History of PUBG

What people seem to forget is that PlayerUnkown was the ORIGINAL! He made the mod for Arma 2 (which I played a lot) then transferred it to Arma 3 (which I also played a lot). The transfer included a selection between Altis and the smaller map I believe it was called Stratis? Anyways PlayerUnknown had the large scale common PUBG type mode and also the smaller scale Ghost Hotel. Personally Ghost Hotel was my favorite as it would cram players into a hotel section of the map (about the size of Mylta Power). With the success of the Arma 2 and 3 mod it soon became a part H1Z1. From there H1Z1 made it their main game and soon after PUBG came out as a stand-alone based off the Arma mods..... then came the rip offs. Most notably Fortnite. People seem to also forget that Fortnite was also itโ€™s own game. It didnโ€™t rip off PUBG at all. But of course that had to change when they saw the success PUBG was having. So now we PUBG a realistic looking/feeling survive to win game. Then you have Fortnite, the drop out of a bus with a glider bs thing and build stuff to hide in. Personally I thought Fortnite was a joke, meant for people who couldnโ€™t afford PUBG. I personally hate Fortnite. But hey now u know why. It wasnโ€™t just Fortnite that ripped off PlayerUnknown however... even one of my all time favorite games (ARK: Survival Evolved) took ideas from PU in its own style with survival of the fittest mode.

In summary: PUBG is a FANTASTIC game. It was original in its entirety. I believe that with the success of Fortnite it encourages video game companies to be lazy and not adventure into new ideas. For instance, if a new CS came out, and it was big you would see a lot of companies coming out of the wood work to copy it. I look at this rivalry as a Call of duty vs Battlefield situation. Pick your side I guess, you either like the more realistic or you like the cartoon base building flying bus simulator.

LV.2 Lurker

Communications Guide - Pubg

1. No unnecessary chatter.
2. Don't announce everytime you find a weapon.
3. Dont trade unless necessary in the middle of a fire fight. (e.g Anyone need a verticle grip etc.)
3.5. However it could be used if your teamate has no weapon. (e.g AR on me)
4. Do not use "me", instead use your color/number (e.g So instead of "AR on me," you will say, "AR on green")
5. Remain calm, screaming/panicking will only cause your teammates annoyance, inability to hear crucial sounds and also lose their focus.
6. When calling out an enemy, the general outline I use is (amount, bearing, distance, relation to object). So (e.g Visual, 3 players 145, 200m next to wooden shack)
6.5. Do note that using "Visual" differs from using "Contact". Contact should be used when either (a) You are planning on engaging, or (b) the enemy has already spotted you, or (c) the enemy is in close proximity. So (e.g Contact 3 players 70, inside the warehouse) Distance can be given if there are multiple same building at different distances. But a better alternative would be to say (3rd warehouse from left)
7. If your background noise is alot, use push to talk.
8. Use commands to function as a unit. (e.g hold fire, open fire, dip low and go along the ridge etc.)
8.5. Make sure your team gives some sort of confirmation before engaging your plan. (e.g "I'll flank from right, provide covering fire." "Affirmative")
9. After killing your enemy, always say whether it was a knockout or insta-kill
10*. A clever trick that I use very often. If my team splits into two groups, 1 team talks in discord, and the other talks in game (with mode set to team only, and the discord ones mute their ingame) So with this, we won't have conflicting orders and this is most effective during looting.

This was my first post on moot! Please comment if this was helpful and what I can do to improve it. Thanks for reading, Caio.

LV.4 Lurker
PUBG Mobile

Update 0.4.0 - Patch Notes

New update coming for PUBG Mobile (0.4.0)

Performance and screen optimisation

-Added S25 new compatible models

-New models supporting Ultra high and High frames

-Anti-Allasing (improved/Increased and added)

-Improve performance of weapons, models, and scenarios

-Adapative mode (change graphics and framerate according to performance)

Gunfights optimization

-Shooting animation improved

-Enemy death cam

-3d touch shooting mode (iphone exclusive)

-4x and 8x scopes Optimization

-Aiming animation improved

-Flits feedback improved

-Aiming button disappear if you are not on a good position to aim

-Characterjurnp Improved

-Character view Improved

-Game sound and voicechat Improved

Game user interface

-Teammate icon improved

-Bag interface Improved

-Map automatically marks your vehicle location

-Vehicles now have nitro

-Motorcycle flip buttons

-Open door automatically option

-Picking intervals

General update change

-New weather (DUSK)

-Added new character faces

-Match history record added

-Daily tasks added

-Upgrading task added

New Game modes

-Training mode

-Sniper mode

-Melee mode

-Full armor mode (Tier 3 gear)

-Fast paced mode

-Pistol mode

-Shotgun mode

โ€”โ€”โ€”โ€”โ€”โ€”โ€”โ€” Social experience

-Apprentice system mode

-Search nearby players

-Business card added

-Search players by business card filters

-Team reccomendations

-Chat rooms (News, Tags, Recommended)

-Player's team Invitation otimized

-Gender Information

Other notes

-More clothes added

-New player rename tags

-Supply price increase and reset once a week

-Changing appearance will cost depending on the changes

-UI interface speed increased

-Voice icon animation improved

-Repeated clothes can be exchanged

-Data of player record Increased


-Various bugs fixed

-Improved Cheat detection

-Cheaters will be banned

-People creating cheats, modding, using extemal apps to have an advantage
will face LEGAL Consequences.

LV.25 Mod

Xbox Update #12 (4.7gb)

PUBG Xbox One Update 12 Patch Notes

Optimization And Stabilisation

โ€ข Partially optimized the vehicle system. The dust effect caused by friction with the ground during driving has especially been optimized, and the vehicle system has been improved in part.

โ€ข Fixed a problem with voice chat that caused some crashes.

โ€ข Grass objects in Erangel have been optimized and will continue to be optimized going forward.


โ€ข Fixed a serious bug that caused vehicles to flip or get airtime for no reason. This includes the three-wheel bike.

โ€ข Fixed an issue where under certain circumstances the character would be upside down or seated in a strange position when moving seats while riding in vehicles.

โ€ข Player will receive more damage in a vehicle collision.

โ€ข The heavier the vehicle, the greater the damage inflicted upon the player. Also, players are now more likely to die or be knocked out when colliding with a vehicle running at high speed.

โ€ข The vehicle passenger will receive more damage when the vehicle crashes into an obstacle like a wall or tree. When crashing into something at high speed on a smaller vehicle, such as a motorcycle, the player will take much more damage.

โ€ข Fixed issue causing the 4x scope to be excessively reflective.


โ€ข Fixed issue causing certain UI layouts not being properly aligned.

โ€ข Fixed issue of buttons bound to the UI(map, inventory etc.) affecting vehicle operation.
Fixed issue of equipment icons not shown properly on the HUD.

โ€ข Fixed issue of LT, RT scrolling not working in the inventory when using controller preset B.

โ€ข Fixed issue of excessive acceleration when the stick is tilted more than a certain angle depending on the R stick acceleration setting.

โ€ขFixed issue of team member indicators incorrectly showing on the plane.

Other Bug Fixes

โ€ข Removed collision of discarded magazine on the floor after reloading.

โ€ข Fixed a cosmetic bug that occurred when characters wore certain clothing or shoes.

โ€ข Fixed issue of fonts breaking up in case of certain languages.

Scheduled Fixes For Identified Issues

โ€ข When changing the deadzone settings in the lobby, the options screen needs to be opened once again for the settings to be reflected. This issue will be fixed soon.


โ€ข Added a new free crate ("Western Military Crate") that can be earned with BP.

LV.25 Mod

My thoughts on new 4x4 map

It's definitely something!

My thoughts going into it were that the gameplay was going to be extremely buggy, bullets weren't going to register, vehicles would be broken, ya know the typical stuff....

But that wasn't my experience at all!
Besides some sound glitches and 1 plane drop issue, my experience playing the map was flawless!

Yeah there is no texture on most the buildings but SO WHAT!? They literally said it was a very early build and to expect issues.

I honestly thought they could go ahead and release the map and just update it with time.

It played very well, but on to the actual map opinion...
I LOVE the new size. Constant fights from everywhere. I had zero trouble finding any loot for guns were around every corner, therefore I could ACTUALLY fight upon landing rather than getting screwed by the random loot drops ๐Ÿ™„๐Ÿ™„๐Ÿ™„

The terrain was phenomenal. Plenty of trees to have cover in fights while running to the next circle. There were hills and rocks placed in the correct way for cover. Location designs were on point! Loved the layouts, building placements, and how things were spaced out.

I never struggled to run to the next zone for it was always close and there was plenty of cover to play tactical behind.

It's honestly my new favorite map out of the three.

Condensing the size allows them to add more loot and to strategically think about structure placements.

Great job Bluehole!! I hope more maps this size are in the future! ๐Ÿ‘Œ๐Ÿฝ

I think they should redesign Miramar to fit that size honestly. Leave Erangel alone unless they want to update parts of the map with new cities.

Drop a comment and share your thoughts on the map!

LV.26 Mod