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PUBG's New Map Sanhok, Event Pass, and QoL Improvements

Sanhok will go live soon, June 22nd to be exact, and with it some much needed quality of life improvements. Also a Batt- umm Event Pass is set to launch in tandem.
 
I'm really digging the concept of Sanhok's smaller map size. I really enjoyed playing War mode as it helped me get better at shooting and choosing engagements. Sure as hell beats having to try and drop in to School or Military Base to get that practice in.
 
Feels like this is a good hybrid of War and the Battle Royale mode that started it all. Which leads into one of QoL changes I'm most excited about. Sanhok will be separated and designated as "Mini Royale" and players can now choose if they want to hop into a "Battle Royale" (Erangel and Miramar) or "Mini Royale," (Sanhok).
I guess PUBG Corp learned from the previous fiasco of players deleting the Miramar files in order to avoid playing on the map.
 
Sanhok will also introduce a new map exclusive gun, the assault rifle QBZ95.
It utilizes 5.56mm ammo and will replace the SCAR-L.
 
Due to Sanhok's smaller nature, the devs have decided to implement a new adaptive bluezone. Rather than just a fixed time and size, it will spawn the appropriate bluezone by checking the current player count and adjust accordingly. However this ends up playing out I wish this means more aggressive plays and less deaths to the circle.
 
In an interesting move by PUBG Corp, they've decided to make cosmetics much more accessible. There's a catch though, it'll cost you $10. It's very similar to Fortnite's Battle Pass and the purpose is to incentivise playing more PUBG.
The Event Pass will be a limited-time add on that lasts 4 weeks and adds quests/missions to level up your account. So... play the game, level up, and reap the rewards! Sounds simple enough, and I especially like the part that progress when playing the game without purchasing the Event Pass still counts. If you want to purchase the Event Pass at a later date then you get unlock everything you've earned thus far. The items gained through the Event Pass will not be marketable though, so keep that in mind.
 
I'm excited about these new changes and looking to fill my tummy with some Chicken Din Dins
 
More information on the upcoming update can be found on their webpage here:
https://www.playbattlegrounds.com/news/186.pu
See you guys out on field.

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The PUBG Comparison/History Of PUBG

Today there is an awful lot of debate between the Battlegrounds and Fortnite communities. That is a good thing. It creates a sense of urgency to improve the games that we love.

However, there has been something I’ve been seeing that sort of bothers me. Upon the release of H1Z1: King of the Kill, I’ve seen countless people saying things like “PUBG ripoff”. Now for those of you that don’t know, they’re made by the same guy!

That guy is Brendan Greene or as you all know, Player Unknown.




Brendan is an Irish video game developer who exploded the battle royale game genre starting with an Arma 2 mod, DayZ: Battle Royale in 2013.

Greene gathered inspiration from the 2000 film Battle Royale. Also he felt that the current shooters were “too small and easy to memorize”.
So he set out to make much larger and randomized game worlds to add skill and variety to the game.

After DayZ became its own title, Brendan set off to the development of Arma 3. Sony Online Entertainment recognized his work, and brought him on to help develop H1Z1, licensing the battle royale idea from him. This resulted in H1Z1: King of the Kill, which a lot of people are just now seeing on their PlayStations.

A short time later, Chang-han Kim, from Bluehole studios, contacted Greene to work on a new battle royale game. Greene would soon move to Korea and become creative director of Bluehole.
With the rapid growth, Bluehole would spin out the entire operation to what is now called PUBG Corporation, giving birth to one of my favorite games of all time; Player Unknown’s Battlegrounds.

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