AWAKERS LV.7 GameManager
Nov 28, 2019, 07:14 PM 1,233 read

Patch Note (2019.11.29)

AWAKERS: Event - Patch Note (2019.11.29) image 1

  Update Period: Nov.29 l 04:00AM - 09:00AM (UTC) Update may be prolonged or finished early depending on circumstances   Maintenance Compensation : Random Awaker ticket x1 Random Special unit ticket x1 Ruby x 165   Arena Tier & Matching rule is refined Reward and Economy balance is refined Adventure mode is getting easier.   Darkness Awakening event will be closed at 11.29 23:59(PM) UTC. Event Alphabet items are collectable until server maintenance.   Sword & Arena champions event start. (11.30 - 12.20)   1. Recruit Ticket composition is refined. Contrary to the expectation of the heroes who recruit, Normal grade 6-star units reflecting the value of the training cost were assigned high value.   Reorganized to meet the objective of acquiring the unit, and also improves the additional problem that the time and cost of the unit growth depends on luck. 1-1. Units obtained from Recruit Ticket grades are fixed. 4 star : Awaker, Special 2-4 star : Elite (Each Units's origin grade fixed) 2-4 star : Normal(Each Unit's origin grade fixed)   1-2. Evolution Crux and Experience Crux can not be obtained from Premium Recruit Ticket. 1-3. star grade Evolution Crux and Experience Crux will be obtainable from Normal Recruit Ticket   1-4. Adjust Descent able Awakers grade color and drop late same as Normal Awaker. Descent able Awakers(Estelle, Silas, Claudia, Napor)just have talent which can boost their power for a moment, not stronger than other Awakers, other Awakers may have the same talent.   2. Refine Arena's tier section and matching rule. 2-1. Low Tier(Bronze, Silver)'s ranking point increases faster than before. Higher tier's rank point up became harder. However, malicious abusing(revenge after deliberate defeat) will not be easier than before.   2-2. Platinum tier is added. Platinum tier is located between Gold and Master.   2-3. The champion tier was determined by ranking only, it was a bug that could become a champion with a low rank score is fixed. Champion can only achieve 1-5 ranks above the certain level among those who achieved Master 1   2-4. The Arena Matching Range is adjusted for each tier level so that only the users of the same tier meet the upper and lower tiers. For example, Bronze 3 meets only Bronze 3, Platinum 3 meets Gold 1, Platinum 3 and Platinum 2, and Champion meets only champions and master tiers.   2-5. Retaliation Bonus are reduced   3. Rewards from Daily Missions, Field of Test, and Arena will be rearranged for the costs of the economic structure and unit growth. Significantly reduced the demand cost for too much gold in unit growth. The growth costs were so high that too many rewards have been provided to compensate for this, which undermines the fun of the gameplay. Rebalance and refine the amount of rewards so that playing has a high value As a result of this refinement, you will receive a full compensation for your monthly and weekly missions. Daily / Weekly Missions will be reset to ready-to-run status regardless of their completion on the day. In some boss dungeons, you can earn boss unit as your troops. Content rewards no longer include members of 5 starts or more and can only be obtained from achievements and events. Reduced weekly top rewards rubies in Arena and Field of Test, but low ranks ruby reward is increased. Only guild coins and gold can be acquired in guild contents, and the amount of guild coins are increased. Please the guild shop.   ※ As a reward, you will receive 1 Random Special Unit Ticket and 1 Random Awaker Ticket. ※ Axe reserves exceeding the maximum of 10 are all exchanged in Ruby 1:1   4. The composition of the Daily Collectable Reward changes The Monthly ruby payment is reduced, but Ether is added Heroes who purchased existing Daily Collectable Reward will receive the remainder of monthly payment after update.   5. The tension of the battle is improved. 5-1. Dungeon monsters threaten is increased, and each class has a more appropriate ability to match their class traits. Adventure mode and expedition mode difficulty have been slightly adjusted. Normal monster zones are a bit easier and bosses are more powerful. However, the difficulty experience may different depending on the composition of units. Please refer to the recommended level of dungeons added as UI improvements.   Enemies have begun to recognize the recovery unit as more threatening. Healer units now have the threat level next to Assault units. Defender: Attack and Defense are increased Assault: Attack speed is slowed down and thus skill attack power becomes stronger. Defense is increased. Ranger: Attack speed is faster, defense is lowered. Healer: Slightly increased attack range. Defense is increased, Attack is decreased. Healing skill is based on healed HP% healing amount. Therefore, even attack status is decreased, the heal efficiency is higher than before. It doesn't show up in the tooltip   5-2. Auto battle is now available again in the first battle. Available from 1-8. 1-1 to 1-7 have to be played by manual combat. We believe our Heroes will master the control skill of Awakers before 1-7.   5-2. Upgrade to Elite grade : Elsia, Isael, Strazinas, Mandrill, Orc Chief Khan.   5-3. Units with some balance issues will be adjusted. Roa: Had to be wept and laught because of Roa's effectiveness and probability at the time of Roa's Sacrifice. Roa's 'Sacrifice' skill has been adjusted according to the changing battle rules for the diversity of Arena units. At Level 5: 3 targets for resurrection, increase HP reserve by 40% Reduced Angel's Healing cooldown to 16 seconds for better Roa's Survival.   Lena: Skill's cooldown was too long to be disadvantageous for survival. Skill cooldown adjusted to 20 seconds.   Elcia: Passive silence duration is up to 17 seconds, depending on units composition was able to maintain infinite. Adjust up to 12 seconds. Blizzard's range is slightly increased and enemies hit by Blizzard will slow down.   Sahael: Now has an average attack speed. Attack speed was very fast, mana evaporation with short burst of healing   Luadell: Fixed an issue where the healing amount was higher than the indicated tooltip, and the level 1 healing has been increased from 60% to 80%. Mana Regeneration is increased.   5-4. Mana adjustment Fixed a bug that caused infinite mana. The mana consumption of the skill is greatly reduced, and mana recovery skill performance of the units is increased.   6. UI improvement Dungeon recommendation level is added to the recommended level of evolution and enhancement. Arena and Guild Was UI improvement.s. Only one unique units is shown on the Collection.

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