note on the Ocarina and players were supposed to be learning which was which while playing all those songs, but…
It’s easy enough to just look up the sequence for either the N64 or 3DS version, write it down, and just brute force the minigame right out the gate. It works, but it’s not how it’s meant to be done. That said, it’s nice we can sort of cheat. It would be a time consuming – but very rewarding – Piece of Heart.
1. Treasure Chest Game (Early)
The Treasure Chest game is only meant to be cleared after players get the Lens of Truth, but most will likely try it once or twice before realizing that blind luck will get them nowhere. It is theoretically possible to reach the end without the Lens of Truth – in the sense that many things are possible – but that’s not going to happen.
The Lens of Truth illuminates each chest so that players can keep making steady progress to the Heart Piece. There’s just so much guessing involved that players are basically guaranteed to fail it without the Lens of Truth. Be wary of those who claim they’ve reached the end without it. For they are either lying, or hold untold power...
Top 10 Hardest Heart Pieces To Get In Majora's Mask (And How To Get Them)
10. Mamamu Yan's Doggy Racetrack
The worst Heart Pieces tend to either require far more effort than they’re worth, or just come down to pure luck. Mamamu Yan’s Doggy Racetrack is a dog racing minigame where Link picks one of many dogs from her pen and gambles on them to win. Earn a 150 Rupee payout and the Heart Piece is Link’s.
But this is a very quick way of wasting money as there’s no way to tell which dog will win without the Mask of Truth, a mask that’s inconvenient to get until much later in the game. Any players who want this Piece of Heart before the halfway point should either pick the gold or black dog and pray they win. Of all the dogs, they seem to win the most often (though they also make a habit of placing dead last.)
9. Postman's Game
A tricky minigame that’s trivialized by the Bunny Hood, players who attempt to get this Heart Piece asap will find themselves needing to stop an invisible timer right as it hits 10 seconds. Not 9.99, not 10.01– 10 second exact. Needless to say, this is an incredibly difficult task to pull off. Even with the Bunny Hood, it still requires quick reflexes.
It’s not impossible to get the Piece of Heart without the Bunny Hood, but it wouldn’t be featured here otherwise. It’s possible, but it’s going to require quick fingers. Using a timer actually does help considerably, but it still requires perfect timing to get the timer right.
8. Oceanside Spider House
Most players may not even realize that there’s even a Piece of Heart in the Oceanside Spider House without looking it up. Since Stalchildren litter the Spider House, and most players will only get the Captain’s Hat after doing everything in the Great Bay, Link won’t be able to communicate with the Stalchildren to get hints for the Heart Piece.
Even with the Captain’s Hat, overeager players may just kill the Stalchildren without thinking. They respawn, but it’s easy enough to forget to talk to them. Even when speaking to them, the hints require players to piece together a shooting order for four different masks.
7. Town Shooting Gallery
This one is real rough on original Nintendo 64 hardware. The Nintendo 64’s joystick just isn’t up to the challenge, at least not without some getting used to. The sensitivity is tough, Link isn’t as smooth as he should be, and getting the Heart Piece requires perfect aiming.
Worse yet, players need to complete this minigame twice as Link can unlock a Quiver upgrade alongside the Piece of Heart. This can end up one of the most time-consuming minigames in Majora’s Mask for anyone playing with an original N64 controller. Shockingly, the minigame is even worse when playing with a GameCube controller.
6. Swamp Shooting Gallery
The Swamp Shooting Gallery is harder than the Town Shooting Gallery, but at least it’s more forgiving. So long as players can almost hit a perfect score, they can keep playing and memorizing the gallery for free. It makes practicing far less stressful than in the Town Shooting Gallery, but the trade-off is that the Swamp Shooting Gallery is incredibly busy.
Enemies come and they go, popping out via sound cues alone. Players need to be incredibly perceptive and remember enemy patterns. It’s one of the most challenging activities in the game and, like with the Town Shooting Gallery, it has to be done twice for every upgrade.
5. Honey and Darling's Shop
One of the ways Majora’s Mask keeps Termina dynamic is by having NPCs actively acknowledge Link over the course of the 72-hour schedule. So long as he keeps beating their minigames, Honey and Darling will recognize Link from day to day. Day 1 has Link letting Bombchu loose at targets, day 2 has Link playing basketball with bombs, and day 3 has a shooting gallery.
Day 3 is the easiest. That alone is enough to send chills down a man’s spine, but days 1 and 2 are an enormous pain if you don’t have a grasp of bomb and bombchu throwing. Which you realistically might not since they’re not that important.
4. Ikana Graveyard Tomb (2nd Night)
Iron Knuckles were some of the most formidable opponents Link faced in Ocarina of Time. They could toss him around with ease, tear into his hearts, and generally just ruin a careless player’s day. They return in Majora’s Mask, but unlike in Ocarina of Time when they come fairly late in the game, players can realistically run into an Iron Knuckle with only six hearts.
Doing the Ikana Graverobbing side quest without doing enough side content to at least have 10 hearts is basically asking the Iron Knuckle guarding this Piece of Heart to personally tear Link limb from limb. It makes for an incredibly exciting fight if nothing else– a rarity for 3D Zelda.
3. Couple's Mask Heart
Locked behind the single longest side quest in the game, the Couple’s Mask is only obtained after players reunite Anju and Kafei a mere hour & a half before the Moon crashes into Termina and wipes everyone out. It’s morbid, it’s sad, but at least Link gets a new mask out of it! The road there requires some effort, though.
Anju and Kafei’s side quest is going to make up the bulk of the entire cycle. Don’t even think about doing anything else while attempting the side quest. Simply dedicate the whole cycle to it. Straying can easily result in forgetting where to go when, potentially locking the quest early and requiring players to start all over. To say nothing of Sakon’s Hideout, a timed mini-dungeon where players have to control both Link and Kafei.
2. Frog Concerto
A really good side quest in theory that’s actually made a bit tedious by Majora’s Mask resetting things every cycle. To get the Heart Piece locked behind the frog concerto, players need to be able to: restore spring to Snowhead, defeat the Gekko in Woodfall Temple, defeat the Gekko in Great Bay Temple, along with knowing where the frogs are in Clock Town and Southern Swamp.
Attempting this side quest too early is an enormous pain. It requires so much effort, and needing to fight Goht again can be a time sink. Plus, it’s not particularly fun having to head back into Woodfall and Great Bay Temple to hunt down mini-bosses. Especially since players likely won’t remember where said mini-bosses are.
1. Gyrog's Moon Heart (3DS)
Zora Swimming isn't a bad change, but it doesn’t make getting through the Great Bay aggressively worse. Worse, yes, but not to the point where it’s frustrating or unplayable. Requiring a mastery of it to get a Heart Piece in Gyorg’s Moon Dungeon, however, is just plain cruel. No one in their right mind would take the time to master such an unfun mechanic, and suddenly it’s necessary.
This also makes getting the Fierce Deity’s Mask way more frustrating by the way. Players essentially have to stop and teach themselves how to properly Zora Swim under the 3DS remake’s strict new laws. It’s obnoxious and a pace killer right before the end of the game.
Top 10 Unsolved Mysteries In Breath of The Wild
10. Rito And Zoras Both Exist
Through many Zelda games, players have been introduced to the Zoras, an aquatic race of fish-like people who are sometimes friends, sometimes foes. In Wind Waker, released in 2002, it was said that the new, bird-like race of the Ritos actually descended from the Zoras through evolution.
This is all well and good, but both races exist in BOTW. How could they both live next to one another when the Zoras supposedly disappeared? Since the timeline placement of BOTW is still up for debate, perhaps there's some answer here. But for now, it doesn't seem to make any sense.
Around Hyrule, Link can stumble upon a few different sites with large bones of ancient creatures. Called the "Leviathans" by in-game NPCs, they incite intrigue and interest from certain characters. A group of them even tasks Link with capturing photos of the bones for research purposes.
What the Leviathans are, and what made them die out, is still unknown. These NPCs theorize it was either a great ice age, a volcanic eruption, or a severe and lengthy drought. It's unknown which of them is correct.
8. Typhlo Ruins
A creepy and unsettling part of BOTW is the Typhlo Ruins, located north of the Lost Woods. These ruins are shrouded in complete darkness, and Link must use torches or other means to be able to see anything. Inside, there's a shrine, a large Hinox boss, and some other things worth finding.
What's unclear is why these ruins exist and why they're shrouded in this thick fog of darkness. Fans speculate they have something to do with the lost Zonai tribe, which is supposedly long dead. Regardless, these ruins are creepy and unexplained canonically.
7. Zonai Tribe
Speaking of the Zonai tribe, they also provide BOTW with a seemingly-unexplained mystery. Who were the Zonai tribe, and what happened to them? The actual in-game title for the tribe is the "Ancient Barbarian Tribe," but fans have taken to calling them the Zonai due to their connection to the Zonai Ruins in the Faron region.
Here, Link can find a ton of ancient tablets, ruins, and pillars with the same symbology. Their memory lives on in the Barbarian armor set, which is relics of the lost tribe. How they disappeared and who they were remains unexplained.
6. Beyond The Edge
In many games, Hyrule seems fully contained as its own little world, without any neighboring countries. How this would affect the quality of life of its citizens is a question for another time, but it's clear that there usually isn't anything readily clear outside of the kingdom.
However, in BOTW, one can clearly see an entire region surrounding the whole of Hyrule. This is obviously a backdrop so the world doesn't just drop off, but it hasn't stopped fans from theorizing what lies beyond the borders of Hyrule.
5. Mount Agaat
Speaking of unreachable landmasses, what's going on with Mount Agaat? This mountain in the Gerudo Highlands has a clear marker on the map and can be seen from the surrounding area very obviously. But for some reason, the player can never get to it. It has the typical "end of the world" invisible wall prevalent in many games, and a message appears saying you cannot go any further.
Some theorized it was meant as an area for upcoming DLC, but the two DLC packs came and went and Mount Agaat is still unreachable. If this is not meant to be visited, why give it a name and marker on the map?
A blood moon occurring is already a creepy event in BOTW. This phenomenon is supposedly when Ganon's power peaks and its in-game effect is to resurrect all defeated enemies. The cutscene is spooky and the phenomenon itself is very unsettling.
On top of all of this, one NPC seems to have a very strange reaction to the blood moon, almost seeming to revere it. Hino, who can be found at the Duelling Peaks Stable. He'll run around and yell about the blood moon, calling it "glorious" and shouting "arise, monsters!" What's this guy's deal?
3. The Eighth Heroine
In the Gerudo Desert region of BOTW, Link comes across seven enormous statues of Gerudo warriors. The seven women are called the Seven Heroines and are revered by the Gerudo people.
However, if you view the map of the area, there's an open spot where it looks like something is missing. Sure enough, high in the Gerudo Highlands, Link can find a discarded statue and sword during the quest "The Eighth Heroine." If this is a missing statue from the set, as many believe it to be, why is it removed from the circle? What went wrong with the heroines that the Eighth was removed or banished?
2. Timeline Placement
Nothing seems to grip the Zelda fanbase quite like arguments over the official timeline. For years and years, fans tried to determine where each game fell in a cohesive chronology. The true timeline was confirmed by Nintendo in Hyrule Historia a few years back. Since then, however, BOTW has been released.
Players and timeline theorists have been desperately trying to find where it belongs in the chronology, but it seems to have elements of each of the split branches that exist in the official history. It doesn't seem to fit at all.
1. Sequel Trailer
It may not qualify as a mystery from the original BOTW game, but the new sequel trailer has made countless questions about the world of Hyrule in this rendition of it. Many things can be seen in this short trailer, including strange symbols, a dried up skeleton that many believe to be Ganondorf, and much more.
What does all of this mean, and what will Zelda and Link have to do in this sequel game? Any number of questions has been produced by this trailer, and it still seems like we'll be waiting a lot longer to find some answers.
Top 10 Creepiest Moments/Characters In Breath of The Wild
10. Flower Lady
Everyone has a hobby that they love. It could be cars, video games, knitting, or cooking. When that hobby is threatened, it's normal to react with hostility or defensiveness. But, using violence to physically remove someone from your presence isn't always the best answer.
This lady seems to disagree. Near the Dueling Peaks, Link will find a shrine surrounded by a large flower garden. He'll have to tread carefully, because if he steps on any of the flowers, Magda, known by fans as the flower lady, will go instantly crazy and attack Link, resetting his progress at the outside of the garden.
9. Lost Woods
The Lost Woods seem to pop up in many Zelda games, being a staple part of Hyrule in many of its renditions. They're typically pretty creepy or uncomfortable. They have some magic power about them that makes players get lost unless they follow a perfect path, and they're filled with monsters, mist, and more.
In Breath of the Wild, this remains true. Link will have to find his way through to the center of the woods, where he'll meet the Deku Tree and many Koroks. As part of the Korok's quests, he'll have to navigate through even scarier parts of the woods, too.
8. Horse God
There are a few Great Fairies around the version of Hyrule in Breath of the Wild. Each one of them offers helpful bonuses to Link and his equipment, but he'll have to bear their over-affectionate embraces and light flirting. But, one of them is definitely less on the "overbearing grandmother" end of the spectrum and more on the "nightmare" side of things.
The Horse God's status as a Great Fairy is disputed, and he may just resemble the others. Either way, this being named Malanya will help revive killed horses. He jokes about eating Link, and that honestly is just the beginning. This thing is terrifying. That mask alone is incredibly scary.
This vendor is creepy but it seems like that's the point. Kilton is a traveling merchant whom Link can find in various different towns or areas depending on the day. He sells merchandise in exchange for monsters' body parts, which is gross and weird enough. On top of that, he'll be found in a lake shaped like a skull and only appears at night.
Kilton sells monster masks and pieces of the Dark Link armor set. How he got his hands on that is unclear, but it's definitely just as creepy as he is.
6. Hyrule Castle
Hyrule Castle is an epic and huge monstrosity of a fortress in Breath of the Wild, unlike many of its counterparts in older entries. There are several paths Link can take to find his way to Ganon, with varying difficulties and strategies.
One thing many of these paths have in common is that they're terrifying the first time they are explored. If you don't know what's in each section of Hyrule Castle, turning each corner is nerve-wracking and unsettling. There's monsters, Malice goo, and sudden death moments at every turn, leaving players uncomfortable and antsy as they navigate the ruins of this once-beautiful castle.
There are three mythical dragons around Hyrule, named for the three goddesses who created the Triforce. Encountering Dinraal and Farosh for the first time is breathtaking. They're beautiful as they soar across the sky, and amazing music accompanies their presence. Naydra, on the other hand, is quite the opposite.
Link will have to free Naydra from the Calamity's grip by battling her. The climb up Mount Lanayru to her location is creepy and dark, and Naydra herself looks terrifying with the Malice corruption controlling her. Luckily, this state is temporary.
It's not clear why the developers of Breath of the Wild decided to make the Wizzrobes so creepy in this game, but they sure did. The cold, dark, almost non-existent faces with sharp teeth and crazy evil eyes are terrifying. They also have a horrible child-like laugh straight out of a horror movie.
The first time someone jumps off the Great Plateau and encounters one of these things, there's a very good chance they will be very uncomfortable. Once Link tries to fight them, the Wizzrobes will turn invisible and disappear too, reappearing behind Link. Is this Silent Hill or Zelda?
3. Hateno Statue
Speaking of things that didn't need to be terrifying, why did the makers of Breath of the Wild decide that a simple statue that helps Link exchange items needed to be possessed by an evil malicious spirit? The horned statue in Hateno Village was an ancient demon that would make deceitful deals with the people of Hyrule before being banished by the Goddess Hylia.
It steals Link's stamina or heart upgrades at first, before striking a deal with him where it'll exchange them for a price. It's unnecessarily freaky but at least provides a useful service.
2. Blood Moons
The first blood moon experienced by the player might be terrifying. Everything stops suddenly and the sky turns blood-red. A cutscene starts where Zelda is begging Link to be careful. What's going on with this creepy scene? This is a blood moon, when Ganon's power grows temporarily, allowing him to revive all slain enemies.
The blood moon also increases the difficulty of the final boss battle for those looking for an adversity boost. It can also make some NPCs act really freaky and make you maybe want to avoid them in the future, just in case.
1. Typhlo Ruins
Almost all of Breath of the Wild can be completed without ever venturing inside the dark woods at the north end of Hyrule. These dark, heavily-forested ruins are super creepy and shrouded in darkness.
Once inside, Link won't be able to see basically anything. Unfortunately, there's also a large Hinox in here that Link will have to battle in order to access the shrine. Link will have to kill this large boss with limited vision. As for the ruins themselves, it's almost impossible to avoid getting lost, and it's almost as difficult to keep yourself from being nervous or afraid. This is the scariest part of Breath of the Wild, without a doubt.
Top 10 Hidden Details In Breath of The Wild 2 Trailer
10. The Music
Fans of the series are well aware that music is integral to the Zelda franchise, creating some of the most beautiful melodies that are incredibly nostalgic today. Some of the more sinister and darker temples (Looking at you, Shadow Temple and the Bottom of the Well, which still spooks players today) had tracks that inspire nothing but fear, just like the one in the new trailer.
However, reversing the audio (playing it backward) reveals the track to be the original Game Over music from Zelda on NES.
9. Green Magic
Throughout the trailer, a green mist can be seen floating along with some Gerudo lettering. Where has something like this been seen? Twilight Princess of course, with the power of the Twilight in the hands of Zant. This could mean a return to the twilight realm or some type of dark underworld, introduced in A Link to The Past on the SNES.
8. Writing On The Wall
Early on Zelda and Link pass by a cave painting depicting a figure on horseback carrying a trident. Associating a trident with water leads to the conclusion this figure could be a member of the Zora tribe, the aquatic creatures who help Link on his quest from time to time.
But seeing as this is just a trailer, the figure could be anyone. Ganondorf, the King of Hyrule, the list of suspects goes on and on but it's assumed this figure had something to do with the current state Ganon is in.
7. Zelda's Outfit And Hair
The beloved princess has gone through many costume changes over the years with each entry bringing a new iteration of her. However, in the trailer, Zelda has not only changed her hair but her outfit as well. Her cape and top are similar if not the same as Link's, which begs the question: will fans be able to play as Zelda in the upcoming sequel? This has been speculated for years with fans craving to play as both Link and Zelda.
6. The Dead Body
The dead body seen in the trailer is Ganondorf, defeated by Link in Breath of the Wild. However, his rotting corpse is sitting idle until Link and Zelda awakens him. His glowing red eyes were a fun jumpscare to witness in the trailer.
From the green liquid flowing through him, it seems Ganon is attempting to restore his former power but with Link and Zelda arriving it seems they've only helped him along. Why they were there in the first place is a mystery, but it's something to think about considering previous entries haven't seen Ganon rise from the dead.
5. Link Captured
About halfway through the trailer, Link is grabbed by a glowing hand, quickening the pace of the trailer. But who is this person? It's assumed to be Ganon, but if Link is captured does this mean players will assume the role of Zelda? Link has always been the leading protagonist in the game but fans have been itching to play as Zelda in entires that are considered canon. With Link captured, this might be the first quest that has Zelda saving Link, instead of the other way around.
4. Hyrule Rising
At the end of the trailer, Hyrule Castle is seen rising above the ground and into the sky. Wow. Fans haven't seen the likes of this since Ocarina of Time, when Hyrule Castle became Ganon's tower and Wind Waker when it was submerged below the sea. This could mean the return of Ganon's castle as an homage to Ocarina of Time.
Seeing as Breath of the Wild used Hyrule Castle as a threshold for monsters and foes, it's likely it'll assume a similar role in the sequel.
3. Green Lettering Translated
There are tons of languages found within the Zelda franchise, the most prominent one being Gerudo. Ganondorf is a Gerudo himself with his attire sporting phrases from his native language. Look closely at floating glowing letters and the words "Seal, Ganon" can be read when translated. This isn't the first time Zelda fans have been told this as nearly every entry requires sealing Ganon into a realm where the triforce is out of his reach. But could it mean something different? Did Link and Zelda venture into the dark depths of the cave to seal Ganon somewhere else? Only time will tell.
2. Voices In The Dark
About halfway through the trailer, things start to pick up, with images flashing left and right before a final shot of Hyrule rising above the ground. But listen closely as all this unfolds for the voices, not the music.
Play them back and you'll hear them saying "Help us, please", but who said is left a mystery. Could it have been one of the sages of Hyrule, or a character from the previous installment?
1. Direct Sequel
One of the most interesting bits of information isn't found within the actual trailer, but the title itself. Keep this in mind; this is the first direct sequel to a Zelda game since 2000 with the release of Majora's Mask. The darker and quite depressing entry is hailed as one of the best entries despite its grim tone when compared to its predecessor. Looking at this history, Nintendo may follow a similar formula with Breath of the Wild 2 being a darker game than the original possibly using the underground cave system as the main map.
Top 10 Ways Twilight Princess References Ocarina of Time
10. Ganondorf's Plan
Take one second to think about Ganondorf’s plan in Twilight Princess and it becomes abundantly clear he’s just ripping off his plan from Ocarina of Time. Why, though? Well, that’s simple: because the Hero of Time ratted him out before he could do anything after coming back from the future. Ganondorf is imprisoned, “executed,” and sealed away.
When he comes back, he just picks up where he left off: the Gorons are targeted and the Zoras are frozen. If the Deku Tree were active, it’s entirely likely Ganondorf would have tried killing him all over again. The only key difference is Ganondorf’s manipulation of Zant and the Twilight Realm.
9. Howling Stones
Music has always played an important role in 3D Zelda and it’s no surprise that Twilight Princess incorporates it in an important way. But not nearly as important as in Ocarina of Time, Majora’s Mask, or even The Wind Waker. Link is no longer in control of the music, rather, music spots are designated by Howling Stones.
While some Howling Stones feature new songs, most are arrangements of his ocarina songs from Ocarina of Time and Majora’s Mask. From Ocarina, these include the Requiem of Spirit, the Prelude of Light, and Zelda’s Lullaby. From Majora’s Mask, only the Song of Healing returns.
8. Skull Kid
Those aren’t the only ocarina songs that return from Ocarina of TIme, though. Notably, the Skull Kid in the Lost Woods is accompanied by Saria’s song, a melody the Hero of Time teaches him in a side quest in Ocarina of Time. By that token, this Skull Kid would also be the same Skull Kid from Majora’s Mask.
In Twilight Princess specifically, Skull Kid serves as something of a guardian for the Master Sword, suggesting that he and the Hero of TIme were able to maintain their friendship following the end of Majora’s Mask. Link has to prove himself to Skull Kid before he can even be tested for the Master Sword.
7. Spacetime and The Master Sword
Ocarina of Time and The Wind Waker suggest that the Master Sword has some time-related properties, specifically in relation to the flow of time, whether that be reversing it, forwarding it, or keeping it still. Come, Twilight Princess, that no longer seems to be the case as Link pulls the Master Sword and nothing time related happens.
But then Link uses the Master Sword to enter the Temple of Time in what seems like another dimension. While the Master Sword has no overt time properties in Twilight Princess, it can affect spacetime, allowing Link to move between dimensions. Probably.
6. The Fishing Pond
Fishing isn’t exactly the most popular side activity when it comes to video games, but The Legend of Zelda typically does a good job whenever it chooses to include it. Ocarina of Time notably brought fishing into 3D, but it wouldn’t return in three dimensions until Twilight Princess released. Interestingly, the fishing pond in Twilight Princess features a direct reference to Ocarina of Time.
A photo of the fisherman from Ocarina of Time can actually be found in the fishing hole in Twilight Princess, the current owner actually his descendant. It’s a nice little detail and a reminder that the developers pay attention to more than fans seem to let on when it comes to continuity (but that’s Twilight Princess on a whole.)
5. Agatha's Bugs and Poe Souls
It’s hard to find many who actively enjoy the Gold Skulltula side quest in Ocarina of Time, but it isn’t actively disliked either. Rather, it’s just a part of the game that most don’t go out of their way to complete. Instead of featuring 100 Tokens to find, Twilight Princess splits itself between Agatha’s bugs and Poe Souls.
While Agatha’s bugs visually resemble the Gold Skulltulas more, Poe Souls are structured more like Ocarina of Time’s original side quest, featuring tiered rewards with Poe Souls usually tucked away in parts of the environment players would have to go out of their way to find. Though the same can also be said for Agatha’s bugs on a lesser scale.
4. Sage Emblems
The Legend of Zelda has always made great use of its iconography and Ocarina of Time helped establish some emblems and symbols that would find themselves reappearing in later entries. Twilight Princess made use of the Sage’s emblems fairly well, putting them on display when appropriate and featuring them on the Sage’s robes.
It’s a little detail that doesn’t get any attention, but that’s why it’s a good one. As far as fanservice in Twilight Princess goes, this is probably the least egregious example. Less referencing Ocarina of Time and more ensuring a sense of cohesion within The Legend of Zelda’s world.
3. The Hero's Bow
The Death Mountain portion of Twilight Princess actually references the Hero of Time fairly often with the Goron alluding to him frequently. He’s still a presence in Hyrule unlike in The Wind Waker and it’s heavily implied (read: all but confirmed) that the dungeon item Link gets in the Goron Mines is the Hero of Time’s bow.
This one’s a bit of a cheat, though, as the bow the Hero of Time would have left with the Gorons would have been his Hero’s Bow from Majora’s Mask, not his Fairy Bow from Ocarina of Time. Either way, it’s still an interesting detail connecting the Hero of Time to Twilight Princess.
2. The Hero's Shade
Even before the Hyrule Historia outright confirmed that the Hero’s Shade was the Hero of Time, there was plenty of in-game evidence to make it clear that this was always the case. Beyond the Hero’s Shade referring to Link as a descendant, the Hero’s Shade is left-handed like the Hero of Time and implicitly one of the strongest characters in the game.
Worth noting, the Hero’s Shade training Link in Twilight Princess marks the only time that a previous Link appears in another Link’s game as an actual person with dialogue. Naturally, this makes the Hero of Time the only Link to have extensively written dialogue.
1. Twilight Princess is Structured Exactly Like Ocarina of Time
Twilight Princess is hyper-competent when it comes to being a Zelda game, but much of that might have to do with it following Ocarina of Time’s structure to a T. Short intro focusing on LInk’s life in the forest followed by a change he can’t come back from and three dungeons: Forest, Fire, Water in that order.
After that, a turning point removes Zelda from the plot, Link gets the Master Sword, and the story takes a back seat while he completes five dungeons before the grand finale. After that, the story kicks back up, Ganondorf makes his presence clear, and Link has to go through a taken over Hyrule Castle at the end of the game.
Top 10 Ways Majora's Mask References Ocarina of Time
10. Ikana's Inverted Triforce
In the original Nintendo 64 release, Termina is home to quite a few Triforce markings. Specifically in Ikana. Taking into consideration the Inverted Stone Tower, many fans speculated that the people of Ikana intentionally invoked the Triforce’s image to pervert it in order to insult the Hylian Goddesses once inverting its image.
It’s a nice theory, but the fact of the matter is that there’s already a good enough reason why it’s present in the original game. The Triforce at the end of Ocarina of Time is an important icon, one the end of the game can’t live without. In Majora’s Mask, however, the Triforce isn't even just an icon, a symbol the game can very casually and comfortably twist upside down.
9. Kafei and Link's Parallels
It’s not too difficult to figure out that Link and Kafei are meant to parallel one another, but the fact Kafei is very explicitly not Link often makes some fans overlook their similarities. While Link and Kafei are very much unique entities in Hyrule and Termina respectively, it’s silly to ignore how much they have in common.
Ignoring the fact that Kafei plays exactly like Link (along with being the first alternative playable character in the series,) both are men in boy’s bodies. In the same way Link returned to his original body at the end of Ocarina of Time, Kafei similarly returns to his original body at the end of Majora’s Mask.
8. The Opening Nightmares
Both Ocarina of Time and Majora’s Mask heavily feature nightmares sequences to open their stories. In the former, Link is terrorized as he has a prophetic dream detailing his first encounter with Ganondorf. He chases Zelda out of Hyrule Castle and seemingly kills Link. Majora's Mask doesn’t feature a “nightmare,” but it does feature a cutscene that references OoT in terms of presentation.
Cursed by Skull Kid, a haze of Mad Deku swarm Link in a nightmarish sequence that jars players into the dreamlike Termina. It’s here where Majora’s Mask properly twists into its own beast altogether. Unlike with Ocarina, however, Link won’t be waking up from his “nightmare” in Majora’s, instead forced to settle things immediately.
7. Twisting The Deku's Image
On that note, it should be mentioned that the Deku image plays a profound role in both Ocarina and Majora’s openings as well. In the former, the Deku is an image of positivity, personified by the Deku Tree. Visually references mythology’s many world trees, he’s a symbol of peace and his death opens Ocarina on a somber, yet classically epic tone.
The Deku image in Majora’s Mask isn’t nearly as kid, actively assaulting Link from the get-go. The transformation is painful, the Deku’s face is explicitly twisted & sad, and Link’s agony is on full display from the start. It’s an emotionally visceral opening, forcing players into the action without The Deku Tree’s delicate touch.
6. Link Acknowledges Songs He's Heard
It’s easy enough to miss since most players will just be eager to get through the “song get” text, but Link actually does acknowledge songs he’s heard from Ocarina of Time. Or at least the in-game text acknowledges it. Romani specifically says that Epona responds well to her song, not that she taught her it, and the item get text from the Song of Storms outright says that Link has heard the song before.
It makes sense as this is the same Hero of Time from Ocarina of Time, but there’s this persistent idea that each new entry in The Legend of Zelda is a reimagining of the same legend. Aside from this notion being gibberish just from a conceptual level (Zelda II was a direct sequel from day 1), games like Majora’s Mask actually reference the series’ very real continuity.
5. Saria's Song
Ocarina of Time has more than a few Skull Kids, and there’s no guarantee that anyone playing Majora’s Mask will have played Ocarina beforehand. While it was indeed popular enough in 2000 where most people playing MM will have played OoT, the same isn’t exactly the case for the 3D remakes, especially since they were released years and entries apart.
At the end of the game, Skull Kid will make an offhand reference to learning a song from a certain boy. This actually acknowledges an optional event in Ocarina of Time where Link can teach the Skull Kid Saria’s Song. Worth noting, Twilight Princess suggests that this very Skull Kid went on to become something of a guardian for the Lost Woods.
4. Link and His Fairy
Both Ocarina of Time and Majora’s Mask open with Link a boy without a fairy. In the former, it’s a way of immediately othering Link. He’s different, his peers think so, and even having a fairy doesn’t give him the acceptance he longs for. It’s a seed that eventually grows into Navi leaving Link at the end of the game, the mature Hero of Time now independent.
But Navi was Link’s only real friend and the only one who could understand what he went through. It’s implied Link is searching for Navi at the start of Majora’s Mask, but being ambushed by Skull Kid throws him off his path. He’s paired with Tatl, but unlike Navi, it’s not because they’re part of some grander destiny. This is a distraction for Link and Tatl plants a seed that results in Link leaving her at the end of the game.
3. Welcome to Kakariko Village
With such a limited development schedule, Majora’s Mask really had no choice but to reuse as many assets as possible from Ocarina of Time. It saved time, it saved money, and it allowed for Termina to be built a bit more efficiently than Hyrule was. It’s a more fleshed out environment and its reused assets only result in a richer world.
Unfortunately, those who took the time to learn Hylian will have noticed that the sign leading into Romani Ranch actually welcomes players into Kakariko Village, reusing the the sign from the village for the ranch. It makes sense, and Nintendo likely didn’t expect fans to learn Hylian, but it was still enough of a goof for Nintendo to change it in the remake.
2. Flat and Sharp
The Composer Brothers are mentioned in Ocarina of Time, but that mention is the most the majority of players will get out of Flat & Sharp for the rest of the game. They’re actually present with in-game models, Link need only examine the graves in front of the tomb leading to the Song of the Sun, but since getting the song is such common knowledge, most won’t think to do so.
Flat and Sharp notably return for Majora’s Mask and end up playing a plot-critical role in getting Link to Ikana Stone Tower. Flat teaches Link the Song of Storms in Ikana Cemetery which Link can then play for Sharp in Ikana Valley, allowing him to descend down the well and start infiltrating Ikana Castle.
1. The Fierce Deity's Mask
The Fierce Deity’s Mask is perhaps the single coolest bonus item in The Legend of Zelda, but it’s also a fan favorite piece of equipment because of how narratively and thematically loaded it is. It’s a mask that can rival Majora, given to Link by Majora, for the explicit purpose of playing with Majora. Oh, and the Fierce Deity is the “bad guy". At the same time, it’s also a direct reference to the change Link undergoes in Ocarina of Time. There, he goes from a boy to a man by possessing a mythical sword. In Majora’s Mask, he goes from a person to a god by possessing a mythical mask.
In Majora’s Mask, he goes from a person to a god by possessing a mythical mask. The Master Sword is a sword of good, whereas the Fierce Deity’s Mask is implied to be one of evil. Taking into consideration that Adult Link and Fierce Deity Link share a character model, it’s hard to deny the comparison.
Top 10 Ways Wind Waker References Ocarina of Time
10. The "Legend" of The Hero of Time
The Wind Waker opens with a very abridged account of Ocarina of Time and the events that immediately followed. As is the case with most legends, however, the opening doesn’t seem to cover the whole story, leaving certain details vague. All that’s really explicit is that a Hero of Time saved Hyrule and wasn’t present for its flooding.
Interestingly, enough time has passed since the flooding and the events of The Wind Waker that the legend itself, as the Great Sea knows it, is even more abridged than the one in the opening. Pretty much no one currently living on the Great Sea knows about Hyrule, let alone the Hero of Time.
9. Only The Hero of Time's Exploits As An Adult Were Passed Down
As far as the legends of the Great Sea go, the first third of the Hero of Time’s journey isn’t chronicled. Presumably, talk of the Hero of Time only started spreading when he awoke in the future after drawing the Master Sword. Considering his exploits were rather lowkey as a child, it makes sense that no one would remember them.
More importantly, the Hero of Time’s deeds as an adult far outshine what he did as a boy. There’s also the matter of a few characters failing to recognize the Hero of Time as an adult, implying that the general populace of Hyrule aren’t putting two and two together. With the Sages seemingly “dead” as well, it’s unlikely anyone but Zelda was around to pass on the Hero of Time’s legend.
8. Coming of Age as A Theme
Interestingly, both Ocarina of Time and The Wind Waker feature coming of age as a very explicit theme. In the former, the Hero of Time grows from a boy into a man, losing his childhood and maturing in the process, ultimately left a man in a boy’s body by the time the credits roll. The Wind Waker literally begins with Link’s birthday and a coming of age ceremony.
With Aryle kidnapped, however, Link’s plans change and his coming of age ceremony ends up being a grand adventure that takes him across The Great Sea. Where the Hero of Time comes of age in a very classically tragic way, Link in The Wind Waker has a more traditional arc, coming of age through adventure and becoming a hero in his own right.
7. Fado, The Wind Sage
Fado’s basically a walking, talking Ocarina of Time reference and this is a rare instance where going all in on fan service really pays off. Visually, Fado is a Kokiri, confirming that the Korok evolved from the forest’s perpetual children. He’s also the Wind Sage, not the Forest Sage like Saria was, a reference to the Forest Temple originally being the Wind Temple in Ocarina of Time.
Worth noting, Fado is the name of a Kokiri girl in Ocarina of Time who was originally intended to have a larger role in the game. Ultimately, though, Fado’s role was trimmed down considerably and Saria took on the role of the game’s resident Kokiri. Although The Wind Waker’s Fado is male, it’s nice to see any Fado get their due.
6. Link and Medli Parallel Link and Ruto
It’s a little bit strange that the Rito evolved from the Zora, but it works in the context of the game and makes for a richer narrative overall. It also makes the bond between Link and Medli all the more impactful. Although Link and Medli aren’t necessarily descendants of the Hero of Time or Ruto, they do end up paralleling them by TWW’s Earth Temple.
Just like the Hero of Time carried Ruto through Lord Jabu-Jabu’s belly, Link carried Medli through the Earth Temple. Unlike Ruto, though, Medli actually contributes rather meaningfully to making progress in the dungeon, with her serving as the third unique playable character in the series (behind Link and Kafei from Majora’s Mask.)
5. Tetra is A Reverse Sheik
Any savvy players who beat Ocarina of Time before playing The Wind Waker likely figured out fairly quickly that Tetra would end up being Princess Zelda. If nothing else, most players could comfortably assume Tetra was filling the “role” of Zelda even if she didn’t appear (which she ultimately does at the halfway point.)
It makes sense for Nintendo to play with this twist, especially early-game. While obvious, introducing Tetra so quickly (with no mention of Zelda or Hyrule) makes for a nice enough twist later on that’s not made any worse by figuring out that Tetra is basically Nintendo doing a reverse Sheik.
4. The Master Sword still Manipulates Time
Although introduced in A Link to the Past, it was really Ocarina of Time that established the Master Sword’s role in the series. These days it’s not known for any time-based properties, but it’s worth noting that The Wind Walker keeps things consistent with Ocarina, reintroducing a Master Sword that can lock Hyrule Castle in a standstill.
This is especially notable as, at the time, it would have suggested that the Master Sword inherently had time-based properties. Heading into Twilight Princess, however, it seems that the Master Sword’s relationship with time is situational, and not inherent, something that keeps the sword consistent with A Link to the Past.
3. Ganondorf's Weaponized Phantom Ganon
Phantom Ganon stands out as one of the most memorable bosses in Ocarina of Time. After spending the entire Forest Temple fighting ghosts, Link comes face to face with the shade of his nemesis. It’s a tense fight and arguably the best one in the game. Come The Wind Waker, Phantom Ganon is back. Or rather, Phantoms Ganons.
By the time the events of The Wind Waker hit, Phantom Ganon has shifted from a being who looks almost exactly like Ganondorf to a more demonic entity, almost spiritual in nature. It’s a nice sign of development on Ganondorf’s part, signaling that he has shed away some of his ego with time.
2. Nearly All Dungeon Items are from Ocarina of Time
The Wind Waker has such a great set of items, that you’d be forgiven for not even realizing that just about every single item in the game comes from Ocarina of Time. The only original items are the Grappling Hook and the Deku Leaf, of the two only the former is a dungeon item. Even the Skull Hammer is basically just the Megaton Hammer.
That’s not a bad thing, though. Ocarina of Time had a great set of items and The Wind Waker logically upgrades each one. It also keeps the gameplay between 3D entries more cohesive while also giving the franchise’s mythos a bit more unity. Plus, it allows for the team to expand on gameplay concepts introduced in Ocarina.
1. The Kokiri and Zora Emblems
Symbols and icons are an easy way of weaving references through games. They’re inoffensive towards new lore and can generally just be tossed somewhere appropriate. That said, considering the circumstances surrounding the Great Sea, any symbols that end up in The Wind Waker end up more meaningful as a result.
Both the Kokiri and Zora emblems return from Ocarina of Time, The Kokiri emblem appears as is in the Forest Haven, but the Zora emblem has actually been twisted a bit as evidenced by Medli and Komali. They’re very much adorned with Zora iconography, but the emblem has subtly been edited with time.
Broke my watch 😭
Top 15 Best Armor Suits in Breath of The Wild (In My Opinion)
The Legend of Zelda: Breath of the Wild features a variety of armor sets for Link to wear, and here are the ten best to help him complete his quest.
15. Tingle Outfit
This armor set is an homage to the quirky character Tingle who has appeared in a number of the Legend Of Zelda games. It’s part of The Master Trials DLC pack and is obtained after completing the quest EX Treasure: Fairy Clothes where the player must find the pieces in different Treasure Chests.
It comes with a boost to speed while it’s night time and NPCs will be startled by the character’s appearance. Essentially it’s the Dark Link set, but with less of an armor rating and causes NPCs to be concerned rather than frightened, which isn’t nearly as fun.
14. Radiant Armor
This is an odd armor set because it can actually be dangerous to wear if you don’t have the full set. A single piece of armor will cause skeletal enemies to spawn in the area and put Link in constant danger.
But if he has the full set he becomes invisible to the Stal-type enemies and even gets an improved bonus to damage done by Bone-type weapons. It ranks low because Skal enemies aren’t the fiercest of enemies and you probably won’t be wielding bone weapons towards the end of the game. It also requires a lot of Skal grinding to fully upgrade.
13. The Amiibo Sets (Hero/Wind/Time/Twilight)
The Amibo sets are comprised of the Hero, Wind, Time, and Twilight sets of armor. They’re all lumped together in the same entry because apart from the aesthetics they’re the exact same set of armor. They all have the same armor rating and give a bonus to the Master Sword Beam similar to the Wild set. They rank lower than the Wild set because they have a lower armor rating.
These sets are obtained by using specific Amiibos with the Amiibo Rune function in the game.
12. Armor of The Wild
This set of armor gives Link that classical green look while giving the unique boost Master Beam up. Wearing the entire set will allow Link to throw the energy beams from the Master Sword for greater distances when at full health. It’s also has one of the highest armor rating in the game at 88 with full upgrades.
It ranks low because the bonus is only available at full health which is annoying. It also suffers because obtaining this armor set requires completing all 120 shrines in the game!
11. Dark Link
This wicked looking set of armor is obtained by completing the Shady Customer quest and unlocking Kilton’s unique shop. Only opening at night you must trade monster parts for Mon in order to buy this set of armor.
It’s incredibly expensive, but it’s one of the better-looking armor sets in the game and gives a nice boost to running speed at night. Considering how much running the player does, having a boost to movement speed is always appreciated. It’s also fun scaring the local NPCs with this villainous outfit.
This armor set is obtainable through the free Xenoblade Chronicles 2 crossover DLC. Once the player completes the Xenoblade Chronicles 2 quest they are rewarded with this armor set that comes with that iconic Xenoblade look and a boost to Swim Dash Stamina.
That swimming speed boost is incredibly handy for when the player needs to navigate rivers or large bodies of water. Again any boost to movement speed saves a lot of time and frustration so having these kinds of armor sets is always a good thing.
9. Rubber Armor
Don’t worry, this isn’t a BDSM outfit or anything. The Rubber Armor set is admittedly a strange-looking outfit with a helpful ability. When fully equipped the player becomes resistant to electrical damage and immune to the Shock effect. Obtaining the armor requires completing the Thunder Magnet quest and finding pieces at the Tol Yahsa and Qukah Nata Shrines.
This is handy for the electrical opponents in the game, but little else. This makes it a situational piece of armor as most players won’t want to wander around with a helmet that looks like a fish eating them. Unless of course, that’s your thing.
Similar to the Rubber Armor set the Snowquill set provides unique elemental resistances, but this time against the cold. With the full set players are immune to the frozen effect and resistant to cold damage.
Again it’s a situational set of armor, but one that sees a little more use than the Rubber Armor set. It’s also less strange-looking, appearing like an armor set you might find in Horizon Zero Dawn. This armor is for sale at the Rito Village if you have enough rupees.
This elemental armor is by far the best as it not only provides resistance against flame damage and burn effects, but also the very air found around lava. This armor is absolutely essential if you plan on spending a long time in Death Mountain or going up against the divine beast Vah Rudania.
You can either buy it at Goron City or you can get the set for free by trading 10 Fireproof Lizards as part of the Fireproof Lizard Roundup quest. Another side benefit to this piece of armor is you have little reason to hang onto fireproof elixirs and can sell any you find for a good chunk of change.
6. Climbing Set
The sheer amount of climbing Link does in this game is ridiculous and many players have had those rage-inducing moments where the stamina meter runs out just as they’re about to reach the top. The Climbing set mitigates that issue by providing Link with a boost to his climbing speed and reducing the stamina drain while climbing.
This incredibly useful set of armor can be found at the Ree Dahee and Chaas Qeta Shrine while also completing the Secret of the Cedars shrine quest. It’s a little annoying to obtain but the amount of headaches it saves you is well worth the effort.
5. Barbarian Armor
This suit of armor will probably become your default outfit for a while once you find it because of how powerful it is. When Link wears the complete set of Barbarian armor his damage increases with any weapon and charge attacks require less stamina.
Getting this set of armor requires visiting the Tu Ka’loh, Dila Maag, and Qaza Tokki shrines. Considering how much fighting you’ll be doing in this game it pays in dividends to obtain this set early on and rarely take it off.
4. Phantom Ganon
If the Dark Link set wasn’t dark enough (get it?) for you then the Phantom Ganon armor set should do the trick. This vile suit of armor is obtained in the Champions’ Ballad DLC after completing the EX Treasure: Dark Armor quest.
Its armor rating is equal to that of the Ancient set and comes with a bonus to stealth, increased damage with bone-based weapons, and disguises the player from Stall enemies. It’s basically a Radiant set with much better durability and an iconic villainous appearance.
3. Royal Guard
Worn by Hyrule’s Royal Guard almost one hundred years before Breath Of The Wild takes place. The Royal Guard set is a great set of armor to use in the game. You’ll need The Champion’s Ballad DLC and complete the quest EX Royal Guard Rumors.
With its strong armor rating, bonus to damage and reduction to the stamina consumed by Charge Attacks this is essentially a more durable version of the Barbarian set and much more stylish.
2. Ancient Armor
As useful as the Barbarian set is, nothing compares with the godsend that is the Ancient Armor set. When fully equipped Ancient Armor provides resistance against Guardians and grants a boost to damage done with ancient weapons.
This is your end game set of armor as Ganon is found in Hyrule Castle which is swarming with Guardians. Going into battle with this set of armor and a weapon like the Ancient Bow or the Ancient Bladesaw can make Hyrule castle a breeze and remain a good setup when facing against Ganon. It can be obtained at the Akkala Tech Lab and comes with a hefty price tag of Rupees and Ancient parts farmed from Guardians. It’s expensive and requires some grinding but you do not want to go into the final fight without it.
1. Phantom Armor
For many fans, this is now the strongest armor set you can wear in the entire game. It comes with double the defense rating of the Ancient set and provides a bonus to attack similar to the Barbarian set. Though an argument could be made the Ancient set is still better when confronting Guardians in the castle, this set will be more useful for nearly every other fight in the game.
You’ll need The Master Trials DLC pack installed and complete the quests EX Treasure: Phantasma to obtain it.
Legend of Zelda: In Other Media
The TV Series
A 13-episode American animated TV series, adapted by DiC and distributed by Viacom Enterprises, aired in 1989. The animated Zelda shorts were broadcast each Friday, instead of the usual Super Mario Bros. cartoon which was aired during the rest of the week. The series loosely follows the two NES Zelda games (the original The Legend of Zelda and The Adventure of Link), mixing settings and characters from those games with original creations. The show's older incarnations of both Link and Zelda appear in various episodes of Captain N: The Game Master during its second season.
Valiant Comics released a short series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. Manga adaptations of many entries in the series, including A Link to the Past, Ocarina of Time, Majora's Mask, Oracle of Seasons and Oracle of Ages, Four Swords Adventures, The Minish Cap, and Phantom Hourglass, have been produced under license from Nintendo, mostly in Japan. These cartoons do not strictly follow the plot of the games from which they are based and may contain additional story elements.
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the Nintendo Adventure Books series by Archway, both of which were written by Matt Wayne. The first was The Crystal Trap (which focuses more on Zelda) and the second was The Shadow Prince. Both were released in 1992. A novel based on Ocarina of Time was released in 1999, written by Jason R. Rich and published by Sybex Inc. under their Pathways to Adventure series. Another two gamebooks were released as part of the You Decide on the Adventure series published by Scholastic. The first book was based on Oracle of Seasons and was released in 2001. The second, based on Oracle of Ages, was released in 2002. Both were written by Craig Wessel. In 2006, Scholastic released a novel as part of their Nintendo Heroes series, Link and the Portal of Doom. It was written by Tracey West and was set shortly after the events of Ocarina of Time.
In 2011, to coincide with the 25th anniversary of the series, an art book was published exclusively in Japan under the name Hyrule Historia by Shogakukan. It contains concept art from the series's conception to the release of Skyward Sword in 2011 and multiple essays about the production of the games, as well as an overarching timeline of the series. It also includes a prequel manga to Skyward Sword by Zelda manga duo Akira Himekawa. The book received an international release by publisher Dark Horse Comics on January 29, 2013; it took the number one spot on Amazon's sales chart, taking the spot away from E.L Jame's 50 Shades of Grey trilogy. Dark Horse released The Legend of Zelda: Art & Artifacts, a follow-up art book to Hyrule Historia containing additional artwork and interviews, in North America on February 21, 2017, and in Europe on February 23, 2017.
In 2007, Imagi Animation Studio, which had provided the animation for TMNT and Astro Boy, created a pitch reel for a computer-animated The Legend of Zelda movie. Nintendo did not accept the studio's offer due to the memory of the failure of the 1993 live-action movie adaption of Super Mario Bros.
In 2013, Aonuma stated that, if development of a film began, the company would want to use the opportunity to embrace audience interaction in some capacity.
The Legend of Zelda-themed Monopoly board game was released in the United States on September 15, 2014. A Clue board game in the style of The Legend of Zelda series was released in June 2017. A Uno-styled The Legend of Zelda game was announced in February 2018 for release exclusively at GameStop in North America.
Legend of Zelda: Crossover Games
The Legend of Zelda series has crossed over into other Nintendo and third-party video games, most prominently in the Super Smash Bros series of fighting games published by Nintendo. Link appears as a fighter in Super Smash Bros for the Nintendo 64, the first entry in the series, and is part of the roster in all subsequent releases in the series as well. Zelda, (who is able to transform into Sheik as well), Ganondorf, and Young Link (the child version of Link from Ocarina of Time) were added to the player roster for Super Smash Bros Melee, and appeared in all subsequent releases except for "Young Link", who is later replaced by "Toon Link" from The Wind Waker, in subsequent releases Super Smash Bros Brawl and Super Smash Bros for Nintendo 3DS and Wii U, however, both Young Link and Toon Link appear in the fifth installment, Super Smash Bros Ultimate. Other elements from the series, such as locations and items, are also included throughout the Smash Bros series. Outside of the series, Nintendo allowed for the use of Link as a playable character exclusively in the GameCube release of Namco's fighting game Soulcalibur II.
Link, using a design based on Skyward Sword appears as a playable character in Mario Kart 8 via downloadable content, along with a "Hyrule Circuit" racetrack themed on The Legend of Zelda series. The first pack is named after the series.
In Sonic Lost World a DLC stage based on The Legend of Zelda series was released in March 2014, named "The Legend of Zelda Zone". While built around the core gameplay mechanics of Sonic Lost World, "The Legend of Zelda Zone" incorporates some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore.
Morshu spitting bars
Legend of Zelda: Spin-Off Games
As the franchise has grown in popularity, several games have been released that are set within or star a minor character from the universe of The Legend of Zelda but are not directly connected to the main The Legend of Zelda series. Both map versions of the game BS Zelda no Densetsu for the Satellaview (released in August and December 1995) could be considered spin-offs due to the fact that they star the "Hero of Light" (portrayed by either the Satellaview's male or female avatar) as opposed to Link as the protagonist of Hyrule. A third Satellaview game released in March 1997, BS Zelda no Densetsu Inishie no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) could also be considered a spin-off for the same reason. Other spin-off games include Freshly Picked Tingle's Rosy Rupeeland for the Nintendo DS – an RPG released in September 2006 in Japan (Summer of 2007 in the UK) to star supporting character Tingle. A second Tingle game is Tingle's Balloon Fight DS for the Nintendo DS. Here Tingle again stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. In addition to games in which Link does not star as the protagonist, games such as the shooter game, Link's Crossbow Training (for the Wii), have been considered spin-offs due to the lack of a traditional "Save Hyrule" plot-line. Released in November 2007 as a bundle with the Wii Zapper, this game allows players to assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Color Changing Tingle's Love Balloon Trip was released in Japan in 2009 as a sequel to Freshly-Picked Tingle's Rosy Rupeeland. Hyrule Warriors, a crossover game combining the setting of Nintendo's The Legend of Zelda series and the gameplay of Tecmo Koei's Dynasty Warriors series, was announced for the Wii U video game system in December 2013 and was released in North America in September 2014. Hyrule Warriors Legends, a version for the Nintendo 3DS containing more content and gameplay modifications, was released in March 2016. To commemorate the launch of the My Nintendo loyalty program in March 2016, Nintendo released My Nintendo Picross: The Legend of Zelda: Twilight Princess, Picross puzzle game developed by Jupiter for download to the Nintendo 3DS. Cadence of Hyrule, developed by Brace Yourself Games and released on June 13, 2019, is an officially licensed crossover of Zelda with Crypt of the NecroDancer.
Legend of Zelda: Cancelled Games
Gottlihroughout the lifespan of The Legend of Zelda series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an American Gladiators theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993).
In 1998, Nintendo cancelled The Legend of Zelda Ocarina of Time Ura. Originally intended as an expansion disk for Ocarina of Time on the Nintendo 64DD, poor sales figures for the N64DD system led Nintendo to cancel its plans for the release. In 2002, Nintendo released a bonus disc called Ocarina of Time: Master Quest. It contained emulated versions of Ocarina of Time and Ocarina of Time Master Quest with a number of modifications originally planned for release in Ocarina of Time Ura including GUI textures and text modified to reflect the GameCube.
In 2001, under license from Nintendo, Capcom cancelled the release of The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. Working with a Capcom team, Yoshiki Okamoto, was originally tasked with designing a series of three Zelda games for the Game Boy Color. Referred to as the "Triforce Series", the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US. The games were to interact using a password system, but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two games at Miyamoto's suggestion. Oracle of Seasons was adapted from Mystical Seed of Power, Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was cancelled.
Before its 2006 release, both Link and Samus from the Metroid series were planned to be playable characters for the Wii version of Marvel: Ultimate Alliance. However, they didn't make the final release because they weren't Marvel characters.
In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of games together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. However Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto disagreed in releasing it, believing it would be too similar to the Super Mario 25th Anniversary game released in 2010.
Legend of Zelda in Other Games: CD-i and LCD Games
A series of video games was developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-ROM peripheral for the Super NES. Created independently with no observation by or influence from Nintendo, the games are Link: The Faces of Evil and Zelda: The Wand of Gamelon, together with Zelda's Adventure. Nintendo never acknowledged them in the Zelda timeline, and they are considered to be in a separate, self-contained canon. These games are widely acknowledged to be the worst installments in the series.
Three Zelda-themed LCD games were created between 1989 and 1992. The Zelda version of Nintendo's Game and Watch series was released first in August 1989 as a dual-screen handheld electronic game similar in appearance to today's Nintendo DS. It was re-released in 1998 as a Toymax, Inc. Mini Classic and was later included as an unlockable extra in Game and Watch Game 4, a 2002 compilation for the Game Boy Advance. While the Game & Watch Zelda was developed in-house by Nintendo, the subsequent two LCD games were developed by third parties under license by Nintendo. In October 1989, The Legend of Zelda was developed by Nelsonic as part of its Game Watch line. This game was an actual digital watch with primitive gameplay based on the original Legend of Zelda. In 1992, Epoch Co. developed Zelda no Densetsu: Kamigami no Triforce for its Barcode Battler 2 console. The game employed card-scanning technology similar to the later-released Nintendo e-Reader.
Zelda History: 1990s Part 2
After a five-year hiatus, the series made the transition to 3D with Ocarina of Time for the Nintendo 64, which was released in November 1998. This game, initially known as Zelda 64, retains the core gameplay of the previous 2D games, and was very successful commercially and critically. It is considered by many critics and gamers to be the best video game of all time, and ranks highly on IGN and EGM's "greatest games of all time" lists, as well as scoring perfect scores in several video game publications. In February 2006, it was ranked by Nintendo Power as the best game released for a Nintendo console. The game was originally developed for the poorly selling, Japanese-only Nintendo 64DD, but was ported to cartridge format when the 64DD hardware was delayed. A new gameplay mechanic, lock-on targeting (called "Z-targeting" as that is the controller button used), is used in the game, which focuses the camera on a nearby target and alters the player's actions relative to that target. Such mechanics allow precise sword fighting in a 3D space. The game heavily uses context-sensitive button play, which enabled the player to control various actions with Link using only one button on the Nintendo 64's game pad. Each action was handled slightly differently but all used the 'A' button to perform. For instance, standing next to a block and pressing 'A' made Link grab it (enabling him to push/pull it), but moving forwards into a block and pressing 'A' allowed Link to climb the block. The 'B' button was used only as an attack button. The game featured the first appearance of Link's horse, Epona, allowing Link to travel quickly across land and fire arrows from horseback. Those who preordered the game received a gold-coloured cartridge in a limited edition box with a golden plastic card affixed, reading "Collector's Edition". In some stores that had this "Collector's Edition" quickly sell out, a small and rare Zelda pin was given instead. It is the sword and shield emblem with "Zelda" written on it. Very few of them are known to remain.
Ocarina of Time was re-released on the GameCube in 2002, when it was offered as a pre-order incentive for Wind Waker in the U.S., Canada and Japan. Europe continued to receive it free in every copy of Wind Waker, except for the discounted Player's Choice version. It includes what is widely believed to be the remnants of a cancelled 64DD expansion for Ocarina of Time known as Ura Zelda in early development. Named Ocarina of Time: Master Quest, the game was given the addition of revamped, more difficult dungeon layouts. Ocarina of Time was included as part of the Collector's Edition for the GameCube in 2003. It is now available through the Wii's Virtual Console service. 2011, Nintendo released a new version of the game in stereoscopic 3D for the 3DS, The Legend of Zelda: Ocarina of Time 3D. In July 2015, Nintendo rereleased it for the Wii U Virtual Console.
Legend of Zelda History: 2000s
Ocarina of Time's follow-up, Majora's Mask, was released in April 2000. It uses the same 3D game engine as the previous game, and added a time-based concept, in which Link, the protagonist, relives the events of three days as many times as needed to complete the game's objectives. It was originally called Zelda Gaiden, a Japanese title that translates as Zelda Side Story. Gameplay changed significantly; in addition to the time-limit, Link can use masks to transform into creatures with unique abilities. While Majora's Mask retains the graphical style of Ocarina of Time, it is also a departure, particularly in its atmosphere. It features motion-blur, unlike its predecessor. The game is darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina to destroy all life. All copies of Majora's Mask are gold cartridges. A limited "Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that are not collector's editions feature a normal sticker cartridge label. Majora's Mask is included in the Collector's Edition, and is available on the Virtual Console, as well as a 3D port for the portable 3DS console.
The next two games, Oracle of Ages/Seasons, were released simultaneously for the Game Boy Color, and interact using passwords or a Game Link Cable After one game has been completed, the player is given a password that allows the other game to be played as a sequel. They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original The Legend of Zelda to the Game Boy Color, they decided to make an original trilogy to be called the "Triforce Series". When the password system linking the three games proved too troublesome, the concept was reduced to two games at Miyamoto's suggestion.These two games became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.
When Nintendo revealed the GameCube on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition, a software demonstration showed a realistically styled real-time duel between Ganondorf and Link. Fans and the media speculated that the battle might be from a Zelda game in development. At Spaceworld 2001, Nintendo showed a cel-shaded Zelda game, later released as Wind Waker in December 2002. Due to poor reception, nothing further was shown until a playable demonstration was ready. Miyamoto felt The Wind Waker would "extend Zelda's reach to all ages". The gameplay centres on controlling wind with a baton called the "Wind Waker" and sailing a small boat around an island-filled ocean, retaining similar gameplay mechanics as the previous 3D games in the series.
Following the release of The Wind Waker came The Legend of Zelda: Collector's Edition, which included the original The Legend of Zelda, Zelda II, Ocarina of Time, Majora's Mask, and a demo of The Wind Waker. Gamespot says that Majora's Mask suffered from a frame rate which appeared choppier and inconsistencies in the audio. This compilation was never sold commercially, and originally could only be obtained by purchasing a GameCube bundled with the disc (in North America, Europe and Australia), by registering a GameCube and two games at Nintendo.com or by subscribing or renewing a subscription to Nintendo Power (in North America) or Club Nintendo in Sweden. In the UK, 1000 copies were made available through the Club Nintendo Stars Catalogue program. After these were quickly claimed, Nintendo gave a copy to customers who mailed in proof of purchases from select GameCube games.
Legend of Zelda History: 2010s
In April 2008, Miyamoto stated that "the Zelda team is forming again to work on new games". Miyamoto clarified in July that the Zelda team had been working on a new Zelda game for the Wii. In January 2010, Nintendo president Satoru Iwata stated that the game would be coming out at some time in 2010, and confirmed that the game would make use of the Wii's MotionPlus feature, which had been announced too late to be integrated into the Twilight Princess Wii release. The game's subtitle was announced at E3 2010 as Skyward Sword, but its release was delayed to 2011. The game, the earliest in the Legend of Zelda timeline, reveals the origins of Hyrule, Ganon and many elements featured in previous games. It was released on November 20, 2011; the first run included a 25th Anniversary CD of fully orchestrated music from various Zelda games, including Skyward Sword.
In addition, Nintendo celebrated the 25th anniversary of The Legend of Zelda game by releasing a Zelda game for all its current consoles in 2011: Link's Awakening in the 3DS's Virtual Console on June 7, Ocarina of Time 3D for the 3DS in mid-June, Four Swords Anniversary Edition from September 28, 2011, to February 20, 2012, as a free DSiWare download and Skyward Sword for the Wii, which was released on November 18, 2011, in Europe; on November 20, 2011, in the United States; and on November 24, 2011, in Australia. A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.
The Legend of Zelda: Wind Waker HD, a remaster of the original GameCube game, was released by Nintendo on September 20, 2013, digitally on the Nintendo eShop in North America with a retail release on September 26 in Japan, October 4 in North America and Europe, and October 5 in Australia. A month later, Nintendo released A Link Between Worlds for the 3DS, which takes place in the same setting as A Link to the Past.
Nintendo released a second 3DS version, Majora's Mask 3D, in North America and Europe on February 13, 2015, and in Japan and Australia on February 14, 2015.
At E3 2015, Nintendo announced Tri Force Heroes, a co-operativemultiplayer game released for the 3DS in October 2015. The Legend of Zelda: Twilight Princess HD, a high-definition remastering of Twilight Princess, was released for the Wii U in March 2016.
Nintendo showcased a demo reel at E3 2011, which depicted Link fighting a monster in HD. In January 2013, Nintendo revealed that a new Legend of Zelda game was being planned for the Wii U. The game was officially teased at E3 2014, and was scheduled to be released in 2015. However, in March 2015, the game was delayed to 2016.
In April 2016, the game was delayed again to 2017; it was also announced that it would be simultaneously released on the Wii U and Nintendo Switch. At E3 2016, the game was showcased under the title The Legend of Zelda: Breath of The Wild. The game was released on March 3, 2017.
In February 2019, Nintendo announced a remake of Link's Awakening that would be released for the Nintendo Switch later that year; specifically, September 20, 2019.
On June 11, 2019, Nintendo announced a sequel to Breath of The Wild during their Nintendo Direct E3 2019 presentation.
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Legend of Zelda History:2000s Part 2
The next game released in the series was Four Swords Adventures for the GameCube, which was released in early 2004 in Japan and America, and January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on level-based and multiplayer gameplay. The game contains 24 levels and a map screen; there is no connecting overworld. For multiplayer features, each player must use a Game Boy Advance system linked to the GameCube via a Nintendo GamCube - Game Boy Advance Link Cable. The game features a single-player campaign, in which using a Game Boy Advance is optional.
Four Swords Adventures includes two gameplay modes: "Hyrulean Adventure", with a plot and gameplay similar to other Zelda games, and "Shadow Battle", in which multiple Links, played by multiple players, battle each other. The Japanese and Korean versions include an exclusive third segment, "Navi Trackers" (originally designed as the stand-alone game "Tetra's Trackers"), which contains spoken dialogue for most of the characters, unlike other games in The Legend of Zelda series.
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released Minish Cap for the Game Boy Adcance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings.
In November 2006, Twilight Princess was released as the first Zelda game on the Wii, and later, in December 2006, as the last official Nintendo game for the GameCube, the console for which it was originally developed. The Wii version features a reversed world where everything that is in the west on the GameCube is in the east on the Wii, and vice versa. The display is mirrored in order to make Link right-handed, to make use of the Wii remote feel more natural. The game chronicles the struggle of an older Link to clear the troubles of the interacting "Twilight Realm", a mysterious force that appears around Hyrule. When he enters this realm, he is transformed into a wolf, and loses the ability to use his sword, shield or other items, but gains other abilities such as sharpened senses from his new form. Twilight Princess includes an incarnation of Link's horse, Epona, for fast transportation, and features mounted battle scenarios including boss battles that were not seen in previous games. Twilight Princess diverted from the cel shading of Wind Waker and went for graphics featuring more detailed textures, giving the game a darker atmosphere, thus making it feel more adult than previous games.
At the 2006 Game Developers Conference, a trailer for Phantom Hourglass for the DSwas shown. It revealed traditional top-down Zelda gameplay optimised for the DS' features, with a cel-shaded 3d graphical style similar to The Wind Waker. At E3 2006, Nintendo confirmed the game's status as a direct sequel to The Wind Waker, and released an extensive playable demo, including a multiplayer mode with "capture the flag" elements. Phantom Hourglass was released on June 23, 2007, in Japan, October 1, 2007, in North America and October 19, 2007, in Europe.
The next Legend of Zelda for the DS, Spirit Tracks, was released in December 2009. In this game, the 'spirit tracks', railroads which chain an ancient evil, are disappearing from Hyrule. Zelda and Link go to the 'Spirit Tower' (the ethereal point of convergence for the tracks) to find out why. But villains steal Zelda's body for the resurrection of the Demon King. Rendered disembodied, Zelda is left a spirit, and only Link (and a certain few sages) can see her. Together they go on a quest to restore the spirit tracks, defeat the Demon King, and return Zelda to her body. Using a modified engine of that used in Phantom Hourglass, the notably new feature in this game is that the Phantom Guardians seen in Phantom Hourglass are, through a series of events, periodically controllable. It was the first time in the series that both Link & Zelda work together on the quest.
Legend of Zelda History: 1980s
The Legend of Zelda, the first game of the series, was first released in Japan on February 21, 1986, on the Famicom Disk System. A cartridge version, using battery-backed memory, was released in the United States on August 22, 1987, and Europe on November 27, 1987. The game features a "Second Quest," accessible either upon completing the game, or by registering one's name as "ZELDA" when starting a new quest. The Second Quest features different dungeons and item placement, and more difficult enemies.
The second game, Zelda 2: The Adventure of Link, was released for the Famicom Disk System in Japan on January 14, 1987 and for the Nintendo Entertainment System in Europe in November 1988 and North America in December 1988. The game exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for overworld areas), and introduced RPG elements (such as Experience Points) not used previously or thereafter in the series. Legend of Zelda and Zelda II were released in gold-coloured cartridges instead of the console's regular grey cartridges. Both were re-released in the final years of the Nintendo Entertainment System with grey cartridges.
Legend of Zelda History: 1990s
4 years later, The Legend of Zelda: A Link to The Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension, the Dark World. The game was released for the SNES on November 21, 1991. It was later re-released for the Game Boy Advance on March 14, 2003, in North America, on a cartridge with Four Swords, the first multiplayer Zelda game, and then through Nintendo's Virtual Console service on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format) and an exclusive "loosely based" sequel (which used the same game engine) called BS Zelda no Densetsu Inishie no Sekiban were released on the Satellaview in Japan on March 2, 1997, and March 30, 1997, respectively.
In 1994, near the end of the Famicom's lifespan, the original Famicom game was re-released in cartridge format. A modified version, BS Zelda no Densetsu, was released for the Super Famicom's satellite-based expansion, Satellaview, on August 6, 1995, in Japan. A second Satellaview game, BS Zelda no Densetsu MAP2 was released for the Satellaview on December 30, 1995. Both games featured rearranged dungeons, an altered overworld, and new voice-acted plot-lines.
The next game, Link's Awakening, is the first Zelda for Nintendo's Game Boy handheld, and the first set outside Hyrule and to exclude Princess Zelda. It was released in 1993, and re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX. This re-release features additions such as an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer.
gonna be a keychain(:
Can't wait to get my hands on this
Big laugh #24
Hehe made by me i just forgot the watermark, also if the name of a certain German dictator was allowed on this app so a bleeped some of it out
Big laugh #23
The legend of zelda a link to the past
Playing it right now great @#$&*^! Game
Such a great game
Some of my favorite screenshots from the master sword trials in botw
Anotha one guess the voice I said that in
Cmon someone post some zelda content
Zelda for ya head top
Since nobody posting anything
Having trouble making friends? Try this!
Wear a monster mask. Any except the lynel one. Lynel are too smart to want to be your friend.
What’s the best Zelda game?
When you hear reversed music in botw
Why is Link crotch height to Sidon 👀👀
When you have 889 korok seeds
Does anyone have any predictions for Breath of The Wild 2?
Im curious to see what you guys have to say