Werhakon Werhakon LV.23 RIP
Jan 22, 2020, 05:20 PM 59 read

TFT Patch 10.2 Notes

Teamfight Tactics: General - TFT Patch 10.2 Notes image 1

♦SYSTEM Game Length - PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds   Item System - Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%) - Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%) - Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor". - Full items now drop significantly less. - Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling. - You can no longer get two full item drops in the same game from PVE rounds. This change doesn't include epic monster rewards or the carousel. - Drastically reduced the chance of Force of Nature appearing on the carousel.   Quality of life changes - PVE minions and monsters are now immune to Zephyr. - Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9). - Runespirit Little Legend VFX update. - The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.   ♦ITEMS - Bramble Vest Damage: 80/120/160 ⇒ 100/140/200 - Bloodthirster Lifesteal: 40% ⇒ 50% - Guinsoo’s Rageblade Attack Speed per stack: 4% ⇒ 5% - Hextech Gunblade Omnisteal: 25% ⇒ 33% - Iceborn Gauntlet Freeze Duration: 1.5 seconds ⇒ 2.5 seconds - Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350 - Luden’s Echo Damage: 120/160/200 ⇒ 125/175/250   ♦TRAITS Assassin - Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%   Blademaster - Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.   - Blademaster chance to get extra auto-attacks: 40% ⇒ 35%   Desert - Armor Reduction: 50%/90% ⇒ 40%/100%   Inferno - Damage: 70%/140%/210% ⇒ 70%/150%/250%   Mage - (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages   Shadow - Bonus Damage Duration: 5 seconds ⇒ 6 seconds - Bonus Damage: 65%/150% ⇒ 65%/175%   Warden - Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%   Woodland - Gotta get six Woodland to clone them all.   ♦CHAMPION BALANCE Tier 1 - Leona Damage Reduction: 40/90/140 ⇒ 40/80/120   Tier 2 - Malzahar Minion health: 250/250/250 ⇒ 250/300/400   Tier 3 - Ezreal Health: 600 ⇒ 650 - Ezreal Ability Damage: 200/400/800 ⇒ 225/450/900 - Karma Attack Speed Bonus: 60/70/80 ⇒ 40/60/80 - Sion Mana: 50/125 ⇒ 75/125 - Sivir Bounces: 10/10/10 ⇒ 5/7/9 - Veigar Spell Damage: 300/600/900 ⇒ 325/650/975   Tier 4 - Olaf Attack Speed: 0.85 ⇒ 0.8   ♦THREE-STAR CHAMPION ADJUSTMENTS - Renekton Ability Damage: 150/275/400 ⇒ 150/275/475 - Vladimir Ability Damage: 200/325/450 ⇒ 200/325/500 - Ashe Ability Attack Speed Bonus: 50%/75%/250% ⇒ 50%/75%/100% - Ashe Ability Attack Damage Ratio: 0.3/0.35/0.4 ⇒ 0.3/0.35/0.75   ♦BUGFIXIN' - All tooltips should now be up to date. - Electric tooltip now properly states that it does magic damage - Karma is no longer 7’6” (228cm). - Kindred's ability will now correctly critically strike with Jeweled Gauntlet.         https://na.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-10-2-notes/

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