POPULAR Should kills reward more BP?
Just want to get other people's opinions on the matter. One of the most annoying things is that I get a decent amount of kills and then I don't even break 1,000bp in a match.
However I've had matches where I get 1 or 2 kills and then I earn over 1,000 BP just because of a high placement position.
I personally think that BP needs more parameters and doing certain actions earns you more. Like getting 10 kills earns you something like 400 BP, getting 5 headshot kills earns you 250 BP and so on.
I would also like to see certain pieces of clothing items unlocked when you complete certain actions like getting a 500m sniper kill will give you cosmetic accessory.
It just seems like the game is not rewarding enough for playing aggressive and doing awesome things, in game.
Romanian Company PGL Announces $100,000 PUBG Tournament
From March 22-25, a spring invitational will be held for the contest with a prize pool of $100,000 USD. Sixteen teams, five being from the qualifiers, will compete for the grand prize.
Observations From My Back-to-Back Duo Wins
My duo partner and I got back-to-back chicken dinners today, first on Erangel then on Miramar. Here's some observations from these games that might help your duo games in the future.
-Neither of us had played for a couple days so we were both feeling rusty. Despite having to warm up mechanically, we made up for it by having amazing communication. All call-outs were quick, precise, and accurate. Even though we were chatting during any lulls in the game, when one of us started giving important information the other would be quiet and focused.
- It's not a competition. On the first game (Erangel) I got 6 kills and my teammate got 1. On Miramar I got 1 kill and my teammate got 6. We converted our effective communication into isolating targets for easy kills. We're both shooting at the same person so we can quickly turn a 2v2 into a 2v1.
3) Only 1 down
- Between both games we only had a total of 1 down. On the first game we dropped Military Base and my teammate immediately got downed by a shotgun. I managed to win the 1v2 with a DP-28 and revive him. Aside from this, neither of us got downed a single time during either of our wins. This is because we able to keep each other safe by accurately calling out enemy locations and informing each other if we were going to shoot/push/retreat, etc.
4) We traveled over 9km in both games
- We both like to play the center of the circle for the mid game, so we moved A LOT. One big advantage of playing the center of the circle was that it enabled us to get a few airdrops fairly uncontested. Another advantage is that we're more likely to be in the next circle, so we can loot and take fights without having to worry about not making to the next circle in time. Also, moving in general is a good tactic so that your precise location isn't known to enemies. Always move after you shoot.
5) We played the edge of the circle in the late game
- For the final circles of both games we played the edges. This is obviously a contrast to our midgame strategy, so why do we do it? The advantages of being center circle (crates, being more likely to be in the next circle) aren't relevant in the end game. By playing the edge you narrow the directions that enemies are likely to be, so you're more likely to spot an enemy and you're less likely to get snuck up on.
-The better your communication is, the better you and your teammate can focus on a specific task during a fight. "2 Enemies running west behind the green building across the road. I'm gonna take shots, focus the one on the left."
-The better you work together in a fight, the more likely you are to get a kill and to not die.
-Not dying is more important than getting a kill.
-Play the Center of the circle in the mid game, play the Edge of the circle in the end game.
PUBG's Poor Optimization is Hurting EVERYBODY - Can it be Fixed?
Story Time: I was in a gun fight against a person ~60m away who was in a 2nd story window. While I moved from one tree to another and he moved to a different window, something interesting happened. He became invisible. Now I don't mean transparent, but rather that his character model was completely indistinguishable from the window/background. I checked the replay and slowed it down to 0.25%, figuring that he must have visible on my screen and I just simply missed it. Nope.
After messing with my settings (setting brightness to max, etc) I noticed something: my resolution was set to 2560*1440 instead of 3840*2160 (4K). This probably doesn't seem like a big deal but for me it was everything. Why? Because I have a 4K monitor. After changing the resolution to 4K and watching the replay again, I could see him clear as day. The impact was absolutely massive.
So I thought, "Great! I'll just play with the right resolution and the game will be 100 times better." Nope. Turns out that even with all settings at "Very Low," I cannot play PUBG in 4K without, at least occasionally, dropping below 60fps. And it's not just my setup. There is not a single graphics card on the market that can effectively play PUBG in 4K resolution. Not a single one.
You may be thinking, "I don't have a 4K monitor so why should I care?". Here's why: it's not the graphical intensity that is causing the issue - systems that easily handle games like Witcher 3 in ultra struggle with PUBG at very low - it's the fact that PUBG isn't optimized for your hardware to be used efficiently. This means that regardless of what hardware and in-game settings you use, you're not getting the gameplay experience you should.
So what is the root of this issue and why is it hard to fix? Simply put: there's a lot of stuff going on in a game of PUBG. The map is absolutely massive, there are a ton of people each doing a bunch of different things. There's noises of different types coming from different directions at different volumes. The easy way of optimizing a game is to render fewer things. Graphically beautiful games like Horizon Zero Dawn only render what's in your visual field. Everything in front of you shows up no matter how distant it is, but everything behind you doesn't exist until you turn around.
Obviously this is not a viable solution for a battle royale like PUBG. Likewise, reducing foliage and environment rendering based on each player's hardware capabilities creates an unequal and unfair playing field.
This is a major issue, one that is not easy to fix and one that a lot of players are unaware of even though it affects every single person playing PUBG. Bluehole says they are working on it, and Patch Notes 1.03 included this message from the development team "Players, as you know, we're always working towards optimizing our gameplay environment."
I sure hope so.
Why it's good to check the safe zone...
So I was playing on PUBG, obviously, and it's closing in to the later stages of the game. Normally around this time I start to get kills and advance my play style from 'meh' to 'competetive'. I manage to bag myself two kills and then I see a third run into a house. Not even 3 seconds I jump in to try and kill him. I end up chasing him around the house, jumping back out of where I first entered the building and then I secure the kill on him. Unfortunately celebrations are short in the Melrose household... The zone comes in and kills me.
Esports Ready? Forget Latency- PUBG has a serious Hit Detection Problem
While we always love to complain about people shooting us behind walls and around corners (justifiably so) and the discussion inevitably reaches the controversial region locking, we have a bigger problem on our hands.
PUBG is one of THE most difficult games to get good at because it provides very few opportunities to practice. There is no gun range to practice shooting each weapon, and the looting mechanic means that there is no guarantee you'll end up with the gun you want to improve with. This is why every single shot -especially with a gun like the Kar98k- is the vital practice we need to transcend from minced meat to the king of chicken dinners.
There's just one problem.
When the hit detection is as atrocious as it is in PUBG we can't get the feedback we need to improve. When we spend so much time and effort to hone our aim, to finally be able to hit the guy running across the field 300m away, just to be shown that our guns are shooting phantom bullets courtesy of bad hit detection: we have a problem.
An analysis of PUBG's dangerous sound problem and a solution
This is not my graphic, but it is something floating around on the internet that we need to discuss. As I'm sure you all have noticed, the sound levels in PUBG (specifically the Red Zone) are dangerously high. Why do I say dangerously? Because the sound level of them can literally permanently damage your hearing. This game is amazing, but it isn't worth a lifetime of ear damage.
If you look at the graphic and read it left to right, they show the difference between the volume of footsteps and the Red Zone is greater than 80 dB, which is the audible range we can hear. That means, in order to have our game at a volume where we CAN hear footsteps we MUST boost the sound of Red Zones beyond the audible zone and into the 'Literally will f*ck your hearing for life zone.' (name made up by me)
Their proposed solution is make footsteps louder and the red zone quieter, so we can play the game at a normal volume without ruining our futures. Seems like a pretty simple solution and honestly I'm pissed off with Bluehole for not fixing this sooner. It's pretty disrespectful from them toward their massive playerbase. There are a lot of problems with this game that annoy me; this one is literally going to ruin my life.
So we gotta choose...do we keep playing PUBG and risk permanent brain damage, or do we stop playing until they fix it? I love this game, but I seriously might go redownload Fortnite right now.
POPULAR Enough Debate, PUBG is better than Fortnite
This is a response to yesterday's post, which argues (poorly, if I might add) that Fortnite is better than PUBG.
After playing both games for a while now, I can’t help but compare them. I want to start by saying that I love both Fortnite and PUBG and consider them fantastic games in their own rights. However, after playing both games extensively, it is clear that PUBG is a better game, at least for more competitive players. Let me attempt to explain myself.
For starters, I think PUBG is more realistic. I know that ‘realism’ in gaming a bit of a moot point, but it is still a relevant factor for me. While I think Fortnite’s graphics are beautiful, the realistic look of PUBG simply draws me in more. I’m a very competitive person and I like to be fully immersed in the games I play. When I’m pinned down in PUBG I feel a real sense of panic that I just don’t get from Fortnite, and I think that largely comes from the visual aspect of the game.
2. First Person Mode
As a competitive player, I also seriously value PUBG’s first person mode. I didn’t originally mind the third person aspect of PUBG, but once they gave us first person perspective it was impossible for me to go back. The fights are just so much more satisfying when they feel fair. By ‘fair’ I mean to see an enemy you need to expose yourself in such a way that they can see you also. This is more of a gripe against third person mode in general and less a specific complaint about Fortnite.
Building on the competitive argument, I find the gunplay in PUBG to be more strategic and satisfying. Whereas a lot of the strategy in Fortnite comes from building and positioning, most of the strategy in PUBG comes down to how you handle your gun. Do you peak the left or right side of the tree? Do you try to aim down sights or do you shoot from the hip? Single fire or automatic? The questions to answer on the fly are endless and the rewards(or consequences) are immediate.
4.Twice as many maps!
I also appreciate how PUBG has two maps instead of just one. I didn’t think I needed another map, but once they added Miramar I realized that I had been craving some diversity. I still like PUBG’s old may way more than the new one, but it is refreshing to play on two different maps. If only they’d let us pick which one we play on, but I digress. Fortnite’s map is cool, but the fact that devs said they’re not even working on another yet is a bit of a turnoff for me. I will admit, though, that the recent update to the Fortnite map is pretty sweet.
A couple final points relating to the game’s maps. The bigger size of PUBG maps means you will get more diverse end game situations. Sometimes there will be a final circle where I’ll think to myself when I’m in the top 10, ‘wow, I’ve never had a game end here before.’ I like that feeling. Finally, the larger map size enables vehicles to be a serious aspect of the game. A lot of people say Fortnite doesn’t need vehicles and I agree with them, but I still appreciate how they influence the gameplay in PUBG.
Fortnite and PUBG are both awesome games. I’m sure I’m not the only person who fell in love with the Battle Royale genre when PUBG released and I am excited to play future titles in the genre. All that said, I still find myself firing up PUBG more often than Fortnite and I expect I will continue to do so.
TL;DR: PUBG is better because it is more realistic, has first person perspective, has more strategic gunplay, and a more diverse map (2 of them actually).
Streamer’s Tab - Help needed.
I believe that we need a streamers tab on here, solely for those that want other Mooters to check their channel out.
We had this discussion before and found out the there was just too many Mooter simply writing “Follow me” , “Live now” or “follows for follows”. It started to take over the general discussion feed and it’s starting to happen again.
• Getting Moot to add a STREAMERS TAB to allow this it happen it one place.
• For Moot to take notice we need to comment on and like this post. Make this post big and things will happen.
When I send an email to Moot I can attach this post to it, explaining that this is what PUBG Mooters would like.
DemolitionDemons Meta #1 - How to Parachute
Let me start by saying this, I'm not a pro, and even though throughout 2017 I was in the top 1% for Oceania for Solo, Duo and Squad, Oceania is a very small server and 1% is a very big group, so hey I'm probably in the realm of "Casual Player" to "Decent Player", I barely leave a game without kills, and over 50% of my games are top 10's, so take what I say with a grain of salt, what works for me should work for you, but if it doesn't, there is hundreds of other ways to play that are on Youtube.
So as much as I'd like to do a video, and I probably will I'm going to try and explain it via text in as much detail as possible.
So first things first, you're on the plane, you gotta decide where you have got to drop, you have 3 options.
# 1 - Drop to a town in easy reach and shoot straight down to it.
# 2 - Drop to a town or group of houses just on the border of reach maybe pull the parachute early to make it.
# 3 - Drop to a car so that you can drive to a town that definitely has no one and you will hear anyone else enter the town allowing you for easy loot and effective defence.
Say you choose to do # 1 or # 2, this will mean that you need to effectively jump from the plane, first what you want to do is mark the absolute closest part of the town towards to plane by opening the map and right clicking on the place.
Once you have done this line up with wings of the plane, this is made super easy because you can simply line up the little knubs on the end of the wing, now keep your camera here, and watch the compass direction, you will notice on the compass is a little triangle that indicates your direction, when that white triangle hits your marker hit F and jump, this is the most effective way to jump to reach your town in the shortest amount of distance possible, this obviously doesn't count if the town you are going for will go straight under the plane, in which case just jump when you are just outside of the town.
Now distance wise here is what you can cover with and without your parachute.
If you don't parachute and look straight up, you will travel roughly 1 and a half yellow squares or 1.5km in the direction you are looking, if you pull your parachute straight away you will travel roughly 2 yellow squares or 2km, keep this in mind as to whether you choose option 1, 2 or 3.
Now that you have effectively pinned your location, jumped at minimum distance and determined your strategy, you want to get to the ground most effectively, what you want to do is wait for the edge of the town to hit your minimap, as soon as that happens, aim straight down, if you don't have enough room to hit maximum speed of 234km/h then you must pull back and look straight down, this will allow you to make the most of your drop from freefall to parachuting, once you have gone halfway down the white line, hold forward to finish your descent, after this you'll have hit the ground and ready to go.
Now I know this is long so attached is a video of someone else who has done an in-depth video, feel free to read this or watch the video, both are very similiar, cheers boys.
PC Update - patch Note #4
- Miramar improvements
• Added more buildings and cover across the map to improve the engagement experience.
• Added more off-road routes for easier vehicle navigation.
• Upgraded the item spawn level of certain areas for loot balancing (some areas will spawn better loot).
• The replay system has now been updated to a newer version and past replay files cannot be played anymore.
• Fixed the issue where heal and boost items could be used underwater.
• Fixed the issue where characters would get stuck in certain areas on Miramar.
• Fixed the issue where wall textures on some Miramar buildings were not displaying correctly.
• Fixed the issue where certain buildings near by Hacienda del Patron were not displaying correctly.
New to PUBG? Read this.
Now I posted this a few weeks ago but players are still under estimating rendering distance. I am still upping my kill count from people that are sat in the open thinking they are in cover.
Hide behind a tree, rock, in a bush or the shade for the best cover.
Some may already know this but a majority are still getting caught out.
Let me know how your getting on?!
PUBG Mythbusters #7 From WackyJacky101
This video tests some super interesting and applicable myths.
First up, WackyJacky proves that the van drives marginally faster if you shoot out one of the front tires.
Second, he demonstrates how your character's arms can protect you from chest shots while you're holding your weapon and thus prevent some damage.
Third, he shows that you can use bullet drop to kill enemies that you cannot see.
Finally, WackyJacky shows that you can use a dead teammates body to protect yourself from enemy fire if you go prone behind it.
Overall, this was one of the cooler mythbuster videos yet. If y'all aint subbed to WackyJacky101 on YouTube, do yourself a favor and go do that right now.
How to Win More and Whine Less on Miramar
Last week we had a pretty interesting discussion comparing Miramar and Erangel. While there are certainly players who enjoy or even prefer Miramar, it felt like most players dislike Miramar. I personally don’t love the desert map, but in the conversation I saw many misconceptions about the map and how it functions. I’d like to take some time to address these misconceptions. My hope is that once you learn how to properly play on Miramar, you may start to enjoy the map a bit more.
The first misunderstanding is that the map forces players to land in the biggest cities if they want to get any loot. Stated this bluntly, the belief is certainly wrong. Now, of course the bigger cities are going to have the best loot. That’s how the game works on Erangel and I’m sure that’s how it will work on future PUBG maps as well. If you want the best loot on the map at the very start of the game, you’re going to have to fight for it. But Miramar also has plenty of decent spots to loot for the more conservative players. Just try to get a bit away from the plane and you can usually have a medium sized city like El Azahar or Impala to yourself.
Another related point to the early game that I think a lot of people are wrong on is the number of vehicles on the map. When I first started playing Miramar I felt like I couldn’t find a vehicle anywhere. You know the other time I felt that way? When I first started playing Erangel. Then I learned the vehicle spawns near my preferred drop locations and it wasn’t a problem any more. You know what also isn’t a problem for my squad or myself anymore? Finding a vehicle on Miramar. If it turns out you’re on the opposite of the map from the circle, yeah that sucks, but it just means you need to start looking for a vehicle a bit sooner. Don’t stay looting until the last second and screw yourself over.
In their arguments against the map, some people really focused on the supposed ‘openness’ of Miramar and how there wasn’t any cover. I think this complaint is the most objectively wrong of all the complaints about Miramar. Have you ever tried to drive across Miramar? Unless you’re on a road it’s basically impossible, right? And why is that? Because of all the damn bumps, ridges, and hills. You know what makes for great cover? Bumps, hills, and ridges. Yeah…
One complaint about Miramar that made me chuckle was the following: “Buttons, on Miramar if I don’t find a sniper I can’t win! At least on Erangel I could use a micro-uzi or shotgun and stand a chance.” I’d say don’t make me laugh, but it’s already too late. I have made it into the top ten in countless games in my hundreds of hours playing this game, plus I watch PUBG streams all day, so I feel comfortable saying the following: all of the good players who win with any consistency use snipers and assault rifles with long range scopes at the end of the game, regardless of the map they’re on. Sure, you’ll see funny final kills with grenades, UZI’s, or shotguns but those are very much the exceptions that prove the rule. Personally, I find the sniper duels more exciting on Miramar. Instead of being pinned to a tree or rock, it’s usually me on a ridge versus someone on an opposing ridge. You can drop behind the ridge and move left or right and pop up anywhere while they’re doing the same. That is much more exciting to me than trying to guess which side of the tree the enemy sniper will peek on.
I promise, I’m not some Miramar shill. I don’t particularly like the map, but I’m not going to back out of 50% of my games to dodge it. I’m also not going to sit here quietly as people parrot misinformation. If you can’t find a vehicle, learn the spawn locations. If you can’t win a game without a sniper or a long range scope, realize that's an aspect of PUBG and it is not restricted to the new map. If you can’t find cover on Miramar, it doesn’t mean it’s a bad map; it means you’re a bad player.
See y’all in the top ten.
PS: these buildings are the best to loot on Miramar, and they're scattered across the map.
When two pro players meet in solo
Before you watch the video, turn down your volume! It gets super loud at the end. PUBG is already irreparably damaging our ears, don't let this video make things worse.
With the replay feature we knew we'd get great short cinematics and this is another one in a long list that have thoroughly entertained me. I'm not a creative type so I have a special appreciation for those with the ability to make something like this for us.
PC Update 1.0 #3. Multiple spawn islands now to improve server performance
"Players, as you know, we're always working towards optimizing our gameplay environment.
We are planning to enhance the performance by adjusting some aspects of the game without impacting the gameplay in any conceivably negative way.
Through the last patch, we were able to improve server and client performance by adjusting the visible distance while the character is in the air. In the current patch we are spreading out the pre-match starting locations. Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.
Additional modifications are also on the way related to the airplane performance improvement. More details will be shared soon.
We will also be testing a new security (anti-cheat) measure that is still under development but we want to start gathering some data regarding it's stability and compatibility. Some PCs may experience compatibility issues during this test, which may cause crashes when running the game. If this happens to you, please take a screenshot of the error screen and post it here [forums.playbattlegrounds.com]
When the changes on the test servers are evaluated to be stable, they will be applied to the live servers. The time for the live server update will be announced later.
Introduced multiple pre-match starting areas on both maps in order to optimize the server and game client performance
Removed weapons on starting island before the match start
Applied new Russian, Japanese and Chinese (simplified/traditional) fonts
Fixed the issue where players were able to slide-jump from prone
The PUBG Development and Community Team"
So, to improve server stability there will now be multiple spawn islands. I guess this makes sense as a fix; instead of requiring each player's PC to render 99 other people and their actions, you can cut that number in half. But wouldn't this not have any effect on the actual game? After all, everyone still gets in the same airplane.
Personally, I'm hyped for there to be no more guns on Erangel's starting island. We don't need to mute any more, and no more crossbow bolts to the eye. Hallelujah.
Getting better at PUBG
Most people who just start playing PUBG want to know the fastest way to get better. But there is only one way. You gotta play the game! There is no way to get better in PUBG without playing hours and hours. Why do you think shroud is the one of the worlds best Players? He has a playtime of about 1400 hours. In Order to be good in the game you need to know the game you need to learn the game, you basically Neef to be the Game( jk xD). If you really want to be a good Player you just have to Play hundreds of hours.
Just9n dies an average death
Yo let's talk about this. I know a lot of the scene dislikes Just9n for being unusually salty some of the time, and I used to avoid him for exactly that reason, but the dude has a serious reason to complain here.
It's ridiculous that any game can end to some BS like this no matter how well geared or skilled you are. We're already fighting 99 other players, potential hackers, and the gods who control the red zone+next circle. Now you're telling me I'm fighting the servers too? That's just a bit much.
Y'all ever died in a way as ridiculous as this? Idk if I could queue for another match after this happened to me.
Xbox update - Patch #6
New Xbox patch out today 👍🏻
• Auto-run function has been added (from a standstill, double clicking L3 will activate auto-run)
• Players can now drop equipped weapons with Y button when inventory screen is active.
• Grenades can once again be cycled by tapping right on D pad.
• Players can now cancel casting actions while the inventory screen is active.
· Continued optimizations and crash fixes
· Game controller guide has been updated
· Buildings around the Military Base have had their collision adjusted.
· Camera shake when riding as a passenger in vehicles has been reduced.
· Inventory character models have returned to their normal stance.
· Fixed a camera issue created by unintended Aim Down Sights and Free Look interactions.
· “A” button will no longer refresh game results screen.
· Team UI will now correctly show the proper direction teammates are facing over larger distances.
· Player changes to markers on the in-game map will now be properly applied to their teammate's in-game map.
· Fixed an issue where switching to throwables under certain conditions left the player empty-handed.
· Adjusted character positioning when exiting vehicles and parachutes.
A proposed edit to Mirimar to 'improve' the gameplay on it. Thoughts?
What do you guys think of this smaller version of Mirimar proposed by redditor u/AL-Walker? I have personally dubbed it Mini-mar.
It seems to be the obvious change is cutting off the northern edge of the map and shifting Campo Militar to a smaller island off the mainland toward the east.
In my opinion, this would make the map play out too similarly to Erangel. One of the few upsides to Mirimar if you can easily avoid getting bridge camped, which is a nice change of pace from the days of playing only Erangel. Those circles that ended on Military Base were brutal because you either had to get a boat, swim, or risk the bridge.
Also, if I'm being honest, I don't think this makes a huge difference. Who goes up to the part of the map they cut off anyway?
What are y'alls thoughts?
edit: Just saw another proposed response. This one actually intrigues me a bit