Tips

Patch 9.17 ReRoll & LevelUp Strategy

LV.21 Champion 11d

New Items coming to Patch 9.19

LV.19 Sage 11d

Patch 9.17 updated Items Cheat Sheet

LV.22 Genius 11d

Patch 9.16b updated Items Cheat Sheet

LV.22 S 20d

TFT Classes Patch 9.16 Tier List - BLADEMASTERS 'S'


Blademasters – S Tier
Blademasters are high DPS melee units, which will always have a place in a decent team composition. Their synergy gives a 35% chance of an additional attack with just two units as well, which makes sure you can take advantage of other synergies and keep your team balanced.
 
How many champions should I run?
It’s honestly hard to get any more than two Blademasters at a time. And that’s fine! Honestly, the 35% chance on hit to attack one extra time is more than enough–having four squishy melee attackers for a 35% chance to hit twice isn’t worth your team dying so fast.
 
Champions Ranked by Priority
If your main synergy is Blademasters, this is the order in which you should prioritize the Blademaster champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Draven: Draven is one of the best single-target damage carries in the game. If you get a solid team comp in front of him with good protection he can easily take down the entire enemy team himself. Combined with the Imperial and Blademaster class synergies, he can take down even the largest of tanks.
 
2. Yasuo: The one, the only, the powerful. If you roll Yasuo during your Teamfight Tactics game, you need to pick him up. He has impressive DPS, and the Blademaster synergy can have him doing even more damage while opponents try to chip away at that shield.
 
3. Aatrox: Aatrox has an amazing ability that hits all the enemies in front of him, and coupled with the Demon synergy he has a chance of doing a lot of damage in a short time. On top of that, he has a 25% chance of a critical hit, and you have a unit that can make short work of entire teams.
 
4. Gangplank: Gangplank can be a decent Blademaster to start. His ability isn’t the best, but he has both the Gunslinger and Blademaster abilities, making him a versatile unit in the mid-game, and getting you that extra gold when you need it.
 
5. Shen: When pitted against Draven, Yasuo, and Aatrox, it’s hard to recommend Shen. His ability is neat, but as a melee attacker with low armor, he might get knocked out before even getting to use his skill. It’s hard to recommend him over the others unless the luck of the roll just isn’t on your side.
 
6. Fiora: Fiora is just not good, plain and simple. While you can use her to complete some class synergies, you should ultimately replace her as soon as possible.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

LV.22 S 21d

TFT Classes Patch 9.16 Tier List - GLACIALS 'S'

Glacials – S Tier
The Glacial synergy is pretty solid, with a chance of stunning an enemy for two seconds. In a game all about defeating your foes before they defeat you, those two seconds can mean the difference between a win and a loss.
 
How many champions should I run?
Right now there are few Glacial primary team comps. Most players seem to just be splashing two champions to get the base effect. That said, if you find yourself going for Glacial Rangers, you can justify hitting four.
 
Champions Ranked by Priority
If your main synergy is Glacials, this is the order in which you should prioritize the Glacial champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Sejuani: Sejuani is great because of her incredibly large AOE ultimate which freezes the enemy team.
 
2. Ashe: Ashe is really good with the proper support and with most folks splashing a two Rangers, having her freeze enemies is super useful.
 
3. Anivia: Anivia, a 5-cost Glacial Elementalist, is the type of unit to build a team around. The Glacial Storm ability has a large range of effect and slows down the attack speed enemy caught within… which is one of the most important stats in Teamfight Tactics.
 
4. Braum: Both of the Guardians are good and worth using, and who is better comes down to the smaller details. Braum is a 2-cost unit, making him cheaper to level and more common to pull in general. His ability to reduce incoming damage helps him to tank damage and let your higher DPS units defeat your opponents. He also has Glacial synergy, if you’re running Volibear.
 
5. Volibear: With the right items Volibear used to be one of the strongest champions in the game though he’s noticeably less useful these days.
 
6. Lissandra: Lissandra isn’t the first pick for a good Glacial comp, but she can be helpful in the early game while waiting on other champions. She’s only a 2-cost unit, so you’ll see her in the earliest parts of the game, and her ability to freeze an enemy can help a lot when opponents are working on their own comps and don’t have a good counter. But it’s important to note that when Lissandra takes enough damage she’ll freeze herself, which isn’t ideal.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

LV.22 S 24d

TFT Classes Patch 9.16 Tier List - EXILES & ROBOTS 'S'

Exiles – S Tier
The Exile synergy is by far the most powerful in Teamfight Tactics. If an Exile doesn’t have any adjacent allies, they gain a shield that effectively doubles the unit’s health! So why aren’t Exiles at the top of this list? Well, there’s only one Exile at the moment, and he’s a late-game grab. You can’t really build a team around Exiles at this time, and this is more of a lucky pull than anything else.
 
How many champions should I run?
There is only one Exile at this time, and Exiles are essentially lone wolves, so… one.
 
Champions Ranked by Priority
If your main synergy is Exiles, this is the order in which you should prioritize the Exile champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Yasuo: The one, the only, the powerful. If you roll Yasuo during your Teamfight Tactics game, you need to pick him up. He has impressive DPS, and the Blademaster synergy can have him doing even more damage while opponents try to chip away at that shield.
Robots – S Tier
Robots, like Exiles, only have one unit available in Teamfight Tactics. It promises an ability activation at the start of the match and in the case of Blitzcrank it’s incredibly good.
 
How many champions should I run?
You run one (1) Blitzcrank, that’s about all you can do at the moment.
 
Champions Ranked by Priority
 
If your main synergy is Robots, this is the order in which you should prioritize the Robot champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Blitzcrank: The only Robot at the moment, Blitzcrank thankfully uses his Robot synergy well, which is to pull the furthest enemy to him (usually a weaker opponent kept in the back). Also, as a 2-cost unit, it’s possible to build a team around Blitzcrank, unlike the Exile Yasuo.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

+1
LV.22 S 25d

TFT 5 Gold Champion Analysis

Anivia
***Strong elementalist with a great ultimate and strong origin in glacial.
***Very easy to make a case for her to come on the board in almost any comp with glacial.
 
Karthus
***Immediate value with a powerful ultimate and a great origin to have active in late game sorcerer comps.
***Getting more than one ult off will likely win you the round, so position accordingly to avoid interruption by CC.
 
Kayle
***Immediate value on the board with her ultimate that blocks all damage for its duration and putting a stop to enemy DPS.
***The final piece for noble synergy and is always a great knight to have in any comp.
 
Miss Fortune
***Her ultimate that can be avoided or mistargeted. Bad origin and class. Not a valuable unit overall for the late game.
***If you are running gunslingers she is DEFINITELY better than Graves or Gangplank.
 
Swain
***Powerful shapeshifter with an ult that keeps him healthy. He is needed for the imperial 4 buff as well.
***Sometimes he dies without transforming and even if he does transform, he can be out of range for max effectiveness.
 
Yasuo
***Standalone unit that can do damage, pull enemy attention and stun multiple units.
***He’s a little hard to fit in a comp without Draven, but can carry hard in the off chance you get him to 2 stars.
 
https://mobalytics.gg/blog/tft-tier-list/

LV.22 PlayStation 1mo

TFT Classes Patch 9.16 Tier List - BRAWLERS 'S'

Brawlers – S Tier
The Brawler class has a great synergy–600 bonus health for 4 Brawlers, and 300 bonus health for 2 of them! On top of that, some of the most popular units, such as Cho’Gath and Volibear, are Brawlers, making this an easy and worthwhile comp to go for.
 
How many champions should I run?
As many as you want right now! Honestly Brawlers are good and you can run just a few or a full team with one hyper carry.
 
Champions Ranked by Priority
If your main synergy is Brawlers, this is the order in which you should prioritize the Brawler champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Blitzcrank: The only Robot at the moment, Blitzcrank thankfully uses his Robot synergy well, which is to pull the furthest enemy to him (usually a weaker opponent kept in the back). Also, as a 2-cost unit, it’s possible to build a team around Blitzcrank, unlike the Exile Yasuo.
 
2. Cho’Gath: Cho’Gath is a four-cost unit that you can build a team around. They’re a Brawler with high DPS, and combined with the right item set-up Cho’Gath can be hard to take down. Their ability is also an AoE attack that stuns, and coupled with the Void synergy is a very powerful move.
 
3. Volibear: With the right items Volibear is one of the strongest champions in the game. What’s interesting about that is he’s also a frontline unit. There are very few of champions in the game that can both take and deal damage, but Voli is one of those.
 
4. Vi: Vi is currently somewhere between Cho’Gath and Rek’Sai. She may very well be stronger and more maliable than Volibear since she can get to the back line with her ultimate.
 
5. Rek’Sai: Rek’Sai is a Void Brawler like Cho’Gath, so she can be useful in getting the Brawler synergy to get extra health while working towards a stronger comp. However, she’s overall a rather unremarkable unit, and with better Brawlers and Void champions to choose from, she’s only worth fielding in the early-game.
 
6. Warwick: Warwick is a solid early to mid game unit. He’s got pretty good health, can deal out some damage, and has a crowd control ultimate. That said, you he’s one of the first units you want to switch out as he just can’t compare to the better Brawlers.

+1
LV.22 S 1mo

Patch 9.16 Comprehensive Cheat Sheet

LV.22 PlayStation 1mo

TFT Classes Patch 9.16 Tier List - HEXTECH 'S'

Hextech – S Tier
Good itemization has a big effect on who ends up winning TFT matches. The new Hextech class has a trait that can win you matches outright. The bonus which disables all items for eight seconds within the bombed tile radius kicks in once you’ve deployed two Hextechs and becomes stronger once you’ve deployed all four.
 
How many champions should I run?
Our gut reaction is two so some items will be disabled. While four can be incredibly good, we think Hextech will be a good class to splash into your current builds.
 
Champions Ranked by Priority
If your main synergy is Hextech, this is the order in which you should prioritize the champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Jinx – Jinx is built to be a hypercarry like Draven. This means she will likely succeed even without a bunch of Gunslingers. Just one should do to get the basic buff. With the right front line she should be free to go off.
 
2. Camille – Camille is interesting in that she has the same target mechanic as Blitzcrank. The champion she ults will cause all nearby units to also target them, giving you a way to burn down front line units.
 
3. Jayce – Shapeshifters have been lackluster so adding Jayce seems appropriate. He’s got a good knockback mechanic to eject tanks and let your units get to the back.
 
4. Vi – The verdict is out on Vi at the moment. Being able to charge the Aurelion Sol or any other carry at the back seems like a good idea, but this is essentially the opposite of Blitzcrank and requires wind up time.
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

LV.22 S 1mo

TFT Items Tier List for Patch 9.16

***Guardian Angel moves down to A since it lost a lot of power with the HP nerf. In addition, changes to Hush and Demon make it even harder to get off an ult when revived.
***Statikk Shiv is still powerful, so we aren’t going to adjust the power level unless we see something say otherwise.
***Hush was changed but is still a very strong item, especially on gunslingers. This might rise in power as people play more.
***Infinity Edge got a significant damage buff so we moved it to A-tier. It works real well on Draven, Jinx, and assassins, so it should see play.
***Locket is no longer trash tier with the changes and can actually be effectively used in assassin comps, so we moved it to B-tier.

LV.22 PlayStation 1mo

TFT Classes Patch 9.16 Tier List - GUNSLINGERS 'S'

Gunslingers – S Tier
Gunslingers are ranged physical attackers, which is great to help round out a party. They are high DPS units, albeit a little squishy, but the best Gunslingers have abilities to counteract that. The Gunslinger synergy also allows them to stack additional attacks and do even more damage while your melee units are taking the blows.
 
How many champions should I run?
Running two Gunslingers gives you a 50% chance of proccing an extra attack on a random enemy. Running four allows you to get that attack on two random enemies, that’s ideal if you’re building a Gunslingers comp. Otherwise, stick with two.
 
Champions Ranked by Priority
If your main synergy is Gunslingers, this is the order in which you should prioritize the Gunslinger champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Jinx: If Jinx ends up anything like Draven, she’s easily the best Gunslinger. Most of these champions are only good because of the number of champions they can attack with the buff, but Jinx can hyper carry matches.
 
2. Lucian: Lucian is a common pick in general in the current meta, and for good reason. He only costs 2 coins a unit, and you’ll roll him a lot, making him very easy to level up. He’s viable in teams throughout the entire game, and his ability lets him dash away from danger. Even beyond a Gunslinger team comp, he’s a strong and useful unit.
 
3. Tristana: Tristana is a 1 cost unit, so she’s really easy to build up and have handy in the early and mid-game. Additionally, Tristana’s ability is great for tankier units that are protecting weaker allies, as when her bomb explodes it has an area of effect.
Gangplank: Gangplank has a lower DPS than most of his Gunslinger allies, and his ability can whiff if he isn’t placed correctly on the field, so he’s a bit higher maintenance than other
 
4. Gunslingers. However, he also has a Blademaster synergy, and if you’re running both, you can rectify his DPS in short order and a bit of luck.
 
5. Miss Fortune: As a 5 cost unit, Miss Fortune can be hard to pull and will only be available in the late game, but she’s the unit you can build an entire team around. Miss Fortune has high DPS and an ability that can hit a lot of enemies, and she can decimate opponents with the right items.
 
6. Graves: Graves is a Gunslinger Pirate, much like Miss Fortune and Gangplank, so if you’re trying to run both synergies at once Graves can be useful. However, the Pirate synergy of “more money” isn’t the most useful beyond the early game, and Tristana is the better 1-cost Gunslinger of the bunch.

LV.22 S 1mo

How to counter Hextech Comp in TFT (9.16)

With the arrival of Patch 9.16, 4 Champions from League made their debut in Teamfight Tactics, bringing with them the new Hextech synergy. Having an active Hextech combo on your team lets you launch an item-disabling pulse bomb at the start of each round. This helps counter players who have been blessed by the item drop RNG.
 
During its initial run on the PBE, players often criticized Hextech on social media for being anything from overpowered to “un-fun.” Now that it’s live, however, it’s pretty clear that the mechanic is a healthy addition to the game. As some players have pointed out on Reddit, it emphasizes underused gameplay elements like placement, and it promotes creative counter-play.
 
Regardless of where you stand on Hextech, we have compiled some basic tips to help you deal with the composition when you face it.
 
***1. Don’t panic
Do not panic. Hextech may be useful but they're not that insanely powerful. Their ability is only temporary and very limited. You will have your precious items back online in 8 seconds and they don't cancel out synergies brought on by items.
 
Also, definitely don’t be afraid to put multiple items on the same champion. Hextech hardly spells the end of solo carry champions in Teamfight Tactics. Just make sure your designated carry champ is tough enough to survive 8 seconds through means other than the items themselves.
 
***2. Spread out
This should be obvious, but don’t lump all of your item-bearers together. The pulse bomb is always launched at a champion with an item, and it hits the hexes around them. It’s not yet clear whether the bomb has any targeting priorities or if it’s completely random. However, we do know it can target champions holding a single ingredient item – like a Negatron Cloak, for example. It is, therefore, sometimes possible to bait the bomb away from better targets.
 
***3. Counter the rest of the team
By itself, the Hextech synergy isn’t very powerful. Its effect is random and brief. Much like Phantom, it also comes with a chance to not do anything at all. If the pulse bomb hits a tanky champion with Guardian Angel, for example, the Hextech team better hope to kill it in 8 seconds. Otherwise, the entire effect would have been wasted.
 
However, Hextech champions belong to the meta-dominant classes Gunslinger, Blademaster, Brawler, and Shapeshifter. Therefore, winning in Teamfight Tactics remains just as much about identifying and countering these compositions as it was before, with the added dimension of champion placement. With good positioning, Hextech is more of a nuisance than a threat.
 
https://www.dailyesports.gg/how-to-counter-hextech-compositions-in-teamfight-tactics/

LV.22 PlayStation 1mo

TFT Classes Patch 9.16 Tier List - NOBLES 'S'

Nobles – S Tier
From worst to first! It turns out 10 more bonus armor and magic resist was enough to make the class relevant. Three of them are helpful for surviving early game skirmishes and getting six live later in the game isn’t completely implausible. If you’re lucky enough to get all six you can get a really good carry comp rolling.
As a whole, Nobles consist of two good champions, two okay champions, and two awful champs which keeps them from really competing.
 
How many champions should I run?
Nobles are still not great so you obviously shouldn’t go for the biggest buff. Getting three Nobles can help you in the early game but that’s about it.
 
Champions Ranked by Priority
If your main synergy is Nobles, this is the order in which you should prioritize the Noble champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Kayle: Kayle is super, super good and she can outright win games by herself. Buy her if you can splash Knights.
 
2. Lucian: Lucian is a common pick in general in the current meta, and for good reason. He only costs 2 coins a unit, and you’ll roll him a lot, making him very easy to level up. He’s viable in teams throughout the entire game, and his ability lets him dash away from danger. Even beyond a Gunslinger team comp, he’s a strong and useful unit.
3. Leona: Leona has a higher armor rating than Braum and a more damaging ability. Her Noble synergy can also stack even more armor, making teams able to tank attacks better. Again, it’s best to use both Guardians when you’re able, though, and Leona and Braum are both great additions to the team.
 
4. Garen: Garen is really good at spinning and damaging multiple enemies. When combined with Morellonomicon he’s one of the best early game units available. That can transition into the mid game if your team comp supports it.
 
5. Vayne: Even with the recent buffs, you’re better off selling a two star Vayne for any of the above damage dealers and using them as a carry instead.
 
6. Fiora: Fiora is just not good, plain and simple. While you can use her to complete some class synergies, you should ultimately replace her as soon as possible.

LV.22 S 1mo

Comprehensive Cheat Sheet (Patch 9.16)

LV.22 PlayStation 1mo

TFT JIX Guide (patch 9.16)

Jinx, one of the most beloved League champions is finally coming to TFT as part of the Hextech quartet.
 
Much like Vayne, Jinx is a mana independent champ who possess no actual ultimate spell and instead relies on auto-attack based damage.
Due to the tremendous amount of damage that she can put out, she can be a main late-game carry like your best friend Draven.
Jinx completes the puzzle and gives you 6 gunslingers which opens up comps that do massive AoE damage and disables to the enemy team. Essentially, you will be racing to blow them up before they have a chance to do anything.
 
 
Ability: Get Excited
Jinx’ ability has two activations. After her first assist or kill, she gets an attack speed buff. Once she gets a second assist or kill, her gun transforms into her rocket launcher which causes her damage to become AoE.
 
Since she is a gunslinger, they all chain off each other applying massive amounts of AoE damage.
 
 
Core items:
Situational items:
-Bloodthirster (if you can’t get Gunblade)
-Dragon’s Claw against AP
-Phantom Dancer against assassins
-Blade of the Ruined King
 
Recommended Team comps
Pirate Swashbuckler
Slotting in a Camille gives you Hextech which makes other teams weak for just the few split seconds you need to wipe them out.
This one is hard to build as a comeback since you need to be 7 and 8 to hit your true spikes, so only attempt if you are ahead or in no threat of dying.
 
Origins: Pirate, Hextech
Classes: Gunslinger, Blademaster
 
 
Brawling Pirates
This comp relies on some front line beef along with the Hextech passive to buy time for your slingers to dismantle the enemy.
The blademaster comp has a more potent end game trajectory but this comp will definitely hold its own, shutting down enemy carries hard with Vi, Blitz, Pyke, and Hextech.
 
Origins: Pirate, Hextech
Classes: Gunslinger, Brawler, Robot
 
 
POSITIONING
You want Jinx to be snug in the back, but you also want her to be not the farthest left or right so that she can’t get Blitz hooked or Vi smashed. Place her in the middle as depicted above.
 
 
Tips and Tricks
-If Jinx isn’t going to be your main carry, you should think hard about using her in your comp. Luckily, selling one of your starting slingers and shifting your items to her is a good way to do that.
-She’s probably a better 4th gunslinger than MF or Graves right now, so she still can work well with the old on-hit comps and styles for gunslingers. This is especially true if you can pick up one more Hextech, as the pirate passive offers no combat stats.
-In general having Jinx, really makes you want to look out for the possibility of six slingers, but she will be contested and getting her to rank 2 might not be so easy, so make sure you have a back up plan.
 
https://mobalytics.gg/blog/tft-jinx-new-unit-guide-patch-9-16/

+5
LV.22 PlayStation 1mo

TFT Classes Patch 9.16 Tier List - DEMONS 'S'

Demons – S Tier
Demons have been reworked! Their basic attacks have a 40% chance to burn 20 mana from their target and return 15/30/45 mana to the attacker. The former isn’t bad, but the later is exceptionally good. More mana means more ability activations which leads to more damage output than your opponent.
 
Things to Consider
Brand got a big buff! He could rise in our ranks once the patch is live. Evelynn also got some good performance improvements.
 
How many champions should I run?
As many as you need! It’s safe to splash just a few demons. Realistically you probably won’t be running six full demons, however. Four seems optimal, especially with a 50/50 shot of the synergy activating at that number.
 
Champions Ranked by Priority
If your main synergy is Demons, this is the order in which you should prioritize the Demon champions. Obviously, you’ll have other synergies that you need to account for, but if you need to transition up, this is the order in which you should do so.
 
1. Swain: A 5-cost hero, Swain is worth the purchase. He can synergize with Demons, Imperials, and Shapeshifters, and his ability drains the opponent’s health; very helpful if you’re also burning their mana and champions can’t get their own abilities off. Swain’s cost and general rarity will normally restrict him to a late-game, tier 1 unit, but it’s worth building a party around him.
 
2. Aatrox: Aatrox has an amazing ability that hits all the enemies in front of him, and coupled with the Demon synergy he has a chance of doing a lot of damage in a short time. On top of that, he has a 25% chance of a critical hit, and you have a unit that can make short work of entire teams.
 
3. Varus: Varus is a 2 cost unit that’s easy to build up tier wise and also easy to build team comps around. His ability isn’t the most spectacular, but his Ranger synergy is easy to get, with only two units giving you a 25% chance of doubling attack speed… which means more chances to activate that Demon synergy.
 
4. Morgana: Morgana has an ability that can stun enemies, and her Sorcerer class Synergy is easy to match with others for additional spell damage. Also, if you can get some Lockets on her, Morgana is a prime unit to help share the defensive boosts the Locket of the Iron Solari gives.
 
5. Brand: At 4-cost, Brand isn’t worth the effort as compared to most of the Demons. The Elementalist synergy is alright but will be hard to pull off if you’re focusing on Demon comps. Ultimately, his ability being so slow is the thing that’s holding Brand down.
 
6. Evelynn: Assassins are lackluster at the moment which is why we rank Evelynn below Brand and the others. With the right items, however, she can absolutely wreck squishier units in the back before they can do anything, and what’s better than proccing a Mana Burn on a Sorcerer?
 
7. Elise: Elise may share class synergy with Swain as a Shapeshifter, but that’s about the extent of Elise’s usefulness as a unit beyond the early game. Her ability isn’t that great, and her overall DPS is low, making her the worst of the Demons available.
 
 
https://www.fanbyte.com/guides/teamfight-tactics-classes-tier-list-all-tft-classes-ranked-champion-priority/

LV.22 S 1mo

Item Guide for Every Champion

LV.22 S 1mo

Which items STACK and which does NOT?

+++STACK ITEMS
1. Cursed Blade:
The more you have these bad boys, you'll have higher chance to shrink your target. You can even double shrink your enemy champion.
 
2. Dragon’s Claw:
If you equip 2 Claws, you'll have more than 100% magic resist. However, just one is often enough.
 
3. Force of Nature:
Each Force of Nature will give you 1 extra slot for an additional champion. The more you have, the larger your army will be.
 
4. Frozen Heart:
They stack and they're great on Assassins
 
5. Guinsoo’s Rageblade:
They stack. Equip Kassadin with 2 Guinsoo's Rageblade and he'll carry your game.
 
6. Hush:
Each one adds 50% chance to silence
 
7. Rabadon's Deathcap:
They stack. Huge ability power.
 
8. Rapid Firecannon:
They can stack and will double the range.
 
9. Redemtpion:
It does stack but not really worth the resources. Make something else.
 
10. Runaan's Hurricane:
Stacking works with this item especially powerful on champions with high attack speed, like Ashe
 
11. Seraph's Embrace:
Stack works well on mana hungry units with deadly ults like Karthus.
 
12. Statikk Shiv:
Double or even triple stack on your main carry Rangers like Varus or Ashe.
 
13. Sword of the Divine:
Similar to Hush and Sword breaker, each additional item will add a separate 5% chance to gain 100% critical strike each second.
 
14. Thornamil:
They stack and they work great on Braum.
 
15. Titanic Hydra:
It's not the most ideal item for stacking but works well on Tristana and Graves.
 
16. Warmog's Armor:
They stack and will grant you very powerful HP regeneration.
 
17. Zephyr:
They stack but doesn't always work as intended. Risk to stack.
 
 
 
+++NON STACK ITEMS
1. Blade of the Ruined King:
Spatula based items do not stack except Ruunan's.
 
2. Darkin:
Spatula based items do not stack.
 
3. Frozen Mallet:
Spatula based items do not stack.
 
4. Ionic Spark:
Does not stack
 
5. Knight’s Vow:
Spatula based items do not stack.
 
6. Luden’s Echo:
You can put these on different units and they still work but it doesn't stack.
 
7. Morellonomicon:
Doesn't stack on the same unit.
 
8. Phantom Dancer:
Since just one of these will give you a full 100% chance to dodge critical strikes, stacking wouldn't make sense.
 
9. Red Buff:
Doesn't stack on the same unit.
 
10. Youmuu's Ghostblade:
Spatula based items do not stack.
 
11. Yuumi:
Spatula based items do not stack.

+1
LV.22 S 1mo

Patch 9.15B - Champion Tier List

LV.22 PlayStation 1mo

Item Cheat Sheet for 9.15B + Item Rankings

+8
LV.22 S 1mo

TFT Patch 9.15b updated Cheat Sheet

LV.22 S 1mo

Volibear is still the best HYPERCARRY?

https://youtu.be/Lh66kZMZZj8

LV.22 S 1mo

TFT 9.15 Reference Sheet

LV.22 S 1mo

TFT 9.15 updated Item Cheat Sheet & Ideal comps

+7
LV.22 PlayStation 1mo

Ahahha

LV.4 Lurker 1mo

hhaha

LV.4 Lurker 1mo

In need of some tips for bad rng

Hey guys! I have pretty bad rng and wanted to ask if you have any tips for players like me! Thanks in advance

LV.3 Lurker 1mo

Anyone wanna help me get better

I’m usually playing different shooters until I tried this, I like it but I have no idea what I’m doing

LV.3 Lurker 1mo
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